Match big fish

This commit is contained in:
roeming
2025-01-04 20:09:47 -05:00
parent e49d25c7d5
commit aacb8e54f8
2 changed files with 195 additions and 11 deletions
+2 -1
View File
@@ -129,6 +129,7 @@ typedef struct _FISH_PRIVATE_DATA {
s16 _640;
s16 _642;
s16 _644;
s16 _646;
} MUSEUM_FISH_PRIVATE_DATA; // size 648
// Holds data for the underwater grass
@@ -381,7 +382,7 @@ void mfish_donko_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
void mfish_big_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
void mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
BOOL mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
void* arg, s_xyz* joint1, xyz_t* trans);
void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
+193 -10
View File
@@ -1,23 +1,206 @@
void mfish_big_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
GAME_PLAY* game = (GAME_PLAY*)gamex;
return;
qrand();
actor->_5A0.y = actor->init_data._0C;
mfish_onefish_ct(actor, gamex);
actor->_5E8 = 0.0f;
actor->_5AC = ZeroVec;
actor->_5F0 = actor->_5E8;
actor->_60C.y = DEG2SHORT_ANGLE(90);
if (actor->_59C == 0x27) {
actor->_60C.y = -actor->_60C.y;
actor->_5A0.z = 430.0f;
actor->_5A0.x += 40.0f;
actor->_640 = 0;
} else if (actor->_59C == 10) {
actor->_5A0.z = 530.0f;
actor->_5A0.x -= 40.0f;
}
actor->_612.y = actor->_60C.y;
actor->_5F4 = 0.0f;
actor->_5D0.y = 0.0f;
actor->_622 = 0;
actor->_624 = 7;
actor->_63A = qrand();
actor->_63C = qrand();
actor->_640 = 0;
actor->_634 = 0;
actor->_632 = 0;
actor->_644 = 0;
actor->_5AC.x = 0.0f;
actor->_5AC.z = 0.0f;
actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
}
void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
xyz_t p;
mfish_onefish_mv(actor, gamex);
mfish_body_wind_anime_play(actor, gamex);
if (actor->_59C == 0x27) {
actor->_38._00.frame_control.speed = (sin_s(actor->_63A) * 0.2f + 1.0f) * 0.5f;
} else {
actor->_38._00.frame_control.speed =
((GETREG(TAKREG, 0x37) * 0.01f) + 0.5f + sin_s(actor->_63A) * (GETREG(TAKREG, 0x38) * 0.01f + 0.1f)) * 0.5f;
}
actor->_5AC.y = 0.0f;
add_calc2(&actor->_5E8, actor->_5F0, 0.1f, 0.02f);
actor->_5D0.x = actor->_5E8 * sin_s(actor->_60C.y);
actor->_5D0.z = actor->_5E8 * cos_s(actor->_60C.y);
if (actor->_59C == 0x27) {
if (actor->_600 > 35.0f) {
if (actor->_632 > DEG2SHORT_ANGLE(10)) {
add_calc0(&actor->_5F0, 1.0f - actor->init_data._18, 0.005f);
} else {
add_calc2(&actor->_5F0, -0.25f, CALC_EASE(0.05f), 0.005f);
}
} else if (actor->_600 < 5.0f) {
add_calc2(&actor->_5F0, 0.025f, CALC_EASE(0.05f), 0.005f);
} else if (actor->_644 > DEG2SHORT_ANGLE(10)) {
add_calc2(&actor->_5F0, (SHORT2DEG_ANGLE2(actor->_644) * 0.1f) / 180.f, CALC_EASE(0.05f), 0.005f);
