This commit is contained in:
Prakxo
2024-01-05 15:20:57 +01:00
47 changed files with 5463 additions and 438 deletions
+1
View File
@@ -18,3 +18,4 @@ tools/cli.ini
tools/cli.py
src/data/bin1
src/data/bin2
objdiff.json
+10
View File
@@ -142,6 +142,16 @@ config/dol.yml:
addrs: [0x800ab260, 0x800af3c0]
config/rel.yml:
con_waku_swaku3_tex: # m_choice
addrs: [0x8064F880, 0x80650880]
con_sentaku2_v:
addrs: [0x80650880, 0x806508C0]
type: vtx
# ac_boat_demo
aBTD_island_prg:
addrs: [0x8065FD4C, 0x80674F90]
aBTD_island_ldr:
addrs: [0x80674F90, 0x806817CC]
wipe1_v:
addrs: [0x80652AD0, 0x80652C60]
type: vtx
+19 -1
View File
@@ -51,6 +51,11 @@ m_camera2.c:
.text: [0x8037DA54, 0x8038344C]
.rodata: [0x80641438, 0x80641828]
.data: [0x8064F818, 0x8064F860]
m_choice.c:
.text: [0x8038344C, 0x80385404]
.rodata: [0x80641828, 0x80641A90]
.data: [0x8064F860, 0x80650960]
.bss: [0x812633A0, 0x81263410]
m_cockroach.c:
.text: [0x80385430, 0x80385A80]
m_collision_obj.c:
@@ -378,8 +383,13 @@ ac_animal_logo.c:
.data: [0x8065FB68, 0x8065FBA8]
ac_animal_logo_misc.c:
.text: [0x804117D4, 0x80411A60]
ac_boat_demo.c:
.text: [0x80414EC4, 0x80415BD8]
.rodata: [0x80643B98, 0x80643BA0]
.data: [0x8065FD28, 0x806818A0]
.bss: [0x812F96E8, 0x812F96F0]
ac_boxManager.c:
.text: [0x80415BD8,0x80415BE8]
.text: [0x80415BD8, 0x80415BE8]
.data: [0x806818A0, 0x806818C8]
ac_boxMove.c:
.text: [0x80415BE8, 0x80415BF8]
@@ -544,6 +554,10 @@ ac_aprilfool_control.c:
ac_groundhog_control.c:
.text: [0x805155C8, 0x80515C48]
.data: [0x8069FD88, 0x8069FDD0]
ac_ev_castaway.c:
.text: [0x8051CAC4, 0x8051CDCC]
.rodata: [0x806491B0, 0x806491B8]
.data: [0x806A03A0, 0x806A03F8]
ac_ev_dokutu.c:
.text: [0x8051DFF4, 0x8051E228]
.data: [0x806A05C8, 0x806A0608]
@@ -551,6 +565,10 @@ ac_ev_gypsy.c:
.text: [0x80520D78, 0x80521414]
.rodata: [0x80649228, 0x80649238]
.data: [0x806A0938, 0x806A09F8]
ac_ev_santa.c:
.text: [0x80523498, 0x8052400C]
.rodata: [0x80649268, 0x80649270]
.data: [0x806A0BE0, 0x806A0D38]
ac_ev_soncho.c:
.text: [0x8052400C, 0x8052475C]
.rodata: [0x80649270, 0x80649278]
+26
View File
@@ -723,6 +723,30 @@ def make_asm_list(path: str, asm_includes: List[AsmInclude]):
forcefiles = []
def remove_prefix(text, prefix):
if text.startswith(prefix):
return text[len(prefix):]
return text
def make_objdiff_json(sources: List[Source]):
data = {
'min_version' : "0.4.3",
'custom_make' : "ninja",
'target_dir' : f"{c.EXPECTED}/build",
'base_dir' : f"{c.BUILDDIR}",
'build_target' : False,
'objects' : [
{
'path' : remove_prefix(src.o_path, "$builddir/"),
'name' : src.src_path,
}
for src in sources
if src.decompiled
]
}
with open("objdiff.json", 'w') as f:
json.dump(data, f, indent=4)
dol_sources = load_sources(c.DOL_CTX)
dol_gen_includes = find_gen_includes(dol_sources)
make_asm_list(c.DOL_ASM_LIST, dol_gen_includes[AsmInclude])
@@ -731,6 +755,8 @@ rel_sources = load_sources(c.REL_CTX)
rel_gen_includes = find_gen_includes(rel_sources)
make_asm_list(c.REL_ASM_LIST, rel_gen_includes[AsmInclude])
make_objdiff_json(dol_sources + rel_sources)
##########
# Builds #
##########
+1 -1
View File
@@ -1118,7 +1118,7 @@ def search_map_file(
find = re.findall(
re.compile(
# ram elf rom alignment
r" \S+ \S+ (\S+) (\S+) +\S+ "
r" \S+ (\S+) (\S+) +\S+ "
+ re.escape(fn_name)
+ r"(?: \(entry of "
+ re.escape(config.diff_section)
+1 -1
View File
@@ -21,4 +21,4 @@ def apply(config, args: Namespace):
config["show_line_numbers_default"] = True
def add_custom_arguments(parser: ArgumentParser):
parser.add_argument("-r", "--rel", action="store_true", help="(SPM) Diff a function in relF.rel")
parser.add_argument("-r", "--rel", action="store_true", help="(AC) Diff a function in foresta.rel")
+7
View File
@@ -8,6 +8,13 @@
extern "C" {
#endif
typedef struct boat_s BOAT_ACTOR;
struct boat_s {
ACTOR actor_class;
// TODO
};
extern ACTOR_PROFILE Boat_Profile;
#ifdef __cplusplus
+67
View File
@@ -3,11 +3,78 @@
#include "types.h"
#include "m_actor.h"
#include "m_demo.h"
#include "ac_boat.h"
#include "ac_npc_sendo.h"
#include "ac_ev_castaway.h"
#include "m_common_data.h"
#ifdef __cplusplus
extern "C" {
#endif
enum {
aBTD_ACTION_SENDO_BIRTH_WAIT,
aBTD_ACTION_PL_RIDE_ON_START_WAIT,
aBTD_ACTION_PL_RIDE_ON_END_WAIT,
aBTD_ACTION_START_CALL_END_WAIT,
aBTD_ACTION_SONG_BGM_START_WAIT,
aBTD_ACTION_SING_SENDO_START_WAIT,
aBTD_ACTION_SING_SENDO_MSG_SET_WAIT,
aBTD_ACTION_SENDO_DIALOGUE_START_WAIT,
aBTD_ACTION_SING_SENDO_START_WAIT2,
aBTD_ACTION_MOVE_BOAT_END_WAIT,
aBTD_ACTION_TOUCH_WHARF_END_WAIT,
aBTD_ACTION_PL_RIDE_OFF_START_WAIT,
aBTD_ACTION_PL_RIDE_OFF_END_WAIT,
aBTD_ACTION_ANCHOR_WAIT,
aBTD_ACTION_NUM
};
enum {
aBTD_DEMO_PL_RIDE_ON_START,
aBTD_DEMO_PL_RIDE_ON_END,
aBTD_DEMO_START_CALL_END,
aBTD_DEMO_MOVE_BOAT_END,
aBTD_DEMO_TOUCH_WHARF_END,
aBTD_DEMO_PL_RIDE_OFF_START,
aBTD_DEMO_PL_RIDE_OFF_END,
aBTD_DEMO_ANCHOR,
aBTD_DEMO_NUM
};
typedef struct boat_demo_s BOAT_DEMO_ACTOR;
#define aBTD_GET_DEMO_ACTOR() (BOAT_DEMO_ACTOR*)(Common_Get(clip).demo_clip2->class)
typedef void (*aBTD_PROC)(BOAT_DEMO_ACTOR*, GAME_PLAY*);
struct boat_demo_s {
ACTOR actor_class;
int action;
aBTD_PROC action_proc;
int demo_act;
int song_bgm_timer;
BOAT_ACTOR* boat_actor;
NPC_SENDO_ACTOR* npc_sendo_actor;
EV_CASTAWAY_ACTOR* castaway_actor;
int at_island;
xyz_t passenger_ofs;
f32 boat_speed;
int island_npc_info_registered;
u8* island_gba_loader_p;
u8* island_gba_program_p;
u8 player_pattern;
u8 sing_dialog_ofs;
u8 sing_2nd_part;
u8 sing_2nd_part_bgm_no;
int sing_msg_no;
u16 touch_wharf_timer;
u8 touching_wharf;
};
extern ACTOR_PROFILE Boat_Demo_Profile;
#ifdef __cplusplus
+8
View File
@@ -3,11 +3,19 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ev_castaway_s EV_CASTAWAY_ACTOR;
struct ev_castaway_s {
NPC_ACTOR npc_class;
s16 bobbing_cycle;
};
extern ACTOR_PROFILE Ev_Castaway_Profile;
#ifdef __cplusplus
+23
View File
@@ -3,11 +3,34 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#include "m_event.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct event_santa_s EVENT_SANTA_ACTOR;
typedef struct santa_talk_data_s {
int msg_no;
int talk_act;
} aESNT_talk_data_c;
typedef void(*aESNT_TALK_PROC)(EVENT_SANTA_ACTOR*, GAME_PLAY*);
typedef void (*aESNT_SETUP_TALK_PROC)(EVENT_SANTA_ACTOR*, GAME_PLAY*, int);
struct event_santa_s {
/* 0x000 */ NPC_ACTOR npc_class;
/* 0x994 */ int talk_act;
/* 0x998 */ aESNT_TALK_PROC talk_proc;
/* 0x99C */ aESNT_SETUP_TALK_PROC setup_talk_proc;
/* 0x9A0 */ mActor_name_t present;
/* 0x9A4 */ aESNT_talk_data_c* talk_data_p;
/* 0x9A8 */ mEv_santa_event_c* event_p;
/* 0x9AC */ mEv_santa_event_common_c* event_common_p;
};
extern ACTOR_PROFILE Ev_Santa_Profile;
#ifdef __cplusplus
+6 -3
View File
@@ -14,6 +14,9 @@ extern "C" {
#endif
#define aNPC_SPNPC_BIT_CURATOR 0
#define aNPC_SPNPC_BIT_GOHOME_NPC 1
#define aNPC_SPNPC_BIT_MASK_CAT 2
#define aNPC_SPNPC_BIT_DOZAEMON 4
#define aNPC_SPNPC_BIT_EV_SONCHO 5
#define aNPC_SPNPC_BIT_GET(field, bit) (((field) >> (bit)) & 1)
@@ -141,7 +144,7 @@ typedef struct npc_draw_info_s {
/* 0x008 */ u8 _000[0x20 - 8];
/* 0x020 */ f32 _20;
/* 0x024 */ f32 _24;
/* 0x024 */ u8 _028[0x534 - 0x028];
/* 0x028 */ u8 _028[0x534 - 0x028];
/* 0x538 */ u8 _534;
/* 0x538 */ u8 _535;
/* 0x538 */ u8 _536;
@@ -149,13 +152,13 @@ typedef struct npc_draw_info_s {
/* 0x538 */ u8 _538;
/* 0x538 */ u8 _539;
/* 0x540 */ u8 _53A[0x580 - 0x53A];
/* 0x580 */ int _580;
/* 0x580 */ int animation_id;
/* 0x584 */ int texture_bank_idx;
/* 0x588 */ u8 _588[0x5BD - 0x588];
/* 0x5BD */ u8 _5BD;
/* 0x5BE */ u8 _5BE;
/* 0x5BE */ u8 _5BF[0x630 - 0x5BF];
} aNPC_draw_info_c;
} aNPC_draw_info_c;
typedef void (*aNPC_THINK_PROC)(NPC_ACTOR*, GAME_PLAY*, int);
+8
View File
@@ -3,11 +3,19 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct npc_sendo_s NPC_SENDO_ACTOR;
struct npc_sendo_s {
NPC_ACTOR npc_class;
// TODO
};
extern ACTOR_PROFILE Npc_Sendo_Profile;
#ifdef __cplusplus
+2
View File
@@ -9,6 +9,8 @@ extern "C" {
#endif
extern int aWeather_ChangingWeather();
extern void aWeather_RequestChangeWeatherToIsland();
extern void aWeather_RequestChangeWeatherFromIsland();
extern ACTOR_PROFILE Weather_Profile;
+43 -29
View File
@@ -9,6 +9,7 @@ extern "C" {
#endif
#define mChoice_CHOICE_STRING_LEN 16
#define mChoice_SELECT_STR_NUM 607
typedef struct choice_s mChoice_c;
typedef struct choice_data_s mChoice_Data_c;
@@ -54,58 +55,71 @@ struct choice_data_s {
struct choice_s {
/* Current XY position (centered) */
f32 center_x;
f32 center_y;
/* 0x00 */ f32 center_x;
/* 0x04 */ f32 center_y;
/* Initial XY position */
f32 center_x_begin;
f32 center_y_begin;
/* 0x08 */ f32 center_x_begin;
/* 0x0C */ f32 center_y_begin;
/* Target XY position */
f32 center_x_target;
f32 center_y_target;
/* 0x10 */ f32 center_x_target;
/* 0x14 */ f32 center_y_target;
/* Text settings */
rgba_t text_color;
f32 text_scale_x;
f32 text_scale_y;
f32 text_x;
f32 text_y;
/* 0x18 */ rgba_t text_color;
/* 0x1C */ f32 text_scale_x;
/* 0x20 */ f32 text_scale_y;
/* 0x24 */ f32 text_x;
/* 0x28 */ f32 text_y;
/* Window scaling XY */
f32 scale_x;
f32 scale_y;
/* 0x2C */ f32 scale_x;
/* 0x30 */ f32 scale_y;
/* Text related data */
mChoice_Data_c data;
/* 0x34 */ mChoice_Data_c data;
int selected_choice_idx;
rgba_t selected_choice_text_color;
/* 0xC8 */ int selected_choice_idx;
/* 0xCC */ rgba_t selected_choice_text_color;
rgba_t background_color;
/* 0xD0 */ rgba_t background_color;
f32 _D4;
f32 _D8;
/* 0xD4 */ f32 _D4;
/* 0xD8 */ f32 _D8;
f32 scale; // total choice window scaling percentage
/* 0xDC */ f32 scale; // total choice window scaling percentage
int main_index;
int requested_main_index;
/* 0xE0 */ int main_index;
/* 0xE4 */ int requested_main_index;
int window_visible_flag;
int font_visible_flag;
/* 0xE8 */ int window_visible_flag;
/* 0xEC */ int font_visible_flag;
int choice_automove_type;
f32 choice_automove_timer;
/* 0xF0 */ int choice_automove_type;
/* 0xF4 */ f32 choice_automove_timer;
f32 timer;
/* 0xF8 */ f32 timer;
u8 no_b_flag; // can't press B to select last option
u8 no_close_flag; // pressing B won't auto-cancel the choice selection?
/* 0xFC */ u8 no_b_flag; // can't press B to select last option
/* 0xFD */ u8 no_close_flag; // pressing B won't auto-cancel the choice selection?
};
extern void mChoice_Main(mChoice_c* choice, GAME* game);
extern void mChoice_Draw(mChoice_c* choice, GAME* game, int mode);
extern void mChoice_aram_init();
extern void mChoice_ct(mChoice_c* choice, GAME* game);
extern void mChoice_dt(mChoice_c* choice, GAME* game);
extern mChoice_c* mChoice_Get_base_window_p();
extern void mChoice_Change_request_main_index(mChoice_c* choice, int request_main_index);
extern int mChoice_check_main_index(mChoice_c* choice);
extern int mChoice_check_main_normal(mChoice_c* choice);
extern void mChoice_Set_choice_data( mChoice_c* choice, u8* str0, int str0_len, u8* str1, int str1_len, u8* str2, int str2_len, u8* str3, int str3_len, u8* str4, int str4_len, u8* str5, int str5_len);
extern int mChoice_Get_ChoseNum(mChoice_c* choice);
extern void mChoice_Clear_ChoseNum(mChoice_c* choice);
extern void mChoice_Load_ChoseStringFromRom(mChoice_c* choice, u8* str, int str_no, ACTOR* actor);
extern void mChoice_no_b_set(mChoice_c* choice);
extern void mChoice_no_b_close_set(mChoice_c* choice);
#ifdef __cplusplus
}
+1 -1
View File
@@ -53,7 +53,7 @@ typedef struct clip_s {
/* 0x098 */ void* _098;
/* 0x09C */ aMI_Clip_c* my_indoor_clip;
/* 0x0A0 */ mDemo_Clip_c* demo_clip; /* can be multiple clip classes */
/* 0x0A4 */ void* demo_clip2; /* can be multiple clip classes */
/* 0x0A4 */ mDemo_Clip_c* demo_clip2; /* can be multiple clip classes */
/* 0x0A8 */ void* _0A8;
/* 0x0AC */ aGYO_Clip_c* gyo_clip;
/* 0x0B0 */ void* _0B0;
+7 -4
View File
@@ -131,8 +131,9 @@ typedef struct Save_s {
/* 0x021393 */ u8 haniwa_scheduled; /* when set, gyroids will be spwaned */
/* 0x021394 */ u8 dust_flag; /* set by field assessment for too much 'dust' (garbage) around town, causes immediate fail of town ranking */
/* 0x021395 */ u8 clear_grass; /* set by Wisp, removes all weeds */
/* 0x021396 */ lbRTC_ymd_c event_year_ymd; /* might not exist and just be lbRTC_year_t */
/* 0x02139A */ u8 unused_2139A[6];
/* 0x021396 */ u8 _021396[2];
/* 0x021398 */ lbRTC_year_t event_year; /* might not exist and just be lbRTC_year_t */
/* 0x02139A */ u8 unused_2139C[6];
/* 0x0213A0 */ u8 keep_house_size[PLAYER_NUM]; /* saved flags for house sizes */
/* 0x0213A4 */ lbRTC_ymd_c force_remove_date; /* last time the NPC force remove timer was updated */
/* 0x0213A8 */ mMmd_info_c museum_display; /* museum display bits */
@@ -229,8 +230,10 @@ typedef struct common_data_s {
/* 0x02857C */ Door_data_c famicom_emu_exit_door_data;
/* 0x028590 */ u8 remove_cut_tree_info_bitfield; /* resets the cut tree states for trees in a visible acre */
/* 0x028591 */ u8 floor_idx;
/* 0x028592 */ s16 demo_profiles[mDemo_CLIP_TYPE_NUM - 1];
/* 0x028596 */ u8 _28596[0x285BE - 0x28596];
/* 0x028592 */ s16 demo_profiles[2]; /* demo_profiles[0] is for demo_clip, demo_profiles[1] is for demo_clip2 */
/* 0x028596 */ u16 copy_protect_code;
/* 0x028598 */ int event_keep_flags[4];
/* 0x0285A8 */ u8 _285A8[0x0285BE - 0x0285A8];
/* 0x0285BE */ s8 player_actor_exists;
/* 0x0285BF */ s8 payment_completed_type;
/* 0x0285C0 */ s8 player_decoy_flag;
+3
View File
@@ -94,6 +94,9 @@ enum demo_clip_type {
mDemo_CLIP_TYPE_NONE,
mDemo_CLIP_TYPE_INTRO_DEMO,
mDemo_CLIP_TYPE_RIDE_OFF_DEMO,
mDemo_CLIP_TYPE_PRESENT_DEMO,
mDemo_CLIP_TYPE_BOAT_DEMO,
mDemo_CLIP_TYPE_RESET_DEMO,
mDemo_CLIP_TYPE_NUM
};
+108 -32
View File
@@ -15,18 +15,45 @@ extern "C" {
#define mEv_TODAY_EVENT_NUM 16
#define mEv_SCHEDULE_LAST_WEEKDAY_OF_MONTH 6 /* day of last weekday of the month */
#define mEv_SCHEDULE_WEEKLY 7 /* scheduled for the desired day this week (e.g. this saturday) */
#define mEv_SCHEDULE_EVERY_WEEK 7 /* scheduled for the desired day this week (e.g. this saturday) */
#define mEv_SCHEDULE_MULTIDAY 0x40 /* event scheduled over more than a single day */
/* Month flags */
#define mEv_SCHEDULE_HARVEST_MOON_DATE 0x40 /* Use this year's lunisolar harvest moon date */
#define mEv_SCHEDULE_NOW_MONTH 0x20
#define mEv_SCHEDULE_USE_SAVE_MONTH 0x10
#define mEv_SCHEDULE_SAVE_MONTH(m) (mEv_SCHEDULE_USE_SAVE_MONTH | ((m) & 0xF))
#define mEv_SCHEDULE_LUNAR(m) (mEv_SCHEDULE_HARVEST_MOON_DATE | ((m) & 0xF))
/* Day flags */
#define mEv_SCHEDULE_WEEKLY 0x80 /* Event happens on a given weekday and week of the month */
#define mEv_SCHEDULE_TOWN_DAY 0x40 /* Use save data 'town day' day */
#define mEv_SCHEDULE_DAY_AFTER 0x40 /* When used in conjunction with the 'weekly' flag, it schedules on the day after the Nth weekday */
#define mEv_SCHEDULE_LAST_DAY_OF_MONTH 0x20
#define mEv_SCHEDULE_MAKE_WEEKLY_DATA(week, weekday) (mEv_SCHEDULE_WEEKLY | ((((week) & 0b111) << 3) | ((weekday) & 0b111)))
#define mEv_SCHEDULE_1ST_WEEKDAY(weekday) mEv_SCHEDULE_MAKE_WEEKLY_DATA(1, weekday)
#define mEv_SCHEDULE_2ND_WEEKDAY(weekday) mEv_SCHEDULE_MAKE_WEEKLY_DATA(2, weekday)
#define mEv_SCHEDULE_3RD_WEEKDAY(weekday) mEv_SCHEDULE_MAKE_WEEKLY_DATA(3, weekday)
#define mEv_SCHEDULE_4TH_WEEKDAY(weekday) mEv_SCHEDULE_MAKE_WEEKLY_DATA(4, weekday)
#define mEv_SCHEDULE_5TH_WEEKDAY(weekday) mEv_SCHEDULE_MAKE_WEEKLY_DATA(5, weekday)
#define mEv_SCHEDULE_LAST_WEEKDAY(weekday) mEv_SCHEDULE_MAKE_WEEKLY_DATA(mEv_SCHEDULE_LAST_WEEKDAY_OF_MONTH, weekday)
#define mEv_SCHEDULE_EVERY_WEEKDAY(weekday) mEv_SCHEDULE_MAKE_WEEKLY_DATA(mEv_SCHEDULE_EVERY_WEEK, weekday)
/* Hour flags */
#define mEv_SCHEDULE_TODAY 0x80 /* event will be active on the day loaded */
#define mEv_SCHEDULE_MULTIDAY 0x40 /* event scheduled over more than a single day */
#define mEv_SCHEDULE_USE_SAVE_SLOT_VALUE 0x20
#define mEv_SCHEDULE_HOUR_SLOT(h) (mEv_SCHEDULE_USE_SAVE_SLOT_VALUE | (h & 0xF))
#define mEv_TO_DAY(month_day) ((lbRTC_day_t)(month_day))
#define mEv_TO_MONTH(month_day) ((lbRTC_month_t)((month_day) >> 8))
typedef union event_monthday_s {
struct {
s8 month;
s8 day;
u8 month;
u8 day;
};
u16 raw;
} mEv_MonthDay_u;
@@ -36,16 +63,20 @@ typedef struct event_today_s {
u32 active_hours; /* bitfield (24 bits) */
mEv_MonthDay_u begin_date;
mEv_MonthDay_u end_date;
u16 status;
s16 status;
u16 pad;
} mEv_event_today_c;
typedef struct event_date_s {
struct {
mEv_MonthDay_u month_day;
u8 _2;
u8 hour;
};
u8 month;
u8 day;
u8 _2;
u8 hour;
} mEv_schedule_date_c;
typedef union {
mEv_schedule_date_c d;
u16 md, _h;
u32 raw;
} mEv_schedule_date_u;
@@ -55,6 +86,10 @@ typedef struct event_schedule_s {
s16 type; /* event type */
} mEv_schedule_c;
#define mEv_EVENT_HOUR_START_EVENT (1 << 28)
#define mEv_EVENT_HOUR_CLEAR_EVENT (1 << 29)
#define mEv_EVENT_HOUR_TOO_SHORT_EVENT (1 << 30)
/**
* Event type definition
* xxxyyyyy yyyyyyyy yyyyyyyy yyyyyyyy
@@ -94,6 +129,7 @@ enum events {
mEv_SPNPC_ARTIST,
mEv_SPNPC_ARABIAN,
mEv_SPNPC_GYPSY,
mEv_SPNPC_END,
mEv_SAVED_RENEWSHOP = (int)mEv_SET(mEv_SAVED_EVENT, 0), /* renew shop */
mEv_SAVED_UNK1, /* unused */
@@ -197,7 +233,7 @@ enum event_table {
mEv_EVENT_LABOR_DAY,
mEv_EVENT_RUMOR_FALL_SPORTS_FAIR,
mEv_EVENT_AUTUMN_EQUINOX,
mEv_EVENT_HARVEST_MOON_DAY,
mEv_EVENT_RUMOR_HARVEST_MOON_DAY,
mEv_EVENT_HARVEST_MOON_FESTIVAL,
mEv_EVENT_EXPLORERS_DAY,
mEv_EVENT_RUMOR_MUSHROOM_SEASON,
@@ -279,7 +315,7 @@ enum event_table {
mEv_EVENT_SONCHO_BRIDGE_MAKE,
mEv_EVENT_GHOST,
mEv_EVENT_MASK_CAT,
mEv_EVENT_MASK_NPC, // "Go Home Npc" & "Blanca" events
mEv_EVENT_74, // unused?
