Implement & link ac_quest_talk_island

This commit is contained in:
Cuyler36
2024-11-09 12:37:37 -05:00
parent 28dda101e3
commit ab629d5659
4 changed files with 1920 additions and 1 deletions
+2 -1
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@@ -242,6 +242,7 @@ cflags_foresta = [
"-sdata 0",
"-sdata2 0",
"-d IS_REL",
'-requireprotos',
]
config.linker_version = "GC/1.3.2"
@@ -1023,7 +1024,7 @@ config.libs = [
Object(Matching, "actor/ac_quest_talk_fj_init.c"),
Object(Matching, "actor/ac_quest_talk_greeting.c"),
Object(Matching, "actor/ac_quest_talk_init.c"),
Object(NonMatching, "actor/ac_quest_talk_island.c"),
Object(Matching, "actor/ac_quest_talk_island.c"),
Object(Matching, "actor/ac_quest_talk_normal_init.c"),
Object(Matching, "actor/ac_radio.c"),
Object(Matching, "actor/ac_reserve.c"),
+2
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@@ -31,6 +31,8 @@ enum {
mISL_ISLAND_BLOCK_NUM
};
#define mISL_PLAYER_ACTION_NUM 32
#define mISL_PLAYER_ACTION_DIG_SCOOP (1 << 0)
#define mISL_PLAYER_ACTION_PLANT_FLOWER (1 << 1)
#define mISL_PLAYER_ACTION_CHANGE_FLAG (1 << 2)
File diff suppressed because it is too large Load Diff
+2
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@@ -1,6 +1,8 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern Gfx ef_star01_00_modelT[];