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https://github.com/ACreTeam/ac-decomp
synced 2026-05-26 15:24:34 -04:00
Implement & link ac_ev_ghost
This commit is contained in:
@@ -2,6 +2,305 @@
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#include "m_event.h"
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#include "m_common_data.h"
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#include "m_msg.h"
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#include "m_string.h"
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#include "libultra/libultra.h"
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#include "m_player_lib.h"
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#include "m_item_name.h"
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#include "m_house.h"
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enum {
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aEGH_TALK_END_WAIT,
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aEGH_TALK_GIVE_ME_WAIT,
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aEGH_TALK_SELECT_WAIT,
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aEGH_TALK_SELECT_ROOF,
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aEGH_TALK_GIVE_YOU_WAIT,
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aEGH_TALK_CLEAR_GRASS,
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aEGH_TALK_NUM
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};
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enum {
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aEGH_THINK_NORMAL_WAIT,
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aEGH_THINK_IRAI,
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aEGH_THINK_IRAI_AF,
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aEGH_THINK_BYE,
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aEGH_THINK_WELCOM,
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aEGH_THINK_BYEBYE,
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aEGH_THINK_SPEAK, // ?
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aEGH_THINK_NUM
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};
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enum {
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aEGH_THINK_INIT_NONE,
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aEGH_THINK_INIT_NORMAL_WAIT,
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aEGH_THINK_INIT_IRAI,
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aEGH_THINK_INIT_IRAI_AF,
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aEGH_THINK_INIT_BYE,
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aEGH_THINK_INIT_WELCOM,
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aEGH_THINK_INIT_BYEBYE,
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aEGH_THINK_INIT_NUM
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};
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enum {
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aEGH_THINK_PROC_NONE,
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aEGH_THINK_PROC_IRAI,
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aEGH_THINK_PROC_BYE,
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aEGH_THINK_PROC_BYEBYE,
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aEGH_THINK_PROC_SPEAK_BYEBYE,
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aEGH_THINK_PROC_NUM
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};
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enum {
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aEGH_TALK_REQUEST_NONE,
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aEGH_TALK_REQUEST_NORM,
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aEGH_TALK_REQUEST_FORCE,
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aEGH_TALK_REQUEST_NUM
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};
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typedef struct ghost_think_setup_s {
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u8 think_proc;
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u8 think_init_proc;
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u8 talk_request_proc;
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u8 talk_act;
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u8 talk_after_act;
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} aEGH_setup_c;
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static void aEGH_actor_ct(ACTOR*, GAME*);
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static void aEGH_actor_dt(ACTOR*, GAME*);
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static void aEGH_actor_move(ACTOR*, GAME*);
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static void aEGH_actor_draw(ACTOR*, GAME*);
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static void aEGH_actor_init(ACTOR*, GAME*);
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static void aEGH_actor_save(ACTOR*, GAME*);
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ACTOR_PROFILE Ev_Ghost_Profile = {
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mAc_PROFILE_EV_GHOST,
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ACTOR_PART_NPC,
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ACTOR_STATE_NONE,
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SP_NPC_EV_GHOST,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(EV_GHOST_ACTOR),
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&aEGH_actor_ct,
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&aEGH_actor_dt,
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&aEGH_actor_init,
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mActor_NONE_PROC1,
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&aEGH_actor_save
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};
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static int aEGH_talk_init(ACTOR*, GAME*);
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static int aEGH_talk_end_chk(ACTOR*, GAME*);
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static int aEGH_change_talk_proc(EV_GHOST_ACTOR* ghost, u8 talk_act);
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static void aEGH_setup_think_proc(EV_GHOST_ACTOR* ghost, GAME_PLAY* play, u8 think_act);
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static void aEGH_schedule_proc(NPC_ACTOR* actorx, GAME_PLAY* play, int sched_type);
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static int aEGH_bitset_func(u16 bit);
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static int aEGH_bitclr_func(u16 bit);
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static u16 aEGH_bitcheck_func(u16 bit);
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static void aEGH_byebye_check(EV_GHOST_ACTOR* ghost, GAME_PLAY* play);
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static void aEGH_actor_ct(ACTOR* actorx, GAME* game) {
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static aNPC_ct_data_c ct_data = {
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&aEGH_actor_move,
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&aEGH_actor_draw,
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5,
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(aNPC_TALK_REQUEST_PROC)&none_proc1,
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&aEGH_talk_init,
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&aEGH_talk_end_chk,
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0
