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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement & link ef_turi_hane0
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+1
-1
@@ -1344,7 +1344,7 @@ config.libs = [
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Object(NonMatching, "effect/ef_tumble_bodyprint.c"),
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Object(NonMatching, "effect/ef_tumble_dust.c"),
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Object(Matching, "effect/ef_turi_hamon.c"),
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Object(NonMatching, "effect/ef_turi_hane0.c"),
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Object(Matching, "effect/ef_turi_hane0.c"),
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Object(NonMatching, "effect/ef_turi_hane1.c"),
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Object(Matching, "effect/ef_turi_mizu.c"),
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Object(NonMatching, "effect/ef_turi_suiteki.c"),
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@@ -1,5 +1,16 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_turi_hane01_00_modelT[];
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extern u8 ef_turi_hane01_0_int_i4[];
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extern u8 ef_turi_hane01_1_int_i4[];
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extern u8 ef_turi_hane01_2_int_i4[];
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extern u8 ef_turi_hane01_3_int_i4[];
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static void eTH0_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eTH0_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eTH0_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +28,62 @@ eEC_PROFILE_c iam_ef_turi_hane0 = {
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// clang-format on
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};
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static u8* eTuri_Hane0Ptn[] = {
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ef_turi_hane01_0_int_i4, ef_turi_hane01_0_int_i4, ef_turi_hane01_1_int_i4, ef_turi_hane01_1_int_i4,
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ef_turi_hane01_2_int_i4, ef_turi_hane01_2_int_i4, ef_turi_hane01_3_int_i4, ef_turi_hane01_3_int_i4,
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};
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static void eTH0_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_TURI_HANE0, pos, NULL, game, NULL, item_name, prio, 0, 0);
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}
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static void eTH0_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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f32 scale;
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effect->timer = 16;
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switch (effect->arg0) {
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case 1:
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scale = 0.013f;
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break;
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case 2:
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scale = 0.014f;
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break;
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case 3:
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scale = 0.009f;
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break;
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case 4:
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scale = 0.007f;
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break;
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default:
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scale = 0.01f;
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break;
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}
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effect->scale.x = scale;
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effect->scale.y = scale;
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effect->scale.z = scale;
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}
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static void eTH0_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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return;
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}
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static void eTH0_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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xyz_t scale = effect->scale;
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s16 counter = (s16)(16 - effect->timer) >> 1;
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counter = CLAMP(counter, 0, 8);
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OPEN_DISP(game->graph);
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_texture_z_light_fog_prim_xlu(game->graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
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Matrix_scale(scale.x, scale.y, scale.z, TRUE);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, eTuri_Hane0Ptn[counter]);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_turi_hane01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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