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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
cleaning up types
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+32
-29
@@ -234,34 +234,35 @@ void mfish_afish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_afish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_aroana_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_aroana_dummy_process_init();
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void mfish_aroana_dummy_process();
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void mfish_aroana_normal_process_init();
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void mfish_aroana_normal_process();
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void mfish_aroana_turn_process_init();
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void mfish_aroana_turn_process();
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void mfish_aroana_long_move_process_init();
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void mfish_aroana_long_move_process();
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void mfish_aroana_base_FishMove();
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void mfish_aroana_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_aroana_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_aroana_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_aroana_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_aroana_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_aroana_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_aroana_long_move_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_aroana_long_move_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_aroana_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_aroana_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_aroana_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_aroana_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_aroana_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_tail_anim_set();
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void mfish_koi_move_smooth();
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void mfish_koi_tail_anim_set(MUSEUM_FISH_PRIVATE_DATA* actor, s32 r4);
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void mfish_koi_move_smooth(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_koi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_dummy_process_init();
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void mfish_koi_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_koi_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_normal_process_init();
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void mfish_koi_normal_process();
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void mfish_koi_turn_process_init();
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void mfish_koi_turn_process();
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void mfish_koi_peck_process_init();
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void mfish_koi_peck_process();
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void mfish_koi_long_move_process_init();
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void mfish_koi_long_move_process();
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void mfish_koi_base_FishMove();
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void mfish_koi_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_koi_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_koi_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_peck_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_peck_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_long_move_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_koi_long_move_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_koi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_koi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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@@ -276,17 +277,19 @@ void mfish_kaseki_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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BOOL mfish_kaseki_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_kaseki_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_tail_anim_set();
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void mfish_bass_base_FishMove();
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void mfish_bass_dummy_process_init();
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void mfish_bass_dummy_process();
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void mfish_bass_normal_process_init();
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void mfish_bass_normal_process();
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void mfish_bass_turn_process_init();
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void mfish_bass_turn_process();
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void mfish_bass_tail_anim_set(MUSEUM_FISH_PRIVATE_DATA* actor, s32 r4);
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void mfish_bass_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_bass_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_bass_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor);
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void mfish_bass_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_bass_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_normal_init();
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void mfish_seafish_normal();
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@@ -1052,7 +1052,7 @@ BOOL kusa_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num,
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trans->y -= actor->_540.x * (v * joint_num);
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trans->z += actor->_540.z * (v * joint_num);
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}
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return 1;
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return TRUE;
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}
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void Museum_Fish_Kusa_Draw(ACTOR* actorx, GAME* game, int r5) {
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@@ -51,7 +51,7 @@ void mfish_bass_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor) {
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return;
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}
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void mfish_bass_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor) {
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void mfish_bass_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game) {
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// no clue what's going on here
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add_calc_short_angle2(&actor->_612.y, actor->_634, CALC_EASE2(0.0f), 0x1c7, 0x2d);
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actor->_622 = add_calc_short_angle2(&actor->_60C.y, actor->_612.y, CALC_EASE2(0.25f), 0xe3, 0x2d);
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@@ -66,7 +66,7 @@ void mfish_bass_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* fishActor) {
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ra = RANDOM_F(fishActor->init_data._14) + fishActor->init_data._10;
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t = (ra) / MAX(fishActor->init_data._14 + fishActor->init_data._10, 1);
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if (RANDOM_F(1) > 0.25f && !(fishActor->_62E & 0x200)) {
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if (RANDOM_F(1) > 0.25f && (fishActor->_62E & 0x200) == 0) {
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fishActor->_62E |= 0x200;
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} else {
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fishActor->_62E &= ~0x200;
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@@ -218,7 +218,7 @@ void mfish_bass_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor) {
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actor->_34 = mfish_bass_turn_process;
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}
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void mfish_bass_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor) {
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void mfish_bass_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game) {
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int a;
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f32 v0, v1, v2, v3, v4;
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v0 = actor->_5AC.y * 0.2f + 0.05f;
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@@ -159,7 +159,7 @@ void mfish_koi_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor) {
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actor->_34 = mfish_aroana_normal_process;
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}
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void mfish_koi_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor) {
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void mfish_koi_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game) {
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s16 temp;
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if (ABS(actor->_632) > DEG2SHORT_ANGLE(20) || actor->_640 > 0) {
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add_calc2(&actor->_5EC, ((actor->_632 - DEG2SHORT_ANGLE(20)) / DEG2SHORT_ANGLE(2)) * 0.002f + 0.03f, 0.25f,
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