Implement & link ac_ev_kabuPeddler

This commit is contained in:
Cuyler36
2024-01-21 15:29:14 -05:00
parent f5ef048bcd
commit 899cae3c9b
4 changed files with 322 additions and 0 deletions
+3
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@@ -600,6 +600,9 @@ ac_ev_gypsy.c:
.text: [0x80520D78, 0x80521414]
.rodata: [0x80649228, 0x80649238]
.data: [0x806A0938, 0x806A09F8]
ac_ev_kabuPeddler.c:
.text: [0x80521414, 0x80521D34]
.data: [0x806A09F8, 0x806A0AD8]
ac_ev_santa.c:
.text: [0x80523498, 0x8052400C]
.rodata: [0x80649268, 0x80649270]
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@@ -3,11 +3,27 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
#define aEKPD_KABU_TYPE_NUM 4
typedef struct ev_kabuPeddler_s EV_KABUPEDDLER_ACTOR;
typedef void (*aEKPD_PROC)(EV_KABUPEDDLER_ACTOR*, GAME_PLAY*);
typedef void (*aEKPD_SETUP_PROC)(EV_KABUPEDDLER_ACTOR*, GAME_PLAY*, int);
struct ev_kabuPeddler_s {
NPC_ACTOR npc_class;
int kabu_type;
int talk_act;
aEKPD_PROC talk_proc;
aEKPD_SETUP_PROC setup_talk_proc;
};
extern ACTOR_PROFILE Ev_KabuPeddler_Profile;
#ifdef __cplusplus
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@@ -0,0 +1,84 @@
#include "ac_ev_kabuPeddler.h"
#include "m_common_data.h"
#include "m_font.h"
#include "m_msg.h"
#include "m_player_lib.h"
#include "m_play.h"
enum {
aEKPD_ACTION_TALK_END_WAIT,
aEKPD_ACTION_SELL_CHECK,
aEKPD_ACTION_SELL_CHECK_AFTER,
aEKPD_ACTION_SELL_CHECK2,
aEKPD_ACTION_SELL_CEHCK_AFTER2,
aEKPD_ACTION_MONEY_GET_DEMO_START_WAIT,
aEKPD_ACTION_MONEY_GET_DEMO_END_WAIT,
aEKPD_ACTION_KABU_TRANS_DEMO_START_WAIT,
aEKPD_ACTION_NUM
};
static void aEKPD_actor_ct(ACTOR* actorx, GAME* game);
static void aEKPD_actor_dt(ACTOR* actorx, GAME* game);
static void aEKPD_actor_draw(ACTOR* actorx, GAME* game);
static void aEKPD_actor_move(ACTOR* actorx, GAME* game);
static void aEKPD_actor_save(ACTOR* actorx, GAME* game);
static void aEKPD_actor_init(ACTOR* actorx, GAME* game);
ACTOR_PROFILE Ev_KabuPeddler_Profile = {
mAc_PROFILE_EV_KABUPEDDLER,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_KABUPEDDLER,
ACTOR_OBJ_BANK_KEEP,
sizeof(EV_KABUPEDDLER_ACTOR),
&aEKPD_actor_ct,
&aEKPD_actor_dt,
&aEKPD_actor_init,
mActor_NONE_PROC1,
&aEKPD_actor_save
};
static void aEKPD_setupAction(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play, int talk_act);
static void aEKPD_talk_request(ACTOR*, GAME*);
static int aEKPD_talk_init(ACTOR*, GAME*);
static int aEKPD_talk_end_chk(ACTOR*, GAME*);
static void aEKPD_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
&aEKPD_actor_move,
&aEKPD_actor_draw,
3,
&aEKPD_talk_request,
&aEKPD_talk_init,
&aEKPD_talk_end_chk,
0
};
EV_KABUPEDDLER_ACTOR* kabuPeddler = (EV_KABUPEDDLER_ACTOR*)actorx;
if ((*Common_Get(clip).npc_clip->birth_check_proc)(actorx, game) == TRUE) {
(*Common_Get(clip).npc_clip->ct_proc)(actorx, game, &ct_data);
kabuPeddler->setup_talk_proc = &aEKPD_setupAction;
}
}
static void aEKPD_actor_save(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->save_proc)(actorx, game);
}
static void aEKPD_actor_dt(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->dt_proc)(actorx, game);
mEv_actor_dying_message(mEv_EVENT_KABU_PEDDLER, actorx);
}
static void aEKPD_actor_init(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->init_proc)(actorx, game);
}
static void aEKPD_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/ac_ev_kabuPeddler_move.c_inc"
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static int aEKPD_check_look() {
