Implement & link ac_shop_umbrella

This commit is contained in:
Cuyler36
2025-01-16 18:38:01 -05:00
parent 80ca047709
commit ea475fa237
3 changed files with 431 additions and 3 deletions
+1 -1
View File
@@ -1052,7 +1052,7 @@ config.libs = [
Object(Matching, "actor/ac_shop_indoor.c"),
Object(Matching, "actor/ac_shop_level.c"),
Object(Matching, "actor/ac_shop_manekin.c"),
Object(NonMatching, "actor/ac_shop_umbrella.c"),
Object(Matching, "actor/ac_shop_umbrella.c"),
Object(Matching, "actor/ac_shrine.c"),
Object(Matching, "actor/ac_sign.c"),
Object(NonMatching, "actor/ac_snowman.c"),
+9 -2
View File
@@ -8,13 +8,21 @@
extern "C" {
#endif
enum {
aShopUmbrella_STATE_WAIT,
aShopUmbrella_STATE_DELETE,
aShopUmbrella_STATE_NONE,
aShopUmbrella_STATE_NUM
};
typedef struct shop_umbrella_actor_s SHOP_UMBRELLA_ACTOR;
typedef void (*aShopUmbrella_UMBRELLA_DMA_AGAIN_PROC)();
typedef void (*aShopUmbrella_DELETE_UMBRELLA_PROC)(int ut_x, int ut_z);
typedef struct shop_umbrella_actor_clip_s {
SHOP_UMBRELLA_ACTOR* shop_umbrella_actor_p;
ACTOR* shop_umbrella_actor_p;
aShopUmbrella_UMBRELLA_DMA_AGAIN_PROC umbrella_dma_again_proc;
aShopUmbrella_DELETE_UMBRELLA_PROC delete_umbrella_proc;
} aShopUmbrella_Clip_c;
@@ -49,4 +57,3 @@ extern ACTOR_PROFILE Shop_Umbrella_Profile;
#endif
#endif
+421
View File
@@ -0,0 +1,421 @@
#include "ac_shop_umbrella.h"
#include "m_common_data.h"
#include "m_malloc.h"
#include "m_player_lib.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern Gfx obj_shop_umb01_model[];
extern Gfx obj_shop_umb02_model[];
extern Gfx obj_shop_umb03_model[];
extern Gfx obj_shop_umb04_model[];
extern Gfx obj_shop_umb05_model[];
extern Gfx obj_shop_umb06_model[];
extern Gfx obj_shop_umb07_model[];
extern Gfx obj_shop_umb08_model[];
extern Gfx obj_shop_umb09_model[];
extern Gfx obj_shop_umb10_model[];
extern Gfx obj_shop_umb11_model[];
extern Gfx obj_shop_umb12_model[];
extern Gfx obj_shop_umb13_model[];
extern Gfx obj_shop_umb14_model[];
extern Gfx obj_shop_umb15_model[];
extern Gfx obj_shop_umb16_model[];
extern Gfx obj_shop_umb17_model[];
extern Gfx obj_shop_umb18_model[];
extern Gfx obj_shop_umb19_model[];
extern Gfx obj_shop_umb20_model[];
extern Gfx obj_shop_umb21_model[];
extern Gfx obj_shop_umb22_model[];
extern Gfx obj_shop_umb23_model[];
extern Gfx obj_shop_umb24_model[];
extern Gfx obj_shop_umb25_model[];
extern Gfx obj_shop_umb26_model[];
extern Gfx obj_shop_umb27_model[];
extern Gfx obj_shop_umb28_model[];
extern Gfx obj_shop_umb29_model[];
extern Gfx obj_shop_umb30_model[];
extern Gfx obj_shop_umb31_model[];
extern Gfx obj_shop_umb32_model[];
// clang-format off
static Gfx* aShopUmbrella_disp_table[] = {
obj_shop_umb01_model,
obj_shop_umb02_model,
obj_shop_umb03_model,
obj_shop_umb04_model,
obj_shop_umb05_model,
obj_shop_umb06_model,
obj_shop_umb07_model,
obj_shop_umb08_model,
obj_shop_umb09_model,
obj_shop_umb10_model,
obj_shop_umb11_model,
obj_shop_umb12_model,
obj_shop_umb13_model,
obj_shop_umb14_model,
obj_shop_umb15_model,
obj_shop_umb16_model,
obj_shop_umb17_model,
obj_shop_umb18_model,
obj_shop_umb19_model,
obj_shop_umb20_model,
obj_shop_umb21_model,
obj_shop_umb22_model,
obj_shop_umb23_model,
obj_shop_umb24_model,
obj_shop_umb25_model,
obj_shop_umb26_model,
