Add boilerplate for MUST_NATCH

This commit is contained in:
Cuyler36
2023-07-17 08:34:22 -04:00
parent 5657057b56
commit 9b9be3cc41
2 changed files with 12 additions and 2 deletions
+1
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@@ -2629,6 +2629,7 @@ global:
0x8009ae38: _savefpr_28
0x8009ae3c: _savefpr_29
0x8009ae4c: __restore_fpr
0x8009ae88: _restfpr_29
0x8009ae98: __save_gpr
0x8009ae9c: _savegpr_15
0x8009aea0: _savegpr_16
+11 -2
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@@ -20,8 +20,17 @@
#include "m_common_data.h"
#ifdef MUST_MATCH
#include "../tools/ppcdis/include/ppcdis.h" // "ppcdis.h" produces the same error
#include "orderstrings/8064d600_8064d604.inc"
#include "ppcdis.h"
void _savefpr_29();
void _restfpr_29();
//#include "orderstrings/8064d600_8064d604.inc"
static char lbl_8064d600[] = "";
//#include "orderfloats/806412e8_806412f0.inc"
asm void FORCESTRIP order_floats_806412e8() {
lfs f1, 1.0;
lfs f1, 0.5;
}
#endif
extern void Actor_world_to_eye(ACTOR* actor, f32 eye_height) {