@@ -290,6 +326,28 @@ enum event_table {
mEv_EVENT_NUM
};
enum {
mEv_SAVE_DATE_TODAY,
mEv_SAVE_DATE_LAST_PLAY_DATE,
mEv_SAVE_DATE_BIRTHDAY,
mEv_SAVE_DATE_SPECIAL0, /* Initialized to rtc month-day in init_special_event */
mEv_SAVE_DATE_SPECIAL1, /* Initialized to beginning month-day of special event in init_special_event */
mEv_SAVE_DATE_SPECIAL2, /* Initialized to ending month-day of special event in init_special_event */
mEv_SAVE_DATE_WEEKLY,
mEv_SAVE_DATE_SPECIAL3, /* Initialized to opening hours for shop sale in init_special_event */
mEv_SAVE_DATE_NUM
};
enum {
mEv_SPECIAL_STATE_UNSCHEDULED,
mEv_SPECIAL_STATE_SCHEDULED_LATER,
mEv_SPECIAL_STATE_SCHEDULED_TODAY,
mEv_SPECIAL_STATE_ACTIVE,
mEv_SPECIAL_STATE_NUM
};
#define mEv_STATUS_ACTIVE (1 << 0) /* event is active */
#define mEv_STATUS_STOP (1 << 1) /* event is stopped */
#define mEv_STATUS_SHOW (1 << 2) /* event is shown */
@@ -319,7 +377,7 @@ typedef struct kabu_peddler_event_s {
} mEv_kabu_peddler_c;
typedef struct dozaemon_event_s {
u32 flags;
u16 flags;
} mEv_dozaemon_c;
typedef union {
@@ -401,6 +459,14 @@ typedef struct santa_event_common_s {
mActor_name_t last_talk_cloth;
} mEv_santa_event_common_c;
#define mEv_SANTA_CLOTH_NUM_MAX 10 /* How many different shirts can the player trick Jingle with */
typedef struct santa_event_s {
PersonalID_c pid;
u8 present_count;
mActor_name_t cloth[mEv_SANTA_CLOTH_NUM_MAX];
} mEv_santa_event_c;
typedef union {
mEv_broker_common_c broker;
mEv_santa_event_common_c santa;
@@ -420,8 +486,8 @@ typedef struct event_s {
} Event_c;
typedef struct event_info_s {
s8 type;
s8 id;
u8 type;
u8 id;
u16 year;
mEv_MonthDay_u start_date;
mEv_MonthDay_u end_date;
@@ -444,42 +510,49 @@ typedef struct event_area_s {
int data[11];
} mEv_area_c;
#define mEv_AREA_NUM 5
#define mEv_PLACE_NUM 10
typedef struct event_common_s {
s16 _00;
s16 area_use_bitfield;
mEv_area_c area[5];
mEv_area_c area[mEv_AREA_NUM];
s16 too_short;
s16 place_use_bitfield;
mEv_place_c place[10];
mEv_place_c place[mEv_PLACE_NUM];
s16 fieldday_event_id;
s16 fieldday_event_over_status;
u32 unused[2];
} mEv_common_data_c;
typedef struct event_save_event_info_s {
s8 type;
s8 flags;
u8 type;
u8 flags;
} mEv_event_save_info_c;
typedef struct event_common_save_data {
mEv_event_save_info_c special_event;
mEv_event_save_info_c weekly_event;
u16 dates[8];
u16 dates[mEv_SAVE_DATE_NUM];
int area_use_bitfield;
mEv_area_c area[5];
mEv_area_c area[mEv_AREA_NUM];
int last_date;
int _120;
int delete_event_id;
u32 valentines_day_date;
u32 white_day_date; /* unused in AC */
u16 ghost_day;
u16 bridge_day; // last date suspension bridge event was active
struct {
u8 used_all_locations:1; // set to true when tortimer has cycled through all possible bridge locations?
u8 locations_used:7; // index of river acre w/ possible bridge location currently at
union {
struct {
u8 used_all_locations:1; // set to true when tortimer has cycled through all possible bridge locations?
u8 locations_used:7; // index of river acre w/ possible bridge location currently at
};
u8 raw;
} bridge_flags;
u8 ghost_event_type; // 0x72 will spawn wisp, 0x77 won't?
u8 soncho_event_type; // checked not equal to 0xFF for summer & fall fishing tournies
u8 current_event_state; // used to signal when you've received an item from gracie or woken gulliver up
u8 dozaemon_completed; // used to signal when you've received an item from gulliver
} mEv_save_common_data_c;
extern int mEv_CheckFirstJob();
@@ -488,10 +561,10 @@ extern int mEv_CheckArbeit();
extern int mEv_CheckTitleDemo();
extern int mEv_check_status(int event, s16 status);
extern int mEv_check_status_edge(s16 status);
extern s8* mEv_get_common_area(int type, s8 id);
extern s8* mEv_reserve_common_area(int type, s8 id);
extern s8* mEv_get_save_area(int type, s8 id);
extern s8* mEv_reserve_save_area(int type, s8 id);
extern u8* mEv_get_common_area(int type, u8 id);
extern u8* mEv_reserve_common_area(int type, u8 id);
extern u8* mEv_get_save_area(int type, u8 id);
extern u8* mEv_reserve_save_area(int type, u8 id);
extern void mEv_actor_dying_message(int type, ACTOR* actor);
extern int mEv_ArbeitPlayer(u32 player_no);
extern u16 mEv_get_special_event_type();
@@ -499,14 +572,14 @@ extern void mEv_ClearEventSaveInfo(mEv_event_save_c* event_save_data);
extern void mEv_EventON(u32 event_kind);
extern int mEv_CheckGateway();
extern int mEv_check_schedule(int event);
extern mEv_place_data_c* mEv_get_common_place(int type, s8 id);
extern mEv_place_data_c* mEv_get_common_place(int type, u8 id);
extern void mEv_set_status(int event, s16 status);
extern void mEv_GetEventWeather(s16* weather, s16* intensity);
extern int mEv_CheckRealArbeit();
extern int mEv_CheckEvent(u32 event);
extern u16 mEv_get_bargain_day();
extern int mEv_weekday2day(lbRTC_month_t month, int week_type, lbRTC_weekday_t weekday);
extern int mEv_weekday2day(lbRTC_month_t month, int week_type, int weekday);
extern void mEv_ClearEventInfo();
extern void mEv_init(Event_c* event);
@@ -518,6 +591,9 @@ extern void mEv_finish(Event_c* event);
extern int mEv_CheckTitleDemo();
extern void mEv_SetTitleDemo(int titledemo_no);
extern int mGH_check_birth2();
extern int mMC_check_birth();
extern void mEv_debug_print4f(gfxprint_t* gfxprint);
extern void mEv_sp_debug_print4f(gfxprint_t* gfxprint);
+4 -4
View File
@@ -44,8 +44,8 @@ typedef struct island_s {
/* 0x18CA */ lbRTC_time_c renew_time; /* last time island was visited? */
/* 0x18D2 */ u8 unused_18D2[14]; /* unused */
/* 0x18E0 */ u8 grass_tex_type; /* grass type */
/* 0x18E1 */ u8 last_song_male; /* last song kapp'n sang for a male character */
/* 0x18E2 */ u8 last_song_female; /* last song kapp'n sang for a female character */
/* 0x18E1 */ u8 last_song_to_island; /* last song kapp'n sang to the island */
/* 0x18E2 */ u8 last_song_from_island; /* last song kapp'n sang leaving the island */
/* 0x18E3 */ u8 unused_18E3[29]; /* unused */
} Island_c;
@@ -180,8 +180,8 @@ typedef struct island_agb_s {
/* 0x3948 */ u16 npc_pal[16];
/* 0x3968 */ u8 _3968[20];
/* 0x397C */ u8 _397C;
/* 0x397D */ u8 last_song_male; /* last song kapp'n sang for a male character */
/* 0x397E */ u8 last_song_female; /* last song kapp'n sang for a female character */
/* 0x397D */ u8 last_song_to_island; /* last song kapp'n sang for a male character */
/* 0x397E */ u8 last_song_from_island; /* last song kapp'n sang for a female character */
/* 0x397F */ u8 checksum;
} Island_agb_c;
+6 -1
View File
@@ -11,8 +11,13 @@ extern "C" {
#define mMC_TALK_IDX_MAX 10
typedef struct mask_cat_data_s {
/* 0x000 */ PersonalID_c creator_pid;
/* 0x020 */ u8 design[mNW_DESIGN_TEX_SIZE] ATTRIBUTE_ALIGN(32); /* this is aligned to 32 bytes for ARAM transfer */
} mMC_design_c;
typedef struct mask_cat_s {
mNW_original_design_c design;
mMC_design_c design;
u8 palette_no;
u8 cloth_no;
u8 talk_idx;
+89 -63
View File
@@ -4,6 +4,8 @@
#include "types.h"
#include "libu64/gfxprint.h"
#include "m_choice.h"
#include "m_item_name.h"
#include "m_msg_data.h"
#ifdef __cplusplus
extern "C" {
@@ -67,6 +69,9 @@ enum {
mMsg_MAIL_STR_NUM
};
#define mMsg_STATUS_FLAG_ZOOMDOWN_LONG (1 << 11) /* When set, mMsg_sound_ZOOMDOWN_SHORT() sfx will not play */
#define mMsg_STATUS_FLAG_USE_AM (1 << 17) /* 'AM' when set, 'PM' when not set */
typedef struct message_window_s mMsg_Window_c;
typedef struct message_data_s mMsg_Data_c;
@@ -144,88 +149,89 @@ struct message_data_s {
};
struct message_window_s {
int data_loaded;
int msg_no;
int _008;
mMsg_Data_c* msg_data;
f32 center_x;
f32 center_y;
f32 width;
f32 height;
/* 0x000 */ int data_loaded;
/* 0x004 */ int msg_no;
/* 0x008 */ int _008;
/* 0x00C */ mMsg_Data_c* msg_data;
/* 0x010 */ f32 center_x;
/* 0x014 */ f32 center_y;
/* 0x018 */ f32 width;
/* 0x01C */ f32 height;
ACTOR* talk_actor;
int show_actor_name;
int actor_name_len;
int nameplate_x;
int nameplay_y;
/* 0x020 */ ACTOR* talk_actor;
/* 0x024 */ int show_actor_name;
/* 0x028 */ int actor_name_len;
/* 0x02C */ int nameplate_x;
/* 0x030 */ int nameplay_y;
int show_continue_button;
/* 0x034 */ int show_continue_button;
u8 free_str[mMsg_FREE_STR_NUM][mMsg_FREE_STRING_LEN];
int free_str_article[mMsg_FREE_STR_NUM];
/* 0x038 */ u8 free_str[mMsg_FREE_STR_NUM][mMsg_FREE_STRING_LEN];
/* 0x178 */ int free_str_article[mMsg_FREE_STR_NUM];
u8 item_str[mMsg_ITEM_STR_NUM][mMsg_FREE_STRING_LEN];
int item_str_article[mMsg_ITEM_STR_NUM];
/* 0x1C8 */ u8 item_str[mMsg_ITEM_STR_NUM][mMsg_FREE_STRING_LEN];
/* 0x218 */ int item_str_article[mMsg_ITEM_STR_NUM];
u8 mail_str[mMsg_MAIL_STR_NUM][mMsg_MAIL_STRING_LEN];
/* 0x22C */ u8 mail_str[mMsg_MAIL_STR_NUM][mMsg_MAIL_STRING_LEN];
rgba_t name_text_color;
rgba_t name_background_color;
/* 0x2B0 */ rgba_t name_text_color;
/* 0x2B4 */ rgba_t name_background_color;
rgba_t window_background_color;
rgba_t font_color[4];
/* 0x2B8 */ rgba_t window_background_color;
/* 0x2BC */ rgba_t font_color[4];
rgba_t continue_button_color;
/* 0x2CC */ rgba_t continue_button_color;
f32 font_scale_x;
f32 font_scale_y;
/* 0x2D0 */ f32 font_scale_x;
/* 0x2D4 */ f32 font_scale_y;
int _2D8;
int _2DC;
/* 0x2D8 */ int _2D8;
/* 0x2DC */ int _2DC;
int text_lines;
int current_line;
/* 0x2E0 */ int text_lines;
/* 0x2E4 */ int current_line;
mChoice_c choice_window;
/* 0x2E8 */ mChoice_c choice_window;
int _3E8;
/* 0x3E8 */ int _3E8;
u16 end_timer;
s16 animal_voice_idx;
int voice_sfx_idx;
u8 voice_idx;
u8 voice2_idx;
u8 voice3_idx;
s8 hide_choice_window_timer;
int spec;
u8 free_str_color_idx[4];
u8 _404[8]; // unused?
u32 status_flags;
/* 0x3EC */ u16 end_timer;
/* 0x3EE */ s16 animal_voice_idx;
/* 0x3F0 */ int voice_sfx_idx;
/* 0x3F4 */ u8 voice_idx;
/* 0x3F5 */ u8 voice2_idx;
/* 0x3F6 */ u8 voice3_idx;
/* 0x3F7 */ s8 hide_choice_window_timer;
/* 0x3F8 */ u8 force_voice_enable_flag;
/* 0x3FC */ int spec;
/* 0x400 */ u8 free_str_color_idx[4];
/* 0x408 */ u8 _404[8]; // unused?