mEv_kabu_peddler_c* peddler_data = &Save_Get(event_save_data).weekly.kabu_peddler;
int res = FALSE;
if (mPr_CheckCmpPersonalID(&peddler_data->spoken_pids[Common_Get(player_no)],
&Common_Get(now_private)->player_ID) == TRUE) {
res = TRUE;
}
return res;
}
static void aEKPD_set_price_str_sub(u32 price, int free_str_no) {
u8 price_str[6];
mFont_UnintToString(price_str, sizeof(price_str), price, 5, TRUE, FALSE, TRUE);
mMsg_Set_free_str(mMsg_Get_base_window_p(), free_str_no, price_str, sizeof(price_str));
}
static void aEKPD_set_price_str() {
static int sum[aEKPD_KABU_TYPE_NUM] = { 1, 10, 50, 100 };
u32 price = Save_Get(kabu_price_schedule).daily_price[lbRTC_SUNDAY];
int i;
for (i = 0; i < aEKPD_KABU_TYPE_NUM; i++) {
aEKPD_set_price_str_sub(price * sum[i], i);
}
}
static int aEKPD_get_trans_space_idx() {
return mPr_GetPossessionItemIdx(Common_Get(now_private), EMPTY_NO);
}
static void aEKPD_hand_over_kabu(int idx, int kabu_type) {
static mActor_name_t kabu_no[aEKPD_KABU_TYPE_NUM - 1] = { ITM_KABU_10, ITM_KABU_50, ITM_KABU_100 };
mPr_SetPossessionItem(Common_Get(now_private), idx, kabu_no[kabu_type], mPr_ITEM_COND_NORMAL);
}
static void aEKPD_sell_check(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
static int next_act[] = { aEKPD_ACTION_TALK_END_WAIT, aEKPD_ACTION_SELL_CHECK_AFTER, aEKPD_ACTION_SELL_CEHCK_AFTER2,
0 };
int talk_act_idx;
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
if (order != 0 && mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p()) == TRUE) {
int choseNum = mChoice_Get_ChoseNum(mChoice_Get_base_window_p());
switch (choseNum) {
case mChoice_CHOICE0:
case mChoice_CHOICE1:
case mChoice_CHOICE2: {
if (kabuPeddler->talk_act == aEKPD_ACTION_SELL_CHECK) {
talk_act_idx = 1;
} else {
talk_act_idx = 2;
}
break;
}
case mChoice_CHOICE3: {
talk_act_idx = 3;
break;
}
default: {
talk_act_idx = 0;
break;
}
}
if (talk_act_idx != 0) {
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, next_act[talk_act_idx]);
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
kabuPeddler->kabu_type = choseNum;
}
}
}
static void aEKPD_sell_check_after(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
static int sell_sum[aEKPD_KABU_TYPE_NUM] = { 10, 50, 100, 0 };
static int next_msg_no[] = { 0x0711, 0x0710, 0x070F };
static int next_msg_no2[] = { 0x0711, 0x0717, 0x0716 };
static int next_act[] = { aEKPD_ACTION_MONEY_GET_DEMO_START_WAIT, aEKPD_ACTION_TALK_END_WAIT,
aEKPD_ACTION_TALK_END_WAIT };
if (mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p()) == TRUE) {
u32 price;
int talk_act_idx;
int trans_space_idx = aEKPD_get_trans_space_idx();
if (trans_space_idx != -1) {
price = Save_Get(kabu_price_schedule).daily_price[lbRTC_SUNDAY] * sell_sum[kabuPeddler->kabu_type];
if (mSP_money_check(price) == TRUE) {
mSP_get_sell_price(price); /* take money from player */
aEKPD_hand_over_kabu(trans_space_idx, kabuPeddler->kabu_type);
talk_act_idx = 0;
} else {
talk_act_idx = 1;
}
} else {
talk_act_idx = 2;
}
if (kabuPeddler->talk_act == 2) {
mMsg_Set_continue_msg_num(mMsg_Get_base_window_p(), next_msg_no[talk_act_idx]);
} else {
mMsg_Set_continue_msg_num(mMsg_Get_base_window_p(), next_msg_no2[talk_act_idx]);
}
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, next_act[talk_act_idx]);
}
}
static void aEKPD_money_get_demo_start_wait(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
if (Common_Get(clip).handOverItem_clip->request_mode == aHOI_REQUEST_TRANS_WAIT) {
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 1, 3);
