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Merge pull request #115 from Cuyler36/ftr_actor_header
Implement FTR_ACTOR for use with furniture actor funcs
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@@ -0,0 +1,161 @@
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#ifndef AC_FURNITURE_H
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#define AC_FURNITURE_H
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#include "types.h"
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#include "m_collision_bg.h"
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#include "c_keyframe.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct furniture_actor_s FTR_ACTOR;
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enum {
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aFTR_SHAPE_TYPEB_90, /* 2x1 (facing up)*/
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aFTR_SHAPE_TYPEB_180, /* 2x1 [- *] */
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aFTR_SHAPE_TYPEB_270, /* 2x1 (facing down) */
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aFTR_SHAPE_TYPEB_0, /* 2x1 [* -] */
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aFTR_SHAPE_TYPEA, /* 1x1 */
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aFTR_SHAPE_TYPEC, /* 2x2 */
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aFTR_SHAPE_TYPE_NUM
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};
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enum {
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aFTR_INTERACTION_STORAGE_DRAWERS, // dressers
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aFTR_INTERACTION_STORAGE_WARDROBE, // double doors
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aFTR_INTERACTION_STORAGE_CLOSET, // single door
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aFTR_INTERACTION_MUSIC_DISK,
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aFTR_INTERACTION_NO_COLLISION,
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aFTR_INTERACTION_HANIWA,
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aFTR_INTERACTION_FISH,
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aFTR_INTERACTION_INSECT,
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aFTR_INTERACTION_MANNEKIN,
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aFTR_INTERACTION_UMBRELLA,
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aFTR_INTERACTION_FOSSIL,
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aFTR_INTERACTION_FAMICOM,
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aFTR_INTERACTION_START_DISABLED, // mainly used for TVs to be off when placed
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// there may be more types, but I didn't see any
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aFTR_INTERACTION_NUM
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};
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enum {
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aFTR_CONTACT_ACTION_CHAIR_UNIDIRECTIONAL, // only can sit from the front
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aFTR_CONTACT_ACTION_CHAIR_MULTIDIRECTIONAL, // can sit from any direction
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aFTR_CONTACT_ACTION_CHAIR_SOFA, // cam sit anywhere from the front
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aFTR_CONTACT_ACTION_BED_SINGLE, // single bed (can't roll)
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aFTR_CONTACT_ACTION_BED_DOUBLE, // double bed (can roll)
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aFTR_CONTACT_ACTION_NUM
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};
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typedef void (*aFTR_FTR_CT_PROC)(FTR_ACTOR*, u8*);
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typedef void (*aFTR_FTR_MOVE_PROC)(FTR_ACTOR*, ACTOR*, GAME*, u8*);
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typedef void (*aFTR_FTR_DRAW_PROC)(FTR_ACTOR*, ACTOR*, GAME*, u8*);
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typedef void (*aFTR_FTR_DT_PROC)(FTR_ACTOR*, u8*);
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typedef void (*aFTR_FTR_DMA_PROC)(mActor_name_t, u8*);
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typedef struct ftr_vtbl_s {
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aFTR_FTR_CT_PROC ct_proc;
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aFTR_FTR_MOVE_PROC move_proc;
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aFTR_FTR_DRAW_PROC draw_proc;
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aFTR_FTR_DT_PROC dt_proc;
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aFTR_FTR_DMA_PROC dma_proc;
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} aFTR_vtable_c;
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typedef struct ftr_rig_s {
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cKF_Skeleton_R_c* skeleton;
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cKF_Animation_R_c* animation;
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f32 speed;
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} aFTR_rig_c;
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typedef struct ftr_tex_animation_s {
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u8** animation;
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int animation_count;
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} aFTR_tex_anim_c;
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typedef struct ftr_profile_s {
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Gfx* opaque0;
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Gfx* opaque1;
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Gfx* translucent0;
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Gfx* translucent1;
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u8* texture;
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u16* palette;
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aFTR_rig_c* rig;
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aFTR_tex_anim_c* tex_anim;
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f32 height;
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f32 scale;
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u8 shape; /* aFTR_SHAPE_TYPE* */
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u8 move_bg_type; /* mCoBG_FTR_TYPE* */
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u8 check_rotation; /* when non-zero extra checks are performed for items in the way during rotation? */
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u8 kankyo_map; /* lighting map */
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u8 contact_action; /* action on contact */
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u16 interaction_type; /* action when interacting */
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aFTR_vtable_c* vtable; /* unique furniture functions */
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} aFTR_PROFILE;
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typedef struct furniture_collision_s {
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f32 start[2]; /* starting xz pos */
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f32 end[2]; /* ending xz pos */
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f32 normal[2] /* xz normal */
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f32 height; /* collision y */
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f32 edge_contact_ratio; /* percentage of the xz collision in contact with edge to count as collision */
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} aFTR_collision_c;
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struct furniture_actor_s {
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u16 name;
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u16 _004;
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int id;
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xyz_t position;
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xyz_t last_position;
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xyz_t target_position;