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};
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mEv_gst_c* ghost_save = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
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EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
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lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time);
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if ((*Common_Get(clip).npc_clip->birth_check_proc)(actorx, game) == TRUE) {
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ghost->npc_class.schedule.schedule_proc = &aEGH_schedule_proc;
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(*Common_Get(clip).npc_clip->ct_proc)(actorx, game, &ct_data);
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ghost->npc_class.palActorIgnoreTimer = -1;
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ghost->_9A7 = 0;
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ghost->melody_inst = 0;
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ghost->npc_class.talk_info.melody_inst = 0;
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if (ghost_save == NULL) {
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mEv_reserve_save_area(mEv_EVENT_GHOST, 54);
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ghost_save = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
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if (ghost_save != NULL) {
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ghost_save->flags = 0;
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ghost_save->okoruhito_str_no = RANDOM_F(32.0f);
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mTM_set_renew_time(&ghost_save->renew_time, rtc_time);
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}
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}
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else {
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if (
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rtc_time->year != ghost_save->renew_time.year ||
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rtc_time->month != ghost_save->renew_time.month ||
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rtc_time->day != ghost_save->renew_time.day
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) {
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ghost_save->flags = 0;
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ghost_save->okoruhito_str_no = RANDOM_F(32.0f);
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mTM_set_renew_time(&ghost_save->renew_time, rtc_time);
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}
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if ((ghost_save->flags & mEv_GHOST_FLAG_HITODAMA_EXIST) != 0) {
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Actor_delete(actorx);
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}
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}
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if (Common_Get(player_no) == mPr_FOREIGNER) {
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Actor_delete(actorx);
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}
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ghost->_9AA = 0;
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ghost->npc_class.talk_info.default_animation = 126;
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ghost->_9AC = 0;
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if (aEGH_bitcheck_func(aEGH_BIT_FOUND_GHOST) != FALSE) {
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ghost->alpha = 140;
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}
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else {
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if (mFI_GetItemNumField_BCT(GRASS_A, GRASS_C) < aEGH_MINIMUM_GRASS_COUNT) {
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Actor_delete(actorx);
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}
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ghost->alpha = 0;
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}
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}
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}
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static void aEGH_actor_save(ACTOR* actorx, GAME* game) {
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mNpc_RenewalSetNpc(actorx);
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}
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static void aEGH_actor_dt(ACTOR* actorx, GAME* game) {
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mEv_actor_dying_message(mEv_EVENT_GHOST, actorx);
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(*Common_Get(clip).npc_clip->dt_proc)(actorx, game);
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}
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static void aEGH_actor_init(ACTOR* actorx, GAME* game) {
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(*Common_Get(clip).npc_clip->init_proc)(actorx, game);
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}
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static int aEGH_set_request_act(EV_GHOST_ACTOR* ghost, u8 priority, u8 idx, u8 type, u16 arg0, u16 arg1, u16 arg2) {
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int res = FALSE;
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if (priority >= ghost->npc_class.request.act_priority) {
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u16 args[6];
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bzero(args, sizeof(args));
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args[0] = arg0;
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args[2] = arg1;
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args[3] = arg2;
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ghost->npc_class.request.act_priority = priority;
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ghost->npc_class.request.act_idx = idx;
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ghost->npc_class.request.act_type = type;
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mem_copy((u8*)ghost->npc_class.request.act_args, (u8*)args, sizeof(args));
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res = TRUE;
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}
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return res;
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}
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static void aEGH_actor_move(ACTOR* actorx, GAME* game) {
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EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
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GAME_PLAY* play = (GAME_PLAY*)game;
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int step;
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int alpha;
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int target_alpha;
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int delta_alpha;
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if (aEGH_bitcheck_func(aEGH_BIT_FOUND_GHOST) != FALSE) {
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actorx->actor_specific = 1;
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}
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else {
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actorx->actor_specific = 0;