/* 0x40C */ u32 status_flags;
f32 timer;
f32 cursor_timer;
f32 continue_button_timer;
/* 0x410 */ f32 timer;
/* 0x414 */ f32 cursor_timer;
/* 0x418 */ f32 continue_button_timer;
int start_text_cursor_idx;
int end_text_cursor_idx;
f32 window_scale;
f32 text_scale;
/* 0x41C */ int start_text_cursor_idx;
/* 0x420 */ int end_text_cursor_idx;
/* 0x424 */ f32 window_scale;
/* 0x428 */ f32 text_scale;
int requested_main_index;
int requested_priority;
/* 0x42C */ int requested_main_index;
/* 0x430 */ int requested_priority;
int main_index;
int draw_flag;
int cancel_flag;
int cancelable_flag;
int continue_msg_no;
int continue_cancel_flag;
int force_next;
int lock_continue;
s8 now_utter;
/* 0x434 */ int main_index;
/* 0x438 */ int draw_flag;
/* 0x43C */ int cancel_flag;
/* 0x440 */ int cancelable_flag;
/* 0x444 */ int continue_msg_no;
/* 0x448 */ int continue_cancel_flag;
/* 0x44C */ int force_next;
/* 0x450 */ int lock_continue;
/* 0x454 */ s8 now_utter;
mMsg_Main_Data_c main_data;
mMsg_Request_Data_c request_data;
/* 0x458 */ mMsg_Main_Data_c main_data;
/* 0x460 */ mMsg_Request_Data_c request_data;
};
extern int mMsg_Get_Length_String(u8* buf, size_t buf_size);
@@ -262,6 +268,26 @@ extern int mMsg_Check_main_hide(mMsg_Window_c* msg_win);
extern int mMsg_sound_voice_get_for_editor(int code);
extern int mMsg_sound_spec_change_voice(mMsg_Window_c* msg_win);
extern void mMsg_request_main_forceoff();
extern int mMsg_CopyPlayerName(u8* data, int idx, int max_size, int capitalize);
extern int mMsg_CopyTalkName(ACTOR* actor, u8* data, int idx, int max_size, int capitalize);
extern int mMsg_CopyTail(ACTOR* actor, u8* data, int idx, int max_size, int capitalize);
extern int mMsg_CopyYear(u8* data, int idx, int max_size);
extern int mMsg_CopyMonth(u8* data, int idx, int max_size);
extern int mMsg_CopyWeek(u8* data, int idx, int max_size);
extern int mMsg_CopyDay(u8* data, int idx, int max_size);
extern int mMsg_CopyHour(u8* data, int idx, int max_size);
extern int mMsg_CopyMin(u8* data, int idx, int max_size);
extern int mMsg_CopySec(u8* data, int idx, int max_size);
extern int mMsg_CopyFree(mMsg_Window_c* msg_win, int free_idx, u8* data, int idx, int max_size, int article, int capitalize);
extern int mMsg_CopyDetermination(mMsg_Window_c* msg_win, u8* data, int idx, int max_size);
extern int mMsg_CopyCountryName(u8* data, int idx, int max_size, int capitalize);
extern int mMsg_CopyRamdomNumber2(u8* data, int idx, int max_size);
extern int mMsg_CopyItem(mMsg_Window_c* msg_win, int item_idx, u8* data, int idx, int max_size, int article, int capitalize);
extern int mMsg_CopyMail(mMsg_Window_c* msg_win, int mail_idx, u8* data, int idx, int max_size);
extern int mMsg_CopyIslandName(u8* data, int idx, int max_size, int capitalize);
extern int mMsg_CopyAmPm(mMsg_Window_c* msg_win, u8* data, int idx, int max_size);
extern void mMsg_sound_set_voice_silent(mMsg_Window_c* msg_win, int update_voice_mode);
extern void mMsg_sound_unset_voice_silent(mMsg_Window_c* msg_win, int update_voice_mode);
#ifdef __cplusplus
}
+19
View File
@@ -0,0 +1,19 @@
#ifndef M_MSG_DATA_H
#define M_MSG_DATA_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MSG_SANTA_WISH_FTR 0x2B54
#define MSG_SANTA_WISH_WALL 0x2B55
#define MSG_SANTA_WISH_CARPET 0x2B56
#define MSG_SANTA_WISH_CLOTH 0x2B57
#ifdef __cplusplus
}
#endif
#endif
+84 -84
View File
@@ -1617,90 +1617,90 @@ extern int mNT_check_unknown(mActor_name_t item_no);
#define NPC_HOUSE_END 0x50EE
#define STRUCTURE_START 0x5800
#define HOUSE0 (STRUCTURE_START)
#define HOUSE1 (HOUSE0 + 1)
#define HOUSE2 (HOUSE1 + 1)
#define HOUSE3 (HOUSE2 + 1)
#define SHOP0 (HOUSE3 + 1)
#define SHOP1 (SHOP0 + 1)
#define SHOP2 (SHOP1 + 1)
#define SHOP3 (SHOP2 + 1)
#define POST_OFFICE (SHOP3 + 1)
#define TRAIN_STATION (POST_OFFICE + 1)
#define TRAIN0 (TRAIN_STATION + 1)
#define TRAIN1 (TRAIN0 + 1)
#define POLICE_STATION (TRAIN1 + 1)
#define WATERFALL_SOUTH (POLICE_STATION + 1)
#define WATERFALL_EAST (WATERFALL_SOUTH + 1)
#define WATERFALL_WEST (WATERFALL_EAST + 1)
#define HOUSE0 (STRUCTURE_START + 0)
#define HOUSE1 (STRUCTURE_START + 1)
#define HOUSE2 (STRUCTURE_START + 2)
#define HOUSE3 (STRUCTURE_START + 3)
#define SHOP0 (STRUCTURE_START + 4)
#define SHOP1 (STRUCTURE_START + 5)
#define SHOP2 (STRUCTURE_START + 6)
#define SHOP3 (STRUCTURE_START + 7)
#define POST_OFFICE (STRUCTURE_START + 8)
#define TRAIN_STATION (STRUCTURE_START + 9)
#define TRAIN0 (STRUCTURE_START + 10)
#define TRAIN1 (STRUCTURE_START + 11)
#define POLICE_STATION (STRUCTURE_START + 12)
#define WATERFALL_SOUTH (STRUCTURE_START + 13)
#define WATERFALL_EAST (STRUCTURE_START + 14)
#define WATERFALL_WEST (STRUCTURE_START + 15)
#define SIGN00 (STRUCTURE_START + 16)
#define SIGN01 (SIGN00 + 1)
#define SIGN02 (SIGN01 + 1)
#define SIGN03 (SIGN02 + 1)
#define SIGN04 (SIGN03 + 1)
#define SIGN05 (SIGN04 + 1)
#define SIGN06 (SIGN05 + 1)
#define SIGN07 (SIGN06 + 1)
#define SIGN08 (SIGN07 + 1)
#define SIGN09 (SIGN08 + 1)
#define SIGN10 (SIGN09 + 1)
#define SIGN11 (SIGN10 + 1)
#define SIGN12 (SIGN11 + 1)
#define SIGN13 (SIGN12 + 1)
#define SIGN14 (SIGN13 + 1)
#define SIGN15 (SIGN14 + 1)
#define SIGN16 (SIGN15 + 1)
#define SIGN17 (SIGN16 + 1)
#define SIGN18 (SIGN17 + 1)
#define SIGN19 (SIGN18 + 1)
#define SIGN20 (SIGN19 + 1)
#define WISHING_WELL (SIGN20 + 1)
#define BROKER_TENT (WISHING_WELL + 1)
#define FORTUNE_TENT (BROKER_TENT + 1)
#define DESIGNER_CAR (FORTUNE_TENT + 1)
#define KAMAKURA (DESIGNER_CAR + 1)
#define SAKURA_TABLE0 (KAMAKURA + 1)
#define SAKURA_TABLE1 (SAKURA_TABLE0 + 1)
#define AEROBICS_RADIO (SAKURA_TABLE1 + 1)
#define FIREWORKS_STALL0 (AEROBICS_RADIO + 1)
#define FIREWORKS_STALL1 (FIREWORKS_STALL0 + 1)
#define NEWYEAR_SHRINE0 (FIREWORKS_STALL1 + 1)
#define NEWYEAR_SHRINE1 (NEWYEAR_SHRINE0 + 1)
#define NEWYEAR_TABLE (NEWYEAR_SHRINE1 + 1)
#define NEWYEAR_COUNTDOWN0 (NEWYEAR_TABLE + 1)
#define NEWYEAR_COUNTDOWN1 (NEWYEAR_COUNTDOWN0 + 1)
#define SPORTSFAIR_BALLS_RED (NEWYEAR_COUNTDOWN1 + 1)
#define SPORTSFAIR_BALLS_WHITE (SPORTSFAIR_BALLS_RED + 1)
#define SPORTSFAIR_BASKET_RED (SPORTSFAIR_BALLS_WHITE + 1)
#define SPORTSFAIR_BASKET_WHITE (SPORTSFAIR_BASKET_RED + 1)
#define FISHCHECK_STAND0 (SPORTSFAIR_BASKET_WHITE + 1)
#define FISHCHECK_STAND1 (FISHCHECK_STAND0 + 1)
#define KOINOBORI_WINDSOCK (FISHCHECK_STAND1 + 1)
#define DUMP (KOINOBORI_WINDSOCK + 1)
#define WINDMILL0 (DUMP + 1)
#define WINDMILL1 (WINDMILL0 + 1)
#define WINDMILL2 (WINDMILL1 + 1)
#define WINDMILL3 (WINDMILL2 + 1)
#define WINDMILL4 (WINDMILL3 + 1)
#define LOTUS (WINDMILL4 + 1)
#define MIKANBOX (LOTUS + 1)
#define DOUZOU (MIKANBOX + 1) // train station statue
#define TOUDAI (DOUZOU + 1) // lighthouse
#define GHOG (TOUDAI + 1)
#define HTABLE0 (GHOG + 1)
#define HTABLE1 (HTABLE0 + 1)
#define HTABLE2 (HTABLE1 + 1)
#define TENT (HTABLE2 + 1)
#define MUSEUM (TENT + 1)
#define BRIDGE_A0 (MUSEUM + 1)
#define BRIDGE_A1 (BRIDGE_A0 + 1)
#define NEEDLEWORK_SHOP (BRIDGE_A1 + 1)
#define FLAG (NEEDLEWORK_SHOP + 1)
#define BOAT (FLAG + 1)
#define COTTAGE_MY (BOAT + 1)
#define COTTAGE_NPC (COTTAGE_MY + 1)
#define PORT_SIGN (COTTAGE_NPC + 1)
#define STRUCTURE_END (PORT_SIGN + 1)
#define SIGN01 (STRUCTURE_START + 17)
#define SIGN02 (STRUCTURE_START + 18)
#define SIGN03 (STRUCTURE_START + 19)
#define SIGN04 (STRUCTURE_START + 20)
#define SIGN05 (STRUCTURE_START + 21)
#define SIGN06 (STRUCTURE_START + 22)
#define SIGN07 (STRUCTURE_START + 23)
#define SIGN08 (STRUCTURE_START + 24)
#define SIGN09 (STRUCTURE_START + 25)
#define SIGN10 (STRUCTURE_START + 26)
#define SIGN11 (STRUCTURE_START + 27)
#define SIGN12 (STRUCTURE_START + 28)
#define SIGN13 (STRUCTURE_START + 29)
#define SIGN14 (STRUCTURE_START + 30)
#define SIGN15 (STRUCTURE_START + 31)
#define SIGN16 (STRUCTURE_START + 32)
#define SIGN17 (STRUCTURE_START + 33)
#define SIGN18 (STRUCTURE_START + 34)
#define SIGN19 (STRUCTURE_START + 35)
#define SIGN20 (STRUCTURE_START + 36)
#define WISHING_WELL (STRUCTURE_START + 37)
#define BROKER_TENT (STRUCTURE_START + 38)
#define FORTUNE_TENT (STRUCTURE_START + 39)
#define DESIGNER_CAR (STRUCTURE_START + 40)
#define KAMAKURA (STRUCTURE_START + 41)
#define SAKURA_TABLE0 (STRUCTURE_START + 42)
#define SAKURA_TABLE1 (STRUCTURE_START + 43)
#define AEROBICS_RADIO (STRUCTURE_START + 44)
#define FIREWORKS_STALL0 (STRUCTURE_START + 45)
#define FIREWORKS_STALL1 (STRUCTURE_START + 46)
#define NEWYEAR_SHRINE0 (STRUCTURE_START + 47)
#define NEWYEAR_SHRINE1 (STRUCTURE_START + 48)
#define NEWYEAR_TABLE (STRUCTURE_START + 49)
#define NEWYEAR_COUNTDOWN0 (STRUCTURE_START + 50)
#define NEWYEAR_COUNTDOWN1 (STRUCTURE_START + 51)
#define SPORTSFAIR_BALLS_RED (STRUCTURE_START + 52)
#define SPORTSFAIR_BALLS_WHITE (STRUCTURE_START + 53)
#define SPORTSFAIR_BASKET_RED (STRUCTURE_START + 54)
#define SPORTSFAIR_BASKET_WHITE (STRUCTURE_START + 55)
#define FISHCHECK_STAND0 (STRUCTURE_START + 56)
#define FISHCHECK_STAND1 (STRUCTURE_START + 57)
#define KOINOBORI_WINDSOCK (STRUCTURE_START + 58)
#define DUMP (STRUCTURE_START + 59)
#define WINDMILL0 (STRUCTURE_START + 60)
#define WINDMILL1 (STRUCTURE_START + 61)
#define WINDMILL2 (STRUCTURE_START + 62)
#define WINDMILL3 (STRUCTURE_START + 63)
#define WINDMILL4 (STRUCTURE_START + 64)
#define LOTUS (STRUCTURE_START + 65)
#define MIKANBOX (STRUCTURE_START + 66)
#define DOUZOU (STRUCTURE_START + 67) // train station statue
#define TOUDAI (STRUCTURE_START + 68) // lighthouse
#define GHOG (STRUCTURE_START + 69)
#define HTABLE0 (STRUCTURE_START + 70)
#define HTABLE1 (STRUCTURE_START + 71)
#define HTABLE2 (STRUCTURE_START + 72)
#define TENT (STRUCTURE_START + 73)
#define MUSEUM (STRUCTURE_START + 74)
#define BRIDGE_A0 (STRUCTURE_START + 75)
#define BRIDGE_A1 (STRUCTURE_START + 76)
#define NEEDLEWORK_SHOP (STRUCTURE_START + 77)
#define FLAG (STRUCTURE_START + 78)
#define BOAT (STRUCTURE_START + 79)
#define COTTAGE_MY (STRUCTURE_START + 80)
#define COTTAGE_NPC (STRUCTURE_START + 81)
#define PORT_SIGN (STRUCTURE_START + 82)
#define STRUCTURE_END (STRUCTURE_START + 83)
#define ETC_START 0x8000
#define ETC_AIRPLANE ETC_START
@@ -1858,7 +1858,7 @@ extern int mNT_check_unknown(mActor_name_t item_no);
#define SP_NPC_SONCHO_D078 (SP_NPC_START + 120) // D078
#define SP_NPC_SONCHO_D079 (SP_NPC_START + 121) // D079
#define SP_NPC_SASHO (SP_NPC_START + 122) // D07A
//
#define SP_NPC_CASTAWAY (SP_NPC_START + 123) // D07B
#define SP_NPC_MAJIN_D07C (SP_NPC_START + 124) // D07C
#define SP_NPC_MAJIN_D07D (SP_NPC_START + 125) // D07D
#define SP_NPC_MAJIN_BROTHER (SP_NPC_START + 126) // D07E
+2
View File
@@ -49,6 +49,8 @@ extern void mPlib_request_main_give_from_submenu(mActor_name_t disp_item, int su
extern int mPlib_Check_tree_shaken_big(const xyz_t* pos);
extern int mPlib_Check_tree_shaken_little(const xyz_t* pos);
extern int mPlib_request_main_recieve_wait_type1(GAME* game, mActor_name_t item, int counter_flag);
extern int mPlib_able_player_warp_forEvent();
extern int mPlib_Get_unable_wade();
extern mPlayer_change_data_from_submenu_c* mPlib_Get_change_data_from_submenu_p();
+70
View File
@@ -0,0 +1,70 @@
#include "ac_boat_demo.h"
#include "libultra/libultra.h"
#include "ac_weather.h"
#include "m_bg_item.h"
#include "m_bgm.h"
#include "m_msg.h"
/* For whatever reason, this file seems to have -pool off */
#pragma push
#pragma pool_data off
static void aBTD_actor_ct(ACTOR* actorx, GAME* game);
static void aBTD_actor_dt(ACTOR* actorx, GAME* game);
static void aBTD_actor_move(ACTOR* actorx, GAME* game);
ACTOR_PROFILE Boat_Demo_Profile = {
mAc_PROFILE_BOAT_DEMO,
ACTOR_PART_CONTROL,
ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_KEEP,
sizeof(BOAT_DEMO_ACTOR),
&aBTD_actor_ct,
&aBTD_actor_dt,
&aBTD_actor_move,
mActor_NONE_PROC1,
NULL
};
static mDemo_Clip_c aBTD_clip;
static u8 aBTD_island_prg[] = {
#include "assets/aBTD_island_prg.inc"
};
static u8 aBTD_island_ldr[] = {
#include "assets/aBTD_island_ldr.inc"
};
static void aBTD_setupAction(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play, int action);
static void aBTD_actor_ct(ACTOR* actorx, GAME* game) {
BOAT_DEMO_ACTOR* boat_demo = (BOAT_DEMO_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
Common_Get(clip).demo_clip2 = &aBTD_clip;
bzero(&aBTD_clip, sizeof(aBTD_clip));
Common_Get(clip).demo_clip2->class = boat_demo;
Common_Get(clip).demo_clip2->type = mDemo_CLIP_TYPE_BOAT_DEMO;
boat_demo->island_gba_loader_p = aBTD_island_ldr;
boat_demo->island_gba_program_p = aBTD_island_prg;
if (mFI_CheckBlockKind(play->block_table.block_x, play->block_table.block_z, mRF_BLOCKKIND_ISLAND) == TRUE) {
boat_demo->at_island = TRUE;
boat_demo->island_npc_info_registered = TRUE;
}
aBTD_setupAction(boat_demo, play, aBTD_ACTION_SENDO_BIRTH_WAIT);
}
static void aBTD_actor_dt(ACTOR* actorx, GAME* game) {
if (Common_Get(clip).demo_clip2 != NULL) {
Common_Get(clip).demo_clip2 = NULL;
}
}
#include "../src/ac_boat_demo_move.c_inc"
#pragma pop
+433
View File
@@ -0,0 +1,433 @@
static int aBTD_check_sendo_and_boat(BOAT_DEMO_ACTOR* boat_demo) {
int res = TRUE;
if (boat_demo->npc_sendo_actor == NULL) {
if (boat_demo->boat_actor != NULL) {
Actor_delete((ACTOR*)boat_demo->boat_actor);
}
res = FALSE;
}
if (boat_demo->boat_actor == NULL) {
if (boat_demo->npc_sendo_actor != NULL) {
Actor_delete((ACTOR*)boat_demo->npc_sendo_actor);
}
res = FALSE;
}
return res;
}
static int aBTD_regist_island_npc_info() {
Island_c* island = Save_GetPointer(island);
Animal_c* animal = &island->animal;
mNpc_NpcList_c* npclist = Common_Get(island_npclist);
int res;
mNpc_SetNpcList(npclist, animal, mISL_ISLANDER_NUM, TRUE);
res = mFI_RegistMoveActorList(
npclist->name,
animal->home_info.block_x, animal->home_info.block_z,
animal->home_info.ut_x, animal->home_info.ut_z,
-ANIMAL_NUM_MAX,
0
);
if (res == TRUE) {
mNPS_set_island_schedule_area(&animal->id);
}
return res;
}
static int aBTD_unregist_island_npc_info() {
mNpc_NpcList_c* npclist = Common_Get(island_npclist);
Island_c* island = Save_GetPointer(island);
Animal_c* animal = &island->animal;
int res = mFI_UnregistMoveActorList(
npclist->name,
animal->home_info.block_x,
animal->home_info.block_z
);
if (res == TRUE) {
mNPS_reset_schedule_area(&Save_Get(island).animal.id);
mNpc_InitNpcList(npclist, mISL_ISLANDER_NUM);
}
return res;
}
static void aBTD_chg_regist_island_npc_info(BOAT_DEMO_ACTOR* boat_demo) {
if (boat_demo->at_island == FALSE) {
if (boat_demo->island_npc_info_registered == FALSE && aBTD_regist_island_npc_info() == TRUE) {
boat_demo->island_npc_info_registered = TRUE;
}
}
else {
if (boat_demo->island_npc_info_registered == TRUE && aBTD_unregist_island_npc_info() == TRUE) {
boat_demo->island_npc_info_registered = FALSE;
}
}
}
static void aBTD_setup_castaway(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (boat_demo->action > aBTD_ACTION_PL_RIDE_ON_START_WAIT && boat_demo->action != aBTD_ACTION_ANCHOR_WAIT) {
if (mEv_check_status(mEv_EVENT_DOZAEMON, mEv_STATUS_RUN) && (Common_Get(spnpc_first_talk_flags) & (1 << aNPC_SPNPC_BIT_DOZAEMON)) == 0) {
mEv_dozaemon_c* dozaemon_ev = (mEv_dozaemon_c*)mEv_reserve_save_area(mEv_EVENT_DOZAEMON, 13); // Shouldn't this be mEv_get_save_area?
