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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_quest_talk_island
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+2
-1
@@ -242,6 +242,7 @@ cflags_foresta = [
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"-sdata 0",
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"-sdata2 0",
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"-d IS_REL",
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'-requireprotos',
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]
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config.linker_version = "GC/1.3.2"
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@@ -1023,7 +1024,7 @@ config.libs = [
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Object(Matching, "actor/ac_quest_talk_fj_init.c"),
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Object(Matching, "actor/ac_quest_talk_greeting.c"),
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Object(Matching, "actor/ac_quest_talk_init.c"),
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Object(NonMatching, "actor/ac_quest_talk_island.c"),
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Object(Matching, "actor/ac_quest_talk_island.c"),
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Object(Matching, "actor/ac_quest_talk_normal_init.c"),
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Object(Matching, "actor/ac_radio.c"),
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Object(Matching, "actor/ac_reserve.c"),
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@@ -31,6 +31,8 @@ enum {
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mISL_ISLAND_BLOCK_NUM
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};
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#define mISL_PLAYER_ACTION_NUM 32
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#define mISL_PLAYER_ACTION_DIG_SCOOP (1 << 0)
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#define mISL_PLAYER_ACTION_PLANT_FLOWER (1 << 1)
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#define mISL_PLAYER_ACTION_CHANGE_FLAG (1 << 2)
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,8 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_star01_00_modelT[];
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