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}
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(*Common_Get(clip).npc_clip->move_proc)(actorx, game);
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aEGH_byebye_check(ghost, play);
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if (ghost->npc_class.schedule.type == aNPC_SCHEDULE_TYPE_WALK_WANDER && ghost->think_act != aEGH_THINK_SPEAK) {
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ghost->_9AC = 1;
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(*Common_Get(clip).npc_clip->chg_schedule_proc)((NPC_ACTOR*)ghost, play, aNPC_SCHEDULE_TYPE_SPECIAL);
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actorx->status_data.weight = 255;
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}
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alpha = ghost->alpha;
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if (aEGH_bitcheck_func(aEGH_BIT_FOUND_GHOST) != FALSE) {
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step = 1;
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if (mDemo_Get_talk_actor() == actorx) {
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ghost->npc_class.draw._5BE = 0;
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ghost->npc_class.draw.animation_speed = 0.5f;
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target_alpha = 190;
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}
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else {
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if (actorx->speed > 0.1f) {
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target_alpha = 80;
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}
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else {
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target_alpha = 140;
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}
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if (alpha <= 140) {
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step = 1;
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}
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ghost->npc_class.draw._5BE = 1;
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ghost->npc_class.draw.animation_speed = 0.25f;
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}
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delta_alpha = alpha - target_alpha;
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if (ABS(delta_alpha) < step) {
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alpha = target_alpha;
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}
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else {
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if (delta_alpha < 0) {
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alpha += step;
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}
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else {
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alpha -= step;
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}
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}
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}
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else if (ghost->bye_bye_transparency_delay_timer != 0) {
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ghost->bye_bye_transparency_delay_timer--;
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}
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else {
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alpha -= 4;
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if (alpha < 0) {
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alpha = 0;
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}
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}
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ghost->alpha = alpha;
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actorx->shape_info.draw_shadow = FALSE;
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}
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static void aEGH_actor_draw(ACTOR* actorx, GAME* game) {
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EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
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GRAPH* graph = game->graph;
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Gfx* gfx;
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OPEN_DISP(graph);
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gfx = NOW_POLY_XLU_DISP;
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gDPPipeSync(gfx++);
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gDPSetEnvColor(gfx++, 255, 255, 255, ghost->alpha);
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SET_POLY_XLU_DISP(gfx);
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CLOSE_DISP(graph);
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(*Common_Get(clip).npc_clip->draw_proc)(actorx, game);
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}
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#include "../src/ac_ev_ghost_talk.c_inc"
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#include "../src/ac_ev_ghost_schedule.c_inc"
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@@ -0,0 +1,376 @@
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static void aEGH_look_player(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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if (ghost->npc_class.action.step == aNPC_ACTION_END_STEP) {
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u8 action = 4;
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s16 player_y = ghost->npc_class.actor_class.player_angle_y;
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s16 rot_y = ghost->npc_class.actor_class.shape_info.rotation.y;
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s16 diff = player_y - rot_y;
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if (ABS(diff) < DEG2SHORT_ANGLE(67.5f)) {
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action = 0;
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}
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aEGH_set_request_act(ghost, 4, action, 2, 1, 0, 0);
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}
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}
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static int aEGH_bitset_func(u16 bit) {
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u32 player_no = Common_Get(player_no);
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mEv_gst_c* ghost_save = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
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mEv_gst_common_c* ghost_common = (mEv_gst_common_c*)mEv_get_common_area(mEv_EVENT_GHOST, 55);
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if (player_no == mPr_FOREIGNER) {
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if (ghost_common != NULL) {
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ghost_common->flags |= bit;
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return TRUE;
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}
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}
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else if (ghost_save != NULL) {
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ghost_save->flags |= (u16)(bit << player_no);
