Implement & link ac_ghog

This commit is contained in:
Cuyler36
2024-12-01 08:28:17 -05:00
parent 2eb00c37c3
commit b7325560f3
4 changed files with 94 additions and 2 deletions
+1 -1
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@@ -968,7 +968,7 @@ config.libs = [
Object(Matching, "actor/ac_flag.c"),
Object(Matching, "actor/ac_fuusen.c"),
Object(Matching, "actor/ac_garagara.c"),
Object(NonMatching, "actor/ac_ghog.c"),
Object(Matching, "actor/ac_ghog.c"),
Object(Matching, "actor/ac_goza.c"),
Object(Matching, "actor/ac_groundhog_control.c"),
Object(Matching, "actor/ac_gyo_kage.c"),
+3 -1
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@@ -3,11 +3,14 @@
#include "types.h"
#include "m_actor.h"
#include "ac_structure.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef STRUCTURE_ACTOR GHOG_ACTOR;
extern ACTOR_PROFILE Ghog_Profile;
#ifdef __cplusplus
@@ -15,4 +18,3 @@ extern ACTOR_PROFILE Ghog_Profile;
#endif
#endif
+1
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@@ -3291,6 +3291,7 @@ extern int mNT_check_unknown(mActor_name_t item_no);
#define DUMMY_FLAG 0xF122
#define DUMMY_COTTAGE_MY 0xF123
#define DUMMY_COTTAGE_NPC 0xF124
#define DUMMY_GHOG 0xF125
#define DUMMY_HTABLE 0xF126
#define DUMMY_TENT 0xF127
#define DUMMY_BOAT 0xF128
+89
View File
@@ -0,0 +1,89 @@
#include "ac_ghog.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
// clang-format off
static u8 aGhog_shadow_vtx_fix_flg_table[] = {
TRUE, FALSE, TRUE, FALSE,
FALSE, FALSE, TRUE, FALSE,
FALSE, TRUE,
};
// clang-format on
extern Vtx obj_e_ghog_shadow_v[];
extern Gfx obj_e_ghog_shadow_modelT[];
static bIT_ShadowData_c aGhog_shadow_data = {
ARRAY_COUNT(aGhog_shadow_vtx_fix_flg_table),
aGhog_shadow_vtx_fix_flg_table,
20.0f,
obj_e_ghog_shadow_v,
obj_e_ghog_shadow_modelT,
};
static void aGhog_actor_ct(ACTOR* actorx, GAME* game);
static void aGhog_actor_init(ACTOR* actorx, GAME* game);
static void aGhog_actor_draw(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Ghog_Profile = {
mAc_PROFILE_GHOG,
ACTOR_PART_ITEM,
ACTOR_STATE_TA_SET,
GHOG,
ACTOR_OBJ_BANK_KEEP,
sizeof(GHOG_ACTOR),
&aGhog_actor_ct,
mActor_NONE_PROC1,
&aGhog_actor_init,
&aGhog_actor_draw,
NULL,
};
// clang-format on
static void aGhog_set_bgOffset(ACTOR* actorx);
static void aGhog_actor_ct(ACTOR* actorx, GAME* game) {
aGhog_set_bgOffset(actorx);
}
static void aGhog_set_bgOffset(ACTOR* actorx) {
static const mCoBG_OffsetTable_c rewrite_data = { mCoBG_ATTRIBUTE_NONE, 2, 2, 2, 2, 2, 0 };
xyz_t pos = actorx->world.position;
pos.x += mFI_UT_WORLDSIZE_X_F;
mCoBG_SetPluss5PointOffset_file(actorx->world.position, rewrite_data, __FILE__, 163);
mCoBG_SetPluss5PointOffset_file(pos, rewrite_data, __FILE__, 164);
}
static void aGhog_actor_move(ACTOR* actorx, GAME* game) {
// nothing
}
static void aGhog_actor_init(ACTOR* actorx, GAME* game) {
mFI_SetFG_common(DUMMY_GHOG, actorx->home.position, FALSE);
aGhog_actor_move(actorx, game);
actorx->mv_proc = &aGhog_actor_move;
}
extern Gfx obj_e_ghog_model[];
extern Gfx obj_e_ghog_modelT[];
static void aGhog_actor_draw(ACTOR* actorx, GAME* game) {
GRAPH* graph = game->graph;
_texture_z_light_fog_prim_npc(graph);
_texture_z_light_fog_prim_shadow(graph);
OPEN_DISP(graph);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_POLY_OPA_DISP, obj_e_ghog_modelT);
gSPDisplayList(NEXT_POLY_OPA_DISP, obj_e_ghog_model);
CLOSE_DISP(graph);
CLIP(bg_item_clip)->draw_shadow_proc(game, &aGhog_shadow_data, TRUE);
}