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int target_distance; /* distance to target position */
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f32 player_distance; /* distance to the player */
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f32 angle_y; /* current Y angle */
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f32 angle_y_target; /* goal Y angle */
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s16 state;
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u8 shape_type; /* current size & shape (rotation) */
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u8 original_shape_type; /* original size & shape (rotation) */
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xyz_t base_position;
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aFTR_collision_c edge_collision[4]; /* collision for each edge */
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s16 collision_direction;
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int move_bg_idx;
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mCoBG_bg_regist_c bg_register;
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mCoBG_bg_contact_c bg_contact;
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s16 s_angle_y; /* current Y angle but 'binangle' format */
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f32 collision_scale;
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u8 switch_bit; /* furniture on/off state */
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u8 switch_changed_flag; /* signal that the on/off state is toggled */
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s8 haniwa_step;
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s16 haniwa_state;
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cKF_SkeletonInfo_R_c keyframe; /* for actor animations */
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s_xyz joint[9];
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s_xyz morph[9];
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Mtx skeleton_mtx[2][12];
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cKF_TextureAnimation_c tex_animation; /* used for texture animations like TVs */
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xyz_t scale;
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f32 birth_scale_modifier; /* modifies scale for "birth" animation */
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s16 birth_anim_counter;
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s16 birth_anim_step;
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s16 rotation_delay_timer;
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s16 dynamic_work_s[5]; /* reserved for any use by each unique furniture actor */
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f32 dynamic_work_f[2]; /* reserved for any use by each unique furniture actor */
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s16 layer; /* layer the furniture actor resides on */
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s16 _83E;
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s16 open_music_disk; /* set when a music player is interacted with */
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s16 dust_timer;
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mActor_name_t items[mCoBG_LAYER_NUM - 1]; /* used for holding items (music players & wardrobes) */
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int _84C;
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u16* pal_p; /* used for furniture actors with dynamic palettes such as the structure model items */
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int _854;
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -90,6 +90,11 @@ typedef struct combine_work_set_s {
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int anm_data_src_idx;
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}cKF_SkeletonInfo_R_combine_work_c;
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typedef struct tex_anim_s {
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s16 frame;
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s16 timer;
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} cKF_TextureAnimation_c;
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typedef int (*cKF_draw_callback)(GAME*, cKF_SkeletonInfo_R_c*, int, Gfx**, u8*, void*, s_xyz*, xyz_t*);
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@@ -19,6 +19,17 @@ enum field_layer {
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mCoBG_LAYER_NUM
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};
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enum {
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mCoBG_FTR_TYPEA,
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mCoBG_FTR_TYPEB_0,
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mCoBG_FTR_TYPEB_180,
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mCoBG_FTR_TYPEB_270,
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mCoBG_FTR_TYPEB_90,
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mCoBG_FTR_TYPEC,
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mCoBG_FTR_TYPE_NUM
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};
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enum background_attribute {
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/* TODO: finish */
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mCoBG_ATTRIBUTE_GRASS0,
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@@ -104,6 +115,38 @@ typedef struct collision_bg_check_s {
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s16 in_front_wall_angle_y;
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} mCoBG_Check_c;
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typedef struct bg_side_contact_s {
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s16 name;
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s16 angle;
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} mCoBG_side_contact_c;
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typedef struct bg_contact_s {
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mCoBG_side_contact_c side_contact[5];
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int side_count;
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s16 on_contact_names[5];
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int on_count;
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} mCoBG_bg_contact_c;
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typedef struct bg_size_s {
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f32 right_size; // x | *->
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f32 left_size; // x | <-*
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f32 up_size; // z | ^
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f32 down_size; // z | v
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} mCoBG_bg_size_c;
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typedef struct bg_register_s {
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xyz_t* wpos;
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xyz_t* last_wpos;
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s16* angle_y;
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mCoBG_bg_contact_c* contact;
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mCoBG_bg_size_c* bg_size;
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xyz_t* base_ofs;
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f32 height;
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u32 attribute;
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f32 active_dist;
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f32* scale_percent;
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} mCoBG_bg_regist_c;
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extern u32 mCoBG_Wpos2BgAttribute_Original(xyz_t wpos);
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extern u32 mCoBG_Wpos2Attribute(xyz_t wpos, char* is_diggable);
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extern int mCoBG_CheckWaterAttribute(u32 attribute);
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