Merge pull request #386 from Weaky322/master

Link ef_hanabi_dummy.c
This commit is contained in:
Cuyler36
2024-08-05 04:10:36 -04:00
committed by GitHub
2 changed files with 737 additions and 681 deletions
+680 -676
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+57 -5
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@@ -1,5 +1,7 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
static void eHanabiDummy_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eHanabiDummy_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eHanabiDummy_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +20,67 @@ eEC_PROFILE_c iam_ef_hanabi_dummy = {
};
static void eHanabiDummy_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_HANABI_DUMMY, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eHanabiDummy_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = 0x50;
effect->effect_specific[0] = RANDOM(6);
}
static void eHanabiDummy_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
rgba_t light_color;
s16 frames_passed = 80 - effect->timer;
if (frames_passed == 10) {
static rgba_t dummy_light[] = {
{ 50, 30, 20, 255 },
{ 20, 60, 20, 255 },
{ 40, 10, 60, 255 },
{ 40, 20, 20, 255 },
{ 20, 40, 20, 255 },
{ 60, 60, 30, 255 },
};
eEC_CLIP->decide_light_power_proc(&light_color, dummy_light[effect->effect_specific[0]], effect->position, game, 2.0f, 0.0f, 480.0f);
if (effect->arg0 != 0) {
light_color.r = light_color.r * 2.0f;
light_color.g = light_color.g * 2.0f;
light_color.b = light_color.b * 2.0f;
}
eEC_CLIP->regist_effect_light(light_color, 20, 50, TRUE);
}
if (frames_passed == 72) {
xyz_t pos = effect->position;
u16 sfx_no;
pos.y += 200.0f;
switch (effect->effect_specific[0]) {
case 0:
case 1:
sfx_no = 0x210F;
break;
case 2:
sfx_no = 0x2110;
break;
case 3:
case 4:
sfx_no = 0x2111;
break;
case 5:
sfx_no = 0x2112;
break;
default:
sfx_no = 0x210F;
break;
}
sAdo_OngenTrgStart(sfx_no, &pos);
}
}
static void eHanabiDummy_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
// empty
}