obj_shop_umb27_model,
obj_shop_umb28_model,
obj_shop_umb29_model,
obj_shop_umb30_model,
obj_shop_umb31_model,
obj_shop_umb32_model,
};
// clang-format on
extern Gfx obj_shop_umb01_modelT[];
extern Gfx obj_shop_umb02_modelT[];
extern Gfx obj_shop_umb03_modelT[];
extern Gfx obj_shop_umb04_modelT[];
extern Gfx obj_shop_umb05_modelT[];
extern Gfx obj_shop_umb06_modelT[];
extern Gfx obj_shop_umb07_modelT[];
extern Gfx obj_shop_umb08_modelT[];
extern Gfx obj_shop_umb09_modelT[];
extern Gfx obj_shop_umb10_modelT[];
extern Gfx obj_shop_umb11_modelT[];
extern Gfx obj_shop_umb12_modelT[];
extern Gfx obj_shop_umb13_modelT[];
extern Gfx obj_shop_umb14_modelT[];
extern Gfx obj_shop_umb15_modelT[];
extern Gfx obj_shop_umb16_modelT[];
extern Gfx obj_shop_umb17_modelT[];
extern Gfx obj_shop_umb18_modelT[];
extern Gfx obj_shop_umb19_modelT[];
extern Gfx obj_shop_umb20_modelT[];
extern Gfx obj_shop_umb21_modelT[];
extern Gfx obj_shop_umb22_modelT[];
extern Gfx obj_shop_umb23_modelT[];
extern Gfx obj_shop_umb24_modelT[];
extern Gfx obj_shop_umb25_modelT[];
extern Gfx obj_shop_umb26_modelT[];
extern Gfx obj_shop_umb27_modelT[];
extern Gfx obj_shop_umb28_modelT[];
extern Gfx obj_shop_umb29_modelT[];
extern Gfx obj_shop_umb30_modelT[];
extern Gfx obj_shop_umb31_modelT[];
extern Gfx obj_shop_umb32_modelT[];
// clang-format off
static Gfx* aShopUmbrella_xlu_disp_table[] = {
obj_shop_umb01_modelT,
obj_shop_umb02_modelT,
obj_shop_umb03_modelT,
obj_shop_umb04_modelT,
obj_shop_umb05_modelT,
obj_shop_umb06_modelT,
obj_shop_umb07_modelT,
obj_shop_umb08_modelT,
obj_shop_umb09_modelT,
obj_shop_umb10_modelT,
obj_shop_umb11_modelT,
obj_shop_umb12_modelT,
obj_shop_umb13_modelT,
obj_shop_umb14_modelT,
obj_shop_umb15_modelT,
obj_shop_umb16_modelT,
obj_shop_umb17_modelT,
obj_shop_umb18_modelT,
obj_shop_umb19_modelT,
obj_shop_umb20_modelT,
obj_shop_umb21_modelT,
obj_shop_umb22_modelT,
obj_shop_umb23_modelT,
obj_shop_umb24_modelT,
obj_shop_umb25_modelT,
obj_shop_umb26_modelT,
obj_shop_umb27_modelT,
obj_shop_umb28_modelT,
obj_shop_umb29_modelT,
obj_shop_umb30_modelT,
obj_shop_umb31_modelT,
obj_shop_umb32_modelT,
};
// clang-format on
static void Shop_Umbrella_Actor_ct(ACTOR* actorx, GAME* game);
static void Shop_Umbrella_Actor_dt(ACTOR* actorx, GAME* game);
static void Shop_Umbrella_Actor_move(ACTOR* actorx, GAME* game);
static void Shop_Umbrella_Actor_draw(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Shop_Umbrella_Profile = {
mAc_PROFILE_SHOP_UMBRELLA,
ACTOR_PART_BG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_KEEP,
sizeof(SHOP_UMBRELLA_ACTOR),
&Shop_Umbrella_Actor_ct,
&Shop_Umbrella_Actor_dt,
&Shop_Umbrella_Actor_move,
&Shop_Umbrella_Actor_draw,
NULL,
};
// clang-format on
static int aShopUmbrella_CountCurrentBlockUmbrella(xyz_t pos) {
int ux;
int uz;
int bx;
int bz;
mActor_name_t* fg_p;
int i;
int count;
ux = mFI_WposX2UtNumX(pos.x);
uz = mFI_WposZ2UtNumZ(pos.z);
bx = ux / UT_X_NUM;
bz = uz / UT_Z_NUM;
fg_p = mFI_BkNumtoUtFGTop(bx, bz);
count = 0;
for (i = 0; i < UT_TOTAL_NUM; i++) {
if (ITEM_IS_UMBRELLA2(*fg_p)) {
count++;
}
fg_p++;
}
return count;
}
static void aShopUmbrella_SearchUmbrellaPlace(int* ux, int* uz, mActor_name_t* item, int idx, int bx, int bz) {