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return TRUE;
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}
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return FALSE;
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}
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static int aEGH_bitclr_func(u16 bit) {
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u32 player_no = Common_Get(player_no);
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mEv_gst_c* ghost_save = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
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mEv_gst_common_c* ghost_common = (mEv_gst_common_c*)mEv_get_common_area(mEv_EVENT_GHOST, 55);
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if (player_no == mPr_FOREIGNER) {
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if (ghost_common != NULL) {
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ghost_common->flags &= ~bit;
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return TRUE;
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}
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}
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else if (ghost_save != NULL) {
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ghost_save->flags &= ~(u16)(bit << player_no);
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return TRUE;
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}
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return FALSE;
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}
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static u16 aEGH_bitcheck_func(u16 bit) {
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u32 player_no = Common_Get(player_no);
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mEv_gst_c* ghost_save = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
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mEv_gst_common_c* ghost_common = (mEv_gst_common_c*)mEv_get_common_area(mEv_EVENT_GHOST, 55);
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if (player_no == mPr_FOREIGNER) {
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if (ghost_common != NULL) {
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return ghost_common->flags & bit;
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}
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}
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else if (ghost_save != NULL) {
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return (u16)(bit << player_no) & ghost_save->flags;
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}
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return FALSE;
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}
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static int aEGH_equal_block(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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int bx;
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int bz;
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mFI_Wpos2BlockNum(&bx, &bz, GET_PLAYER_ACTOR(play)->actor_class.world.position);
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return bx == ghost->npc_class.actor_class.block_x && bz == ghost->npc_class.actor_class.block_z;
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}
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static int aEGH_time_over() {
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return Common_Get(time.now_sec) > (4 * mTM_SECONDS_IN_HOUR);
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}
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static void aEGH_byebye_check(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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ACTOR* actorx = (ACTOR*)ghost;
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if (
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mDemo_Check(mDemo_TYPE_TALK, actorx) == FALSE &&
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mDemo_Check(mDemo_TYPE_SPEAK, actorx) == FALSE &&
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aEGH_time_over() != FALSE
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) {
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if (aEGH_equal_block(ghost, play)) {
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switch (ghost->think_act) {
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case aEGH_THINK_SPEAK:
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{
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aEGH_setup_think_proc(ghost, play, aEGH_THINK_BYEBYE);
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ghost->msg_no = 0x2EDD;
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ghost->npc_class.actor_class.talk_distance = 1000.0f;
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ghost->_9AA = 1;
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break;
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}
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case aEGH_THINK_NORMAL_WAIT:
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case aEGH_THINK_IRAI_AF:
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case aEGH_THINK_BYE:
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case aEGH_THINK_WELCOM:
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{
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Actor_delete((ACTOR*)ghost);
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break;
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}
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}
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}
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else {
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aEGH_setup_think_proc(ghost, play, aEGH_THINK_IRAI);
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}
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}
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}
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static void aEGH_irai(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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if (ghost->npc_class.actor_class.player_distance_xz > 220.0f) {
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aEGH_setup_think_proc(ghost, play, aEGH_THINK_BYE);
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}
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}
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static void aEGH_bye(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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if (ghost->npc_class.actor_class.player_distance_xz < 200.0f) {
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aEGH_setup_think_proc(ghost, play, aEGH_THINK_WELCOM);
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}
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}
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static void aEGH_byebye(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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if (ghost->alpha == 0) {
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Actor_delete((ACTOR*)ghost);
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}
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else {
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if (ghost->bye_bye_timer != 0) {
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ghost->bye_bye_timer--;
