mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-07-07 20:11:51 -04:00
Match big fish
This commit is contained in:
@@ -129,6 +129,7 @@ typedef struct _FISH_PRIVATE_DATA {
|
||||
s16 _640;
|
||||
s16 _642;
|
||||
s16 _644;
|
||||
s16 _646;
|
||||
} MUSEUM_FISH_PRIVATE_DATA; // size 648
|
||||
|
||||
// Holds data for the underwater grass
|
||||
@@ -381,7 +382,7 @@ void mfish_donko_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
|
||||
void mfish_big_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
void mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
|
||||
BOOL mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
|
||||
void* arg, s_xyz* joint1, xyz_t* trans);
|
||||
void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
|
||||
|
||||
|
||||
@@ -1,23 +1,206 @@
|
||||
|
||||
void mfish_big_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
GAME_PLAY* game = (GAME_PLAY*)gamex;
|
||||
return;
|
||||
qrand();
|
||||
actor->_5A0.y = actor->init_data._0C;
|
||||
mfish_onefish_ct(actor, gamex);
|
||||
actor->_5E8 = 0.0f;
|
||||
actor->_5AC = ZeroVec;
|
||||
actor->_5F0 = actor->_5E8;
|
||||
actor->_60C.y = DEG2SHORT_ANGLE(90);
|
||||
if (actor->_59C == 0x27) {
|
||||
actor->_60C.y = -actor->_60C.y;
|
||||
actor->_5A0.z = 430.0f;
|
||||
actor->_5A0.x += 40.0f;
|
||||
actor->_640 = 0;
|
||||
} else if (actor->_59C == 10) {
|
||||
actor->_5A0.z = 530.0f;
|
||||
actor->_5A0.x -= 40.0f;
|
||||
}
|
||||
|
||||
actor->_612.y = actor->_60C.y;
|
||||
actor->_5F4 = 0.0f;
|
||||
actor->_5D0.y = 0.0f;
|
||||
actor->_622 = 0;
|
||||
actor->_624 = 7;
|
||||
actor->_63A = qrand();
|
||||
actor->_63C = qrand();
|
||||
actor->_640 = 0;
|
||||
actor->_634 = 0;
|
||||
actor->_632 = 0;
|
||||
actor->_644 = 0;
|
||||
actor->_5AC.x = 0.0f;
|
||||
actor->_5AC.z = 0.0f;
|
||||
|
||||
actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
|
||||
}
|
||||
|
||||
void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
xyz_t p;
|
||||
mfish_onefish_mv(actor, gamex);
|
||||
mfish_body_wind_anime_play(actor, gamex);
|
||||
if (actor->_59C == 0x27) {
|
||||
actor->_38._00.frame_control.speed = (sin_s(actor->_63A) * 0.2f + 1.0f) * 0.5f;
|
||||
} else {
|
||||
actor->_38._00.frame_control.speed =
|
||||
((GETREG(TAKREG, 0x37) * 0.01f) + 0.5f + sin_s(actor->_63A) * (GETREG(TAKREG, 0x38) * 0.01f + 0.1f)) * 0.5f;
|
||||
}
|
||||
actor->_5AC.y = 0.0f;
|
||||
add_calc2(&actor->_5E8, actor->_5F0, 0.1f, 0.02f);
|
||||
actor->_5D0.x = actor->_5E8 * sin_s(actor->_60C.y);
|
||||
actor->_5D0.z = actor->_5E8 * cos_s(actor->_60C.y);
|
||||
if (actor->_59C == 0x27) {
|
||||
if (actor->_600 > 35.0f) {
|
||||
if (actor->_632 > DEG2SHORT_ANGLE(10)) {
|
||||
add_calc0(&actor->_5F0, 1.0f - actor->init_data._18, 0.005f);
|
||||
} else {
|
||||
add_calc2(&actor->_5F0, -0.25f, CALC_EASE(0.05f), 0.005f);
|
||||
}
|
||||
} else if (actor->_600 < 5.0f) {
|
||||
add_calc2(&actor->_5F0, 0.025f, CALC_EASE(0.05f), 0.005f);
|
||||
} else if (actor->_644 > DEG2SHORT_ANGLE(10)) {
|
||||
add_calc2(&actor->_5F0, (SHORT2DEG_ANGLE2(actor->_644) * 0.1f) / 180.f, CALC_EASE(0.05f), 0.005f);
|
||||
}
|
||||