}
} else if (actor->_5FC > 35.0f) {
if (actor->_632 > DEG2SHORT_ANGLE(10)) {
add_calc0(&actor->_5F0, 1.0f - actor->init_data._18, 0.005f);
} else {
add_calc2(&actor->_5F0, -0.025f, CALC_EASE(0.05f), 0.005f);
}
} else if (actor->_5FC < 5.0f) {
add_calc2(&actor->_5F0, 0.04f, CALC_EASE(0.05f), 0.005f);
} else if (actor->_644 > DEG2SHORT_ANGLE(10)) {
add_calc2(&actor->_5F0, (SHORT2DEG_ANGLE2(actor->_644) * 0.1f) / 180.f, CALC_EASE(0.05f), 0.005f);
}
GAME_PLAY* game = (GAME_PLAY*)gamex;
return;
mfish_get_flow_vec(&p, actor, gamex);
actor->_5A0.x += actor->_5D0.x + p.x * 0.1f;
actor->_5A0.z += actor->_5D0.z + p.z * 0.1f;
actor->_622 = add_calc_short_angle2(&actor->_60C.y, actor->_612.y + actor->_632 * sin_s(actor->_636),
CALC_EASE2(0.2f), DEG2SHORT_ANGLE(1.875f), DEG2SHORT_ANGLE(0.05f));
add_calc_short_angle2(&actor->_618.z, actor->_622, CALC_EASE2(0.2f), DEG2SHORT_ANGLE(1.25f),
DEG2SHORT_ANGLE(0.025f));
add_calc_short_angle2(&actor->_632, DEG2SHORT_ANGLE(0), CALC_EASE(0.05f), DEG2SHORT_ANGLE(0.5f),
DEG2SHORT_ANGLE(0.05f));
actor->_636 += DEG2SHORT_ANGLE(GETREG(TAKREG, 0x47) * 0.1f + 3.0f);
add_calc(&actor->_5A0.y, actor->init_data._0C + actor->_5F4, CALC_EASE(0.05f), 0.15f, 0.05f);
if (actor->_630 == 2) {
actor->_636 += DEG2SHORT_ANGLE(10);
} else {
actor->_646 += actor->_642;
}
add_calc_short_angle2(&actor->_634, actor->_640, CALC_EASE2(0.1f),
(s16)(DEG2SHORT_ANGLE(GETREG(TAKREG, 0x3d) * 0.1f + 0.8f) >> 1) >> 1,
DEG2SHORT_ANGLE(0.025f));
if (actor->_5E8 > 0.0f) {
add_calc_short_angle2(&actor->_644, actor->_634, CALC_EASE2(0.1f), DEG2SHORT_ANGLE(0.625f),
DEG2SHORT_ANGLE(0.025f));
} else {
add_calc_short_angle2(&actor->_644, DEG2SHORT_ANGLE(0), CALC_EASE2(0.1f), DEG2SHORT_ANGLE(0.625f),
DEG2SHORT_ANGLE(0.025f));
}
add_calc2(&actor->_5AC.x, actor->_5AC.z, 0.25f, 0.02f);
if (actor->_626-- < 0) {
if ((actor->_59C == 0x27 && actor->_600 < 10.0f) || (actor->_59C == 10 && actor->_5FC < 10.0f)) {
if (actor->_60C.y > 0) {
actor->_612.y = DEG2SHORT_ANGLE(90);
} else {
actor->_612.y = DEG2SHORT_ANGLE(-90);
}
actor->_5F0 = actor->init_data._10 + MAX(-actor->init_data._10, RANDOM_F(actor->init_data._14));
if (RANDOM_F(1.0f) < GETREG(TAKREG, 0x46) * 0.01f + 0.5f) {
actor->_642 = DEG2SHORT_ANGLE(RANDOM_F(2.0f) + 3.0f);
if (actor->_59C == 0x27 || GETREG(TAKREG, 0x39) == 1) {
actor->_634 = DEG2SHORT_ANGLE(RANDOM_F(10.f) + 20.f);
actor->_640 = DEG2SHORT_ANGLE(RANDOM_F(10.f));
actor->_5AC.z = Rnd_EX_f(1.0f);
} else {
actor->_634 = DEG2SHORT_ANGLE(RANDOM_F(2.0f) + 3.0f);
actor->_640 = DEG2SHORT_ANGLE(RANDOM_F(10.f));
actor->_5AC.z = Rnd_EX_f(0.5f);
}
} else {