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||||
if (ghost->bye_bye_timer == 0) {
|
||||
sAdo_SysTrgStart(0x16C);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (ghost->bye_bye_angle < 30000) {
|
||||
ghost->bye_bye_angle += 60;
|
||||
}
|
||||
|
||||
ghost->npc_class.actor_class.shape_info.rotation.y += ghost->bye_bye_angle;
|
||||
ghost->npc_class.actor_class.world.angle.y = ghost->npc_class.actor_class.shape_info.rotation.y;
|
||||
ghost->npc_class.movement.mv_angl = ghost->npc_class.actor_class.world.angle.y;
|
||||
ghost->npc_class.movement.mv_add_angl = 0;
|
||||
}
|
||||
|
||||
if (ghost->bye_bye_scale_timer != 0) {
|
||||
ghost->bye_bye_scale_timer--;
|
||||
}
|
||||
else {
|
||||
ghost->npc_class.actor_class.scale.x += -0.00004f;
|
||||
ghost->npc_class.actor_class.scale.z = ghost->npc_class.actor_class.scale.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_speak_byebye(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
ACTOR* actorx = (ACTOR*)ghost;
|
||||
|
||||
if (
|
||||
mDemo_Check(mDemo_TYPE_TALK, actorx) == FALSE &&
|
||||
mDemo_Check(mDemo_TYPE_SPEAK, actorx) == FALSE &&
|
||||
aEGH_equal_block(ghost, play) == FALSE
|
||||
) {
|
||||
aEGH_setup_think_proc(ghost, play, aEGH_THINK_IRAI);
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_think_main_proc(NPC_ACTOR* actorx, GAME_PLAY* play) {
|
||||
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
||||
|
||||
(*ghost->think_proc)(ghost, play);
|
||||
aEGH_look_player(ghost, play);
|
||||
}
|
||||
|
||||
static void aEGH_think_init_proc(NPC_ACTOR* actorx, GAME_PLAY* play) {
|
||||
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
||||
u8 think_act;
|
||||
|
||||
if (ghost->_9AC) {
|
||||
ghost->_9AC = FALSE;
|
||||
}
|
||||
else {
|
||||
if (aEGH_bitcheck_func(aEGH_BIT_FOUND_GHOST)) {
|
||||
ghost->alpha = 140;
|
||||
think_act = aEGH_THINK_SPEAK;
|
||||
}
|
||||
else {
|
||||
ghost->alpha = 0;
|
||||
think_act = aEGH_THINK_IRAI_AF;
|
||||
}
|
||||
|
||||
actorx->actor_class.status_data.weight = 255;
|
||||
actorx->condition_info.hide_request = FALSE;
|
||||
aEGH_setup_think_proc(ghost, play, think_act);
|
||||
actorx->condition_info.demo_flg = aNPC_COND_DEMO_SKIP_FOOTSTEPS_VFX |
|
||||
aNPC_COND_DEMO_SKIP_FEEL_CHECK |
|
||||
aNPC_COND_DEMO_SKIP_FOOTSTEPS |
|
||||
aNPC_COND_DEMO_SKIP_ENTRANCE_CHECK |
|
||||
aNPC_COND_DEMO_SKIP_HEAD_LOOKAT;
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_normal_wait_init(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
(*Common_Get(clip).npc_clip->animation_init_proc)((ACTOR*)ghost, 126, FALSE);
|
||||
ghost->npc_class.draw.main_animation.keyframe.frame_control.mode = cKF_FRAMECONTROL_REPEAT;
|
||||
ghost->npc_class.action.idx = 0;
|
||||
aEGH_set_request_act(ghost, 4, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
static void aEGH_irai_init(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
ghost->npc_class.actor_class.talk_distance = 80.0f;
|
||||
aEGH_normal_wait_init(ghost, play);
|
||||
ghost->msg_no = 0x2EE2;
|
||||
}
|
||||
|
||||
static void aEGH_irai_af_init(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
ghost->npc_class.actor_class.talk_distance = 55.0f;
|
||||
ghost->msg_no = 0x2EE7;
|
||||
(*Common_Get(clip).npc_clip->chg_schedule_proc)((NPC_ACTOR*)ghost, play, 5);
|
||||
ghost->npc_class.actor_class.status_data.weight = 80;
|
||||
}
|
||||
|
||||
static void aEGH_bye_init(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
ghost->npc_class.actor_class.talk_distance = 280.0f;
|
||||
aEGH_normal_wait_init(ghost, play);
|
||||
ghost->msg_no = 0x2ED8;
|
||||
}
|
||||
|
||||
static void aEGH_welcom_init(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
ghost->npc_class.actor_class.talk_distance = 200.0f;
|
||||
aEGH_normal_wait_init(ghost, play);
|
||||
ghost->msg_no = 0x2ED3;
|
||||
}
|
||||
|
||||
static void aEGH_byebye_init(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
aEGH_bitclr_func(aEGH_BIT_FOUND_GHOST);
|
||||
ghost->bye_bye_angle = -1000;
|
||||
ghost->bye_bye_timer = 25;
|
||||
ghost->bye_bye_scale_timer = 48;
|
||||
ghost->bye_bye_transparency_delay_timer = 43;
|
||||
aEGH_normal_wait_init(ghost, play);
|
||||
ghost->npc_class.head.lock_flag = TRUE;
|
||||
}
|
||||
|
||||
static aEGH_setup_c dt_tbl[aEGH_THINK_NUM] = {
|
||||
{
|
||||
aEGH_THINK_PROC_BYE,
|
||||
aEGH_THINK_INIT_NORMAL_WAIT,
|
||||
aEGH_TALK_REQUEST_NONE,
|
||||
aEGH_TALK_END_WAIT,
|
||||
aEGH_THINK_NORMAL_WAIT
|
||||
},
|
||||
{
|
||||
aEGH_THINK_PROC_BYEBYE,
|
||||
aEGH_THINK_INIT_BYEBYE,
|
||||
aEGH_TALK_REQUEST_NONE,
|
||||
aEGH_TALK_END_WAIT,
|
||||
aEGH_THINK_IRAI
|
||||
},
|
||||
|
||||
{
|
||||
aEGH_THINK_PROC_NONE,
|
||||
aEGH_THINK_INIT_WELCOM,
|
||||
aEGH_TALK_REQUEST_FORCE,
|
||||
aEGH_TALK_END_WAIT,
|
||||
aEGH_THINK_WELCOM
|
||||
},
|
||||
|
||||
{
|
||||
aEGH_THINK_PROC_BYE,
|
||||
aEGH_THINK_INIT_BYE,
|
||||
aEGH_TALK_REQUEST_FORCE,
|
||||
aEGH_TALK_GIVE_ME_WAIT,
|
||||
aEGH_THINK_NORMAL_WAIT
|
||||
},
|
||||
|
||||
{
|
||||
aEGH_THINK_PROC_IRAI,
|
||||
aEGH_THINK_INIT_IRAI,
|
||||
aEGH_TALK_REQUEST_FORCE,
|
||||
aEGH_TALK_SELECT_WAIT,
|
||||
aEGH_THINK_SPEAK
|
||||
},
|
||||
|
||||
{
|
||||
aEGH_THINK_PROC_SPEAK_BYEBYE,
|
||||
aEGH_THINK_INIT_NORMAL_WAIT,
|
||||
aEGH_TALK_REQUEST_FORCE,
|
||||
aEGH_TALK_SELECT_ROOF,
|
||||
aEGH_THINK_IRAI
|
||||
},
|
||||
|
||||
{
|
||||
aEGH_THINK_PROC_NONE,
|
||||
aEGH_THINK_INIT_IRAI_AF,
|
||||
aEGH_TALK_REQUEST_NORM,
|
||||
aEGH_TALK_END_WAIT,
|
||||
aEGH_THINK_SPEAK
|
||||
}
|
||||
};
|
||||
|
||||
static aEGH_PROC proc_table[aEGH_THINK_PROC_NUM] = {
|
||||
(aEGH_PROC)&none_proc1,
|
||||
&aEGH_irai,
|
||||
&aEGH_bye,
|
||||
&aEGH_byebye,
|
||||
&aEGH_speak_byebye
|
||||
};
|
||||
|
||||
static aEGH_PROC init_table[aEGH_THINK_INIT_NUM] = {
|
||||
(aEGH_PROC)&none_proc1,
|
||||
&aEGH_normal_wait_init,
|
||||
&aEGH_irai_init,
|
||||
&aEGH_irai_af_init,
|
||||
&aEGH_bye_init,
|
||||
&aEGH_welcom_init,
|
||||
&aEGH_byebye_init
|
||||
};
|
||||
|
||||
static void aEGH_setup_think_proc(EV_GHOST_ACTOR* ghost, GAME_PLAY* play, u8 think_act) {
|
||||
static aNPC_TALK_REQUEST_PROC talk_request_table[aEGH_TALK_REQUEST_NUM] = {
|
||||
(aNPC_TALK_REQUEST_PROC)&none_proc1,
|
||||
&aEGH_norm_talk_request,
|
||||
&aEGH_force_talk_request
|
||||
};
|
||||
|
||||
aEGH_setup_c* data = &dt_tbl[think_act];
|
||||
|
||||
ghost->think_act = think_act;
|
||||
ghost->think_proc = proc_table[data->think_proc];
|
||||
ghost->npc_class.talk_info.talk_request_proc = talk_request_table[data->talk_request_proc];
|
||||
ghost->talk_act = data->talk_act;
|
||||
ghost->after_talk_think_act = data->talk_after_act;
|
||||
(*init_table[data->think_init_proc])(ghost, play);
|
||||
ghost->_9A7 = TRUE;
|
||||
}
|
||||
|
||||
static void aEGH_think_proc(NPC_ACTOR* actorx, GAME_PLAY* play, int think_type) {
|
||||
switch (think_type) {
|
||||
case 0:
|
||||
aEGH_think_init_proc(actorx, play);
|
||||
break;
|
||||
case 1:
|
||||
aEGH_think_main_proc(actorx, play);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_schedule_init_proc(NPC_ACTOR* actorx, GAME_PLAY* play) {
|
||||
actorx->think.think_proc = &aEGH_think_proc;
|
||||
(*Common_Get(clip).npc_clip->think_proc)(actorx, play, aNPC_THINK_SPECIAL, 0);
|
||||
}
|
||||
|
||||
static void aEGH_schedule_main_proc(NPC_ACTOR* actorx, GAME_PLAY* play) {
|
||||
if ((*Common_Get(clip).npc_clip->think_proc)(actorx, play, -1, 1) == FALSE) {
|
||||
(*Common_Get(clip).npc_clip->think_proc)(actorx, play, -1, 2);