mActor_name_t* fg_p = mFI_BkNumtoUtFGTop(bx, bz);
int count = 0;
int i;
*ux = 0;
*uz = 0;
for (i = 0; i < UT_TOTAL_NUM; i++) {
if (ITEM_IS_UMBRELLA2(fg_p[i])) {
if (count == idx) {
*ux = i % UT_X_NUM;
*uz = i / UT_X_NUM;
*item = fg_p[i];
break;
}
count++;
}
}
}
static mCoBG_bg_size_c l_umbrella_mBgData = { 13.0f, 13.0f, 13.0f, 13.0f };
static void aShopUmbrella_UmbrellaCt(ACTOR* actorx) {
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
int bx = shop_umbrella->bx;
int bz = shop_umbrella->bz;
static s16 angle_y = 0;
if (shop_umbrella->umbrellas != NULL) {
aShopUmbrella_umbrella_c* umbrella = shop_umbrella->umbrellas;
int count = shop_umbrella->umbrella_num;
int i;
for (i = 0; i < count; i++) {
int* ux_p = &umbrella->ut_x;
int* uz_p = &umbrella->ut_z;
umbrella->state = aShopUmbrella_STATE_WAIT;
umbrella->scale = 0.01f;
umbrella->_1C = 0;
aShopUmbrella_SearchUmbrellaPlace(ux_p, uz_p, &umbrella->item, i, bx, bz);
umbrella->umbrella_idx = ITEM_IS_UMBRELLA2(umbrella->item) ? (umbrella->item - ITM_UMBRELLA_START) : 0;
umbrella->wpos.x = bx * mFI_BK_WORLDSIZE_X_F + (*ux_p) * mFI_UT_WORLDSIZE_X_F + mFI_UT_WORLDSIZE_HALF_X_F;
umbrella->wpos.y = 0.0f;
umbrella->wpos.z = bz * mFI_BK_WORLDSIZE_Z_F + (*uz_p) * mFI_UT_WORLDSIZE_Z_F + mFI_UT_WORLDSIZE_HALF_Z_F;
umbrella->wpos.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(umbrella->wpos, 0.0f);
umbrella->move_bg_idx =
mCoBG_RegistMoveBg(&umbrella->bg_regist, &umbrella->wpos, NULL, &angle_y, 40.0f, &l_umbrella_mBgData,
NULL, NULL, NULL, mCoBG_FTR_TYPE_NUM, mCoBG_ATTRIBUTE_STONE, 40.0f);
umbrella++;
}
}
}
static void aShopUmbrella_SecureUmbrellaSubActor(ACTOR* actorx) {
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
int count = shop_umbrella->umbrella_num;
size_t size = sizeof(aShopUmbrella_umbrella_c);
size_t aligned_size = ALIGN_NEXT(size, 8);
shop_umbrella->umbrellas = NULL;
shop_umbrella->umbrellas = (aShopUmbrella_umbrella_c*)zelda_malloc(count * aligned_size);
if (shop_umbrella->umbrellas != NULL) {
aShopUmbrella_UmbrellaCt(actorx);
}
}
static void aShopUmbrella_GetNowBlockNumber(ACTOR* actorx) {
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
xyz_t pos = actorx->world.position;
int ux = mFI_WposX2UtNumX(pos.x);
int uz = mFI_WposX2UtNumX(pos.z); // @BUG - used X instead of Z
shop_umbrella->bx = ux / UT_X_NUM;
shop_umbrella->bz = uz / UT_Z_NUM;
}
static void aShopUmbrella_UmbrellaDmaAgain(void);
static void aShopUmbrella_DeleteUmbrella(int ux, int uz);
static void aShopUmbrella_SetClipProc(ACTOR* actorx, int set) {
if (!set) {
CLIP(shop_umbrella_clip) = NULL;
} else {
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
aShopUmbrella_Clip_c* clip = &shop_umbrella->clip;
CLIP(shop_umbrella_clip) = clip;
clip->shop_umbrella_actor_p = actorx;
clip->umbrella_dma_again_proc = &aShopUmbrella_UmbrellaDmaAgain;
clip->delete_umbrella_proc = &aShopUmbrella_DeleteUmbrella;
}
}
static void Shop_Umbrella_Actor_ct(ACTOR* actorx, GAME* game) {
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
aShopUmbrella_GetNowBlockNumber(actorx);
shop_umbrella->umbrella_num = aShopUmbrella_CountCurrentBlockUmbrella(actorx->world.position);
aShopUmbrella_SecureUmbrellaSubActor(actorx);
aShopUmbrella_SetClipProc(actorx, TRUE);
}
