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https://github.com/ACreTeam/ac-decomp
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link ef_bubu
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@@ -994,6 +994,10 @@ ef_ase_ch.c:
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.text: [0x806052A8, 0x806054F0]
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.rodata: [0x8064BCA8, 0x8064BCC0]
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.data: [0x806D1EC8, 0x806D1F08]
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ef_bubu.c:
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.text: [0x8060672C, 0x80606878]
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.rodata: [0x8064BD60, 0x8064BD68]
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.data: [0x806D1F20, 0x806D1F38]
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ef_coin.c:
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.text: [0x80608060, 0x806087EC]
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.rodata: [0x8064BE48, 0x8064BEA0]
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+1
-1
@@ -46,4 +46,4 @@ static void eAS_mv(eEC_Effect_c* effect, GAME* game) {
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static void eAS_dw(eEC_Effect_c* effect, GAME* game) {
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}
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}
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+1
-1
@@ -66,4 +66,4 @@ static void eAS2_dw(eEC_Effect_c* effect, GAME* game) {
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gSPDisplayList(NEXT_POLY_XLU_DISP, eAS2_model_table[idx]);
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CLOSE_DISP(game->graph);
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}
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}
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+22
-6
@@ -1,4 +1,5 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void eBubu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eBubu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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@@ -16,19 +17,34 @@ eEC_PROFILE_c iam_ef_bubu = {
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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extern Gfx ef_peke01_00_modelT[];
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static void eBubu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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pos.y += 70.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_BUBU,pos,NULL,game,NULL,item_name,prio,0,0);
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}
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static void eBubu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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effect->scale.x = 0.015f;
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effect->scale.y = 0.015f;
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effect->scale.z = 0.015f;
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sAdo_SysTrgStart(0x100A);
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}
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static void eBubu_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eBubu_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eBubu_dw(eEC_Effect_c* effect, GAME* game) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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GRAPH* graph = game->graph;
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eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
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OPEN_DISP(graph);
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gSPDisplayList(NEXT_POLY_XLU_DISP,ef_peke01_00_modelT);
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CLOSE_DISP(graph);
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}
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