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, aEKPD_ACTION_MONEY_GET_DEMO_END_WAIT);
}
}
static void aEKPD_money_get_demo_end_wait(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
if (Common_Get(clip).handOverItem_clip->master_actor == NULL) {
mMsg_Unset_LockContinue(mMsg_Get_base_window_p());
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, aEKPD_ACTION_KABU_TRANS_DEMO_START_WAIT);
}
}
static void aEKPD_kabu_trans_demo_start_wait(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 1);
if (order == 2) {
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, aEKPD_ACTION_SELL_CHECK2);
}
}
static void aEKPD_sell_check_init(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
aEKPD_set_price_str();
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
}
static void aEKPD_sell_check2_init(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 0, (mActor_name_t)(ITM_KABU_START + kabuPeddler->kabu_type));
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 1, 7);
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 2, 0);
}
static void aEKPD_money_get_demo_start_wait_init(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play) {
mMsg_Set_LockContinue(mMsg_Get_base_window_p());
mPlib_request_main_give_type1((GAME*)play, ITM_MONEY_10000, 7, FALSE, FALSE);
}
typedef void (*aEKPD_INIT_PROC)(EV_KABUPEDDLER_ACTOR*, GAME_PLAY*);
static void aEKPD_init_proc(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play, int act) {
static aEKPD_INIT_PROC init_proc[aEKPD_ACTION_NUM] = {
(aEKPD_INIT_PROC)&none_proc1, &aEKPD_sell_check_init, (aEKPD_INIT_PROC)&none_proc1,
&aEKPD_sell_check2_init, (aEKPD_INIT_PROC)&none_proc1, &aEKPD_money_get_demo_start_wait_init,
(aEKPD_INIT_PROC)&none_proc1, (aEKPD_INIT_PROC)&none_proc1
};
(*init_proc[act])(kabuPeddler, play);
}
static void aEKPD_setupAction(EV_KABUPEDDLER_ACTOR* kabuPeddler, GAME_PLAY* play, int act) {
static aEKPD_PROC process[aEKPD_ACTION_NUM] = { (aEKPD_PROC)&none_proc1, &aEKPD_sell_check,
&aEKPD_sell_check_after, &aEKPD_sell_check,
&aEKPD_sell_check_after, &aEKPD_money_get_demo_start_wait,
&aEKPD_money_get_demo_end_wait, &aEKPD_kabu_trans_demo_start_wait };
kabuPeddler->talk_act = act;
kabuPeddler->talk_proc = process[act];
aEKPD_init_proc(kabuPeddler, play, act);
}
static void aEKPD_set_talk_info(ACTOR* actorx) {
int msg_no = aEKPD_check_look() == TRUE ? 0x0718 : 0x06FD;
mDemo_Set_msg_num(msg_no);
}
static void aEKPD_talk_request(ACTOR* actorx, GAME* game) {
mDemo_Request(mDemo_TYPE_TALK, actorx, &aEKPD_set_talk_info);
}
static int aEKPD_talk_init(ACTOR* actorx, GAME* game) {
EV_KABUPEDDLER_ACTOR* kabuPeddler = (EV_KABUPEDDLER_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
if (aEKPD_check_look() == FALSE) {
mEv_kabu_peddler_c* kabu_data = &Save_Get(event_save_data).weekly.kabu_peddler;
mPr_CopyPersonalID(&kabu_data->spoken_pids[Common_Get(player_no)], &Common_Get(now_private)->player_ID);
}
(*kabuPeddler->setup_talk_proc)(kabuPeddler, play, aEKPD_ACTION_SELL_CHECK);
mDemo_Set_ListenAble();
return TRUE;
}
static int aEKPD_talk_end_chk(ACTOR* actorx, GAME* game) {
EV_KABUPEDDLER_ACTOR* kabuPeddler = (EV_KABUPEDDLER_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
int res = FALSE;
(*kabuPeddler->talk_proc)(kabuPeddler, play);
if (mDemo_Check(mDemo_TYPE_TALK, actorx) == FALSE) {
mEv_set_status(mEv_EVENT_KABU_PEDDLER, mEv_STATUS_TALK);
res = TRUE;
}
return res;
}
static void aEKPD_actor_move(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->move_proc)(actorx, game);
}