cleaning up types

This commit is contained in:
roeming
2024-12-14 18:26:16 -05:00
parent e8c7a59d87
commit 86ec057ed1
4 changed files with 37 additions and 34 deletions
+1 -1
View File
@@ -1052,7 +1052,7 @@ BOOL kusa_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num,
trans->y -= actor->_540.x * (v * joint_num);
trans->z += actor->_540.z * (v * joint_num);
}
return 1;
return TRUE;
}
void Museum_Fish_Kusa_Draw(ACTOR* actorx, GAME* game, int r5) {
+3 -3
View File
@@ -51,7 +51,7 @@ void mfish_bass_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor) {
return;
}
void mfish_bass_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor) {
void mfish_bass_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game) {
// no clue what's going on here
add_calc_short_angle2(&actor->_612.y, actor->_634, CALC_EASE2(0.0f), 0x1c7, 0x2d);
actor->_622 = add_calc_short_angle2(&actor->_60C.y, actor->_612.y, CALC_EASE2(0.25f), 0xe3, 0x2d);
@@ -66,7 +66,7 @@ void mfish_bass_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* fishActor) {
ra = RANDOM_F(fishActor->init_data._14) + fishActor->init_data._10;
t = (ra) / MAX(fishActor->init_data._14 + fishActor->init_data._10, 1);
if (RANDOM_F(1) > 0.25f && !(fishActor->_62E & 0x200)) {
if (RANDOM_F(1) > 0.25f && (fishActor->_62E & 0x200) == 0) {
fishActor->_62E |= 0x200;
} else {
fishActor->_62E &= ~0x200;
@@ -218,7 +218,7 @@ void mfish_bass_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor) {
actor->_34 = mfish_bass_turn_process;
}
void mfish_bass_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor) {
void mfish_bass_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game) {
int a;
f32 v0, v1, v2, v3, v4;
v0 = actor->_5AC.y * 0.2f + 0.05f;
+1 -1
View File
@@ -159,7 +159,7 @@ void mfish_koi_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor) {
actor->_34 = mfish_aroana_normal_process;
}
void mfish_koi_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor) {
void mfish_koi_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game) {
s16 temp;
if (ABS(actor->_632) > DEG2SHORT_ANGLE(20) || actor->_640 > 0) {
add_calc2(&actor->_5EC, ((actor->_632 - DEG2SHORT_ANGLE(20)) / DEG2SHORT_ANGLE(2)) * 0.002f + 0.03f, 0.25f,