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https://github.com/ACreTeam/ac-decomp
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link ef_room_sunsine_museum
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@@ -401,6 +401,10 @@ ef_room_sunshine_posthouse.c:
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.text: [0x804CFF8C, 0x804D0704]
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.rodata: [0x80646470, 0x806464B8]
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.data: [0x8069C078, 0x8069C0A0]
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ef_room_sunshine_museum.c:
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.text: [0x804D0704, 0x804D0F3C]
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.rodata: [0x806464B8, 0x80646508]
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.data: [0x8069C0A0, 0x8069C0C8]
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m_huusui_room_ovl.c:
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.text: [0x804D1BBC, 0x804D2164]
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.rodata: [0x80646558, 0x806465C8]
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@@ -10,6 +10,8 @@ void Ef_Room_Sunshine_Museum_actor_ct(ACTOR* actor, GAME* play);
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void Ef_Room_Sunshine_Museum_actor_dt(ACTOR* actor, GAME* play);
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void Ef_Room_Sunshine_MuseumL_actor_draw(ACTOR* actor, GAME* play);
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void Ef_Room_Sunshine_MuseumL_actor_move(ACTOR* actor, GAME* play);
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void Ef_Room_Sunshine_MuseumR_actor_draw(ACTOR* actor, GAME* play);
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void Ef_Room_Sunshine_MuseumR_actor_move(ACTOR* actor, GAME* play);
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extern Gfx obj_museum1_shine_model[];
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extern Gfx obj_museum1_shine_modelT[];
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@@ -163,7 +165,7 @@ void setup_mode_Ef_Room_Sunshine_Museum(ACTOR* actor, GAME_PLAY* play){
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calc = ((u8)calc_alpha_Ef_Room_SunshineMuseum() * mKK_windowlight_alpha_get());
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, calc, color[0], color[1], color[2], 255);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, calc, color[0], color[1], color[2], 75);
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CLOSE_DISP(graph);
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}
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