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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
match insect_dango
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@@ -352,13 +352,13 @@ void minsect_genji_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_genji_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_insect_dango.c_inc
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void mi_dango_defence_anime(void);
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void mi_dango_check_player(void);
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void mi_dango_move_init(void);
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void mi_dango_move(void);
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void mi_dango_defence_init(void);
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void mi_dango_defence(void);
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void mi_dango_setupAction(void);
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void mi_dango_defence_anime(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void mi_dango_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void mi_dango_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void mi_dango_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void mi_dango_defence_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void mi_dango_defence(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void mi_dango_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game);
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void minsect_dango_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_dango_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_dango_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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@@ -1 +1,202 @@
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#include "ac_museum_insect_priv.h"
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void mi_dango_defence_anime(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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static f32 scale_table[] = { 1.f, 0.85f, 1.15f, 0.75f, 1.05f, 0.65f, 0.95f };
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if (actor->_7E < 7 && actor->_7E >= 0) {
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if (chase_f(&actor->_58, scale_table[actor->_7E], 0.115f) == TRUE) {
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actor->_7E--;
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}
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} else {
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actor->_7E--;
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}
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if (actor->_7E < 0) {
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actor->_7E = -1;
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}
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}
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void mi_dango_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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PLAYER_ACTOR* player = get_player_actor_withoutCheck((GAME_PLAY*)game);
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f32 dist = search_position_distance(&actor->_1C, &player->actor_class.world.position);
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if (dist < 80.f) {
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if (player->actor_class.speed > 1.4f) {
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actor->_7A += (s16)((dist / 80.f) * 8.f);
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} else if (player->actor_class.speed > 5.f) {
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actor->_7A += (s16)((dist / 80.f) * 20.f);
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}
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}
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}
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void mi_dango_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_6E = (s16)RANDOM_F(560.f) + 40;
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}
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void mi_dango_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_7C = 0;
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actor->_6E--;
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if ((f32)__fabs(actor->_40) < 0.008f) {
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if (actor->_6E < 0) {
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actor->_40 = RANDOM_F(0.1f) + 0.065f;
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actor->_6E = (s16)RANDOM_F(560.f) + 40;
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}
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} else {
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if (actor->_6E < 0) {
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actor->_6E = (s16)RANDOM_F(260.f) + 40;
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actor->_40 = 0.f;
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}
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chase_angle2(&actor->_68.y, actor->_74, actor->_78);
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if (actor->_8C & 2) {
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xyz_t p;
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xyz_t_sub(&rail_pos[actor->_72], &actor->_1C, &p);
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actor->_74 = atans_table(p.z, p.x);
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if (ABS((s16)(actor->_68.y - actor->_74)) < DEG2SHORT_ANGLE(1)) {
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actor->_8C &= ~2;
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} else {
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mID_insect_moveF(actor);
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}
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} else {
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xyz_t p;
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xyz_t_sub(&rail_pos[actor->_72], &actor->_1C, &p);
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actor->_74 = atans_table(p.z, p.x);
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if (!chase_xyz_t(&actor->_1C, &rail_pos[actor->_72], actor->_40)) {
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if (actor->_8C & 4) {
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actor->_72 += actor->_76;
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actor->_70 += actor->_76;
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actor->_8C &= ~4;
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} else if (((actor->_76 < 0 && RANDOM_F(1.f) > 0.85f) || (actor->_76 > 0 && RANDOM_F(1.f) > 0.15f)) &&
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(actor->_72 < 5) ||
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actor->_72 == 0) {
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xyz_t p2;
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if (actor->_76 < 0) {
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actor->_8C |= 2;
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actor->_8C |= 4;
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}
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actor->_76 = 1;
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actor->_78 = DEG2SHORT_ANGLE(2.5f);
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actor->_72 += actor->_76;
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actor->_70 += actor->_76;
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xyz_t_sub(&rail_pos[actor->_72], &actor->_1C, &p2);
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actor->_74 = atans_table(p2.z, p2.x);
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} else {
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xyz_t p;
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if (actor->_76 > 0) {
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actor->_8C |= 2;
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actor->_8C |= 4;
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}
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actor->_76 = -1;
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actor->_78 = DEG2SHORT_ANGLE(-2.5f);
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actor->_72 += actor->_76;
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actor->_70 += actor->_76;
