function names

This commit is contained in:
Prakxo
2024-09-04 22:33:09 +02:00
parent c4f810fea0
commit 9fe5dc7bca
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
static int Player_actor_request_main_wait_open_furniture(GAME* game, int priority) {
static int Player_actor_request_main_close_furniture(GAME* game, int priority) {
if (mPlib_get_player_actor_main_index(game) == mPlayer_INDEX_WAIT_OPEN_FURNITURE &&
Player_actor_check_request_main_able(game, mPlayer_INDEX_CLOSE_FURNITURE, priority)) {
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
@@ -84,7 +84,7 @@ static void Player_actor_request_proc_index_fromClose_furniture(ACTOR* actor, GA
}
}
static void Player_actor_main_Open_furniture(ACTOR* actor, GAME* game) {
static void Player_actor_main_Close_furniture(ACTOR* actor, GAME* game) {
f32 frame_calc;
int arg = Player_actor_CulcAnimation_Close_furniture(actor, &frame_calc);
+2 -2
View File
@@ -1,4 +1,4 @@
static int Player_actor_request_main_door(GAME* game, int priority) {
static int Player_actor_request_main_invade(GAME* game, int priority) {
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_INVADE, priority)) {
Player_actor_request_main_index(game, mPlayer_INDEX_INVADE, priority);
@@ -8,7 +8,7 @@ static int Player_actor_request_main_door(GAME* game, int priority) {
return FALSE;
}
static int Player_actor_request_main_door_all(GAME* game, int priority) {
static int Player_actor_request_main_invade_all(GAME* game, int priority) {
return Player_actor_request_main_invade(game, priority) != 0;
}
+2 -2
View File
@@ -22,7 +22,7 @@ static int Player_actor_request_main_wait_open_furniture(GAME* game, int priorit
return FALSE;
}
static void Player_actor_setup_main_Open_furniture(ACTOR* actor, GAME* game) {
static void Player_actor_setup_main_Wait_open_furniture(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
cKF_SkeletonInfo_R_c* keyf;
mPlayer_request_wait_open_furniture_c* req_open = &player->requested_main_index_data.wait_open_furniture;
@@ -50,7 +50,7 @@ static void Player_actor_Movement_Wait_open_furniture(ACTOR* actor) {
static int Player_actor_CulcAnimation_Wait_open_furniture(ACTOR* actor) {
f32 frame_calc;
return Player_actor_CulcAnimation_Base2(actor, &frame_calc);
}