if (
(dozaemon_ev == NULL || (dozaemon_ev->flags & 1) == 0) &&
Save_Get(event_save_common).dozaemon_completed != TRUE &&
boat_demo->castaway_actor == NULL
) {
int setupActor = (*Common_Get(clip).npc_clip->setupActor_proc)(play, SP_NPC_CASTAWAY, -1, -1, -1, -1 , -1, 0, 0);
if (setupActor == TRUE) {
EV_CASTAWAY_ACTOR* castaway = (EV_CASTAWAY_ACTOR*)Actor_info_fgName_search(&play->actor_info, SP_NPC_CASTAWAY, ACTOR_PART_NPC);
if (castaway != NULL) {
boat_demo->castaway_actor = castaway;
}
}
}
}
}
}
static void aBTD_change_season(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (boat_demo->at_island == TRUE) {
mFI_SetClimate(mFI_CLIMATE_0);
mFM_returnSeason();
aWeather_RequestChangeWeatherFromIsland();
mNpc_ClearIslandPresentFtrInfo();
mNpc_SetIslandGetLetter(FALSE);
mNpc_SetIslandCheckFtrMsg(FALSE);
}
else {
mFI_SetClimate(mFI_CLIMATE_ISLAND);
mFM_toSummer();
aWeather_RequestChangeWeatherToIsland();
mISL_ChangeBG();
mRmTp_DecideCottageDefaultLightSwitch();
mSP_SelectRandomItemToAGB();
mISL_ClearNowPlayerAction();
mNpc_SetIslandPresentFtr();
mNpc_SetIslandRoomFtr(&Save_Get(island).animal);
mNpc_SetIslandGetLetter(FALSE);
mNpc_SetIslandCheckFtrMsg(FALSE);
}
mBI_change_bg_item(play);
}
static void aBTD_sendo_birth_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (Common_Get(clip).npc_clip != NULL && Common_Get(clip).npc_clip->setupActor_proc != NULL) {
int sendo_birth = (*Common_Get(clip).npc_clip->setupActor_proc)(play, SP_NPC_SENDO, -1, -1, -1, -1, -1, 0, 0);
if (sendo_birth == TRUE) {
NPC_SENDO_ACTOR* sendo_actor = (NPC_SENDO_ACTOR*)Actor_info_fgName_search(&play->actor_info, SP_NPC_SENDO, ACTOR_PART_NPC);
if (sendo_actor != NULL) {
BOAT_ACTOR* boat_actor = (BOAT_ACTOR*)Actor_info_fgName_search(&play->actor_info, BOAT, ACTOR_PART_ITEM);
boat_demo->npc_sendo_actor = sendo_actor;
boat_demo->boat_actor = boat_actor;
sendo_actor->npc_class.actor_class.parent_actor = (ACTOR*)boat_demo;
boat_actor->actor_class.parent_actor = (ACTOR*)boat_demo;
aBTD_setupAction(boat_demo, play, aBTD_ACTION_PL_RIDE_ON_START_WAIT);
}
}
}
}
static void aBTD_pl_ride_on_start_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (aBTD_check_sendo_and_boat(boat_demo) == FALSE) {
Actor_delete((ACTOR*)boat_demo);
}
else if (boat_demo->demo_act == aBTD_DEMO_PL_RIDE_ON_END) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_PL_RIDE_ON_END_WAIT);
}
}
static void aBTD_pl_ride_on_end_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (boat_demo->demo_act == aBTD_DEMO_START_CALL_END) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_START_CALL_END_WAIT);
}
}
static void aBTD_start_call_end_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (boat_demo->demo_act == aBTD_DEMO_MOVE_BOAT_END) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_SONG_BGM_START_WAIT);
}
}
static void aBTD_song_bgm_start_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
boat_demo->song_bgm_timer--;
if (boat_demo->song_bgm_timer <= 0) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_SING_SENDO_START_WAIT);
}
}
static void aBTD_sing_sendo_start_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
boat_demo->song_bgm_timer--;
if (boat_demo->song_bgm_timer <= 0) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_SING_SENDO_MSG_SET_WAIT);
}
}
static void aBTD_sing_sendo_msg_set_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
int msg_no = mMsg_Get_msg_num(mMsg_Get_base_window_p());
if (msg_no == boat_demo->sing_msg_no) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_SENDO_DIALOGUE_START_WAIT);
}
}
static void aBTD_sendo_dialogue_start_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
int msg_no = mMsg_Get_msg_num(mMsg_Get_base_window_p());
if (msg_no == boat_demo->sing_msg_no) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_SING_SENDO_START_WAIT2);
}
}
static void aBTD_sing_sendo_start_wait2(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
int msg_no = mMsg_Get_msg_num(mMsg_Get_base_window_p());
if (msg_no == boat_demo->sing_msg_no) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_MOVE_BOAT_END_WAIT);
}
aBTD_chg_regist_island_npc_info(boat_demo);
}
static void aBTD_move_boat_end_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (boat_demo->demo_act == aBTD_DEMO_TOUCH_WHARF_END) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_TOUCH_WHARF_END_WAIT);
}
}
static void aBTD_touch_wharf_end_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (boat_demo->touching_wharf == FALSE) {
boat_demo->touch_wharf_timer--;
if (boat_demo->touch_wharf_timer <= 0) {
sAdo_OngenTrgStart(0x165, &boat_demo->boat_actor->actor_class.world.position);
boat_demo->touching_wharf = TRUE;
}
}
if (boat_demo->demo_act == aBTD_DEMO_PL_RIDE_OFF_START) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_PL_RIDE_OFF_START_WAIT);
}
}
static void aBTD_pl_ride_off_start_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (boat_demo->demo_act == aBTD_DEMO_PL_RIDE_OFF_END) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_PL_RIDE_OFF_END_WAIT);
}
}
static void aBTD_pl_ride_off_end_wait(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (boat_demo->demo_act == aBTD_DEMO_ANCHOR) {
aBTD_setupAction(boat_demo, play, aBTD_ACTION_ANCHOR_WAIT);
}
}
static void aBTD_anchor(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
if (aBTD_check_sendo_and_boat(boat_demo) == FALSE) {
Actor_delete((ACTOR*)boat_demo);
}
}
typedef void (*aBTD_INIT_PROC)(BOAT_DEMO_ACTOR*, GAME_PLAY*);
static void aBTD_start_call_end_wait_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
mBGMPsComp_make_ps_quietField(0x168);
}
static void aBTD_song_bgm_start_wait_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
boat_demo->song_bgm_timer = 0;
}
static void aBTD_sing_sendo_start_wait_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
static int player_pattern_table[2][2] = {
{ 0, 1 },
{ 2, 3 }
};
static u8 sing_1st_part_bgm_no[4][5] = {
{ 0x5C, 0x5D, 0x5E, 0x5F, 0x60 },
{ 0x66, 0x67, 0x68, 0x69, 0x6A },
{ 0x61, 0x62, 0x63, 0x64, 0x65 },
{ 0x6B, 0x6C, 0x6D, 0x6E, 0x6F }
};
static int sing_1st_part_msg_base_no[4] = {
0x3091,
0x3163,
0x3096,
0x3168
};
int at_island = boat_demo->at_island;
int gender = Common_Get(now_private)->gender;
int kappn_song;
int player_pattern;
do {
kappn_song = RANDOM(5);
if (!at_island) {
if (kappn_song != Save_Get(island).last_song_to_island) {
Save_Get(island).last_song_to_island = kappn_song;
break;
}
}
else {
if (kappn_song != Save_Get(island).last_song_from_island) {
Save_Get(island).last_song_from_island = kappn_song;
break;
}
}
} while (TRUE);
player_pattern = player_pattern_table[at_island][gender];
boat_demo->player_pattern = player_pattern;
mBGMPsComp_make_ps_lost_fanfare(sing_1st_part_bgm_no[player_pattern][kappn_song], 0x168);
boat_demo->sing_msg_no = sing_1st_part_msg_base_no[player_pattern] + kappn_song;
boat_demo->sing_dialog_ofs = RANDOM(10);
boat_demo->sing_2nd_part = RANDOM(10);
boat_demo->song_bgm_timer = 930;
}
static void aBTD_sendo_dialogue_start_wait_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
static int sing_dialogue_msg_base_no[4] = {
0x309B,
0x316D,
0x30A5,
0x3177
};
int msg_no = sing_dialogue_msg_base_no[boat_demo->player_pattern] + boat_demo->sing_dialog_ofs;
mMsg_Set_continue_msg_num(mMsg_Get_base_window_p(), msg_no);
boat_demo->sing_msg_no = msg_no;
mMsg_sound_set_voice_silent(mMsg_Get_base_window_p(), TRUE);
aBTD_change_season(boat_demo, play);
}
static void aBTD_sing_sendo_start_wait2_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
static u8 sing_2nd_part_bgm_no[10] = {
0x70, 0x71, 0x72, 0x73, 0x74,
0x75, 0x76, 0x77, 0x78, 0x79
};
static int sing_2nd_part_msg_base_no[4] = {
0x30AF,
0x3181,
0x30AF,
0x3181
};
int song_no;
int msg_no;
mMsg_sound_unset_voice_silent(mMsg_Get_base_window_p(), TRUE);
song_no = sing_2nd_part_bgm_no[boat_demo->sing_2nd_part];
mBGMPsComp_make_ps_demo(song_no, 0x168);
boat_demo->sing_2nd_part_bgm_no = song_no;
msg_no = sing_2nd_part_msg_base_no[boat_demo->player_pattern] + boat_demo->sing_2nd_part;
mMsg_Set_continue_msg_num(mMsg_Get_base_window_p(), msg_no);
boat_demo->sing_msg_no = msg_no;
}
static void aBTD_move_boat_end_wait_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
mMsg_sound_set_voice_silent(mMsg_Get_base_window_p(), TRUE);
}
static void aBTD_touch_wharf_end_wait_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
boat_demo->touching_wharf = FALSE;
boat_demo->touch_wharf_timer = 190;
}
static void aBTD_pl_ride_off_start_wait_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
mBGMPsComp_delete_ps_demo(boat_demo->sing_2nd_part_bgm_no, 0x168);
}
static void aBTD_anchor_init(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play) {
mBGMPsComp_delete_ps_quietField();
if (boat_demo->castaway_actor != NULL) {
Actor_delete((ACTOR*)boat_demo->castaway_actor);
}
}
static void aBTD_init_proc(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play, int action) {
static aBTD_INIT_PROC init_proc[aBTD_ACTION_NUM] = {
(aBTD_INIT_PROC)&none_proc1,
(aBTD_INIT_PROC)&none_proc1,
(aBTD_INIT_PROC)&none_proc1,
&aBTD_start_call_end_wait_init,
&aBTD_song_bgm_start_wait_init,
&aBTD_sing_sendo_start_wait_init,
(aBTD_INIT_PROC)&none_proc1,
&aBTD_sendo_dialogue_start_wait_init,
&aBTD_sing_sendo_start_wait2_init,
&aBTD_move_boat_end_wait_init,
&aBTD_touch_wharf_end_wait_init,
&aBTD_pl_ride_off_start_wait_init,
(aBTD_INIT_PROC)&none_proc1,
&aBTD_anchor_init
};
(*init_proc[action])(boat_demo, play);
}
static void aBTD_setupAction(BOAT_DEMO_ACTOR* boat_demo, GAME_PLAY* play, int action) {
static aBTD_PROC process[aBTD_ACTION_NUM] = {
&aBTD_sendo_birth_wait,
&aBTD_pl_ride_on_start_wait,
&aBTD_pl_ride_on_end_wait,
&aBTD_start_call_end_wait,
&aBTD_song_bgm_start_wait,
&aBTD_sing_sendo_start_wait,
&aBTD_sing_sendo_msg_set_wait,
&aBTD_sendo_dialogue_start_wait,
&aBTD_sing_sendo_start_wait2,
&aBTD_move_boat_end_wait,
&aBTD_touch_wharf_end_wait,
&aBTD_pl_ride_off_start_wait,
&aBTD_pl_ride_off_end_wait,
&aBTD_anchor
};
boat_demo->action_proc = process[action];
boat_demo->action = action;
aBTD_init_proc(boat_demo, play, action);
}
static void aBTD_actor_move(ACTOR* actorx, GAME* game) {
BOAT_DEMO_ACTOR* boat_demo = (BOAT_DEMO_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
BOAT_ACTOR* boat_actor = boat_demo->boat_actor;
if (boat_actor != NULL) {
actorx->shape_info.rotation.x = boat_actor->actor_class.shape_info.rotation.x;
actorx->shape_info.rotation.y = boat_actor->actor_class.shape_info.rotation.y;
boat_demo->boat_speed = boat_actor->actor_class.speed;
}
aBTD_setup_castaway(boat_demo, play);
(*boat_demo->action_proc)(boat_demo, play);
}
+100
View File
@@ -0,0 +1,100 @@
#include "ac_ev_castaway.h"
#include "m_common_data.h"
static void aECST_actor_ct(ACTOR* actorx, GAME* game);
static void aECST_actor_dt(ACTOR* actorx, GAME* game);
static void aECST_actor_init(ACTOR* actorx, GAME* game);
static void aECST_actor_move(ACTOR* actorx, GAME* game);
static void aECST_actor_draw(ACTOR* actorx, GAME* game);
static void aECST_actor_save(ACTOR* actorx, GAME* game);
ACTOR_PROFILE Ev_Castaway_Profile = {
mAc_PROFILE_EV_CASTAWAY,
ACTOR_PART_NPC,
ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_KEEP,
sizeof(EV_CASTAWAY_ACTOR),
&aECST_actor_ct,
&aECST_actor_dt,
&aECST_actor_init,
mActor_NONE_PROC1,
&aECST_actor_save
};
static void aECST_schedule_proc(NPC_ACTOR* actorx, GAME_PLAY* play, int type);
static void aECST_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
&aECST_actor_move,
&aECST_actor_draw,
5,
NULL,
NULL,
NULL,
0
};
static xyz_t def_pos = { 3580.0f, 0.0f, 4670.0f }; // 'G-5' @ 9-4
EV_CASTAWAY_ACTOR* castaway = (EV_CASTAWAY_ACTOR*)actorx;
if ((*Common_Get(clip).npc_clip->birth_check_proc)(actorx, game) == TRUE) {
castaway->npc_class.schedule.schedule_proc = &aECST_schedule_proc;
(*Common_Get(clip).npc_clip->ct_proc)(actorx, game, &ct_data);
castaway->npc_class.condition_info.demo_flg = ~aNPC_COND_DEMO_SKIP_MOVE_Y; // is this a mistake?
castaway->npc_class.condition_info.hide_request = FALSE;
castaway->npc_class.palActorIgnoreTimer = -1;
aNPC_SPNPC_BIT_SET(Common_Get(spnpc_first_talk_flags), aNPC_SPNPC_BIT_DOZAEMON);
actorx->status_data.weight = 254;
actorx->gravity = 0.0f;
actorx->max_velocity_y = 0.0f;
actorx->shape_info.rotation.y = DEG2SHORT_ANGLE(68.027344f); // 0x3060
actorx->world.angle.y = DEG2SHORT_ANGLE(68.027344f); // 0x3060
castaway->npc_class.movement.mv_angl = DEG2SHORT_ANGLE(68.027344f); // 0x3060
actorx->world.position = def_pos;
actorx->home.position = def_pos;
}
}
static void aECST_actor_save(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->save_proc)(actorx, game);
}
static void aECST_actor_dt(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->dt_proc)(actorx, game);
}
static void aECST_actor_init(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->init_proc)(actorx, game);
}
static void aECST_schedule_main_proc(NPC_ACTOR* actorx, GAME_PLAY* play) {
if (actorx->draw.animation_id != 116) {
(*Common_Get(clip).npc_clip->animation_init_proc)((ACTOR*)actorx, 116, 0);
}
}
static void aECST_schedule_proc(NPC_ACTOR* actorx, GAME_PLAY* play, int type) {
static aNPC_SUB_PROC sched_proc[2] = {
(aNPC_SUB_PROC)&none_proc1,
aECST_schedule_main_proc
};
(*sched_proc[type])(actorx, play);
}
static void aECST_actor_move(ACTOR* actorx, GAME* game) {
EV_CASTAWAY_ACTOR* castaway = (EV_CASTAWAY_ACTOR*)actorx;
s16 cycle = castaway->bobbing_cycle;
cycle += 512;
actorx->position_speed.y = (actorx->home.position.y + 4.0f + sin_s(cycle) * 4.0f) - actorx->world.position.y;
castaway->bobbing_cycle = cycle;
(*Common_Get(clip).npc_clip->move_proc)(actorx, game);
}
static void aECST_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
+140
View File
@@ -0,0 +1,140 @@
#include "ac_ev_santa.h"
#include "libultra/libultra.h"
#include "m_common_data.h"
#include "m_msg.h"
#include "m_play.h"
enum {
aESNT_ACTION_TALK_END_WAIT,
aESNT_ACTION_CHK_WISH_1ST,
aESNT_ACTION_CHK_WISH_2ND,
aESNT_ACTION_CHK_WISH_FINAL,
aESNT_ACTION_CHK_WISH_MORE,
aESNT_ACTION_MOTION_START_WAIT,
aESNT_ACTION_MOTION_END_WAIT,
aESNT_ACTION_NUM
};
enum {
aESNT_WISH_FTR,
aESNT_WISH_CLOTH,
aESNT_WISH_WALL,
aESNT_WISH_CARPET,
aESNT_WISH_NUM
};
#define aESNT_TALK_TALK_SAME_PLAYER_NUM 3
#define aESNT_TALK_TALK_OTHER_PLAYER_NUM 3
#define aESNT_TALK_FINAL_PRESENT_NUM 1
#define aESNT_TALK_FINAL_NO_PRESENT_NUM 1
#define aESNT_TALK_SAME_BLOCK_NUM 3
#define aESNT_TALK_HELLO_NUM 1
#define aESNT_TALK_CHK_1ST_NUM 1
#define aESNT_TALK_CHK_2ND_NUM 1
#define aESNT_TALK_CHK_FINAL_NUM aESNT_WISH_NUM
#define aESNT_TALK_ALMOST_RECOGNIZE_NUM 1
#define aESNT_TALK_FINAL_PRESENT2_NUM 1
#define aESNT_TALK_FINAL_NO_PRESENT2_NUM 1
#define aESNT_TALK_NO_MORE_PRESENTS_NUM 3
enum {
aESNT_TALK_TALK_SAME_PLAYER,
aESNT_TALK_TALK_OTHER_PLAYER = aESNT_TALK_TALK_SAME_PLAYER + aESNT_TALK_TALK_SAME_PLAYER_NUM,
aESNT_TALK_FINAL_PRESENT = aESNT_TALK_TALK_OTHER_PLAYER + aESNT_TALK_TALK_OTHER_PLAYER_NUM,
aESNT_TALK_FINAL_NO_PRESENT = aESNT_TALK_FINAL_PRESENT + aESNT_TALK_FINAL_PRESENT_NUM,
aESNT_TALK_SAME_BLOCK = aESNT_TALK_FINAL_NO_PRESENT + aESNT_TALK_FINAL_NO_PRESENT_NUM,
aESNT_TALK_HELLO = aESNT_TALK_SAME_BLOCK + aESNT_TALK_SAME_BLOCK_NUM,
aESNT_TALK_CHK_1ST = aESNT_TALK_HELLO + aESNT_TALK_HELLO_NUM,
aESNT_TALK_CHK_2ND = aESNT_TALK_CHK_1ST + aESNT_TALK_CHK_1ST_NUM,
aESNT_TALK_CHK_FINAL = aESNT_TALK_CHK_2ND + aESNT_TALK_CHK_2ND_NUM,
aESNT_TALK_ALMOST_RECOGNIZE = aESNT_TALK_CHK_FINAL + aESNT_TALK_CHK_FINAL_NUM,
aESNT_TALK_FINAL_PRESENT2 = aESNT_TALK_ALMOST_RECOGNIZE + aESNT_TALK_ALMOST_RECOGNIZE_NUM,
aESNT_TALK_FINAL_NO_PRESENT2 = aESNT_TALK_FINAL_PRESENT2 + aESNT_TALK_FINAL_PRESENT2_NUM,
aESNT_TALK_NO_MORE_PRESENTS = aESNT_TALK_FINAL_NO_PRESENT2 + aESNT_TALK_FINAL_NO_PRESENT2_NUM,
aESNT_TALK_NUM = aESNT_TALK_NO_MORE_PRESENTS + aESNT_TALK_NO_MORE_PRESENTS_NUM
};
static void aESNT_actor_ct(ACTOR*, GAME*);
static void aESNT_actor_dt(ACTOR*, GAME*);
static void aESNT_actor_init(ACTOR*, GAME*);
static void aESNT_actor_move(ACTOR*, GAME*);
static void aESNT_actor_draw(ACTOR*, GAME*);
static void aESNT_actor_save(ACTOR*, GAME*);
static void aESNT_talk_request(ACTOR*, GAME*);
static int aESNT_talk_init(ACTOR*, GAME*);
static int aESNT_talk_end_chk(ACTOR*, GAME*);
static void aESNT_setupAction(EVENT_SANTA_ACTOR*, GAME_PLAY*, int);
ACTOR_PROFILE Ev_Santa_Profile = {
mAc_PROFILE_EV_SANTA,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_SANTA,
