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https://github.com/ACreTeam/ac-decomp
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match seafish
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@@ -96,7 +96,7 @@ typedef struct _FISH_PRIVATE_DATA {
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f32 _608;
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s_xyz _60C;
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s_xyz _612;
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artificial_padding(0x612, 0x61A, s_xyz);
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s16 _618;
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s16 _61A;
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s16 _61C;
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s16 _61E;
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@@ -292,13 +292,14 @@ void mfish_bass_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_normal_init();
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void mfish_seafish_normal();
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void mfish_seafish_turn_init();
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void mfish_seafish_turn();
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void mfish_seafish_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_seafish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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BOOL mfish_seafish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_seafish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_tai_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_tai_normal_init();
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void mfish_tai_normal();
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