link audio.c

This commit is contained in:
Prakxo
2023-07-19 17:30:53 +02:00
parent 0d0ad129e5
commit b2ea5c61ae
12 changed files with 752 additions and 9 deletions
+93 -7
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@@ -15,21 +15,107 @@ typedef struct audio_tempo_beat_s {
/* 0x01 */ s8 beat;
} TempoBeat_c;
extern void sAdo_Calc_MicPosition_forTrig(f32* fcalc, u16* scalc, xyz_t* pos);
extern void sAdo_Calc_MicPosition_forLevel(f32* fcalc, u16* scalc, xyz_t* pos);
extern void sAdo_GameFrame();
extern void sAdo_SoftReset();
extern void sAdo_BgmStart(s8 id);
extern void sAdo_BgmStop(s16 id);
extern void sAdo_SysTrgStart(u16 id);
extern void sAdo_PlyWalkSe(int walk, xyz_t* pos);
extern void sAdo_PlyWalkSeRoom(int walk, xyz_t* pos);
extern void sAdo_NpcWalkSe(int walk, xyz_t* pos);
extern void sAdo_NpcWalkSeRoom(int walk, xyz_t* pos);
extern void sAdo_PlayerStatusLevel(f32 speed, int p);
/* Not sure about the last param name */
extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode);
extern void sAdo_Inst(s8 num, void* p);
extern void sAdo_MessageStatus(u8 status);
extern void sAdo_MessageSpeed(u8 speed);
extern u8 sAdo_MessageSpeedGet();
extern void sAdo_SysLevStop(u8 id);
extern void sAdo_SysLevStart(u8 id);
extern void sAdo_SysTrgStart(u16 id);
extern void sAdo_OngenPos(u8 p1, u8 p2, xyz_t* pos);
extern void sAdo_OngenTrgStart(u16 id, xyz_t* pos);
extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2);
extern void sAdos_KishaStatusTrg(u8 state);
extern void sAdo_SetOutMode(u8 mode);
extern void sAdo_SetVoiceMode(u8 mode);
/* Not sure about the last param name */
extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode);
extern void sAdo_FloorTrgStart(u16 id, xyz_t* pos);
extern void sAdo_RhythmStart(void* p, u8 b1, u8 b2);
extern void sAdo_RhythmStop(void* p);
extern void sAdo_RhythmAllStop();
extern void sAdo_FurnitureInst(int track_id, s8 cb, s32 cl, xyz_t* pos);
extern void sAdo_Pause(u8 mode);
extern f32 sAdo_GetRhythmAnimCounter(void* p);
extern f32 sAdo_GetRhythmDelay(void* p);
extern f32 sAdo_GetRhythmInfo(void* p);
extern void sAdo_SetRhythmInfo(f32 p);
extern int sAdo_InstCountGet();
extern void sAdo_RhythmPos(void* p, int unk, xyz_t* pos);
extern void sAdo_SpecChange(int spec);
extern void sAdo_MDPlayerPos(xyz_t* pos, u16 s1, u16 s2, int p);
extern void sAdo_BGMVolume(f32 f, u16 volume);
extern void sAdo_BgmCrossfadeStart(u8 b);
extern void sAdo_SubGameStart();
extern void sAdo_SubGameEnd();
extern u8 sAdo_SubGameOK();
extern void sAdo_Tenki(u8 mode);
extern void sAdos_KishaStatusTrg(u8 state);
extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2);
extern void sAdos_GetRadioCounter(void* p);
extern void sAdos_GetKappaCounter(void* p);
extern void sAdos_GetStaffRollInfo(void* p);
extern void sAdos_TTKK_ARM(u8 mode);
extern void sAdo_OngenTrgStartSpeed(f32 speed, u16 s1, xyz_t* pos);
extern void sAdo_TrgSeEcho(u8 b);
extern void sAdo_LevSeEcho(u8 b);
extern void sAdo_BgmFadeoutCheck();
extern void sAdo_SeFadeoutCheck();
extern void sAdo_RoomType(u8 type);
extern void sAdo_Museum(u8 type);
extern void sAdo_SoftReset();
extern u16 sAdo_Get_WalkLabel(int type);
extern int sAdo_Get_KokeruLabel(int type);
extern void sAdo_SceneMode(u8 mode);
extern void sAdo_RoomIncectPos(int f, u16 u, xyz_t* pos);
extern void sAdo_FurnitureInstPos(int f, xyz_t* pos);
extern void sAdo_Set_ongenpos_refuse_fg(int state);
extern int sAdo_GameframeEnd_Check();
extern int sAdo_GetSoundFrameCounter();
extern int sAdo_CheckOnPlussBridge(xyz_t* pos, u32 atr);
extern void sAdo_RegistPlussBridge(xyz_t* pos);
extern void sAdo_DeletePlussBridge();
extern void sAdo_kazagurumaLevel(f32 level);
#ifdef __cplusplus