static void Shop_Umbrella_Actor_dt(ACTOR* actorx, GAME* game) {
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
int count = shop_umbrella->umbrella_num;
aShopUmbrella_umbrella_c* umbrella = shop_umbrella->umbrellas;
int i;
for (i = 0; i < count; i++) {
mCoBG_CrossOffMoveBg(umbrella[i].move_bg_idx);
}
if (shop_umbrella->umbrellas != NULL) {
zelda_free(shop_umbrella->umbrellas);
}
aShopUmbrella_SetClipProc(actorx, FALSE);
}
static void Shop_Umbrella_Actor_draw(ACTOR* actorx, GAME* game) {
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
int count = shop_umbrella->umbrella_num;
GAME_PLAY* play = (GAME_PLAY*)game;
aShopUmbrella_umbrella_c* umbrella = shop_umbrella->umbrellas;
int i;
if (umbrella != NULL) {
for (i = 0; i < count; i++) {
xyz_t pos = umbrella[i].wpos;
int idx = umbrella[i].umbrella_idx;
f32 scale = umbrella->scale; // @BUG - should access umbrella[i]
LightsN* lights;
_texture_z_light_fog_prim(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
OPEN_DISP(game->graph);
lights = Global_light_read(&play->global_light, play->game.graph);
LightsN_list_check(lights, play->global_light.list, &pos);
LightsN_disp(lights, play->game.graph);
Matrix_translate(pos.x, pos.y, pos.z, 0);
Matrix_scale(scale, scale, scale, 1);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_LOAD | G_MTX_NOPUSH);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_LOAD | G_MTX_NOPUSH);
gSPDisplayList(NEXT_POLY_OPA_DISP, aShopUmbrella_disp_table[idx]);
gSPDisplayList(NEXT_POLY_XLU_DISP, aShopUmbrella_xlu_disp_table[idx]);
CLOSE_DISP(game->graph);
}
}
}
static void aShopUmbrella_ProcWait(aShopUmbrella_umbrella_c* umbrella) {
umbrella->scale = 0.01f;
}
static void aShopUmbrella_ProcDelete(aShopUmbrella_umbrella_c* umbrella) {
umbrella->scale -= 0.001f;
if (umbrella->scale <= 0.0f) {
umbrella->state = aShopUmbrella_STATE_NONE;
mCoBG_CrossOffMoveBg(umbrella->move_bg_idx);
}
}
static void aShopUmbrella_ProcNone(aShopUmbrella_umbrella_c* umbrella) {
umbrella->scale = 0.0f;
}
typedef void (*aShopUmbrella_PROC)(aShopUmbrella_umbrella_c* umbrella);
static void Shop_Umbrella_Actor_move(ACTOR* actorx, GAME* game) {
static aShopUmbrella_PROC proc_table[] = {
&aShopUmbrella_ProcWait,
&aShopUmbrella_ProcDelete,
&aShopUmbrella_ProcNone,
};
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
int count = shop_umbrella->umbrella_num;
aShopUmbrella_umbrella_c* umbrella = shop_umbrella->umbrellas;
int i;
if (umbrella != NULL) {
for (i = 0; i < count; i++) {
if (umbrella->state >= 0 && umbrella->state < aShopUmbrella_STATE_NUM) {
(*proc_table[umbrella->state])(umbrella);
}
umbrella++;
}
}
}
static void aShopUmbrella_UmbrellaDmaAgain(void) {
// nothing
}
static void aShopUmbrella_DeleteUmbrella(int ux, int uz) {
int l_ux = ux & 0xF;
int l_uz = uz & 0xF;
if (CLIP(shop_umbrella_clip) != NULL) {
ACTOR* actorx = CLIP(shop_umbrella_clip)->shop_umbrella_actor_p;
if (actorx != NULL) {
SHOP_UMBRELLA_ACTOR* shop_umbrella = (SHOP_UMBRELLA_ACTOR*)actorx;
int count = shop_umbrella->umbrella_num;
aShopUmbrella_umbrella_c* umbrella = shop_umbrella->umbrellas;
int i;
for (i = 0; i < count; i++) {
if (l_ux == umbrella[i].ut_x && l_uz == umbrella[i].ut_z) {
umbrella[i].state = aShopUmbrella_STATE_DELETE;
// break;
}
}
}
}
}