Link gx, pad, si, exi, dvd, card

This commit is contained in:
Cuyler36
2025-01-18 07:09:37 -05:00
parent ea475fa237
commit b17a95522a
198 changed files with 21663 additions and 1914 deletions
+13 -12
View File
@@ -1,9 +1,10 @@
#include "JSystem/JUtility/JUTGamePad.h"
#include <dolphin/pad.h>
#include "MSL_C/w_math.h"
#include "MSL_C/math.h"
static u32 channel_mask[PAD_CONTROLLER_NUM] = {
static u32 channel_mask[PAD_MAX_CONTROLLERS] = {
0x80000000 >> 0,
0x80000000 >> 1,
0x80000000 >> 2,
@@ -17,16 +18,16 @@ f32 JUTGamePad::sReleasePoint = 0.25f;
u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0xFFFF;
JSUList<JUTGamePad> JUTGamePad::mPadList(false);
PADStatus JUTGamePad::mPadStatus[PAD_CONTROLLER_NUM];
JUTGamePad::CButton JUTGamePad::mPadButton[PAD_CONTROLLER_NUM];
JUTGamePad::CStick JUTGamePad::mPadMStick[PAD_CONTROLLER_NUM];
JUTGamePad::CStick JUTGamePad::mPadSStick[PAD_CONTROLLER_NUM];
PADStatus JUTGamePad::mPadStatus[PAD_MAX_CONTROLLERS];
JUTGamePad::CButton JUTGamePad::mPadButton[PAD_MAX_CONTROLLERS];
JUTGamePad::CStick JUTGamePad::mPadMStick[PAD_MAX_CONTROLLERS];
JUTGamePad::CStick JUTGamePad::mPadSStick[PAD_MAX_CONTROLLERS];
bool JUTGamePad::mListInitialized = false;
u8 JUTGamePad::mPadAssign[PAD_CONTROLLER_NUM];
u8 JUTGamePad::mPadAssign[PAD_MAX_CONTROLLERS];
u32 JUTGamePad::mSuppressPadReset = 0;
u32 JUTGamePad::sAnalogMode = 0;
u8 JUTGamePad::CRumble::mStatus[PAD_CONTROLLER_NUM];
u8 JUTGamePad::CRumble::mStatus[PAD_MAX_CONTROLLERS];
u32 JUTGamePad::CRumble::mEnabled = 0;
JUTResetBtnCb JUTGamePad::C3ButtonReset::sCallback = nullptr;
void* JUTGamePad::C3ButtonReset::sCallbackArg = nullptr;
@@ -100,7 +101,7 @@ void JUTGamePad::read() {
u32 mask;
u32 resetControllerMask = 0;
for (s32 i = 0; i < PAD_CONTROLLER_NUM; i++) {
for (s32 i = 0; i < PAD_MAX_CONTROLLERS; i++) {
mask = 0x80000000 >> i;
if (JUTGamePad::mPadStatus[i].err == 0) {
@@ -163,7 +164,7 @@ void JUTGamePad::read() {
}
void JUTGamePad::assign() {
for (s32 i = 0; i < PAD_CONTROLLER_NUM; i++) {
for (s32 i = 0; i < PAD_MAX_CONTROLLERS; i++) {
if (JUTGamePad::mPadStatus[i].err == 0 && JUTGamePad::mPadAssign[i] == 0) {
this->mPortNum = i;
JUTGamePad::mPadAssign[i] = 1;
@@ -385,7 +386,7 @@ void JUTGamePad::CRumble::clear() {
}
void JUTGamePad::CRumble::clear(JUTGamePad* gamePad) {
if (0 <= gamePad->getPortNum() && gamePad->getPortNum() < PAD_CONTROLLER_NUM) {
if (0 <= gamePad->getPortNum() && gamePad->getPortNum() < PAD_MAX_CONTROLLERS) {
JUTGamePad::CRumble::mStatus[gamePad->getPortNum()] = 0;
this->stopMotorHard(gamePad->getPortNum());
}
@@ -462,14 +463,14 @@ void JUTGamePad::CButton::setRepeat(u32 repeatMask, u32 repeatDelay, u32 repeatF
}
bool JUTGamePad::recalibrate(u32 channels) {
u32 channelMasks[PAD_CONTROLLER_NUM] = {
u32 channelMasks[PAD_MAX_CONTROLLERS] = {
0x80000000 >> 0,
0x80000000 >> 1,
0x80000000 >> 2,
0x80000000 >> 3
};
for (int i = 0; i < PAD_CONTROLLER_NUM; i++) {
for (int i = 0; i < PAD_MAX_CONTROLLERS; i++) {
if ((JUTGamePad::mSuppressPadReset & channelMasks[i]) != 0) {
channels &= channelMasks[i] ^ 0xFFFFFFFF;
}