ACTOR_OBJ_BANK_KEEP,
sizeof(EVENT_SANTA_ACTOR),
&aESNT_actor_ct,
&aESNT_actor_dt,
&aESNT_actor_init,
mActor_NONE_PROC1,
&aESNT_actor_save
};
static void aESNT_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
&aESNT_actor_move,
&aESNT_actor_draw,
3,
&aESNT_talk_request,
&aESNT_talk_init,
&aESNT_talk_end_chk,
0
};
EVENT_SANTA_ACTOR* santa = (EVENT_SANTA_ACTOR*)actorx;
if ((*Common_Get(clip).npc_clip->birth_check_proc)(actorx, game) == TRUE) {
mEv_santa_event_c* event_p;
mEv_santa_event_common_c* event_common_p;
(*Common_Get(clip).npc_clip->ct_proc)(actorx, game, &ct_data);
santa->setup_talk_proc = &aESNT_setupAction;
event_p = (mEv_santa_event_c*)mEv_get_save_area(mEv_EVENT_TOY_DAY_JINGLE, 0);
if (event_p == NULL) {
/* Reserve event data */
event_p = (mEv_santa_event_c*)mEv_reserve_save_area(mEv_EVENT_TOY_DAY_JINGLE, 0);
bzero(event_p, sizeof(mEv_santa_event_c));
mPr_ClearPersonalID(&event_p->pid);
}
santa->event_p = event_p;
event_common_p = (mEv_santa_event_common_c*)mEv_get_common_area(mEv_EVENT_TOY_DAY_JINGLE, 0);
if (event_common_p == NULL) {
event_common_p = (mEv_santa_event_common_c*)mEv_reserve_common_area(mEv_EVENT_TOY_DAY_JINGLE, 0);
}
santa->event_common_p = event_common_p;
}
}
static void aESNT_actor_save(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->save_proc)(actorx, game);
}
static void aESNT_actor_dt(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->dt_proc)(actorx, game);
mEv_actor_dying_message(mEv_EVENT_TOY_DAY_JINGLE, actorx);
}
static void aESNT_actor_init(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->init_proc)(actorx, game);
}
static void aESNT_actor_draw(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
}
#include "../src/ac_ev_santa_move.c_inc"
+365
View File
@@ -0,0 +1,365 @@
static void aESNT_chk_wish_1st(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play) {
if (mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p()) == TRUE) {
mEv_santa_event_common_c* event_common_p = santa->event_common_p;
int present_flag;
switch (mChoice_Get_ChoseNum(mChoice_Get_base_window_p())) {
case mChoice_CHOICE0:
present_flag = 0;
break;
default:
present_flag = 1;
break;
}
if (santa->talk_act != aESNT_ACTION_CHK_WISH_1ST) {
present_flag <<= 1;
}
event_common_p->present |= present_flag;
(*santa->setup_talk_proc)(santa, play, aESNT_ACTION_TALK_END_WAIT);
}
}
static void aESNT_chk_wish_final(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play) {
if (mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p()) == TRUE) {
mEv_santa_event_common_c* event_common_p = santa->event_common_p;
int present_flag = event_common_p->present;
switch (mChoice_Get_ChoseNum(mChoice_Get_base_window_p())) {
case mChoice_CHOICE0:
present_flag &= 1; /* Furniture & Cloth */
break;
default:
present_flag &= 2; /* Wallpaper & Carpet */
if ((present_flag & aESNT_WISH_WALL) == 0) {
present_flag = aESNT_WISH_CARPET;
}
break;
}
event_common_p->present = present_flag;
(*santa->setup_talk_proc)(santa, play, aESNT_ACTION_TALK_END_WAIT);
}
}
static void aESNT_chk_wish_more(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play) {
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
if (order != 0) {
mEv_santa_event_common_c* event_common_p = santa->event_common_p;
u8 present = aESNT_WISH_FTR;
switch (mMsg_Get_msg_num(mMsg_Get_base_window_p())) {
case MSG_SANTA_WISH_FTR:
present = aESNT_WISH_FTR;
break;
case MSG_SANTA_WISH_WALL:
present = aESNT_WISH_WALL;
break;
case MSG_SANTA_WISH_CARPET:
present = aESNT_WISH_CARPET;
break;
case MSG_SANTA_WISH_CLOTH:
present = aESNT_WISH_CLOTH;
break;
}
event_common_p->present = present;
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
(*santa->setup_talk_proc)(santa, play, aESNT_ACTION_TALK_END_WAIT);
}
}
static void aESNT_motion_start_wait(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play) {
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 1);
if (order == 2) {
(*santa->setup_talk_proc)(santa, play, aESNT_ACTION_MOTION_END_WAIT);
}
}
typedef void (*aESNT_INIT_PROC)(EVENT_SANTA_ACTOR*, GAME_PLAY*);
static void aESNT_chk_wish_more_init(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play) {
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
}
static void aESNT_motion_end_wait_init(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play) {
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 0, ITM_PRESENT);
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 1, 7);
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 2, 1);
}
static void aESNT_init_proc(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play, int act) {
static aESNT_INIT_PROC init_proc[aESNT_ACTION_NUM] = {
(aESNT_INIT_PROC)&none_proc1,
(aESNT_INIT_PROC)&none_proc1,
(aESNT_INIT_PROC)&none_proc1,
(aESNT_INIT_PROC)&none_proc1,
&aESNT_chk_wish_more_init,
(aESNT_INIT_PROC)&none_proc1,
&aESNT_motion_end_wait_init
};
(*init_proc[act])(santa, play);
}
static void aESNT_setupAction(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play, int act) {
static aESNT_TALK_PROC process[aESNT_ACTION_NUM] = {
(aESNT_TALK_PROC)&none_proc1,
&aESNT_chk_wish_1st,
&aESNT_chk_wish_1st,
&aESNT_chk_wish_final,
&aESNT_chk_wish_more,
&aESNT_motion_start_wait,
(aESNT_TALK_PROC)&none_proc1
};
santa->talk_act = act;
santa->talk_proc = process[act];
aESNT_init_proc(santa, play, act);
}
static int aESNT_check_pl_cloth(mEv_santa_event_c* event_p) {
mActor_name_t* cloth_p = event_p->cloth;
mActor_name_t pl_cloth = Common_Get(now_private)->cloth.item;
int i;
int res = TRUE;
for (i = 0; i != event_p->present_count; i++) {
if (*cloth_p == pl_cloth) {
res = FALSE;
break;
}
cloth_p++;
}
return res;
}
static int aESNT_before_talk_present_decide_talk_data_idx(EVENT_SANTA_ACTOR* santa, mEv_santa_event_c* event_p, mEv_santa_event_common_c* event_common_p, int type) {
static int talk_data_idx[2][2] = {
{ aESNT_TALK_FINAL_PRESENT, aESNT_TALK_FINAL_NO_PRESENT },
{ aESNT_TALK_FINAL_PRESENT2, aESNT_TALK_FINAL_NO_PRESENT2 }
};
static int category[aESNT_WISH_NUM] = { mSP_KIND_FURNITURE, mSP_KIND_CLOTH, mSP_KIND_WALLPAPER, mSP_KIND_CARPET };
int item_idx = mPr_GetPossessionItemIdx(Common_Get(now_private), EMPTY_NO);
int inv_full;
mActor_name_t present;
if (item_idx != -1) {
if (event_common_p->present >= aESNT_WISH_NUM) {
event_common_p->present = aESNT_WISH_CARPET;
}
mSP_SelectRandomItem_New(NULL, &present, 1, NULL, 0, category[event_common_p->present], mSP_LISTTYPE_CHRISTMAS, FALSE);
mPr_SetPossessionItem(Common_Get(now_private), item_idx, present, mPr_ITEM_COND_PRESENT);
mPr_CopyPersonalID(&event_p->pid, &Common_Get(now_private)->player_ID);
santa->present = present;
event_common_p->talk_counter = 0;
event_p->cloth[event_p->present_count] = Common_Get(now_private)->cloth.item;
event_p->present_count++;
inv_full = FALSE;
}
else {
inv_full = TRUE;
}
return talk_data_idx[type][inv_full];
}
static int aESNT_before_talk_more_check_decide_talk_data_idx(mEv_santa_event_common_c* event_common_p) {
int talk_data_idx = aESNT_TALK_HELLO;
switch (event_common_p->talk_counter) {
case 0:
talk_data_idx = aESNT_TALK_HELLO;
break;
case 1:
talk_data_idx = aESNT_TALK_CHK_1ST;
break;
case 2:
talk_data_idx = aESNT_TALK_CHK_2ND;
break;
case 3:
talk_data_idx = aESNT_TALK_CHK_FINAL + event_common_p->present; /* select index based on desired present */
break;
}
event_common_p->talk_counter++;
return talk_data_idx;
}
static int aESNT_before_talk_decide_talk_data_idx(EVENT_SANTA_ACTOR* santa, GAME_PLAY* play, mEv_santa_event_c* event_p, mEv_santa_event_common_c* event_common_p) {
int talk_data_idx;
/* @BUG - because we compare the acre the player is in (GAME_PLAY block table)
* against the last acre we talked to Jingle, we can actually talk to him again
* without having to find him again. If you trap him at the border of an acre
* and then move into the adjacent acre and talk to him, GAME_PLAY's block state
* updates which passes the 'same block' check. Rinse and repeat between two acres
* to satisfy the talk requirements without having to do the search portion.
*/
#if !defined(BUGFIXES) || defined(ALLOW_EXPLOITS)
if (play->block_table.block_x == event_common_p->bx && play->block_table.block_z == event_common_p->bz) {
talk_data_idx = aESNT_TALK_SAME_BLOCK + RANDOM(aESNT_TALK_SAME_BLOCK_NUM);
}
#else
/* Use Jingle's actor block instead of GAME_PLAY's current block (player block) */
if (santa->npc_class.actor_class.block_x == event_common_p->bx && santa->npc_class.actor_class.block_x == event_common_p->bz) {
talk_data_idx = aESNT_TALK_SAME_BLOCK + RANDOM(aESNT_TALK_SAME_BLOCK_NUM);
}
#endif
else if (event_common_p->talk_counter >= 4) {
talk_data_idx = aESNT_before_talk_present_decide_talk_data_idx(santa, event_p, event_common_p, 0);
}
else {
talk_data_idx = aESNT_before_talk_more_check_decide_talk_data_idx(event_common_p);
}
if (talk_data_idx != aESNT_TALK_FINAL_NO_PRESENT) {
/* Update talked acre */
#if !defined(BUGFIXES) || defined(ALLOW_EXPLOITS)
event_common_p->bx = play->block_table.block_x;
event_common_p->bz = play->block_table.block_z;
#else
event_common_p->bx = santa->npc_class.actor_class.block_x;
event_common_p->bz = santa->npc_class.actor_class.block_z;
#endif
}
return talk_data_idx;
}
static int aESNT_after_talk_restart_Q_decide_talk_data_idx(mEv_santa_event_common_c* event_common_p) {
event_common_p->last_talk_cloth = Common_Get(now_private)->cloth.item;
event_common_p->talk_counter++;
return aESNT_TALK_ALMOST_RECOGNIZE;
}
static int aESNT_after_talk_same_pl_decide_talk_data_idx(EVENT_SANTA_ACTOR* santa, mEv_santa_event_c* event_p, mEv_santa_event_common_c* event_common_p) {
int talk_data_idx;
if (aESNT_check_pl_cloth(event_p) == TRUE) {
if (event_p->present_count >= mEv_SANTA_CLOTH_NUM_MAX) {
talk_data_idx = aESNT_TALK_NO_MORE_PRESENTS + RANDOM(aESNT_TALK_NO_MORE_PRESENTS_NUM);
}
else if (event_common_p->talk_counter == 0) {
talk_data_idx = aESNT_after_talk_restart_Q_decide_talk_data_idx(event_common_p);
}
else if (event_common_p->last_talk_cloth == Common_Get(now_private)->cloth.item) {
talk_data_idx = aESNT_before_talk_present_decide_talk_data_idx(santa, event_p, event_common_p, 1);
}
else {
talk_data_idx = aESNT_after_talk_restart_Q_decide_talk_data_idx(event_common_p);
event_common_p->talk_counter = 1;
}
}
else {
event_common_p->talk_counter = 0;
talk_data_idx = aESNT_TALK_TALK_SAME_PLAYER + RANDOM(aESNT_TALK_TALK_SAME_PLAYER_NUM);
}
return talk_data_idx;
}
static int aESNT_after_talk_other_pl_decide_talk_data_idx(mEv_santa_event_c* event_p) {
mMsg_Set_free_str(mMsg_Get_base_window_p(), mMsg_FREE_STR0, event_p->pid.player_name, PLAYER_NAME_LEN);
return aESNT_TALK_TALK_OTHER_PLAYER + RANDOM(aESNT_TALK_TALK_OTHER_PLAYER_NUM);
}
static int aESNT_after_talk_decide_talk_data_idx(EVENT_SANTA_ACTOR* santa, mEv_santa_event_c* event_p, mEv_santa_event_common_c* event_common_p) {
if (mPr_CheckCmpPersonalID(&event_p->pid, &Common_Get(now_private)->player_ID) == TRUE) {
return aESNT_after_talk_same_pl_decide_talk_data_idx(santa, event_p, event_common_p);
}
else {
return aESNT_after_talk_other_pl_decide_talk_data_idx(event_p);
}
}
static void aESNT_getP_talk_data(ACTOR* actorx) {
static aESNT_talk_data_c talk_data[aESNT_TALK_NUM] = {
{ 0x07BF, aESNT_ACTION_TALK_END_WAIT },
{ 0x07C0, aESNT_ACTION_TALK_END_WAIT },
{ 0x07C1, aESNT_ACTION_TALK_END_WAIT },
{ 0x07C2, aESNT_ACTION_TALK_END_WAIT },
{ 0x07C3, aESNT_ACTION_TALK_END_WAIT },
{ 0x07C4, aESNT_ACTION_TALK_END_WAIT },
{ 0x07BA, aESNT_ACTION_MOTION_START_WAIT },
{ 0x07B9, aESNT_ACTION_TALK_END_WAIT },
{ 0x07BC, aESNT_ACTION_TALK_END_WAIT },
{ 0x07BD, aESNT_ACTION_TALK_END_WAIT },
{ 0x07BE, aESNT_ACTION_TALK_END_WAIT },
{ 0x07AA, aESNT_ACTION_TALK_END_WAIT },
{ 0x07AB, aESNT_ACTION_CHK_WISH_1ST },
{ 0x07AE, aESNT_ACTION_CHK_WISH_2ND },
{ 0x07B2, aESNT_ACTION_CHK_WISH_FINAL },
{ 0x07B4, aESNT_ACTION_CHK_WISH_FINAL },
{ 0x07B1, aESNT_ACTION_CHK_WISH_FINAL },
{ 0x07B3, aESNT_ACTION_CHK_WISH_FINAL },
{ 0x2B4C, aESNT_ACTION_CHK_WISH_MORE },
{ 0x2B59, aESNT_ACTION_MOTION_START_WAIT },
{ 0x2B58, aESNT_ACTION_TALK_END_WAIT },
{ 0x2B5B, aESNT_ACTION_TALK_END_WAIT },
{ 0x2B5C, aESNT_ACTION_TALK_END_WAIT },
{ 0x2B5D, aESNT_ACTION_TALK_END_WAIT }
};
EVENT_SANTA_ACTOR* santa = (EVENT_SANTA_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)gamePT;
mEv_santa_event_c* event_p = santa->event_p;
mEv_santa_event_common_c* event_common_p = santa->event_common_p;
int talk_data_idx;
if (mPr_NullCheckPersonalID(&event_p->pid) == FALSE) {
talk_data_idx = aESNT_after_talk_decide_talk_data_idx(santa, event_p, event_common_p);
}
else {
talk_data_idx = aESNT_before_talk_decide_talk_data_idx(santa, play, event_p, event_common_p);
}
santa->talk_data_p = &talk_data[talk_data_idx];
}
static void aESNT_set_talk_info(ACTOR* actorx) {
EVENT_SANTA_ACTOR* santa = (EVENT_SANTA_ACTOR*)actorx;
aESNT_getP_talk_data(actorx);
mEv_set_status(mEv_EVENT_TOY_DAY_JINGLE, mEv_STATUS_TALK);
mDemo_Set_msg_num(santa->talk_data_p->msg_no);
}
static void aESNT_talk_request(ACTOR* actorx, GAME* game) {
mDemo_Request(mDemo_TYPE_TALK, actorx, &aESNT_set_talk_info);
}
static int aESNT_talk_init(ACTOR* actorx, GAME* game) {
EVENT_SANTA_ACTOR* santa = (EVENT_SANTA_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
(*santa->setup_talk_proc)(santa, play, santa->talk_data_p->talk_act);
mDemo_Set_ListenAble();
return TRUE;
}
static int aESNT_talk_end_chk(ACTOR* actorx, GAME* game) {
EVENT_SANTA_ACTOR* santa = (EVENT_SANTA_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
int res = FALSE;
(*santa->talk_proc)(santa, play);
if (mDemo_Check(mDemo_TYPE_TALK, actorx) == FALSE) {
res = TRUE;
}
return res;
}
static void aESNT_actor_move(ACTOR* actorx, GAME* game) {
(*Common_Get(clip).npc_clip->move_proc)(actorx, game);
}
+1 -1
View File
@@ -108,7 +108,7 @@ void aNRTC_actor_move(ACTOR* actor, GAME* game){
GAME_PLAY* play = (GAME_PLAY*)game;
if(rtc->npc_class.draw._580 == 0x76){
if(rtc->npc_class.draw.animation_id == 0x76){
sAdos_GetStaffRollInfo(&info);
if(info.unk0 != 4){
val = 0.0f;
+2 -2
View File
@@ -326,10 +326,10 @@ int aNRTC_talk_end_chk(ACTOR* actor,GAME* game){
}
if (mDemo_Get_OrderValue(4, 0) == 0) {
if (unk9AC >= 0x258) {
if ( rtc->npc_class.draw._580 != 0x76) {
if ( rtc->npc_class.draw.animation_id != 0x76) {
mDemo_Set_OrderValue(4, 0, 0xFF);
}
} else if (rtc->npc_class.draw._580 == 0x76) {
} else if (rtc->npc_class.draw.animation_id == 0x76) {
mDemo_Set_OrderValue(4, 0, 0xFD);
}
}
+2 -2
View File
@@ -102,11 +102,11 @@ static void aWeather_RequestChangeWeather(ACTOR* actor, s16 status, s16 level){
}
}
void aWeather_RequestChangeWeatherToIsland(){
extern void aWeather_RequestChangeWeatherToIsland(){
aWeather_RequestChangeWeather(&Common_Get(clip.weather_clip)->actor->actor_class,Common_Get(island_weather),Common_Get(island_weather_intensity));
}
void aWeather_RequestChangeWeatherFromIsland(){
extern void aWeather_RequestChangeWeatherFromIsland(){
aWeather_RequestChangeWeather(&Common_Get(clip.weather_clip)->actor->actor_class, mEnv_SAVE_GET_WEATHER_TYPE(Save_Get(weather)) , mEnv_SAVE_GET_WEATHER_INTENSITY(Save_Get(weather)));
}
+1 -1
View File
@@ -339,7 +339,7 @@ extern void Actor_info_ct(GAME* game, Actor_info* actor_info, Actor_data* player
}
/* Spawn any demo actors */
for (i = 0; i < mDemo_CLIP_TYPE_NUM - 1; i++) {
for (i = 0; i < 2; i++) {
s16 demo_profile = Common_Get(demo_profiles[i]);
if (demo_profile != mAc_PROFILE_NUM) {
+1 -1
View File
@@ -2671,7 +2671,7 @@ static void Camera2_main_Staff_Roll_SetPos(GAME_PLAY* play) {
s_xyz angle;
if (speaker != NULL || listener != NULL) {
s8* kk_save_area = mEv_get_save_area(mEv_EVENT_KK_SLIDER, 10);
u8* kk_save_area = mEv_get_save_area(mEv_EVENT_KK_SLIDER, 10);
if (speaker == NULL || listener == NULL) {
distance = 0.0f;
+121
View File
@@ -0,0 +1,121 @@
#include "m_choice.h"
#include "audio.h"
#include "jsyswrap.h"
#include "libultra/libultra.h"
#include "m_common_data.h"
#include "m_font.h"
#include "m_msg.h"
#include "sys_matrix.h"
typedef void (*mChoice_MAIN_PROC)(mChoice_c*, GAME*);
static void mChoice_MainSetup(mChoice_c* choice, GAME* game);
static u32 Choice_table_rom_start = 0;
static u32 Choice_rom_start = 0;
#ifdef MUST_MATCH
/* Force assetrip to detect these assets. They're used in a .c_inc file. */
static u8 unused_con_waku_swaku3_tex[] = {
#ifndef __INTELLISENSE__