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xyz_t_sub(&rail_pos[actor->_72], &actor->_1C, &p);
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actor->_74 = atans_table(p.z, p.x);
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}
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}
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}
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}
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}
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void mi_dango_defence_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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if (actor->_7E < 0) {
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actor->_7E = 10;
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actor->_80 = 1;
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}
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actor->_6E = (s16)RANDOM_F(260.f) + 500;
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}
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void mi_dango_defence(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_6E--;
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if (actor->_6E > 0 && actor->_7E < 0) {
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actor->_7C = 1;
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actor->_80 = 0;
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}
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if (actor->_6E < 0 && actor->_7C == 1 && actor->_7E < 0) {
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if (actor->_80 == 0) {
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actor->_80 = 1;
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actor->_7E = 10;
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} else {
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actor->_80 = 0;
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actor->_7C = 0;
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actor->_7A = 0;
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mi_dango_setupAction(actor, 0, game);
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}
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}
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}
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void mi_dango_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game) {
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static PRIV_INSECT_PROCESS init_proc[] = { mi_dango_move_init, mi_dango_defence_init };
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static PRIV_INSECT_PROCESS move_proc[] = { mi_dango_move, mi_dango_defence };
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actor->_04 = move_proc[r4];
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init_proc[r4](actor, game);
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}
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void minsect_dango_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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xyz_t p;
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actor->_70 = RANDOM_F(5.f);
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if (RANDOM2_F(1.f) > 0.f && actor->_70 < 5 || actor->_70 == 0) {
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actor->_76 = 1;
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actor->_78 = DEG2SHORT_ANGLE(2.5f);
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} else {
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actor->_76 = -1;
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actor->_78 = DEG2SHORT_ANGLE(-2.5f);
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}
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actor->_72 = actor->_70 + actor->_76;
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actor->_1C = rail_pos[actor->_70];
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xyz_t_sub(&rail_pos[actor->_72], &actor->_1C, &p);
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actor->_68.y = actor->_74 = atans_table(p.z, p.x);
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actor->_40 = RANDOM_F(0.1f) + 0.065f;
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actor->_6E = RANDOM_F(280.f) + 20.f;
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actor->_44 = ZeroVec;
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actor->_34 = ZeroVec;
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actor->_58 = 1.0f;
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actor->_7C = 0;
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mi_dango_setupAction(actor, 0, game);
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actor->_7E = -1;
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}
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void minsect_dango_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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mi_dango_defence_anime(actor, game);
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mi_dango_check_player(actor, game);
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actor->_7A--;
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if (actor->_7A < 0) {
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actor->_7A = 0;
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}
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if (actor->_7A > 900) {
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actor->_7A = 900;
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}
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if (actor->_7A > 200) {
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if (actor->_7C == 0 && actor->_80 == 0) {
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mi_dango_setupAction(actor, 1, game);
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} else if (actor->_6E < 10) {
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actor->_6E++;
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}
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}
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if (GETREG(NMREG, 1)) {
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mi_dango_setupAction(actor, 1, game);
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}
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actor->_04(actor, game);
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}
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void minsect_dango_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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_texture_z_light_fog_prim(game->graph);
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OPEN_DISP(game->graph);
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Matrix_translate(actor->_1C.x, actor->_1C.y, actor->_1C.z, FALSE);
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if (actor->_7C) {
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Matrix_rotateXYZ(DEG2SHORT_ANGLE2(GETREG(NMREG, 5) + 20.f), DEG2SHORT_ANGLE2(GETREG(NMREG, 6)),
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DEG2SHORT_ANGLE2(GETREG(NMREG, 7)), TRUE);
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}
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Matrix_rotateXYZ(actor->_68.x, actor->_68.y, actor->_68.z, TRUE);
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if (actor->_7C) {
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Matrix_scale(GETREG(NMREG, 2) * 0.01f + 1.2f, GETREG(NMREG, 3) * 0.01f + 1.2f, GETREG(NMREG, 4) * 0.01f + 1.2f,
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TRUE);
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}
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Matrix_scale(1.f, 1.f, actor->_58, TRUE);
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Matrix_scale(actor->_14, actor->_14, actor->_14, TRUE);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (actor->_7C) {
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gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][1]);
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} else {
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gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][0]);
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}
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minsect_draw_shadow(actor, game);
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CLOSE_DISP(game->graph);
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}
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