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_schedule_proc(NPC_ACTOR* actorx, GAME_PLAY* play, int sched_type) {
|
||||
switch (sched_type) {
|
||||
case 0:
|
||||
aEGH_schedule_init_proc(actorx, play);
|
||||
break;
|
||||
case 1:
|
||||
aEGH_schedule_main_proc(actorx, play);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,625 @@
|
||||
static int aEGH_hitodama_num() {
|
||||
int i;
|
||||
int num;
|
||||
Private_c* priv = Common_Get(now_private);
|
||||
|
||||
for (i = 0, num = 0; i < mEv_GHOST_HITODAMA_NUM; i++) {
|
||||
int n = mPr_GetPossessionItemSumWithCond(priv, ITM_SPIRIT0 + i, mPr_ITEM_COND_NORMAL);
|
||||
|
||||
num += n * (i + 1);
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
static void aEGH_okoruhito() {
|
||||
static u8 pf_string[mMsg_FREE_STRING_LEN];
|
||||
mEv_gst_c* ghost_ev = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
|
||||
|
||||
mString_Load_StringFromRom(pf_string, sizeof(pf_string), 0x62E + ghost_ev->okoruhito_str_no);
|
||||
mMsg_Set_item_str(mMsg_Get_base_window_p(), mMsg_FREE_STR1, pf_string, sizeof(pf_string));
|
||||
}
|
||||
|
||||
static void aEGH_delete_hitodama() {
|
||||
int i;
|
||||
int num;
|
||||
Private_c* priv = Common_Get(now_private);
|
||||
|
||||
for (i = 0, num = 0; i < mEv_GHOST_HITODAMA_NUM; i++) {
|
||||
int idx = mPr_GetPossessionItemIdxWithCond(priv, ITM_SPIRIT0 + i, mPr_ITEM_COND_NORMAL);
|
||||
|
||||
while (idx != -1) {
|
||||
mPr_SetPossessionItem(Common_Get(now_private), idx, EMPTY_NO, mPr_ITEM_COND_NORMAL);
|
||||
idx = mPr_GetPossessionItemIdxWithCond(priv, ITM_SPIRIT0 + i, mPr_ITEM_COND_NORMAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static mActor_name_t aEGH_get_collect(int selected_idx, mActor_name_t* list) {
|
||||
while (*list != EMPTY_NO) {
|
||||
if (mSP_CollectCheck(*list) == FALSE) {
|
||||
if (selected_idx > 0) {
|
||||
selected_idx--;
|
||||
}
|
||||
else {
|
||||
return *list;
|
||||
}
|
||||
}
|
||||
|
||||
list++;
|
||||
}
|
||||
|
||||
return EMPTY_NO;
|
||||
}
|
||||
|
||||
static void aEGH_check_collect_num(int* list_num, int* uncollect_num, mActor_name_t* list) {
|
||||
*list_num = 0;
|
||||
*uncollect_num = 0;
|
||||
|
||||
while (*list != EMPTY_NO) {
|
||||
(*list_num)++;
|
||||
|
||||
if (mSP_CollectCheck(*list) == FALSE) {
|
||||
(*uncollect_num)++;
|
||||
}
|
||||
|
||||
list++;
|
||||
}
|
||||
}
|
||||
|
||||
extern mActor_name_t ftr_listA[];
|
||||
extern mActor_name_t ftr_listB[];
|
||||
extern mActor_name_t ftr_listC[];
|
||||
extern mActor_name_t ftr_listEvent[];
|
||||
extern mActor_name_t ftr_listLottery[];
|
||||
extern mActor_name_t carpet_listA[];
|
||||
extern mActor_name_t carpet_listB[];
|
||||
extern mActor_name_t carpet_listC[];
|
||||
extern mActor_name_t carpet_listEvent[];
|
||||
extern mActor_name_t wall_listA[];
|
||||
extern mActor_name_t wall_listB[];
|
||||
extern mActor_name_t wall_listC[];
|
||||
extern mActor_name_t wall_listEvent[];
|
||||
extern mActor_name_t cloth_listA[];
|
||||
extern mActor_name_t cloth_listB[];
|
||||
extern mActor_name_t cloth_listC[];
|
||||
extern mActor_name_t cloth_listEvent[];
|
||||
extern mActor_name_t binsen_listA[];
|
||||
extern mActor_name_t binsen_listB[];
|
||||
extern mActor_name_t binsen_listC[];
|
||||
|
||||
static mActor_name_t list_haniwa[HANIWA_NUM + 1] = {
|
||||
FTR_HANIWA000_SOUTH,
|
||||
FTR_HANIWA001_SOUTH,
|
||||
FTR_HANIWA002_SOUTH,
|
||||
FTR_HANIWA003_SOUTH,
|
||||
FTR_HANIWA004_SOUTH,
|
||||
FTR_HANIWA005_SOUTH,
|
||||
FTR_HANIWA006_SOUTH,
|
||||
FTR_HANIWA007_SOUTH,
|
||||
FTR_HANIWA008_SOUTH,
|
||||
FTR_HANIWA009_SOUTH,
|
||||
FTR_HANIWA010_SOUTH,
|
||||
FTR_HANIWA011_SOUTH,
|
||||
FTR_HANIWA012_SOUTH,
|
||||
FTR_HANIWA013_SOUTH,
|
||||
FTR_HANIWA014_SOUTH,
|
||||
FTR_HANIWA015_SOUTH,
|
||||
FTR_HANIWA016_SOUTH,
|
||||
FTR_HANIWA017_SOUTH,
|
||||
FTR_HANIWA018_SOUTH,
|
||||
FTR_HANIWA019_SOUTH,
|
||||
FTR_HANIWA020_SOUTH,
|
||||
FTR_HANIWA021_SOUTH,
|
||||
FTR_HANIWA022_SOUTH,
|
||||
FTR_HANIWA023_SOUTH,
|
||||
FTR_HANIWA024_SOUTH,
|
||||
FTR_HANIWA025_SOUTH,
|
||||
FTR_HANIWA026_SOUTH,
|
||||
FTR_HANIWA027_SOUTH,
|
||||
FTR_HANIWA028_SOUTH,
|
||||
FTR_HANIWA029_SOUTH,
|
||||
FTR_HANIWA030_SOUTH,
|
||||
FTR_HANIWA031_SOUTH,
|
||||
FTR_HANIWA032_SOUTH,
|
||||
FTR_HANIWA033_SOUTH,
|
||||
FTR_HANIWA034_SOUTH,
|
||||
FTR_HANIWA035_SOUTH,
|
||||
FTR_HANIWA036_SOUTH,
|
||||
FTR_HANIWA037_SOUTH,
|
||||
FTR_HANIWA038_SOUTH,
|
||||
FTR_HANIWA039_SOUTH,
|
||||
FTR_HANIWA040_SOUTH,
|
||||
FTR_HANIWA041_SOUTH,
|
||||
FTR_HANIWA042_SOUTH,
|
||||
FTR_HANIWA043_SOUTH,
|
||||
FTR_HANIWA044_SOUTH,
|
||||
FTR_HANIWA045_SOUTH,
|
||||
FTR_HANIWA046_SOUTH,
|
||||
FTR_HANIWA047_SOUTH,
|
||||
FTR_HANIWA048_SOUTH,
|
||||
FTR_HANIWA049_SOUTH,
|
||||
FTR_HANIWA050_SOUTH,
|
||||
FTR_HANIWA051_SOUTH,
|
||||
FTR_HANIWA052_SOUTH,
|
||||
FTR_HANIWA053_SOUTH,
|
||||
FTR_HANIWA054_SOUTH,
|
||||
FTR_HANIWA055_SOUTH,
|
||||
FTR_HANIWA056_SOUTH,
|
||||
FTR_HANIWA057_SOUTH,
|
||||
FTR_HANIWA058_SOUTH,
|
||||
FTR_HANIWA059_SOUTH,
|
||||
FTR_HANIWA060_SOUTH,
|
||||
FTR_HANIWA061_SOUTH,
|
||||
FTR_HANIWA062_SOUTH,
|
||||
FTR_HANIWA063_SOUTH,
|
||||
FTR_HANIWA064_SOUTH,
|
||||
FTR_HANIWA065_SOUTH,
|
||||
FTR_HANIWA066_SOUTH,
|
||||
FTR_HANIWA067_SOUTH,
|
||||
FTR_HANIWA068_SOUTH,
|
||||
FTR_HANIWA069_SOUTH,
|
||||
FTR_HANIWA070_SOUTH,
|
||||
FTR_HANIWA071_SOUTH,
|
||||
FTR_HANIWA072_SOUTH,
|
||||
FTR_HANIWA073_SOUTH,
|
||||
FTR_HANIWA074_SOUTH,
|
||||
FTR_HANIWA075_SOUTH,
|
||||
FTR_HANIWA076_SOUTH,
|
||||
FTR_HANIWA077_SOUTH,
|
||||
FTR_HANIWA078_SOUTH,
|
||||
FTR_HANIWA079_SOUTH,
|
||||
FTR_HANIWA080_SOUTH,
|
||||
FTR_HANIWA081_SOUTH,
|
||||
FTR_HANIWA082_SOUTH,
|
||||
FTR_HANIWA083_SOUTH,
|
||||
FTR_HANIWA084_SOUTH,
|
||||
FTR_HANIWA085_SOUTH,
|
||||
FTR_HANIWA086_SOUTH,
|
||||
FTR_HANIWA087_SOUTH,
|
||||
FTR_HANIWA088_SOUTH,
|
||||
FTR_HANIWA089_SOUTH,
|
||||
FTR_HANIWA090_SOUTH,
|
||||
FTR_HANIWA091_SOUTH,
|
||||
FTR_HANIWA092_SOUTH,
|
||||
FTR_HANIWA093_SOUTH,
|
||||
FTR_HANIWA094_SOUTH,
|
||||
FTR_HANIWA095_SOUTH,
|
||||
FTR_HANIWA096_SOUTH,
|
||||
FTR_HANIWA097_SOUTH,
|
||||
FTR_HANIWA098_SOUTH,
|
||||
FTR_HANIWA099_SOUTH,
|
||||
FTR_HANIWA100_SOUTH,
|
||||
FTR_HANIWA101_SOUTH,
|
||||
FTR_HANIWA102_SOUTH,
|
||||
FTR_HANIWA103_SOUTH,
|
||||
FTR_HANIWA104_SOUTH,
|
||||
FTR_HANIWA105_SOUTH,
|
||||
FTR_HANIWA106_SOUTH,
|
||||
FTR_HANIWA107_SOUTH,
|
||||
FTR_HANIWA108_SOUTH,
|
||||
FTR_HANIWA109_SOUTH,
|
||||
FTR_HANIWA110_SOUTH,
|
||||
FTR_HANIWA111_SOUTH,
|
||||
FTR_HANIWA112_SOUTH,
|
||||
FTR_HANIWA113_SOUTH,
|
||||
FTR_HANIWA114_SOUTH,
|
||||
FTR_HANIWA115_SOUTH,
|
||||
FTR_HANIWA116_SOUTH,
|
||||
FTR_HANIWA117_SOUTH,
|
||||
FTR_HANIWA118_SOUTH,
|
||||
FTR_HANIWA119_SOUTH,
|
||||
FTR_HANIWA120_SOUTH,
|
||||
FTR_HANIWA121_SOUTH,
|
||||
FTR_HANIWA122_SOUTH,
|
||||
FTR_HANIWA123_SOUTH,
|
||||
FTR_HANIWA124_SOUTH,
|
||||
FTR_HANIWA125_SOUTH,
|
||||
FTR_HANIWA126_SOUTH,
|
||||
EMPTY_NO /* end of list */
|
||||
};
|
||||
|
||||
static mActor_name_t umbrella_list[UMBRELLA_NUM + 1] = {
|
||||
ITM_UMBRELLA00,
|
||||
ITM_UMBRELLA01,
|
||||
ITM_UMBRELLA02,
|
||||
ITM_UMBRELLA03,
|
||||
ITM_UMBRELLA04,
|
||||
ITM_UMBRELLA05,
|
||||
ITM_UMBRELLA06,
|
||||
ITM_UMBRELLA07,
|
||||
ITM_UMBRELLA08,
|
||||
ITM_UMBRELLA09,
|
||||
ITM_UMBRELLA10,
|
||||
ITM_UMBRELLA11,
|
||||
ITM_UMBRELLA12,
|
||||
ITM_UMBRELLA13,
|
||||
ITM_UMBRELLA14,
|
||||
ITM_UMBRELLA15,
|
||||
ITM_UMBRELLA16,
|
||||
ITM_UMBRELLA17,
|
||||
ITM_UMBRELLA18,
|
||||
ITM_UMBRELLA19,
|
||||
ITM_UMBRELLA20,
|
||||
ITM_UMBRELLA21,
|
||||
