Implement & link ef_kaze

This commit is contained in:
Cuyler36
2025-06-14 07:44:06 -04:00
parent 29783fb14c
commit 9633d9b7e9
3 changed files with 87 additions and 5 deletions
+1 -1
View File
@@ -1278,7 +1278,7 @@ config.libs = [
Object(Matching, "effect/ef_kantanhu.c"),
Object(Matching, "effect/ef_kasamizu.c"),
Object(Matching, "effect/ef_kasamizutama.c"),
Object(NonMatching, "effect/ef_kaze.c"),
Object(Matching, "effect/ef_kaze.c"),
Object(NonMatching, "effect/ef_kaze_happa.c"),
Object(Matching, "effect/ef_kigae.c"),
Object(Matching, "effect/ef_kigae_light.c"),
+1
View File
@@ -197,6 +197,7 @@ typedef enum audio_sound_effects {
NA_SE_TREE_TOUCH = 0x134,
NA_SE_TREE_YURASU,
NA_SE_KAZE = 0x13A,
NA_SE_PUN_YUGE = 0x13B,
NA_SE_DOYON = 0x13F,
+85 -4
View File
@@ -1,5 +1,10 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "sys_matrix.h"
#include "m_rcp.h"
#include "m_debug.h"
static void eKZ_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eKZ_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eKZ_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +22,94 @@ eEC_PROFILE_c iam_ef_kaze = {
// clang-format on
};
typedef struct {
s16 angle;
} eKZ_dt_c;
static void eKZ_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eKZ_dt_c data;
data.angle = angle;
eEC_CLIP->make_effect_proc(eEC_EFFECT_KAZE, pos, NULL, game, &data, item_name, prio, 0, 0);
}
static void eKZ_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
eKZ_dt_c* data_p = (eKZ_dt_c*)ct_arg;
GAME_PLAY* play = (GAME_PLAY*)game;
u16 angle = data_p->angle - DIFF_SHORT_ANGLE((s16)getCamera2AngleY(play), DEG2SHORT_ANGLE2(-180.0f));
effect->effect_specific[1] = angle;
effect->offset.x = 0.0f;
effect->offset.y = -3.0f;
effect->offset.z = 24.0f;
effect->timer = 100;
if (angle >= DEG2SHORT_ANGLE2(90.0f) && angle <= DEG2SHORT_ANGLE2(270.0f)) {
effect->effect_specific[0] = 1;
} else {
effect->effect_specific[0] = 0;
}
effect->scale.x = 0.063f;
effect->scale.y = 0.021f;
effect->scale.z = 0.021f;
sAdo_OngenTrgStart(NA_SE_KAZE, &effect->position);
}
static void eKZ_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
if (effect->timer == 64 && eEC_CLIP != NULL) {
xyz_t pos = effect->position;
pos.y += -10.0f;
pos.z += 10.0f;
eEC_CLIP->effect_make_proc(eEC_EFFECT_KAZE_HAPPA, pos, effect->prio, effect->effect_specific[1], game, effect->item_name, 0, 0);
}
}
extern EVW_ANIME_DATA ef_kaze01_evw_anime;
extern Gfx ef_kaze01_modelT[];
extern Gfx ef_kaze01_modelT2[];
static void eKZ_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
GAME_PLAY* play = (GAME_PLAY*)game;
s16 counter = 100 - effect->timer;
u8 a;
f32 scale;
if (counter <= 9) {
a = (int)eEC_CLIP->calc_adjust_proc(counter, 0, 18, 0.0f, 150.0f);
} else if (counter < 80) {
a = 150;
} else {
a = (int)eEC_CLIP->calc_adjust_proc(counter, 80, 98, 150.0f, 0.0f);
}
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0);
Matrix_mult(&play->billboard_matrix, 1);
Matrix_translate(effect->offset.x, effect->offset.y, effect->offset.z, 1);
if (effect->effect_specific[0] == 0) {
Matrix_RotateZ(DEG2SHORT_ANGLE2(-11.25f), 1);
} else {
Matrix_RotateZ(DEG2SHORT_ANGLE2(11.25f), 1);
}
scale = GETREG(MYKREG, 27) * 0.01f + 1.0f;
Matrix_scale(effect->scale.x * scale, effect->scale.y * scale, effect->scale.z * scale, 1);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Evw_Anime_Set(play, &ef_kaze01_evw_anime);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, a);
if (effect->effect_specific[0] == 0) {
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_kaze01_modelT);
} else {
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_kaze01_modelT2);
}
CLOSE_DISP(game->graph);
}