#include "assets/con_waku_swaku3_tex.inc"
#endif
};
static Vtx unused_con_sentaku2_v[] = {
#ifndef __INTELLISENSE__
#include "assets/con_sentaku2_v.inc"
#endif
};
#endif
static void mChoice_MainSetup_Hide(mChoice_c*, GAME*);
static void mChoice_MainSetup_Appear(mChoice_c*, GAME*);
static void mChoice_MainSetup_Normal(mChoice_c*, GAME*);
static void mChoice_MainSetup_Disappear(mChoice_c*, GAME*);
static void mChoice_init(mChoice_c* choice, GAME* game);
static void mChoice_check_ct(mChoice_c* choice);
static void mChoice_SetMatrix(mChoice_c* choice, GAME* game, int type);
static void mChoice_SetMatrixDisplay(mChoice_c* choice, GAME* game, int type);
static void mChoice_UnSetMatrix();
static void mChoice_UnSetMatrixDisplay(GAME* game, int type);
static void mChoice_DrawWindowBody(mChoice_c* choice, GAME* game, int type);
static void mChoice_DrawFont(mChoice_c* choice, GAME* game, int type);
static void mChoice_Main_Hide(mChoice_c*, GAME*);
static void mChoice_Main_Appear(mChoice_c*, GAME*);
static void mChoice_Main_Normal(mChoice_c*, GAME*);
static void mChoice_Main_Disappear(mChoice_c*, GAME*);
static void mChoice_MainSetup(mChoice_c* choice, GAME* game) {
static mChoice_MAIN_PROC proc[mChoice_MAIN_INDEX_NUM] = {
&mChoice_MainSetup_Hide,
&mChoice_MainSetup_Appear,
&mChoice_MainSetup_Normal,
&mChoice_MainSetup_Disappear
};
int index = choice->requested_main_index;
/* This is necessary lol */
if (index < 0) {
return;
}
else if (index < 0 || index >= mChoice_MAIN_INDEX_NUM || proc[index] == NULL) {
return;
}
(*proc[index])(choice, game);
}
extern void mChoice_Main(mChoice_c* choice, GAME* game) {
static mChoice_MAIN_PROC proc[mChoice_MAIN_INDEX_NUM] = {
&mChoice_Main_Hide,
&mChoice_Main_Appear,
&mChoice_Main_Normal,
&mChoice_Main_Disappear
};
int index = choice->main_index;
if (index < 0 || index >= mChoice_MAIN_INDEX_NUM || proc[index] == NULL) {
return;
}
(*proc[index])(choice, game);
}
extern void mChoice_Draw(mChoice_c* choice, GAME* game, int mode) {
if (choice->window_visible_flag) {
mFont_SetMatrix(game->graph, mode);
mChoice_SetMatrix(choice, game, mode);
mChoice_SetMatrixDisplay(choice, game, mode);
mChoice_DrawWindowBody(choice, game, mode);
mChoice_UnSetMatrixDisplay(game, mode);
mChoice_DrawFont(choice, game, mode);
mChoice_UnSetMatrix();
mFont_UnSetMatrix(game->graph, mode);
}
}
extern void mChoice_aram_init() {
Choice_table_rom_start = JW_GetAramAddress(RESOURCE_SELECT_TABLE);
Choice_rom_start = JW_GetAramAddress(RESOURCE_SELECT);
}
extern void mChoice_ct(mChoice_c* choice, GAME* game) {
mChoice_check_ct(choice);
mChoice_init(choice, game);
}
extern void mChoice_dt(mChoice_c* choice, GAME* game) { }
#include "../src/m_choice_main.c_inc"
#include "../src/m_choice_sound.c_inc"
#include "../src/m_choice_main_hide.c_inc"
#include "../src/m_choice_main_appear.c_inc"
#include "../src/m_choice_main_normal.c_inc"
#include "../src/m_choice_main_disappear.c_inc"
#include "../src/m_choice_draw.c_inc"
+168
View File
@@ -0,0 +1,168 @@
static void mChoice_SetMatrix(mChoice_c* choice, GAME* game, int type) {
GRAPH* graph = game->graph;
f32 scale = choice->scale;
f32 x = ( choice->center_x - 160.0f) * 16.0f;
f32 y = (-choice->center_y + 120.0f) * 16.0f;
Matrix_push();
Matrix_translate(x, y, 0.0f, 1);
Matrix_scale(scale, scale, 1.0f, 1);
OPEN_DISP(graph);
if (type == mFont_MODE_FONT) {
gSPMatrix(NOW_FONT_DISP++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
else {
gSPMatrix(NOW_POLY_OPA_DISP++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
CLOSE_DISP(graph);
}
static void mChoice_SetMatrixDisplay(mChoice_c* choice, GAME* game, int type) {
GRAPH* graph = game->graph;
f32 scale_x = choice->scale_x;
f32 scale_y = choice->scale_y;
Matrix_push();
Matrix_scale(scale_x, scale_y, 1.0f, 1);
OPEN_DISP(graph);
if (type == mFont_MODE_FONT) {
gSPMatrix(NOW_FONT_DISP++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
else {
gSPMatrix(NOW_POLY_OPA_DISP++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
CLOSE_DISP(graph);
}
static void mChoice_UnSetMatrix() {
Matrix_pull();
}
static void mChoice_UnSetMatrixDisplay(GAME* game, int type) {
GRAPH* graph = game->graph;
Matrix_pull();
OPEN_DISP(graph);
if (type == mFont_MODE_FONT) {
gSPMatrix(NOW_FONT_DISP++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
else {
gSPMatrix(NOW_POLY_OPA_DISP++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
CLOSE_DISP(graph);
}
static u8 con_waku_swaku3_tex[] ATTRIBUTE_ALIGN(32) = {
#ifndef __INTELLISENSE__
#include "assets/con_waku_swaku3_tex.inc"
#endif
};
static Vtx con_sentaku2_v[] = {
#ifndef __INTELLISENSE__
#include "assets/con_sentaku2_v.inc"
#endif
};
static Gfx con_sentaku2_modelT[] = {
gsSPTexture(0, 0, 0, 0, G_ON),
gsDPSetPrimColor(0, 255, 255, 255, 155, 255),
gsDPLoadTextureBlock_4b_Dolphin(con_waku_swaku3_tex, G_IM_FMT_I, 128, 64, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPVertex(&con_sentaku2_v[0], 4, 0),
gsSPNTrianglesInit_5b(
2, // tri count
0, 1, 2, // tri0
0, 2, 3, // tri1
0, 0, 0 // tri2
),
gsSPEndDisplayList()
};
static Gfx mChoice_init_disp[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetAlphaDither(G_AD_DISABLE),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPEndDisplayList()
};
static void mChoice_DrawWindowBody(mChoice_c* choice, GAME* game, int type) {
GRAPH* graph = game->graph;
OPEN_DISP(graph);
if (type == mFont_MODE_FONT) {
gSPDisplayList(NOW_FONT_DISP++, mChoice_init_disp);
gSPDisplayList(NOW_FONT_DISP++, con_sentaku2_modelT);
}
else {
gSPDisplayList(NOW_POLY_OPA_DISP++, mChoice_init_disp);
gSPDisplayList(NOW_POLY_OPA_DISP++, con_sentaku2_modelT);
}
CLOSE_DISP(graph);
}
static void mChoice_DrawFont(mChoice_c* choice, GAME* game, int type) {
int i;
int choice_num = choice->data.choice_num;
f32 x = choice->text_x;
f32 y = choice->text_y;
int selected_idx = choice->selected_choice_idx;
int r;
int g;
int b;
for (i = 0; i < choice_num; i++) {
if (i == selected_idx) {
r = choice->selected_choice_text_color.r;
g = choice->selected_choice_text_color.g;
b = choice->selected_choice_text_color.b;
mFont_SetMarkChar(
game,
mFont_MARKTYPE_CHOICE,
x - 16.0f, y,
choice->background_color.r, choice->background_color.g, choice->background_color.b, 255,
FALSE,
1.0f, 1.0f,
type
);
}
else {
r = choice->text_color.r;
g = choice->text_color.g;
b = choice->text_color.b;
}
mFont_SetLineStrings_AndSpace(
game,
choice->data.strings[i], choice->data.string_lens[i],
x, y,
r, g, b, 255,
FALSE,
TRUE,
0,
1.0f, 1.0f,
type
);
y += 16.0f;
}
}
+583
View File
@@ -0,0 +1,583 @@
extern mChoice_c* mChoice_Get_base_window_p() {
return &mMsg_Get_base_window_p()->choice_window;
}
static void mChoice_init(mChoice_c* choice, GAME* game) {
choice->center_x = 191.0f;
choice->center_y = 83.0f;
choice->text_color.r = 180;
choice->text_color.g = 150;
choice->text_color.b = 110;
choice->text_color.a = 255;
choice->text_scale_x = 1.0f;
choice->text_scale_y = 1.0f;
choice->text_x = 104.0f;
choice->text_y = 96.0f;
choice->scale_x = 1.0f;
choice->scale_y = 1.0f;
choice->data.choice_num = mChoice_CHOICE_NUM;
choice->selected_choice_idx = mChoice_CHOICE0;
choice->selected_choice_text_color.r = 120;
choice->selected_choice_text_color.g = 50;
choice->selected_choice_text_color.b = 50;
choice->selected_choice_text_color.a = 255;
choice->background_color.r = 0;
choice->background_color.g = 195;
choice->background_color.b = 185;
choice->background_color.a = 255;
choice->choice_automove_timer = 0.0f;
choice->_D4 = 232.0f;
choice->_D8 = 104.0f;
choice->scale = 0.0f;
choice->main_index = mChoice_MAIN_HIDE;
choice->requested_main_index = -1;
choice->window_visible_flag = FALSE;
choice->font_visible_flag = FALSE;
choice->choice_automove_type = mChoice_AUTOMOVE_STOPPED;
choice->choice_automove_timer = 0.0f; // duplicate set
choice->timer = 0.0f;
choice->no_b_flag = FALSE;
choice->no_close_flag = FALSE;
}
extern void mChoice_Change_request_main_index(mChoice_c* choice, int request_main_index) {
choice->requested_main_index = request_main_index;
}
extern int mChoice_check_main_index(mChoice_c* choice) {
return choice->main_index;
}
extern int mChoice_check_main_normal(mChoice_c* choice) {
if (mChoice_check_main_index(choice) == mChoice_MAIN_NORMAL) {
return TRUE;
}
return FALSE;
}
static void mChoice_Init_choice_data(mChoice_c* choice) {
choice->data.choice_num = 0;
}
static int mChoice_Add_choice_data(mChoice_c* choice, u8* str, int max_len) {
if (str != NULL && max_len > 0 && max_len <= mChoice_CHOICE_STRING_LEN) {
int num = choice->data.choice_num;
if (num < mChoice_CHOICE_NUM) {
int len = mMsg_Get_Length_String(str, max_len);
u8* dst = choice->data.strings[num];
int i;
for (i = 0; i < len; i++) {
*dst++ = *str++;
}
choice->data.string_lens[num] = len;
choice->data.choice_num++;
return num;
}
}
return -1;
}
extern void mChoice_Set_choice_data(
mChoice_c* choice,
u8* str0, int str0_len,
u8* str1, int str1_len,
u8* str2, int str2_len,
u8* str3, int str3_len,
u8* str4, int str4_len,
u8* str5, int str5_len
) {
mChoice_Init_choice_data(choice);
if (str0 != NULL && str0_len > 0 && str0_len <= mChoice_CHOICE_STRING_LEN) {
mChoice_Add_choice_data(choice, str0, str0_len);
}
if (str1 != NULL && str1_len > 0 && str1_len <= mChoice_CHOICE_STRING_LEN) {
mChoice_Add_choice_data(choice, str1, str1_len);
}
if (str2 != NULL && str2_len > 0 && str2_len <= mChoice_CHOICE_STRING_LEN) {
mChoice_Add_choice_data(choice, str2, str2_len);
}
if (str3 != NULL && str3_len > 0 && str3_len <= mChoice_CHOICE_STRING_LEN) {
mChoice_Add_choice_data(choice, str3, str3_len);
}
if (str4 != NULL && str4_len > 0 && str4_len <= mChoice_CHOICE_STRING_LEN) {
mChoice_Add_choice_data(choice, str4, str4_len);
}
if (str5 != NULL && str5_len > 0 && str5_len <= mChoice_CHOICE_STRING_LEN) {
mChoice_Add_choice_data(choice, str5, str5_len);
}
}
static int mChoice_Get_MaxStringDotWidth(mChoice_c* choice) {
int i;
int choice_num = choice->data.choice_num;
int max_width = 0;
for (i = 0; i < choice_num; i++) {
u8* str = choice->data.strings[i];
int len = choice->data.string_lens[i];
int width = mFont_GetStringWidth(str, len, TRUE);
if (width > max_width) {
max_width = width;
}
}
return max_width;
}
static int mChoice_Get_MaxStringDotHeight(mChoice_c* choice) {
return choice->data.choice_num * 16;
}
static void mChoice_Set_DisplayScaleAndDisplayPos(mChoice_c* choice) {
int dw = mChoice_Get_MaxStringDotWidth(choice);
f32 dotW = ((f32)dw - 24.0f) / 96.0f;
int dh = mChoice_Get_MaxStringDotHeight(choice);
f32 dotH = ((f32)dh - 32.0f) / 32.0f;
f32 scaleX = (dotW * 0.5833333730697632f) + (1.0f/2.4f);
f32 scaleY = (dotH * 0.3142857f) + (0.6857143f);
int choice_num = choice->data.choice_num;
f32 tempDotH;
choice->scale_x = scaleX;
choice->scale_y = scaleY;
tempDotH = dotH * -20.057144f;
choice->text_x = (dotW * -48.0f) + 152.0f;
if (choice_num > 4) {
choice->text_y = tempDotH + 105.0f + (f32)(choice_num - 3) * 2.0f;
}
else {
choice->text_y = tempDotH + 105.0f;
}
tempDotH = dotH * 20.057144f;
choice->center_x = 242.0f;
choice->center_x_begin = 242.0f;
choice->center_x_target = 242.0f + (dotW * -35.0f);
choice->center_y = 169.0f;
choice->center_y_begin = 169.0f;
if (choice_num > 4) {
choice->center_y_target = (169.0f + tempDotH) - (f32)(choice_num - 4) * 16.0f;
}
else {
choice->center_y_target = 169.0f + tempDotH;
}
}
extern int mChoice_Get_ChoseNum(mChoice_c* choice) {
return choice->data.selected_choice_idx;
}
extern void mChoice_Clear_ChoseNum(mChoice_c* choice) {
choice->data.selected_choice_idx = -1;
}
static void mChoice_check_ct(mChoice_c* choice) { }
static void mChoice_Get_StringDataAddressAndSize(int idx, u32* addr, u32* size) {
mMsg_Get_BodyParam(Choice_table_rom_start, Choice_rom_start, idx, addr, size);
}
static int mChoice_Put_String_PLAYER_NAME(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyPlayerName(data, idx, max_size, FALSE);
}
static int mChoice_Put_String_TALK_NAME(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyTalkName(actor, data, idx, max_size, FALSE);
}
static int mChoice_Put_String_TAIL(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyTail(actor, data, idx, max_size, FALSE);
}
static int mChoice_Put_String_YEAR(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyYear(data, idx, max_size);
}
static int mChoice_Put_String_MONTH(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyMonth(data, idx, max_size);
}
static int mChoice_Put_String_WEEK(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyWeek(data, idx, max_size);
}
static int mChoice_Put_String_DAY(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyDay(data, idx, max_size);
}
static int mChoice_Put_String_HOUR(u8* data, int idx, int max_size, ACTOR* actor) {
mMsg_Window_c* msg_p = mMsg_Get_base_window_p();
int hour = Common_Get(time.rtc_time.hour);
if (hour < 12) {
msg_p->status_flags |= mMsg_STATUS_FLAG_USE_AM;
}
else {
msg_p->status_flags &= ~mMsg_STATUS_FLAG_USE_AM;
}
return mMsg_CopyHour(data, idx, max_size);
}
static int mChoice_Put_String_MIN(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyMin(data, idx, max_size);
}
static int mChoice_Put_String_SEC(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopySec(data, idx, max_size);
}
static int mChoice_Put_String_FREE(u8* data, int idx, int max_size, ACTOR* actor, int free_idx) {
return mMsg_CopyFree(mMsg_Get_base_window_p(), free_idx, data, idx, max_size, mIN_ARTICLE_NUM, FALSE);
}
static int mChoice_Put_String_FREE0(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR0);
}
static int mChoice_Put_String_FREE1(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR1);
}
static int mChoice_Put_String_FREE2(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR2);
}
static int mChoice_Put_String_FREE3(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR3);
}
static int mChoice_Put_String_FREE4(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR4);
}
static int mChoice_Put_String_FREE5(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR5);
}
static int mChoice_Put_String_FREE6(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR6);
}
static int mChoice_Put_String_FREE7(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR7);
}
static int mChoice_Put_String_FREE8(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR8);
}
static int mChoice_Put_String_FREE9(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR9);
}
static int mChoice_Put_String_FREE10(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR10);
}
static int mChoice_Put_String_FREE11(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR11);
}
static int mChoice_Put_String_FREE12(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR12);
}
static int mChoice_Put_String_FREE13(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR13);
}
static int mChoice_Put_String_FREE14(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR14);
}
static int mChoice_Put_String_FREE15(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR15);
}
static int mChoice_Put_String_FREE16(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR16);
}
static int mChoice_Put_String_FREE17(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR17);
}
static int mChoice_Put_String_FREE18(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR18);
}
static int mChoice_Put_String_FREE19(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_FREE(data, idx, max_size, actor, mMsg_FREE_STR19);
}
static int mChoice_Put_String_DETERMINATION(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyDetermination(mMsg_Get_base_window_p(), data, idx, max_size);
}
static int mChoice_Put_String_COUNTRY_NAME(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyCountryName(data, idx, max_size, FALSE);
}
static int mChoice_Put_String_RAMDOM_NUMBER2(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyRamdomNumber2(data, idx, max_size);
}
static int mChoice_Put_String_ITEM(u8* data, int idx, int max_size, ACTOR* actor, int item_idx) {
return mMsg_CopyItem(mMsg_Get_base_window_p(), item_idx, data, idx, max_size, mIN_ARTICLE_NUM, FALSE);
}
static int mChoice_Put_String_ITEM0(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_ITEM(data, idx, max_size, actor, mMsg_ITEM_STR0);
}
static int mChoice_Put_String_ITEM1(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_ITEM(data, idx, max_size, actor, mMsg_ITEM_STR1);
}