ITM_UMBRELLA22,
|
||||
ITM_UMBRELLA23,
|
||||
ITM_UMBRELLA24,
|
||||
ITM_UMBRELLA25,
|
||||
ITM_UMBRELLA26,
|
||||
ITM_UMBRELLA27,
|
||||
ITM_UMBRELLA28,
|
||||
ITM_UMBRELLA29,
|
||||
ITM_UMBRELLA30,
|
||||
ITM_UMBRELLA31,
|
||||
EMPTY_NO /* end of list */
|
||||
};
|
||||
|
||||
static mActor_name_t aEGH_not_collect_get() {
|
||||
static mActor_name_t* item_list[aEGH_ITEM_LIST_NUM] = {
|
||||
ftr_listA,
|
||||
ftr_listB,
|
||||
ftr_listC,
|
||||
ftr_listEvent,
|
||||
ftr_listLottery,
|
||||
carpet_listA,
|
||||
carpet_listB,
|
||||
carpet_listC,
|
||||
carpet_listEvent,
|
||||
wall_listA,
|
||||
wall_listB,
|
||||
wall_listC,
|
||||
wall_listEvent,
|
||||
cloth_listA,
|
||||
cloth_listB,
|
||||
cloth_listC,
|
||||
cloth_listEvent,
|
||||
binsen_listA,
|
||||
binsen_listB,
|
||||
binsen_listC,
|
||||
list_haniwa,
|
||||
umbrella_list
|
||||
};
|
||||
|
||||
int list_num_tbl[aEGH_ITEM_LIST_NUM];
|
||||
int uncollect_num_tbl[aEGH_ITEM_LIST_NUM];
|
||||
int no_uncollected_flag = FALSE;
|
||||
int selected_idx;
|
||||
mActor_name_t item;
|
||||
int i;
|
||||
int total_count;
|
||||
|
||||
/* Calculate total items in each list and uncollected items in each list */
|
||||
for (i = 0; i < aEGH_ITEM_LIST_NUM; i++) {
|
||||
aEGH_check_collect_num(&list_num_tbl[i], &uncollect_num_tbl[i], item_list[i]);
|
||||
}
|
||||
|
||||
for (i = 0, total_count = 0; i < aEGH_ITEM_LIST_NUM; i++) {
|
||||
total_count += uncollect_num_tbl[i];
|
||||
}
|
||||
|
||||
/* If no uncollected items remain, select one at random from all lists */
|
||||
if (total_count == 0) {
|
||||
no_uncollected_flag = TRUE; /* all items collected */
|
||||
for (i = 0, total_count = 0; i < aEGH_ITEM_LIST_NUM; i++) {
|
||||
total_count += list_num_tbl[i];
|
||||
}
|
||||
}
|
||||
|
||||
selected_idx = RANDOM(total_count);
|
||||
if (no_uncollected_flag) {
|
||||
/* Transform the absolute idx into the list idx by removing all entries up to the selected list */
|
||||
for (i = 0; i < aEGH_ITEM_LIST_NUM && selected_idx >= list_num_tbl[i]; i++) {
|
||||
selected_idx -= list_num_tbl[i];
|
||||
}
|
||||
|
||||
if (i != aEGH_ITEM_LIST_NUM) {
|
||||
item = item_list[i][selected_idx];
|
||||
}
|
||||
else {
|
||||
item = ITM_FOOD_PEACH; /* If we somehow failed to select an item, we'll give them a peach */
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* Transform the absolute idx into the list idx by removing all entries up to the selected list */
|
||||
for (i = 0; i < aEGH_ITEM_LIST_NUM && selected_idx >= uncollect_num_tbl[i]; i++) {
|
||||
selected_idx -= uncollect_num_tbl[i];
|
||||
}
|
||||
|
||||
if (i != aEGH_ITEM_LIST_NUM) {
|
||||
item = aEGH_get_collect(selected_idx, item_list[i]); /* Get the uncollected item from the list */
|
||||
|
||||
if (item == EMPTY_NO) {
|
||||
item = ITM_FOOD_APPLE; /* If we somehow failed to get an uncollected item, we'll give them an apple */
|
||||
}
|
||||
}
|
||||
else {
|
||||
item = ITM_FOOD_PEACH; /* If we somehow failed to select an item, we'll give them a peach */
|
||||
}
|
||||
}
|
||||
|
||||
return mRmTp_FtrItemNo2Item1ItemNo(item, TRUE);
|
||||
}
|
||||
|
||||
static void aEGH_give_me_wait(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
|
||||
|
||||
switch (order) {
|
||||
case 1:
|
||||
{
|
||||
mPlib_request_main_give_type1((GAME*)play, ITM_SPIRIT0, 7, FALSE, FALSE);
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 2);
|
||||
mMsg_Set_LockContinue(mMsg_Get_base_window_p());
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 1, 3);
|
||||
aEGH_delete_hitodama();
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
if (Common_Get(clip).handOverItem_clip->master_actor == NULL) {
|
||||
mMsg_Unset_LockContinue(mMsg_Get_base_window_p());
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_SELECT_WAIT);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_select_wait(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
|
||||
mMsg_Window_c* msg_p = mMsg_Get_base_window_p();
|
||||
mEv_gst_c* ghost_data = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
|
||||
|
||||
if (order == 1 && mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p())) {
|
||||
ghost->after_talk_think_act = 1;
|
||||
ghost_data->flags |= 0x8000;
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
|
||||
|
||||
switch (mChoice_Get_ChoseNum(mChoice_Get_base_window_p())) {
|
||||
case mChoice_CHOICE0: /* Clear weeds */
|
||||
{
|
||||
u32 num_weeds = mFI_GetItemNumField(GRASS_A, GRASS_C);
|
||||
|
||||
if (num_weeds < 50) {
|
||||
mMsg_Set_continue_msg_num(msg_p, 0x2EF1);
|
||||
}
|
||||
else if (num_weeds < 150) {
|
||||
mMsg_Set_continue_msg_num(msg_p, 0x2EF2);
|
||||
}
|
||||
else if (num_weeds < 450) {
|
||||
mMsg_Set_continue_msg_num(msg_p, 0x2EF3);
|
||||
}
|
||||
else if (num_weeds < 900) {
|
||||
mMsg_Set_continue_msg_num(msg_p, 0x2EF4);
|
||||
}
|
||||
else {
|
||||
mMsg_Set_continue_msg_num(msg_p, 0x2EF5);
|
||||
}
|
||||
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_CLEAR_GRASS);
|
||||
break;
|
||||
}
|
||||
|
||||
case mChoice_CHOICE1:
|
||||
{
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_SELECT_ROOF);
|
||||
ghost->roof_pal = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
case mChoice_CHOICE2:
|
||||
{
|
||||
u8 name[mIN_ITEM_NAME_LEN];
|
||||
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_GIVE_YOU_WAIT);
|
||||
ghost->give_item = aEGH_not_collect_get();
|
||||
mIN_copy_name_str(name, ghost->give_item);
|
||||
mMsg_Set_item_str_art(msg_p, mMsg_ITEM_STR0, name, mIN_ITEM_NAME_LEN, mIN_get_item_article(ghost->give_item));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_select_roof(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
|
||||
int arrange_idx = mHS_get_arrange_idx(Common_Get(player_no));
|
||||
mHm_hs_c* home = Save_GetPointer(homes[arrange_idx]);
|
||||
|
||||
if (order == 1 && mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p())) {
|
||||
int selected;
|
||||
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
|
||||
selected = mChoice_Get_ChoseNum(mChoice_Get_base_window_p());
|
||||
|
||||
if (selected >= mChoice_CHOICE3) {
|
||||
ghost->roof_pal += 3;
|
||||
|
||||
if (ghost->roof_pal >= mSP_ROOF_COLOR_NUM) {
|
||||
ghost->roof_pal = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
ghost->roof_pal += (u8)selected;
|
||||
home->outlook_pal = ghost->roof_pal;
|
||||
|
||||
/* Only update the 'next outlook' palette if the player doesn't have a coat of paint already scheduled */
|
||||
if ((Common_Get(now_private)->state_flags & mPr_FLAG_UPDATE_OUTLOOK_PENDING) == 0) {
|
||||
home->next_outlook_pal = ghost->roof_pal;
|
||||
}
|
||||
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_END_WAIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_give_you_wait(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
||||
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 1);
|
||||
|
||||
if (order == 2) {
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 0, ghost->give_item);
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 1, 7);
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 2, 0);
|
||||
mPr_SetFreePossessionItem(Common_Get(now_private), ghost->give_item, mPr_ITEM_COND_NORMAL);
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_END_WAIT);
|
||||
}
|
||||
}
|
||||
|
||||
static int aEGH_change_talk_proc(EV_GHOST_ACTOR* ghost, u8 talk_act) {
|
||||
ghost->talk_act = talk_act;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void aEGH_set_force_talk_info(ACTOR* actorx) {