}
+45
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@@ -9,6 +9,51 @@ extern "C" {
extern void Na_InitAudio(void (*fatal_callback)(), u8* load_addr, size_t load_size, u8* bootsound, size_t bootsound_size, BOOL cut_flag);
extern void Na_GameFrame();
extern void Na_BgmStart(s8);
extern void Na_BgmCrossfadeStart(u8);
extern void Na_BgmStop(s16);
extern void Na_SysTrgStart(u16);
extern void Na_PlyWalkSe(int, u16,f32);
extern void Na_PlyWalkSeRoom(int, u16, f32);
extern void Na_NpcWalkSe(int, u16,f32);
extern void Na_NpcWalkSeRoom(int, u16, f32);
extern void Na_PlayerStatusLevel(f32, int);
extern void Na_VoiceSe(u8,u8,u8,s16,u8,u8);
extern void Na_MessageStatus(u8);
extern void Na_MessageSpeed(u8);
extern u8 Na_MessageSpeedGet();
extern void Na_SysLevStart(u8);
extern void Na_SysLevStop(u8);
extern void Na_OngenPos(u8,u8,u16,f32);
extern void Na_OngenTrgStart(u16,u16,f32);
extern void Na_SetOutMode(u8);
extern void Na_SetVoiceMode(u8);
extern void Na_FloorTrgStart(u16,u16,f32);
extern void Na_Pause(u8);
extern void Na_RhythmPos(void*, int, u16, f32);
extern void Na_SpecChange(int);
extern void Na_MDPlayerPos(u16,u16,u16,int, f32);
extern void Na_BGMVolume(f32,u16);
extern void Na_SubGameStart();
extern void Na_SubGameEnd();
extern int Na_SubGameOK();
extern void Na_Tenki(u8);
extern void Na_KishaStatusTrg(u8);
extern void Na_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2);
extern void Na_TTKK_ARM(u8);
extern void Na_OngenTrgStartSpeed(u16,u16,f32,f32);
extern void Na_TrgSeEcho(u8);
extern void Na_LevSeEcho(u8);
extern void Na_BgmFadeoutCheck();
extern void Na_SeFadeoutCheck();
extern void Na_RoomType(u8);
extern void Na_Museum(u8);
extern void Na_SoftReset();
extern void Na_SceneMode(u8);
extern void Na_RoomIncectPos(int,u16,u16,f32);
extern void Na_FurnitureInstPos(int,u16,f32);
extern int Na_GetSoundFrameCounter();
extern void Na_kazagurumaLevel(f32);
extern u8 Na_CheckNeosBoot();
extern void Na_RestartPrepare();
extern u8 Na_CheckRestartReady();
+17
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@@ -0,0 +1,17 @@
#ifndef KAPPA_H
#define KAPPA_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void Na_GetRadioCounter(void*);
#ifdef __cplusplus
}
#endif
#endif
+20
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@@ -0,0 +1,20 @@
#ifndef MELODY_H
#define MELODY_H
#include "types.h"
#ifdef __cplusplus
extern "C"{
#endif
extern void Na_Inst(s8, void*);
extern void Na_FurnitureInst(int,s8,s32,u16,f32);
extern int Na_InstCountGet();
#ifdef __cplusplus
}
#endif
#endif
+17
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@@ -0,0 +1,17 @@
#ifndef RADIO_H
#define RADIO_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void Na_GetKappaCounter(void*);
#ifdef __cplusplus
}
#endif
#endif
+18
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@@ -0,0 +1,18 @@
#ifndef RHYTHM_H
#define RHYTHM_H
#include "types.h"
#ifdef __cplusplus
extern "C"
#endif
extern void Na_RhythmStart(void*, u8,u8);
extern void Na_RhythmStop(void*);
extern void Na_RhythmAllStop();
extern f32 Na_GetRhythmAnimCounter(void*);
extern f32 Na_GetRhythmDelay(void*);
extern f32 Na_GetRhythmInfo(void*);
extern void Na_SetRhythmInfo(f32);
#endif
+17
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@@ -0,0 +1,17 @@
#ifndef STAFF_H
#define STAFF_H
#include "types.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void Na_GetStaffRollInfo(void*);
#ifdef __cplusplus
}
#endif
#endif
+3
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@@ -324,6 +324,9 @@ typedef struct camera_s {
xyz_t unused[2]; // potentially unused, idk if it's even xyz_t
} Camera2;
xyz_t* Camera2_getMicPos_p(GAME_PLAY*);
#ifdef __cplusplus
}
#endif