match m_player_main_outdoor

This commit is contained in:
Prakxo
2024-09-04 22:04:35 +02:00
parent 074e0a003d
commit 97f05f655a
+104
View File
@@ -0,0 +1,104 @@
static int Player_actor_request_main_outdoor(GAME* game, int type, int is_start_demo, int priority) {
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_OUTDOOR, priority)) {
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
player->requested_main_index_data.outdoor.type = type;
player->requested_main_index_data.outdoor.is_start_demo = is_start_demo;
Player_actor_request_main_index(game, mPlayer_INDEX_OUTDOOR, priority);
return TRUE;
}
return FALSE;
}
static void Player_actor_setup_main_Outdoor(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
int anim_idx;
f32 anim_frame;
int type = player->requested_main_index_data.outdoor.type;
int demo = player->requested_main_index_data.outdoor.is_start_demo;
player->main_data.outdoor.is_demo = FALSE;
if (!demo) {
anim_idx = mPlayer_ANIM_GO_OUT_O1;
if (type != 0) {
anim_frame = 1.0f;
} else {
anim_frame = 25.0f;
}
} else {
anim_idx = mPlayer_ANIM_GO_OUT_S1;
anim_frame = 1.0f;
}
Player_actor_InitAnimation_Base2(actor, game, anim_idx, anim_idx, anim_frame, anim_frame, 0.5f, 0.0f, 0, 0);
Player_actor_setup_main_Base(actor, game);
}
void Player_actor_settle_main_Outdoor(ACTOR* actor, GAME* game) {
mDemo_End(actor);
}
int Player_actor_CulcAnimation_Outdoor(ACTOR* actor, f32* calc_frame) {
return Player_actor_CulcAnimation_Base2(actor, calc_frame);
}
int Player_actor_Movement_Outdoor(ACTOR* actor, int calc) {
Player_actor_Set_force_shadow_position_fromAnimePosition(actor);
Player_actor_Movement_Base_Stop(actor, FALSE);
return calc;
}
void Player_actor_ObjCheck_Outdoor(ACTOR* actor, GAME* game) {
Player_actor_Excute_Corect_forOutdoor(actor, game);
}
void Player_actor_request_proc_index_fromOutdoor(GAME* game, int arg1) {
if (arg1 != 0) {
if (Common_Get(complete_payment_type) != 0) {
Player_actor_request_main_complete_payment(game, mPlayer_REQUEST_PRIORITY_44);
} else {
Player_actor_request_main_return_outdoor_all(game, mPlayer_INDEX_WAIT, mPlayer_REQUEST_PRIORITY_45, 3.0f,
0.0f);
}
}
}
void Player_actor_Demo_Outdoor_Demo_ct(ACTOR* actor) {
}
int Player_actor_Request_Demo_Outdoor(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
if (player->main_data.outdoor.is_demo == FALSE) {
if (mDemo_Check(mDemo_TYPE_OUTDOOR, actor)) {
player->main_data.outdoor.is_demo = TRUE;
return 0;
} else {
mDemo_Request(mDemo_TYPE_OUTDOOR, actor, Player_actor_Demo_Outdoor_Demo_ct);
return 0;
}
}
return 1;
}
void Player_actor_main_Outdoor(ACTOR* actor, GAME* game) {
int arg1;
f32 frame_calc;
if (Player_actor_Request_Demo_Outdoor(actor)) {
int calc = Player_actor_CulcAnimation_Outdoor(actor, &frame_calc);
arg1 = Player_actor_Movement_Outdoor(actor, calc);
Player_actor_Reinput_force_position_angle(actor, game);
Player_actor_recover_lean_angle(actor);
Player_actor_set_eye_pattern_normal(actor);
Player_actor_ObjCheck_Outdoor(actor, game);
Player_actor_Item_main(actor, game);
Player_actor_request_proc_index_fromOutdoor(game, arg1);
}
}