} else if (actor->_5FC > 35.0f) {
|
||||
if (actor->_632 > DEG2SHORT_ANGLE(10)) {
|
||||
add_calc0(&actor->_5F0, 1.0f - actor->init_data._18, 0.005f);
|
||||
} else {
|
||||
add_calc2(&actor->_5F0, -0.025f, CALC_EASE(0.05f), 0.005f);
|
||||
}
|
||||
} else if (actor->_5FC < 5.0f) {
|
||||
add_calc2(&actor->_5F0, 0.04f, CALC_EASE(0.05f), 0.005f);
|
||||
} else if (actor->_644 > DEG2SHORT_ANGLE(10)) {
|
||||
add_calc2(&actor->_5F0, (SHORT2DEG_ANGLE2(actor->_644) * 0.1f) / 180.f, CALC_EASE(0.05f), 0.005f);
|
||||
}
|
||||
|
||||
GAME_PLAY* game = (GAME_PLAY*)gamex;
|
||||
return;
|
||||
mfish_get_flow_vec(&p, actor, gamex);
|
||||
actor->_5A0.x += actor->_5D0.x + p.x * 0.1f;
|
||||
actor->_5A0.z += actor->_5D0.z + p.z * 0.1f;
|
||||
|
||||
actor->_622 = add_calc_short_angle2(&actor->_60C.y, actor->_612.y + actor->_632 * sin_s(actor->_636),
|
||||
CALC_EASE2(0.2f), DEG2SHORT_ANGLE(1.875f), DEG2SHORT_ANGLE(0.05f));
|
||||
add_calc_short_angle2(&actor->_618.z, actor->_622, CALC_EASE2(0.2f), DEG2SHORT_ANGLE(1.25f),
|
||||
DEG2SHORT_ANGLE(0.025f));
|
||||
add_calc_short_angle2(&actor->_632, DEG2SHORT_ANGLE(0), CALC_EASE(0.05f), DEG2SHORT_ANGLE(0.5f),
|
||||
DEG2SHORT_ANGLE(0.05f));
|
||||
actor->_636 += DEG2SHORT_ANGLE(GETREG(TAKREG, 0x47) * 0.1f + 3.0f);
|
||||
add_calc(&actor->_5A0.y, actor->init_data._0C + actor->_5F4, CALC_EASE(0.05f), 0.15f, 0.05f);
|
||||
if (actor->_630 == 2) {
|
||||
actor->_636 += DEG2SHORT_ANGLE(10);
|
||||
} else {
|
||||
actor->_646 += actor->_642;
|
||||
}
|
||||
add_calc_short_angle2(&actor->_634, actor->_640, CALC_EASE2(0.1f),
|
||||
(s16)(DEG2SHORT_ANGLE(GETREG(TAKREG, 0x3d) * 0.1f + 0.8f) >> 1) >> 1,
|
||||
DEG2SHORT_ANGLE(0.025f));
|
||||
if (actor->_5E8 > 0.0f) {
|
||||
add_calc_short_angle2(&actor->_644, actor->_634, CALC_EASE2(0.1f), DEG2SHORT_ANGLE(0.625f),
|
||||
DEG2SHORT_ANGLE(0.025f));
|
||||
} else {
|
||||
add_calc_short_angle2(&actor->_644, DEG2SHORT_ANGLE(0), CALC_EASE2(0.1f), DEG2SHORT_ANGLE(0.625f),
|
||||
DEG2SHORT_ANGLE(0.025f));
|
||||
}
|
||||
add_calc2(&actor->_5AC.x, actor->_5AC.z, 0.25f, 0.02f);
|
||||
if (actor->_626-- < 0) {
|
||||
if ((actor->_59C == 0x27 && actor->_600 < 10.0f) || (actor->_59C == 10 && actor->_5FC < 10.0f)) {
|
||||
if (actor->_60C.y > 0) {
|
||||
actor->_612.y = DEG2SHORT_ANGLE(90);
|
||||
} else {
|
||||
actor->_612.y = DEG2SHORT_ANGLE(-90);
|
||||
}
|
||||
|
||||
actor->_5F0 = actor->init_data._10 + MAX(-actor->init_data._10, RANDOM_F(actor->init_data._14));
|
||||
|
||||
if (RANDOM_F(1.0f) < GETREG(TAKREG, 0x46) * 0.01f + 0.5f) {
|
||||
actor->_642 = DEG2SHORT_ANGLE(RANDOM_F(2.0f) + 3.0f);
|
||||
if (actor->_59C == 0x27 || GETREG(TAKREG, 0x39) == 1) {
|
||||
actor->_634 = DEG2SHORT_ANGLE(RANDOM_F(10.f) + 20.f);
|
||||
actor->_640 = DEG2SHORT_ANGLE(RANDOM_F(10.f));
|
||||
actor->_5AC.z = Rnd_EX_f(1.0f);
|
||||
} else {
|
||||
actor->_634 = DEG2SHORT_ANGLE(RANDOM_F(2.0f) + 3.0f);
|
||||
actor->_640 = DEG2SHORT_ANGLE(RANDOM_F(10.f));
|
||||
actor->_5AC.z = Rnd_EX_f(0.5f);
|
||||
}
|
||||
} else {
|
||||
actor->_642 = DEG2SHORT_ANGLE(RANDOM2_F(2.0f) + 3.0f);
|
||||
actor->_634 = 0;
|
||||
actor->_640 = 0;
|
||||