actor->_642 = DEG2SHORT_ANGLE(RANDOM2_F(2.0f) + 3.0f);
actor->_634 = 0;
actor->_640 = 0;
actor->_5AC.z = 0.0f;
actor->_632 = DEG2SHORT_ANGLE(GETREG(TAKREG, 0x48) + 45.0f);
actor->_636 = 0;
}
} else {
actor->_5F0 = -0.01f;
actor->_5F4 = RANDOM_F(5.0f);
actor->_642 = 0;
actor->_634 = 0;
actor->_640 = 0;
actor->_5AC.z = 0.0f;
}
actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
}
Museum_Fish_BGCheck(actor, gamex);
}
void mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
BOOL mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
void* arg, s_xyz* joint1, xyz_t* trans) {
return;
MUSEUM_FISH_PRIVATE_DATA* actor = (MUSEUM_FISH_PRIVATE_DATA*)arg;
if (joint_num == 1) {
f32 v;
int i;
if (actor->_59C == 0x27) {
v = 0.015f;
} else {
v = 0.02f;
}
i = joint1->x + (actor->_618.z >> 1);
joint1->x = MY_CLAMP(i, DEG2SHORT_ANGLE(-20), DEG2SHORT_ANGLE(20));
i = joint1->y + (int)(actor->_644 * (GETREG(TAKREG, 0x14) * 0.01f + 0.5f) * sin_s(actor->_646));
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-30), DEG2SHORT_ANGLE(30));
trans->z += actor->_5AC.x * 0.06f * actor->_644 * sin_s(actor->_646 - DEG2SHORT_ANGLE(90));
Matrix_scale(1.0f, 1.0f + v * sin_s(actor->_63A + actor->_63C), 1.0f + v * sin_s(actor->_63A), 1);
} else if (joint_num == 2) {
f32 v;
int i;
if (actor->_59C == 0x27) {
v = 0.025f;
} else {
v = 0.035f;
}
i = joint1->y - (actor->_618.z * 2) +
(int)(actor->_644 * (GETREG(TAKREG, 0x15) * 0.1f + 0.75f) *
sin_s(actor->_646 + DEG2SHORT_ANGLE(-90.f + GETREG(TAKREG, 0x17))));
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-40), DEG2SHORT_ANGLE(40));
i = joint1->x - (actor->_618.z >> 1);
joint1->x = MY_CLAMP(i, DEG2SHORT_ANGLE(-20), DEG2SHORT_ANGLE(20));
Matrix_scale(1.0f, 1.0f + v * sin_s(actor->_63A + DEG2SHORT_ANGLE(270)),
1.0f + v * sin_s(actor->_63A + DEG2SHORT_ANGLE(90)), 1);
} else if (joint_num == 3 && actor->_59C == 0x27) {
int i = joint1->y - actor->_618.z +
(int)(actor->_644 * (1.0f + 0.01f * GETREG(TAKREG, 0x16)) *
sin_s(actor->_646 + DEG2SHORT_ANGLE(-180.f + GETREG(TAKREG, 0x18))));
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-30), DEG2SHORT_ANGLE(30));
}
return TRUE;
}
void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
// NOT BAD
GAME_PLAY* game = (GAME_PLAY*)gamex;
return;
YET_SKELETON* skele = &actor->_38;
Mtx* mtxp;
if (gamex->frame_counter & 1) {
mtxp = &skele->_70;
} else {
mtxp = &skele->_2b0;
}
OPEN_DISP(gamex->graph);
Matrix_translate(actor->_5A0.x, actor->_5A0.y, actor->_5A0.z, 0);
Matrix_rotateXYZ(actor->_60C.x, actor->_60C.y, actor->_60C.z, 1);
Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
CLOSE_DISP(gamex->graph);
}