|
||||
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
||||
mEv_gst_common_c* ghost_common = (mEv_gst_common_c*)mEv_get_common_area(mEv_EVENT_GHOST, 55);
|
||||
|
||||
mDemo_Set_msg_num(ghost->msg_no + RANDOM(5));
|
||||
aEGH_okoruhito();
|
||||
|
||||
switch (ghost->msg_no) {
|
||||
case 0x2EE2:
|
||||
{
|
||||
mDemo_Set_talk_turn(TRUE);
|
||||
mDemo_Set_camera(CAMERA2_PROCESS_TALK);
|
||||
|
||||
if (aEGH_bitcheck_func(aEGH_BIT_FOUND_GHOST) == FALSE) {
|
||||
sAdo_SysTrgStart(0x6B);
|
||||
aEGH_bitset_func(aEGH_BIT_FOUND_GHOST);
|
||||
}
|
||||
|
||||
ghost_common->flags |= mEv_GHOST_FLAG_ACTIVE;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x2EDD:
|
||||
{
|
||||
mDemo_Set_talk_turn(TRUE);
|
||||
mDemo_Set_camera(CAMERA2_PROCESS_NORMAL);
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x2ED3:
|
||||
case 0x2ED8:
|
||||
{
|
||||
mDemo_Set_talk_turn(FALSE);
|
||||
mDemo_Set_camera(CAMERA2_PROCESS_NORMAL);
|
||||
mMsg_sound_set_voice_click(mMsg_Get_base_window_p());
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
mDemo_Set_talk_turn(FALSE);
|
||||
mDemo_Set_camera(CAMERA2_PROCESS_NORMAL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_END_WAIT);
|
||||
}
|
||||
|
||||
static void aEGH_force_talk_request(ACTOR* actorx, GAME* game) {
|
||||
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
f32 dist = GET_PLAYER_ACTOR(play)->actor_class.world.position.y - actorx->world.position.y;
|
||||
|
||||
if (dist < 0.0f) {
|
||||
dist = -dist;
|
||||
}
|
||||
|
||||
if (!(
|
||||
!(ghost->_9A7 == FALSE && actorx->player_distance_xz < actorx->talk_distance) ||
|
||||
!(dist < 60.0f) && (ghost->_9AA == FALSE)
|
||||
)) {
|
||||
mDemo_Request(mDemo_TYPE_SPEAK, actorx, &aEGH_set_force_talk_info);
|
||||
}
|
||||
else {
|
||||
ghost->_9A7 = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static void aEGH_set_norm_talk_info(ACTOR* actorx) {
|
||||
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
||||
int hitodama_num;
|
||||
int msg_no;
|
||||
|
||||
aEGH_okoruhito();
|
||||
mDemo_Set_talk_turn(TRUE);
|
||||
mDemo_Set_camera(CAMERA2_PROCESS_TALK);
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_END_WAIT);
|
||||
|
||||
hitodama_num = aEGH_hitodama_num();
|
||||
if (hitodama_num == 0) {
|
||||
msg_no = 0x2EE7 + RANDOM(5);
|
||||
}
|
||||
else if (hitodama_num >= mEv_GHOST_HITODAMA_NUM) {
|
||||
msg_no = 0x2EF0;
|
||||
aEGH_change_talk_proc(ghost, aEGH_TALK_GIVE_ME_WAIT);
|
||||
Save_Get(event_save_common).ghost_day = 0;
|
||||
}
|
||||
else {
|
||||
msg_no = 0x2EEB + hitodama_num;
|
||||
}
|
||||
|
||||
mDemo_Set_msg_num(msg_no);
|
||||
}
|
||||
|
||||
static void aEGH_norm_talk_request(ACTOR* actorx, GAME* game) {
|
||||
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
||||
|
||||
if (ghost->_9A7 == FALSE) {
|
||||
mDemo_Request(mDemo_TYPE_TALK, actorx, &aEGH_set_norm_talk_info);
|
||||
}
|
||||
else {
|
||||
ghost->_9A7 = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static int aEGH_talk_init(ACTOR* actorx, GAME* game) {
|
||||
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
||||
|
||||
ghost->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)&none_proc1;
|
||||
mDemo_Set_ListenAble();
|
||||
mDemo_Start(actorx);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
typedef void (*aEGH_TALK_PROC)(EV_GHOST_ACTOR*, GAME_PLAY*);
|
||||
|
||||
static int aEGH_talk_end_chk(ACTOR* actorx, GAME* game) {
|
||||
static aEGH_TALK_PROC proc[aEGH_TALK_NUM] = {
|
||||
(aEGH_TALK_PROC)&none_proc1,
|
||||
&aEGH_give_me_wait,
|
||||
&aEGH_select_wait,
|
||||
&aEGH_select_roof,
|
||||
&aEGH_give_you_wait,
|
||||
(aEGH_TALK_PROC)&none_proc1
|
||||
};
|
||||
|
||||
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
int res = FALSE;
|
||||
|
||||
(*proc[ghost->talk_act])(ghost, play);
|
||||
|
||||
if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == FALSE && mDemo_Check(mDemo_TYPE_TALK, actorx) == FALSE) {
|
||||
if (ghost->talk_act == aEGH_TALK_CLEAR_GRASS) {
|
||||
Save_Set(clear_grass, TRUE);
|
||||
}
|
||||
|
||||
aEGH_setup_think_proc(ghost, play, ghost->after_talk_think_act);
|
||||
|
||||
if (ghost->melody_inst != 0) {
|
||||
ghost->npc_class.talk_info.melody_inst = ghost->melody_inst;
|
||||
ghost->melody_inst = 0;
|
||||
}
|
||||
|
||||
res = TRUE;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
+1
-1
@@ -1219,7 +1219,7 @@ static void init_weekly_event() {
|
||||
sched_date = after_n_day(today_date.raw, ofs - rtc_time->weekday);
|
||||
event_dates[mEv_SAVE_DATE_WEEKLY] = sched_date;
|
||||
Save_Get(event_save_common).weekly_event.type = mEv_EVENT_DOZAEMON; // Gulliver
|
||||
Save_Get(event_save_common).current_event_state = 0;
|
||||
Save_Get(event_save_common).dozaemon_completed = FALSE;
|
||||
}
|
||||
|
||||
/* Check if Guillver should spawn today */
|
||||
|
||||
@@ -1082,7 +1082,7 @@ extern int mMpswd_check_present_user(mActor_name_t item) {
|
||||
price = mSP_ItemNo2ItemPrice(item);
|
||||
}
|
||||
}
|
||||
else if (item >= ITM_GELATO_UMBRELLA && item <= ITM_MY_ORG_UMBRELLA7) {
|
||||
else if (item >= ITM_UMBRELLA00 && item <= ITM_MY_ORG_UMBRELLA7) {
|
||||
price = mSP_ItemNo2ItemPrice(item);
|
||||
}
|
||||
else if (
|
||||
@@ -1193,7 +1193,7 @@ static int mMpswd_check_present_other(mActor_name_t item) {
|
||||
case ITEM1_CAT_TOOL:
|
||||
{
|
||||
/* allow umbrellas */
|
||||
if (item >= ITM_GELATO_UMBRELLA && item <= ITM_FLAME_UMBRELLA) {
|
||||
if (item >= ITM_UMBRELLA00 && item <= ITM_UMBRELLA31) {
|
||||
res = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
+1
-1
@@ -2074,7 +2074,7 @@ extern void mSP_RandomUmbSelect(mActor_name_t* umb_list, int count) {
|
||||
int set = FALSE;
|
||||
|
||||
while (!set) {
|
||||
mActor_name_t umb = ITM_GELATO_UMBRELLA + RANDOM(UMBRELLA_NUM);
|
||||
mActor_name_t umb = ITM_UMBRELLA00 + RANDOM(UMBRELLA_NUM);
|
||||
|
||||
if (mSP_GoodsExistAlready(umb_list, count, umb) == FALSE) {
|
||||
umb_list[i] = umb;
|
||||
|
||||
+2
-2
@@ -744,7 +744,7 @@ static void mSCR_talk_pickup_all(TAISOU_NPC0_ACTOR* taisou_actor, GAME_PLAY* pla
|
||||
switch (mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9)) {
|
||||
case 1:
|
||||
{
|
||||
mPlib_request_main_give_type1(play, ITM_EXCERCISE_CARD00, 7, FALSE, FALSE);
|
||||
mPlib_request_main_give_type1((GAME*)play, ITM_EXCERCISE_CARD00, 7, FALSE, FALSE);
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 2);
|
||||
mMsg_Set_LockContinue(mMsg_Get_base_window_p());
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 1, 3);
|
||||
@@ -772,7 +772,7 @@ static void mSCR_talk_inspection(TAISOU_NPC0_ACTOR* taisou_actor, GAME_PLAY* pla
|
||||
switch (order) {
|
||||
case 1:
|
||||
{
|
||||
mPlib_request_main_give_type1(play, ITM_EXCERCISE_CARD00, 8, FALSE, FALSE);
|
||||
mPlib_request_main_give_type1((GAME*)play, ITM_EXCERCISE_CARD00, 8, FALSE, FALSE);
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 2);
|
||||
mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 1, 3);
|
||||
mMsg_Set_continue_msg_num(msg_win, 0x3422 + taisou_actor->talk_state);
|
||||
|
||||
+2
-2
@@ -53,8 +53,8 @@ extern void mTD_player_keydata_init(GAME_PLAY* play) {
|
||||
else if (tool == ITM_ROD) {
|
||||
tool = ITM_ROD;
|
||||
}
|
||||
else if (tool == ITM_GELATO_UMBRELLA) {
|
||||
tool = ITM_GELATO_UMBRELLA;
|
||||
else if (tool == ITM_UMBRELLA00) {
|
||||
tool = ITM_UMBRELLA00;
|
||||
}
|
||||
|
||||
mPlib_SetData2_controller_data_for_title_demo(tool);
|
||||
|
||||
Reference in New Issue
Block a user