actor->_5AC.z = 0.0f;
|
||||
actor->_632 = DEG2SHORT_ANGLE(GETREG(TAKREG, 0x48) + 45.0f);
|
||||
actor->_636 = 0;
|
||||
}
|
||||
|
||||
} else {
|
||||
actor->_5F0 = -0.01f;
|
||||
actor->_5F4 = RANDOM_F(5.0f);
|
||||
actor->_642 = 0;
|
||||
actor->_634 = 0;
|
||||
actor->_640 = 0;
|
||||
actor->_5AC.z = 0.0f;
|
||||
}
|
||||
actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
|
||||
}
|
||||
Museum_Fish_BGCheck(actor, gamex);
|
||||
}
|
||||
|
||||
void mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
|
||||
BOOL mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
|
||||
void* arg, s_xyz* joint1, xyz_t* trans) {
|
||||
return;
|
||||
MUSEUM_FISH_PRIVATE_DATA* actor = (MUSEUM_FISH_PRIVATE_DATA*)arg;
|
||||
|
||||
if (joint_num == 1) {
|
||||
f32 v;
|
||||
int i;
|
||||
if (actor->_59C == 0x27) {
|
||||
v = 0.015f;
|
||||
} else {
|
||||
v = 0.02f;
|
||||
}
|
||||
i = joint1->x + (actor->_618.z >> 1);
|
||||
joint1->x = MY_CLAMP(i, DEG2SHORT_ANGLE(-20), DEG2SHORT_ANGLE(20));
|
||||
i = joint1->y + (int)(actor->_644 * (GETREG(TAKREG, 0x14) * 0.01f + 0.5f) * sin_s(actor->_646));
|
||||
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-30), DEG2SHORT_ANGLE(30));
|
||||
trans->z += actor->_5AC.x * 0.06f * actor->_644 * sin_s(actor->_646 - DEG2SHORT_ANGLE(90));
|
||||
Matrix_scale(1.0f, 1.0f + v * sin_s(actor->_63A + actor->_63C), 1.0f + v * sin_s(actor->_63A), 1);
|
||||
} else if (joint_num == 2) {
|
||||
f32 v;
|
||||
int i;
|
||||
if (actor->_59C == 0x27) {
|
||||
v = 0.025f;
|
||||
} else {
|
||||
v = 0.035f;
|
||||
}
|
||||
i = joint1->y - (actor->_618.z * 2) +
|
||||
(int)(actor->_644 * (GETREG(TAKREG, 0x15) * 0.1f + 0.75f) *
|
||||
sin_s(actor->_646 + DEG2SHORT_ANGLE(-90.f + GETREG(TAKREG, 0x17))));
|
||||
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-40), DEG2SHORT_ANGLE(40));
|
||||
i = joint1->x - (actor->_618.z >> 1);
|
||||
joint1->x = MY_CLAMP(i, DEG2SHORT_ANGLE(-20), DEG2SHORT_ANGLE(20));
|
||||
Matrix_scale(1.0f, 1.0f + v * sin_s(actor->_63A + DEG2SHORT_ANGLE(270)),
|
||||
1.0f + v * sin_s(actor->_63A + DEG2SHORT_ANGLE(90)), 1);
|
||||
} else if (joint_num == 3 && actor->_59C == 0x27) {
|
||||
int i = joint1->y - actor->_618.z +
|
||||
(int)(actor->_644 * (1.0f + 0.01f * GETREG(TAKREG, 0x16)) *
|
||||
sin_s(actor->_646 + DEG2SHORT_ANGLE(-180.f + GETREG(TAKREG, 0x18))));
|
||||
joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-30), DEG2SHORT_ANGLE(30));
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
|
||||
// NOT BAD
|
||||
|
||||
GAME_PLAY* game = (GAME_PLAY*)gamex;
|
||||
return;
|
||||
YET_SKELETON* skele = &actor->_38;
|
||||
Mtx* mtxp;
|
||||
if (gamex->frame_counter & 1) {
|
||||
mtxp = &skele->_70;
|
||||
} else {
|
||||
mtxp = &skele->_2b0;
|
||||
}
|
||||
OPEN_DISP(gamex->graph);
|
||||
Matrix_translate(actor->_5A0.x, actor->_5A0.y, actor->_5A0.z, 0);
|
||||
Matrix_rotateXYZ(actor->_60C.x, actor->_60C.y, actor->_60C.z, 1);
|
||||
Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
|
||||
Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
|
||||
CLOSE_DISP(gamex->graph);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user