static int mChoice_Put_String_ITEM2(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_ITEM(data, idx, max_size, actor, mMsg_ITEM_STR2);
}
static int mChoice_Put_String_ITEM3(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_ITEM(data, idx, max_size, actor, mMsg_ITEM_STR3);
}
static int mChoice_Put_String_ITEM4(u8* data, int idx, int max_size, ACTOR* actor) {
return mChoice_Put_String_ITEM(data, idx, max_size, actor, mMsg_ITEM_STR4);
}
static int mChoice_Put_String_ISLAND_NAME(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyIslandName(data, idx, max_size, FALSE);
}
static int mChoice_Put_String_AMPM(u8* data, int idx, int max_size, ACTOR* actor) {
return mMsg_CopyAmPm(mMsg_Get_base_window_p(), data, idx, max_size);
}
typedef int (*mChoice_PUT_STRING_PROC)(u8*, int, int, ACTOR*);
static int mChoice_Put_String(u8* data, int idx, int max_size, ACTOR* actor) {
static const mChoice_PUT_STRING_PROC proc[mFont_CONT_CODE_NUM] = {
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
&mChoice_Put_String_PLAYER_NAME,
&mChoice_Put_String_TALK_NAME,
&mChoice_Put_String_TAIL,
&mChoice_Put_String_YEAR,
&mChoice_Put_String_MONTH,
&mChoice_Put_String_WEEK,
&mChoice_Put_String_DAY,
&mChoice_Put_String_HOUR,
&mChoice_Put_String_MIN,
&mChoice_Put_String_SEC,
&mChoice_Put_String_FREE0,
&mChoice_Put_String_FREE1,
&mChoice_Put_String_FREE2,
&mChoice_Put_String_FREE3,
&mChoice_Put_String_FREE4,
&mChoice_Put_String_FREE5,
&mChoice_Put_String_FREE6,
&mChoice_Put_String_FREE7,
&mChoice_Put_String_FREE8,
&mChoice_Put_String_FREE9,
&mChoice_Put_String_DETERMINATION,
&mChoice_Put_String_COUNTRY_NAME,
&mChoice_Put_String_RAMDOM_NUMBER2,
&mChoice_Put_String_ITEM0,
&mChoice_Put_String_ITEM1,
&mChoice_Put_String_ITEM2,
&mChoice_Put_String_ITEM3,
&mChoice_Put_String_ITEM4,
&mChoice_Put_String_FREE10,
&mChoice_Put_String_FREE11,
&mChoice_Put_String_FREE12,
&mChoice_Put_String_FREE13,
&mChoice_Put_String_FREE14,
&mChoice_Put_String_FREE15,
&mChoice_Put_String_FREE16,
&mChoice_Put_String_FREE17,
&mChoice_Put_String_FREE18,
&mChoice_Put_String_FREE19,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
&mChoice_Put_String_ISLAND_NAME,
NULL,
NULL,
NULL,
NULL,
&mChoice_Put_String_AMPM,
NULL,
NULL,
NULL,
NULL
};
int type = data[idx + 1];
if (type >= 0 && type < mFont_CONT_CODE_NUM && proc[type] != NULL) {
return (*proc[type])(data, idx, max_size, actor);
}
return max_size;
}
static void mChoice_Change_ControlCode(u8* data, int max_size, ACTOR* actor) {
u8* src_p = data;
int new_max_size = max_size;
int idx = 0;
u8 code;
while (idx < new_max_size) {
code = *src_p;
if (code == CHAR_CONTROL_CODE) {
new_max_size = mChoice_Put_String(data, idx, new_max_size, actor);
}
else {
idx++;
src_p++;
}
}
}
extern void mChoice_Load_ChoseStringFromRom(mChoice_c* choice, u8* str, int str_no, ACTOR* actor) {
if (str_no >= 0 && str_no < mChoice_SELECT_STR_NUM) {
u32 addr;
u32 size;
mChoice_Get_StringDataAddressAndSize(str_no, &addr, &size);
if (size == 0) {
mem_clear(str, mChoice_CHOICE_STRING_LEN, CHAR_SPACE);
}
else if (addr != 0) {
static u8 buff[80] ATTRIBUTE_ALIGN(32);
u32 align_addr = ALIGN_PREV(addr, 32);
u32 ofs = addr - align_addr;
u32 align_size = ALIGN_NEXT(ofs + size, 32);
int max;
int i;
u8* src_p;
u8* dst_p;
_JW_GetResourceAram(align_addr, buff, align_size);
max = mChoice_CHOICE_STRING_LEN;
if (size < mChoice_CHOICE_STRING_LEN) {
max = size;
}
src_p = &buff[ofs];
dst_p = str;
/* Copy string from the temp aligned buffer to the destination */
for (i = 0; i < max; i++) {
*dst_p++ = *src_p++;
}
/* Fill remaining space with space characters */
for (i; i < mChoice_CHOICE_STRING_LEN; i++) {
*dst_p++ = CHAR_SPACE;
}
/* Process any control codes */
mChoice_Change_ControlCode(str, mChoice_CHOICE_STRING_LEN, actor);
}
}
}
extern void mChoice_no_b_set(mChoice_c* choice) {
choice->no_b_flag = TRUE;
}
extern void mChoice_no_b_close_set(mChoice_c* choice) {
choice->no_b_flag = TRUE;
choice->no_close_flag = TRUE;
}
+48
View File
@@ -0,0 +1,48 @@
static int mChoice_Main_Appear_SetScale(mChoice_c* choice, GAME* game) {
int res;
const f32 max = 10.2f;
if (choice->timer < max) {
f32 scale;
choice->timer += 1.0f;
scale = get_percent_forAccelBrake(choice->timer, 0.0f, max, 0.0f, 0.0f);
choice->scale = scale;
choice->center_x = choice->center_x_begin + scale * (choice->center_x_target - choice->center_x_begin);
choice->center_y = choice->center_y_begin + scale * (choice->center_y_target - choice->center_y_begin);
res = FALSE;
}
else {
choice->timer = 0.0f;
choice->scale = 1.0f;
choice->center_x = choice->center_x_target;
choice->center_y = choice->center_y_target;
res = TRUE;
}
return res;
}
static void mChoice_request_main_index_fromAppear(mChoice_c* choice, GAME* game, int open_flag) {
if (open_flag) {
mChoice_Change_request_main_index(choice, mChoice_MAIN_NORMAL);
}
}
static void mChoice_Main_Appear(mChoice_c* choice, GAME* game) {
int open_flag = mChoice_Main_Appear_SetScale(choice, game);
mChoice_request_main_index_fromAppear(choice, game, open_flag);
mChoice_MainSetup(choice, game);
}
static void mChoice_MainSetup_Appear(mChoice_c* choice, GAME* game) {
choice->scale = 0.0f;
choice->main_index = mChoice_MAIN_APPEAR;
choice->requested_main_index = -1;
choice->window_visible_flag = TRUE;
choice->timer = 0.0f;
mChoice_Clear_ChoseNum(choice);
mChoice_sound_SENTAKU_OPEN();
mChoice_Set_DisplayScaleAndDisplayPos(choice);
}
+56
View File
@@ -0,0 +1,56 @@
static int mChoice_Main_Disappear_SetScale(mChoice_c* choice, GAME* game) {
const f32 max = 10.2f;
if (choice->timer < max) {
f32 scale;
choice->timer += 1.0f;
scale = 1.0f - get_percent_forAccelBrake(choice->timer, 0.0f, max, 0.0f, 0.0f);
choice->scale = scale;
choice->center_x = choice->center_x_begin + scale * (choice->center_x_target - choice->center_x_begin);
choice->center_y = choice->center_y_begin + scale * (choice->center_y_target - choice->center_y_begin);
return FALSE;
}
else {
choice->timer = 0.0f;
choice->scale = 0.0f;
choice->center_x = choice->center_x_begin;
choice->center_y = choice->center_y_begin;
return TRUE;
}
}
static void mChoice_request_main_index_fromDisappear(mChoice_c* choice, GAME* game, int closed_flag) {
if (closed_flag) {
mChoice_Change_request_main_index(choice, mChoice_MAIN_HIDE);
}
}
static void mChoice_Main_Disappear(mChoice_c* choice, GAME* game) {
int closed_flag = mChoice_Main_Disappear_SetScale(choice, game);
mChoice_request_main_index_fromDisappear(choice, game, closed_flag);
mChoice_MainSetup(choice, game);
}
static void mChoice_MainSetup_Disappear(mChoice_c* choice, GAME* game) {
if (choice->no_b_flag && choice->selected_choice_idx == (choice->data.choice_num - 1)) {
if (choice->no_close_flag) {
mChoice_sound_ZOOMDOWN_LONG();
mMsg_Get_base_window_p()->status_flags |= mMsg_STATUS_FLAG_ZOOMDOWN_LONG;
}
else {
mChoice_sound_ZOOMDOWN_SHORT();
}
}
else {
mChoice_sound_SENTAKU_KETTEI();
}
choice->scale = 1.0f;
choice->main_index = mChoice_MAIN_DISAPPEAR;
choice->requested_main_index = -1;
choice->window_visible_flag = TRUE;
choice->timer = 0.0f;
choice->font_visible_flag = FALSE;
}
+7
View File
@@ -0,0 +1,7 @@
static void mChoice_Main_Hide(mChoice_c* choice, GAME* game) {
mChoice_MainSetup(choice, game);
}
static void mChoice_MainSetup_Hide(mChoice_c* choice, GAME* game) {
mChoice_init(choice, game);
}
+162
View File
@@ -0,0 +1,162 @@
static void mChoice_determimation_set(mChoice_c* choice) {
mChoice_Data_c* choice_data = &choice->data;
int idx = choice->selected_choice_idx;
bcopy(choice_data->strings[idx], choice_data->determination_string, mChoice_CHOICE_STRING_LEN);
choice_data->determination_len = choice_data->string_lens[idx];
choice_data->selected_choice_idx = idx;
}
static int mChoice_Main_Normal_SetChoice(mChoice_c* choice, GAME* game) {
int res = FALSE;
if (chkTrigger(BUTTON_A)) {
mChoice_determimation_set(choice);
res = TRUE;
}
else if (choice->no_b_flag && chkTrigger(BUTTON_B)) {
choice->selected_choice_idx = choice->data.choice_num - 1;
mChoice_determimation_set(choice);
res = TRUE;
}
else {
f32 percent = gamePT->mcon.adjusted_pY;
int* choice_automove_p = &choice->choice_automove_type;
f32* choice_automove_timer_p = &choice->choice_automove_timer;
int* selected_idx_p = &choice->selected_choice_idx;
int cursor_sfx = FALSE;
switch (*choice_automove_p) {
case mChoice_AUTOMOVE_INCREMENT_WAIT:
{
if (percent < 0.0f || chkButton(BUTTON_CDOWN)) {
(*choice_automove_timer_p) += 1.0f;
if (*choice_automove_timer_p >= 18.0f) {
*choice_automove_timer_p = 0.0f;
*choice_automove_p = mChoice_AUTOMOVE_INCREMENT;
(*selected_idx_p)++;
cursor_sfx = TRUE;
}
}
else {
*choice_automove_p = mChoice_AUTOMOVE_STOPPED;
*choice_automove_timer_p = 0.0f;
}
break;
}
case mChoice_AUTOMOVE_INCREMENT:
{
if (percent < 0.0f || chkButton(BUTTON_CDOWN)) {
(*choice_automove_timer_p) += 1.0f;
if (*choice_automove_timer_p >= 9.0f) {
*choice_automove_timer_p = 0.0f;
(*selected_idx_p)++;
cursor_sfx = TRUE;
}
}
else {
*choice_automove_p = mChoice_AUTOMOVE_STOPPED;
*choice_automove_timer_p = 0.0f;
}
break;
}
case mChoice_AUTOMOVE_DECREMENT_WAIT:
{
if (percent > 0.0f || chkButton(BUTTON_CUP)) {
(*choice_automove_timer_p) += 1.0f;
if (*choice_automove_timer_p >= 18.0f) {
*choice_automove_timer_p = 0.0f;
*choice_automove_p = mChoice_AUTOMOVE_DECREMENT;
(*selected_idx_p)--;
cursor_sfx = TRUE;
}
}
else {
*choice_automove_p = mChoice_AUTOMOVE_STOPPED;
*choice_automove_timer_p = 0.0f;
}
break;
}
case mChoice_AUTOMOVE_DECREMENT:
{
if (percent > 0.0f || chkButton(BUTTON_CUP)) {
(*choice_automove_timer_p) += 1.0f;
if (*choice_automove_timer_p >= 9.0f) {
*choice_automove_timer_p = 0.0f;
(*selected_idx_p)--;
cursor_sfx = TRUE;
}
}
else {
*choice_automove_p = mChoice_AUTOMOVE_STOPPED;
*choice_automove_timer_p = 0.0f;
}
break;
}
default:
{
if (percent > 0.0f || chkTrigger(BUTTON_CUP)) {
*choice_automove_p = mChoice_AUTOMOVE_DECREMENT_WAIT;
*choice_automove_timer_p = 0.0f;
(*selected_idx_p)--;
cursor_sfx = TRUE;
}
else if (percent < 0.0f || chkTrigger(BUTTON_CDOWN)) {
*choice_automove_p = mChoice_AUTOMOVE_INCREMENT_WAIT;
*choice_automove_timer_p = 0.0f;
(*selected_idx_p)++;
cursor_sfx = TRUE;
}
break;
}
}
if ((*selected_idx_p) < 0) {
*selected_idx_p = 0;
}
else if ((*selected_idx_p) >= choice->data.choice_num) {
*selected_idx_p = choice->data.choice_num - 1;
}
else {
if (cursor_sfx) {
mChoice_sound_CURSOL();
}
}
}
return res;
}
static void mChoice_request_main_index_fromNormal(mChoice_c* choice, GAME* game, int close_flag) {
if (close_flag) {
mChoice_Change_request_main_index(choice, mChoice_MAIN_DISAPPEAR);
}
}
static void mChoice_Main_Normal(mChoice_c* choice, GAME* game) {
int close_flag = mChoice_Main_Normal_SetChoice(choice, game);
mChoice_request_main_index_fromNormal(choice, game, close_flag);
mChoice_MainSetup(choice, game);
}
static void mChoice_MainSetup_Normal(mChoice_c* choice, GAME* game) {
choice->scale = 1.0f;
choice->timer = 0.0f;
choice->requested_main_index = -1;
choice->main_index = mChoice_MAIN_NORMAL;
choice->font_visible_flag = TRUE;
}
+19
View File
@@ -0,0 +1,19 @@
static void mChoice_sound_SENTAKU_KETTEI() {
sAdo_SysTrgStart(0xD);
}
static void mChoice_sound_SENTAKU_OPEN() {
sAdo_SysTrgStart(0xC);
}
static void mChoice_sound_CURSOL() {
sAdo_SysTrgStart(0x1);
}
static void mChoice_sound_ZOOMDOWN_SHORT() {
sAdo_SysTrgStart(0x8005);
}
static void mChoice_sound_ZOOMDOWN_LONG() {
sAdo_SysTrgStart(0x8015);
}
+2494 -200
View File
File diff suppressed because it is too large Load Diff
+138
View File
@@ -0,0 +1,138 @@
/* Event schedule data */
static mEv_schedule_c event_schedule_data[] = {
{{{mEv_SCHEDULE_SAVE_MONTH(3), 0, 0x00, mEv_SCHEDULE_MULTIDAY | 4 }, {mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, mEv_SCHEDULE_HOUR_SLOT(mEv_SAVE_DATE_SPECIAL3) }}, 0x0000, mEv_EVENT_HANDBILL_SHOP_SALE},
{{{mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, 0 }, {mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, 23 }}, 0x0000, mEv_EVENT_SHOP_SALE},
{{{mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, mEv_SCHEDULE_MULTIDAY | 6 }, {mEv_SCHEDULE_SAVE_MONTH(5), 0, 0x00, 5 }}, 0x0000, mEv_EVENT_DESIGNER},
{{{mEv_SCHEDULE_SAVE_MONTH(3), 0, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, 17 }}, 0x0000, mEv_EVENT_HANDBILL_BROKER},
{{{mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, mEv_SCHEDULE_MULTIDAY | 18 }, {mEv_SCHEDULE_SAVE_MONTH(5), 0, 0x00, 17 }}, 0x0000, mEv_EVENT_BROKER_SALE},
{{{mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, mEv_SCHEDULE_MULTIDAY | 6 }, {mEv_SCHEDULE_SAVE_MONTH(5), 0, 0x00, 5 }}, 0x0000, mEv_EVENT_ARTIST},
{{{mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, mEv_SCHEDULE_MULTIDAY | 6 }, {mEv_SCHEDULE_SAVE_MONTH(5), 0, 0x00, 5 }}, 0x0000, mEv_EVENT_CARPET_PEDDLER},
{{{mEv_SCHEDULE_SAVE_MONTH(4), 0, 0x00, mEv_SCHEDULE_MULTIDAY | 21 }, {mEv_SCHEDULE_SAVE_MONTH(5), 0, 0x00, 20 }}, 0x0000, mEv_EVENT_GYPSY},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 6 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 11 }}, 0x0000, mEv_EVENT_KABU_PEDDLER},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SATURDAY), 0x00, 20 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SATURDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_KK_SLIDER},
{{{mEv_SCHEDULE_SAVE_MONTH(mEv_SAVE_DATE_WEEKLY), 0, 0x00, 6 }, {mEv_SCHEDULE_SAVE_MONTH(mEv_SAVE_DATE_WEEKLY), 0, 0x00, 22 }}, 0x0000, mEv_EVENT_DOZAEMON},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_LAST_DAY_OF_MONTH, 0x00, 0 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_LAST_DAY_OF_MONTH, 0x00, 23 }}, 0x0000, mEv_EVENT_LOTTERY},
{{{mEv_SCHEDULE_SAVE_MONTH(mEv_SAVE_DATE_BIRTHDAY), 0, 0x00, 0 }, {mEv_SCHEDULE_SAVE_MONTH(mEv_SAVE_DATE_BIRTHDAY), 0, 0x00, 23 }}, 0x0000, mEv_EVENT_PLAYER_BIRTHDAY},
{{{lbRTC_DECEMBER, 25, 0x00, 0 }, {lbRTC_FEBRUARY, 17, 0x00, 23 }}, 0x0000, mEv_EVENT_SNOWMAN_SEASON},
{{{lbRTC_APRIL, 3, 0x00, 0 }, {lbRTC_APRIL, 8, 0x00, 23 }}, 0x0000, mEv_EVENT_CHERRY_BLOSSOM_PETALS},
{{{lbRTC_JANUARY, 1, 0x00, 0 }, {lbRTC_DECEMBER, 31, 0x00, 3 }}, 0x0000, mEv_EVENT_GHOST},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_MONDAY), 0x00, 6 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_MONDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_MASK_NPC},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_TUESDAY), 0x00, 6 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_TUESDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_MASK_NPC},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_WEDNESDAY), 0x00, 6 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_WEDNESDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_MASK_NPC},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_THURSDAY), 0x00, 6 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_THURSDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_MASK_NPC},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_FRIDAY), 0x00, 6 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_FRIDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_MASK_NPC},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SATURDAY), 0x00, 6 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SATURDAY), 0x00, 18 }}, 0x0000, mEv_EVENT_MASK_NPC},
{{{mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 13 }, {mEv_SCHEDULE_NOW_MONTH, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_MASK_NPC},
{{{lbRTC_JANUARY, 1, 0x00, 0 }, {lbRTC_DECEMBER, 31, 0x00, 23 }}, 0x0000, mEv_EVENT_BRIDGE_MAKE},
{{{lbRTC_JANUARY, 1, 0x00, 6 }, {lbRTC_JANUARY, 1, 0x00, 10 }}, 0x0000, mEv_EVENT_NEW_YEARS_DAY},
{{{lbRTC_JANUARY, 1, 0x00, 6 }, {lbRTC_JANUARY, 1, 0x00, 10 }}, 0x0000, mEv_EVENT_SONCHO_NEW_YEARS_DAY},
{{{lbRTC_DECEMBER, 25, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_DECEMBER, 31, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_NEW_YEARS_DAY},
{{{lbRTC_JANUARY, 2, 0x00, mEv_SCHEDULE_TODAY | 10 }, {lbRTC_FEBRUARY, 23, 0x00, 21 }}, 0x0000, mEv_EVENT_KAMAKURA},
{{{lbRTC_JANUARY, 2, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_FEBRUARY, 23, 0x00, 20 }}, 0x0000, mEv_EVENT_RUMOR_KAMAKURA},
{{{lbRTC_FEBRUARY, 2, 0x00, 7 }, {lbRTC_FEBRUARY, 2, 0x00, 8 }}, 0x0000, mEv_EVENT_GROUNDHOG_DAY},
{{{lbRTC_FEBRUARY, 2, 0x00, 9 }, {lbRTC_FEBRUARY, 2, 0x00, 16 }}, 0x0000, mEv_EVENT_SONCHO_GROUNDHOG_DAY},
{{{lbRTC_JANUARY, 25, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_FEBRUARY, 1, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_GROUNDHOG_DAY},
