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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement & link ef_suisou_awa
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+1
-1
@@ -1330,7 +1330,7 @@ config.libs = [
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Object(NonMatching, "effect/ef_soba_yuge.c"),
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Object(NonMatching, "effect/ef_steam.c"),
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Object(NonMatching, "effect/ef_string.c"),
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Object(NonMatching, "effect/ef_suisou_awa.c"),
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Object(Matching, "effect/ef_suisou_awa.c"),
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Object(Matching, "effect/ef_swing_axe.c"),
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Object(Matching, "effect/ef_swing_net.c"),
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Object(Matching, "effect/ef_swing_rod.c"),
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+108
-4
@@ -1,5 +1,10 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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#include "main.h"
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static void eSuisou_Awa_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eSuisou_Awa_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eSuisou_Awa_mv(eEC_Effect_c* effect, GAME* game);
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@@ -18,17 +23,116 @@ eEC_PROFILE_c iam_ef_suisou_awa = {
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};
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static void eSuisou_Awa_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_SUISOU_AWA, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static void eSuisou_Awa_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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effect->scale = ZeroVec;
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effect->velocity = ZeroVec;
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effect->velocity.x = RANDOM2_F(0.8f);
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effect->velocity.z = RANDOM2_F(0.8f);
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effect->acceleration = ZeroVec;
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effect->acceleration.y = 0.075f;
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effect->effect_specific[0] = qrand();
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effect->effect_specific[1] = DEG2SHORT_ANGLE2(25.0f);
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effect->effect_specific[2] = qrand();
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effect->effect_specific[3] = DEG2SHORT_ANGLE2(12.5f);
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effect->offset.x = (RANDOM_F(0.75f) + 0.25f) * 0.005f;
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if (effect->offset.x > 0.0025f && effect->arg0 != 4) {
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effect->effect_specific[4] = 1;
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} else {
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effect->effect_specific[4] = 0;
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}
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effect->timer = 80;
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}
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static xyz_t suisou_pos[5] = {
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{220.0f, 40.0f, 220.0f},
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{420.0f, 40.0f, 220.0f},
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{220.0f, 40.0f, 460.0f},
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{420.0f, 40.0f, 460.0f},
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{320.0f, 40.0f, 20.0f},
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};
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static void suisou_awa_BGCheck(eEC_Effect_c* effect) {
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xyz_t pos = suisou_pos[effect->arg0];
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if (effect->arg0 == 2) {
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if (effect->position.x > pos.x + 50.0f) {
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effect->position.x = pos.x + 50.0f;
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} else if (effect->position.x < pos.x - 50.0f) {
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effect->position.x = pos.x - 50.0f;
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}
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if (effect->position.z > pos.z + 50.0f) {
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effect->position.z = pos.z + 50.0f;
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} else if (effect->position.z < pos.z - 50.0f) {
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effect->position.z = pos.z - 50.0f;
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}
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}
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}
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static void eSuisou_Awa_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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GAME_PLAY* play = (GAME_PLAY*)game;
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if (effect->position.y >= 115.0f) {
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if (effect->effect_specific[4] == 1) {
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effect->effect_specific[4] = 0;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, effect->position, effect->prio, 0, game, effect->item_name, 6, 0);
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}
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add_calc(&effect->velocity.y, 0.0f, 1.0f - sqrtf(0.5f), 0.5f, 0.05f);
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add_calc(&effect->scale.x, 0.0f, 1.0f - sqrtf(0.5f), 0.001f, 0.00005f);
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effect->scale.y = effect->scale.z = effect->scale.x;
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effect->timer--;
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} else {
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effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 76, 80, effect->offset.x, 0.0f);
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effect->scale.y = effect->scale.z = effect->scale.x;
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effect->velocity.y *= sqrtf(0.84f);
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effect->effect_specific[0] += effect->effect_specific[1];
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effect->effect_specific[2] += effect->effect_specific[3];
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if (effect->arg0 == 2) {
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effect->acceleration.x = sin_s(play->game_frame * DEG2SHORT_ANGLE2(90.0f)) * 0.05f - 0.04f;
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}
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add_calc0(&effect->velocity.x, 0.1f, 0.1f);
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add_calc0(&effect->velocity.z, 0.1f, 0.1f);
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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suisou_awa_BGCheck(effect);
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if (effect->position.y >= 115.0f) {
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effect->position.y = 115.0f;
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}
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}
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}
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extern Gfx ef_museum5_awa1_model[];
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static void eSuisou_Awa_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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GAME_PLAY* play = (GAME_PLAY*)game;
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xyz_t pos;
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xyz_t scale;
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xyz_t screen_pos;
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s16 pos_angle = effect->effect_specific[0];
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s16 scale_angle = effect->effect_specific[2];
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Game_play_Projection_Trans(play, &effect->position, &screen_pos);
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if (0.0f < screen_pos.x && screen_pos.x < SCREEN_WIDTH && 0.0f < screen_pos.y && screen_pos.y < SCREEN_HEIGHT) {
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OPEN_DISP(game->graph);
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pos = effect->position;
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scale = effect->scale;
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pos.x += cos_s(pos_angle);
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pos.z += sin_s(pos_angle);
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scale.x = scale.z = scale.z * (sin_s(scale_angle) * 0.1f + 1.0f);
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scale.y = scale.y * (cos_s(scale_angle) * 0.1f + 1.0f);
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eEC_CLIP->auto_matrix_xlu_proc(game, &pos, &scale);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_museum5_awa1_model);
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CLOSE_DISP(game->graph);
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}
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}
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