{{{lbRTC_FEBRUARY, 14, 0x00, 0 }, {lbRTC_FEBRUARY, 14, 0x00, 23 }}, 0x0000, mEv_EVENT_VALENTINES_DAY},
{{{lbRTC_FEBRUARY, 1, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_FEBRUARY, 13, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_VALENTINES_DAY},
{{{lbRTC_MARCH, 19, 0x00, 9 }, {lbRTC_MARCH, 21, 0x00, 16 }}, 0x0000, mEv_EVENT_SPRING_EQUINOX},
{{{lbRTC_MARCH, 19, 0x00, 9 }, {lbRTC_MARCH, 21, 0x00, 16 }}, 0x0000, mEv_EVENT_SONCHO_SPRING_SPORTS_FAIR},
{{{lbRTC_MARCH, 19, 0x00, 9 }, {lbRTC_MARCH, 21, 0x00, 10 }}, 0x0000, mEv_EVENT_SPORTS_FAIR_AEROBICS},
{{{lbRTC_MARCH, 19, 0x00, 11 }, {lbRTC_MARCH, 21, 0x00, 12 }}, 0x0000, mEv_EVENT_SPORTS_FAIR_FOOT_RACE},
{{{lbRTC_MARCH, 19, 0x00, 13 }, {lbRTC_MARCH, 21, 0x00, 14 }}, 0x0000, mEv_EVENT_SPORTS_FAIR_BALL_TOSS},
{{{lbRTC_MARCH, 19, 0x00, 15 }, {lbRTC_MARCH, 21, 0x00, 16 }}, 0x0000, mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR},
{{{lbRTC_MARCH, 19, 0x00, 11 }, {lbRTC_MARCH, 21, 0x00, 16 }}, 0x0000, mEv_EVENT_SPORTS_FAIR},
{{{lbRTC_MARCH, 19, 0x00, 0 }, {lbRTC_MARCH, 21, 0x00, 23 }}, 0x0000, mEv_EVENT_WEATHER_SPORTS_FAIR},
{{{lbRTC_MARCH, 9, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_MARCH, 20, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_SPRING_SPORTS_FAIR},
{{{lbRTC_APRIL, 1, 0x00, 0 }, {lbRTC_APRIL, 1, 0x00, 23 }}, 0x0000, mEv_EVENT_APRILFOOLS_DAY},
{{{lbRTC_APRIL, 1, 0x00, 10 }, {lbRTC_APRIL, 1, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_APRILFOOLS_DAY},
{{{lbRTC_APRIL, 5, 0x00, 10 }, {lbRTC_APRIL, 7, 0x00, 21 }}, 0x0000, mEv_EVENT_CHERRY_BLOSSOM_FESTIVAL},
{{{lbRTC_APRIL, 5, 0x00, 10 }, {lbRTC_APRIL, 7, 0x00, 21 }}, 0x0000, mEv_EVENT_SONCHO_CHERRY_BLOSSOM_FESTIVAL},
{{{lbRTC_MARCH, 15, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_MARCH, 31, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_APRILFOOLS_DAY},
{{{lbRTC_APRIL, 1, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_APRIL, 4, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_CHERRY_BLOSSOM_FESTIVAL},
{{{lbRTC_APRIL, 22, 0x00, 10 }, {lbRTC_APRIL, 22, 0x00, 17 }}, 0x0000, mEv_EVENT_NATURE_DAY},
{{{lbRTC_APRIL, 22, 0x00, 10 }, {lbRTC_APRIL, 22, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_NATURE_DAY},
{{{lbRTC_MAY, 1, 0x00, 0 }, {lbRTC_MAY, 1, 0x00, 23 }}, 0x0000, mEv_EVENT_SPRING_CLEANING},
{{{lbRTC_MAY, 1, 0x00, 10 }, {lbRTC_MAY, 1, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_SPRING_CLEANING},
{{{lbRTC_MAY, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_SUNDAY), 0x00, 0 }, {lbRTC_MAY, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_SUNDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_MOTHERS_DAY},
{{{lbRTC_MAY, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_SUNDAY), 0x00, 10 }, {lbRTC_MAY, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_SUNDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_MOTHERS_DAY},
{{{lbRTC_JUNE, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SATURDAY), 0x00, mEv_SCHEDULE_MULTIDAY | 9 }, {lbRTC_JUNE, mEv_SCHEDULE_EVERY_WEEKDAY( lbRTC_SUNDAY), 0x00, 14 }}, 0x0000, mEv_EVENT_SUMMER_CAMPER},
{{{lbRTC_JUNE, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_FRIDAY), 0x00, 10 }, {lbRTC_JUNE, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_FRIDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_GRADUATION_DAY},
{{{lbRTC_JUNE, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_FRIDAY), 0x00, 10 }, {lbRTC_JUNE, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_FRIDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_GRADUATION_DAY},
{{{lbRTC_JUNE, mEv_SCHEDULE_3RD_WEEKDAY(lbRTC_SUNDAY), 0x00, 0 }, {lbRTC_JUNE, mEv_SCHEDULE_3RD_WEEKDAY(lbRTC_SUNDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_FATHERS_DAY},
{{{lbRTC_JUNE, mEv_SCHEDULE_3RD_WEEKDAY(lbRTC_SUNDAY), 0x00, 10 }, {lbRTC_JUNE, mEv_SCHEDULE_3RD_WEEKDAY(lbRTC_SUNDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_FATHERS_DAY},
{{{lbRTC_JUNE, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 6 }, {lbRTC_JUNE, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_FISHING_TOURNEY_1},
{{{lbRTC_JUNE, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 6 }, {lbRTC_JUNE, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_FISHING_TOURNEY_1},
{{{lbRTC_MAY, 15, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_MAY, 31, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_FISHING_TOURNEY_1},
{{{lbRTC_JUNE, 1, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_JUNE, mEv_SCHEDULE_LAST_WEEKDAY(lbRTC_SUNDAY), 0x00, 0 }}, 0x0000, mEv_EVENT_TALK_FISHING_TOURNEY_1},
{{{lbRTC_JULY, 4, 0x00, 19 }, {lbRTC_JULY, 4, 0x00, 20 }}, 0x0000, mEv_EVENT_FIREWORKS_SHOW},
{{{lbRTC_JULY, 4, 0x00, 19 }, {lbRTC_JULY, 4, 0x00, 20 }}, 0x0000, mEv_EVENT_SONCHO_FIREWORKS_SHOW},
{{{lbRTC_JULY, 4, 0x00, 0 }, {lbRTC_JULY, 4, 0x00, 23 }}, 0x0000, mEv_EVENT_WEATHER_CLEAR},
{{{lbRTC_JUNE, 25, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_JULY, 3, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_FIREWORKS_SHOW},
{{{lbRTC_JULY, mEv_SCHEDULE_TOWN_DAY, 0x00, 10 }, {lbRTC_JULY, mEv_SCHEDULE_TOWN_DAY, 0x00, 17 }}, 0x0000, mEv_EVENT_TOWN_DAY},
{{{lbRTC_JULY, mEv_SCHEDULE_TOWN_DAY, 0x00, 10 }, {lbRTC_JULY, mEv_SCHEDULE_TOWN_DAY, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_TOWN_DAY},
{{{lbRTC_JULY, 25, 0x00, mEv_SCHEDULE_TODAY | 6 }, {lbRTC_AUGUST, 31, 0x00, mEv_SCHEDULE_TODAY | 6 }}, 0x0000, mEv_EVENT_MORNING_AEROBICS},
{{{lbRTC_JULY, 14, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_JULY, 24, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_MORNING_AEROBICS},
{{{lbRTC_JULY, 26, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_AUGUST, 30, 0x00, 23 }}, 0x0000, mEv_EVENT_TALK_MORNING_AEROBICS},
{{{lbRTC_AUGUST, 12, 0x00, 18 }, {lbRTC_AUGUST, 12, 0x00, 20 }}, 0x0000, mEv_EVENT_METEOR_SHOWER},
{{{lbRTC_AUGUST, 12, 0x00, 18 }, {lbRTC_AUGUST, 12, 0x00, 20 }}, 0x0000, mEv_EVENT_SONCHO_METEOR_SHOWER},
{{{lbRTC_AUGUST, 5, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_AUGUST, 11, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_METEOR_SHOWER},
{{{lbRTC_AUGUST, 12, 0x00, 0 }, {lbRTC_AUGUST, 12, 0x00, 23 }}, 0x0000, mEv_EVENT_WEATHER_CLEAR},
{{{lbRTC_AUGUST, 21, 0x00, 10 }, {lbRTC_AUGUST, 21, 0x00, 17 }}, 0x0000, mEv_EVENT_FOUNDERS_DAY},
{{{lbRTC_AUGUST, 21, 0x00, 10 }, {lbRTC_AUGUST, 21, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_FOUNDERS_DAY},
{{{lbRTC_SEPTEMBER, mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_MONDAY), 0x00, 10 }, {lbRTC_SEPTEMBER, mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_MONDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_LABOR_DAY},
{{{lbRTC_SEPTEMBER, mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_MONDAY), 0x00, 10 }, {lbRTC_SEPTEMBER, mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_MONDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_LABOR_DAY},
{{{lbRTC_SEPTEMBER, 21, 0x00, 9 }, {lbRTC_SEPTEMBER, 23, 0x00, 16 }}, 0x0000, mEv_EVENT_AUTUMN_EQUINOX},
{{{lbRTC_SEPTEMBER, 21, 0x00, 9 }, {lbRTC_SEPTEMBER, 23, 0x00, 16 }}, 0x0000, mEv_EVENT_SONCHO_FALL_SPORTS_FAIR},
{{{lbRTC_SEPTEMBER, 21, 0x00, 9 }, {lbRTC_SEPTEMBER, 23, 0x00, 10 }}, 0x0000, mEv_EVENT_SPORTS_FAIR_AEROBICS},
{{{lbRTC_SEPTEMBER, 21, 0x00, 11 }, {lbRTC_SEPTEMBER, 23, 0x00, 12 }}, 0x0000, mEv_EVENT_SPORTS_FAIR_FOOT_RACE},
{{{lbRTC_SEPTEMBER, 21, 0x00, 13 }, {lbRTC_SEPTEMBER, 23, 0x00, 14 }}, 0x0000, mEv_EVENT_SPORTS_FAIR_BALL_TOSS},
{{{lbRTC_SEPTEMBER, 21, 0x00, 15 }, {lbRTC_SEPTEMBER, 23, 0x00, 16 }}, 0x0000, mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR},
{{{lbRTC_SEPTEMBER, 21, 0x00, 11 }, {lbRTC_SEPTEMBER, 23, 0x00, 16 }}, 0x0000, mEv_EVENT_SPORTS_FAIR},
{{{lbRTC_SEPTEMBER, 21, 0x00, 0 }, {lbRTC_SEPTEMBER, 23, 0x00, 23 }}, 0x0000, mEv_EVENT_WEATHER_SPORTS_FAIR},
{{{lbRTC_SEPTEMBER, 11, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_SEPTEMBER, 22, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_FALL_SPORTS_FAIR},
{{{mEv_SCHEDULE_HARVEST_MOON_DATE | 8, 15, 0x00, 18 }, {mEv_SCHEDULE_HARVEST_MOON_DATE | 8, 15, 0x00, 20 }}, 0x0000, mEv_EVENT_HARVEST_MOON_FESTIVAL},
{{{mEv_SCHEDULE_HARVEST_MOON_DATE | 8, 15, 0x00, 18 }, {mEv_SCHEDULE_HARVEST_MOON_DATE | 8, 15, 0x00, 20 }}, 0x0000, mEv_EVENT_SONCHO_HARVEST_MOON_FESTIVAL},
{{{mEv_SCHEDULE_HARVEST_MOON_DATE | 8, 15, 0x00, 0 }, {mEv_SCHEDULE_HARVEST_MOON_DATE | 8, 15, 0x00, 23 }}, 0x0000, mEv_EVENT_WEATHER_CLEAR},
{{{mEv_SCHEDULE_HARVEST_MOON_DATE | 8, 8, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {mEv_SCHEDULE_HARVEST_MOON_DATE | 8, 14, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_HARVEST_MOON_DAY},
{{{lbRTC_OCTOBER, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_MONDAY), 0x00, 10 }, {lbRTC_OCTOBER, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_MONDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_EXPLORERS_DAY},
{{{lbRTC_OCTOBER, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_MONDAY), 0x00, 10 }, {lbRTC_OCTOBER, mEv_SCHEDULE_2ND_WEEKDAY(lbRTC_MONDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_EXPLORERS_DAY},
{{{lbRTC_OCTOBER, 15, 0x00, 0 }, {lbRTC_OCTOBER, 25, 0x00, 23 }}, 0x0000, mEv_EVENT_MUSHROOM_SEASON},
{{{lbRTC_OCTOBER, 10, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_OCTOBER, 14, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_MUSHROOM_SEASON},
{{{lbRTC_OCTOBER, 15, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_OCTOBER, 25, 0x00, 23 }}, 0x0000, mEv_EVENT_TALK_MUSHROOM_SEASON},
{{{lbRTC_OCTOBER, 31, 0x00, mEv_SCHEDULE_MULTIDAY | 18 }, {lbRTC_NOVEMBER, 1, 0x00, 0 }}, 0x0000, mEv_EVENT_HALLOWEEN},
{{{lbRTC_OCTOBER, 31, 0x00, mEv_SCHEDULE_MULTIDAY | 18 }, {lbRTC_NOVEMBER, 1, 0x00, 0 }}, 0x0000, mEv_EVENT_SONCHO_HALLOWEEN},
{{{lbRTC_OCTOBER, 31, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_NOVEMBER, 1, 0x00, 0 }}, 0x0000, mEv_EVENT_WEATHER_CLEAR},
{{{lbRTC_OCTOBER, 1, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_OCTOBER, 30, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_HALLOWEEN},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_MONDAY), 0x00, 10 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_MONDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_MAYORS_DAY},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_MONDAY), 0x00, 10 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_MONDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_MAYORS_DAY},
{{{lbRTC_NOVEMBER, 11, 0x00, 10 }, {lbRTC_NOVEMBER, 11, 0x00, 17 }}, 0x0000, mEv_EVENT_OFFICERS_DAY},
{{{lbRTC_NOVEMBER, 11, 0x00, 10 }, {lbRTC_NOVEMBER, 11, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_OFFICERS_DAY},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 6 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_FISHING_TOURNEY_2},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 6 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_EVERY_WEEKDAY(lbRTC_SUNDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_FISHING_TOURNEY_2},
{{{lbRTC_OCTOBER, 15, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_OCTOBER, 31, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_FISHING_TOURNEY_2},
{{{lbRTC_NOVEMBER, 1, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_LAST_WEEKDAY(lbRTC_SUNDAY), 0x00, 0 }}, 0x0000, mEv_EVENT_TALK_FISHING_TOURNEY_2},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 15 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 20 }}, 0x0000, mEv_EVENT_HARVEST_FESTIVAL},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 15 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 20 }}, 0x0000, mEv_EVENT_SONCHO_HARVEST_FESTIVAL},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 15 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 20 }}, 0x0000, mEv_EVENT_HARVEST_FESTIVAL_FRANKLIN},
{{{lbRTC_NOVEMBER, 11, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_1ST_WEEKDAY(lbRTC_SUNDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_HARVEST_FESTIVAL},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 0 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_WEATHER_CLEAR},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 0 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 23 }}, 0x0000, mEv_EVENT_SALE_DAY},
{{{lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 10 }, {lbRTC_NOVEMBER, mEv_SCHEDULE_DAY_AFTER | mEv_SCHEDULE_4TH_WEEKDAY(lbRTC_THURSDAY), 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_SALE_DAY},
{{{lbRTC_DECEMBER, 1, 0x00, 10 }, {lbRTC_DECEMBER, 1, 0x00, 17 }}, 0x0000, mEv_EVENT_SNOW_DAY},
{{{lbRTC_DECEMBER, 1, 0x00, 10 }, {lbRTC_DECEMBER, 1, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_SNOW_DAY},
{{{lbRTC_DECEMBER, 23, 0x00, 10 }, {lbRTC_DECEMBER, 23, 0x00, 17 }}, 0x0000, mEv_EVENT_TOY_DAY_SONCHO},
{{{lbRTC_DECEMBER, 23, 0x00, 10 }, {lbRTC_DECEMBER, 23, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_TOY_DAY},
{{{lbRTC_DECEMBER, 24, 0x00, mEv_SCHEDULE_MULTIDAY | 20 }, {lbRTC_DECEMBER, 25, 0x00, 0 }}, 0x0000, mEv_EVENT_TOY_DAY_JINGLE},
{{{lbRTC_DECEMBER, 24, 0x00, 0 }, {lbRTC_DECEMBER, 24, 0x00, 23 }}, 0x0000, mEv_EVENT_TALK_TOY_DAY},
{{{lbRTC_DECEMBER, 24, 0x00, 0 }, {lbRTC_DECEMBER, 24, 0x00, 23 }}, 0x0000, mEv_EVENT_WEATHER_SNOW},
{{{lbRTC_DECEMBER, 10, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_DECEMBER, 23, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_TOY_DAY},
{{{lbRTC_DECEMBER, 31, 0x00, mEv_SCHEDULE_MULTIDAY | 23 }, {lbRTC_JANUARY, 1, 0x00, 0 }}, 0x0000, mEv_EVENT_NEW_YEARS_EVE_COUNTDOWN},
{{{lbRTC_DECEMBER, 31, 0x00, mEv_SCHEDULE_MULTIDAY | 23 }, {lbRTC_JANUARY, 1, 0x00, 0 }}, 0x0000, mEv_EVENT_TALK_NEW_YEARS_COUNTDOWN},
{{{lbRTC_DECEMBER, 25, 0x00, mEv_SCHEDULE_MULTIDAY | 0 }, {lbRTC_DECEMBER, 30, 0x00, 23 }}, 0x0000, mEv_EVENT_RUMOR_NEW_YEARS_EVE_COUNTDOWN},
{{{lbRTC_DECEMBER, 31, 0x00, 0 }, {lbRTC_DECEMBER, 31, 0x00, 23 }}, 0x0000, mEv_EVENT_WEATHER_CLEAR},
{{{lbRTC_JANUARY, 15, 0x00, 10 }, {lbRTC_JANUARY, 24, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_VACATION_JANUARY},
{{{lbRTC_FEBRUARY, 12, 0x00, 10 }, {lbRTC_FEBRUARY, 21, 0x00, 17 }}, 0x0000, mEv_EVENT_SONCHO_VACATION_FEBRUARY},
{{{lbRTC_JANUARY, 1, 0x00, 7 }, {lbRTC_DECEMBER, 31, 0x00, 23 }}, 0x0000, mEv_EVENT_SONCHO_BRIDGE_MAKE},
{{{lbRTC_MAY, 1, 0x00, 0 }, {lbRTC_MAY, 5, 0x00, 23 }}, 0x0000, mEv_EVENT_KOINOBORI}
};
+4 -4
View File
@@ -773,8 +773,8 @@ extern void mISL_gc_to_agb(Island_agb_c* agb, Island_c* gc) {
zelda_free(temp);
}
agb->last_song_male = gc->last_song_male;
agb->last_song_female = gc->last_song_female;
agb->last_song_to_island = gc->last_song_to_island;
agb->last_song_from_island = gc->last_song_from_island;
// remove the land info portion from the checksum as it can change
agb->checksum = mISL_GetFlatCheckSum((u8*)agb, sizeof(Island_agb_c), agb->checksum, mISL_ReturnCheckSum((u8*)&agb->landinfo, 16));
}
@@ -820,8 +820,8 @@ extern void mISL_agb_to_gc(Island_c* gc, Island_agb_c* agb) {
mISL_short((u16*)gc->deposit, (u16*)agb->deposit, sizeof(gc->deposit) / sizeof(u16));
bcopy(agb->bg_data, gc->bg_data, sizeof(gc->bg_data));
mISL_gc_to_agb_time(&gc->renew_time, &agb->renew_time);
gc->last_song_male = agb->last_song_male;
gc->last_song_female = agb->last_song_female;
gc->last_song_to_island = agb->last_song_to_island;
gc->last_song_from_island = agb->last_song_from_island;
if (mFI_CheckFieldData() == TRUE) {
bzero(island_x_blocks, sizeof(island_x_blocks));
+1 -1
View File
@@ -3852,7 +3852,7 @@ extern void mNpc_SetReturnAnimal(Animal_c* return_animal) {
}
else {
return_animal_p->npc_id = return_animal->id.npc_id;
return_animal_p->talk_bit = FALSE;
return_animal_p->talk_bit = 0b000;
return_animal_p->exist = FALSE;
lbRTC_TimeCopy(&return_animal_p->renew_time, Common_GetPointer(time.rtc_time));
mNpc_CopyAnimalPersonalID(Save_GetPointer(last_removed_animal_id), &return_animal->id);
+2 -2
View File
@@ -248,8 +248,8 @@ static int mSDI_StartInitNew(GAME* game, int player_no, int malloc_flag) {
lbRTC_TimeCopy(Save_GetPointer(saved_auto_nwrite_time), &mTM_rtcTime_clear_code);
Save_Set(station_type, RANDOM(15));
Save_Set(island.last_song_male, -1);
Save_Set(island.last_song_female, -1);
Save_Set(island.last_song_to_island, -1);
Save_Set(island.last_song_from_island, -1);
mPr_SetPossessionItem(Common_Get(now_private), 0, ITM_MONEY_1000, mPr_ITEM_COND_QUEST);