mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-05 02:37:55 -04:00
Merge branch 'master' of https://github.com/ACreTeam/ac-decomp
This commit is contained in:
+8
-8
@@ -1253,14 +1253,14 @@ config.libs = [
|
||||
Object(Matching, "effect/ef_effect_control.c"),
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||||
Object(Matching, "effect/ef_flash.c"),
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||||
Object(Matching, "effect/ef_footprint.c"),
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||||
Object(NonMatching, "effect/ef_furo_yuge.c"),
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||||
Object(NonMatching, "effect/ef_gimonhu.c"),
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||||
Object(NonMatching, "effect/ef_goki.c"),
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||||
Object(NonMatching, "effect/ef_ha.c"),
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||||
Object(Matching, "effect/ef_furo_yuge.c"),
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Object(Matching, "effect/ef_gimonhu.c"),
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Object(Matching, "effect/ef_goki.c"),
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Object(Matching, "effect/ef_ha.c"),
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Object(Matching, "effect/ef_halloween.c"),
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Object(Matching, "effect/ef_halloween_smoke.c"),
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Object(NonMatching, "effect/ef_hanabi_botan1.c"),
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||||
Object(NonMatching, "effect/ef_hanabi_botan2.c"),
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||||
Object(Matching, "effect/ef_hanabi_botan1.c"),
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||||
Object(Matching, "effect/ef_hanabi_botan2.c"),
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||||
Object(Matching, "effect/ef_hanabi_dummy.c"),
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||||
Object(NonMatching, "effect/ef_hanabi_hoshi.c"),
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Object(NonMatching, "effect/ef_hanabi_set.c"),
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||||
@@ -1274,8 +1274,8 @@ config.libs = [
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Object(Matching, "effect/ef_impact_star.c"),
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||||
Object(NonMatching, "effect/ef_kagu_happa.c"),
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||||
Object(NonMatching, "effect/ef_kamifubuki.c"),
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||||
Object(NonMatching, "effect/ef_kangaeru.c"),
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||||
Object(NonMatching, "effect/ef_kantanhu.c"),
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Object(Matching, "effect/ef_kangaeru.c"),
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||||
Object(Matching, "effect/ef_kantanhu.c"),
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||||
Object(Matching, "effect/ef_kasamizu.c"),
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||||
Object(Matching, "effect/ef_kasamizutama.c"),
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Object(NonMatching, "effect/ef_kaze.c"),
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||||
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@@ -60,6 +60,7 @@ typedef enum audio_sound_effects {
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NA_SE_27 = 0x27,
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||||
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||||
NA_SE_2A = 0x2A,
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||||
NA_SE_2C = 0x2C,
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NA_SE_2F = 0x2F,
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@@ -155,6 +156,7 @@ typedef enum audio_sound_effects {
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NA_SE_KA_BUZZ = 0xCF,
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NA_SE_107 = 0x107,
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NA_SE_108 = 0x108,
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NA_SE_ROD_STROKE = 0x109,
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NA_SE_ROD_BACK,
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@@ -327,7 +329,6 @@ typedef enum audio_sound_effects {
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NA_SE_FOOTSTEP_WAVE,
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NA_SE_FOOTSTEP_PLUSSBRIDGE,
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||||
|
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|
||||
NA_SE_FLOOR_SE_START = SE_ECHO(0x2E6),
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} AudioSE;
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||||
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||||
+110
-6
@@ -1,12 +1,30 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_debug.h"
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// Furo Yuge == Bath Steam
|
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|
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#define EFFECT_STAGE1 41
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#define EFFECT_FADEOUT 3
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#define EFFECT_LIFETIME (EFFECT_STAGE1 + EFFECT_FADEOUT)
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static void eFuro_Yuge_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eFuro_Yuge_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eFuro_Yuge_mv(eEC_Effect_c* effect, GAME* game);
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static void eFuro_Yuge_dw(eEC_Effect_c* effect, GAME* game);
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||||
// clang-format off
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||||
|
||||
extern Gfx ef_dust01_0[], ef_dust01_1[], ef_dust01_2[], ef_dust01_3[], ef_dust01_modelT[];
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Gfx* eFuro_Yuge_texture_table[] = {
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||||
ef_dust01_0,
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ef_dust01_1,
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||||
ef_dust01_2,
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ef_dust01_3
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};
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eEC_PROFILE_c iam_ef_furo_yuge = {
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// clang-format off
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&eFuro_Yuge_init,
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&eFuro_Yuge_ct,
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&eFuro_Yuge_mv,
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@@ -14,21 +32,107 @@ eEC_PROFILE_c iam_ef_furo_yuge = {
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_IGNORE_DEATH_DIST,
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// clang-format on
|
||||
};
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||||
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||||
u8 eFuro_Yuge_2tile_texture_idx[][2] = {
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{ 0, 0 },
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{ 0, 0 },
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||||
{ 0, 0 },
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||||
{ 0, 0 },
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||||
{ 0, 0 },
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||||
{ 0, 0 },
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||||
{ 0, 1 },
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||||
{ 0, 1 },
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||||
{ 0, 1 },
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||||
{ 1, 1 },
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||||
{ 1, 2 },
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||||
{ 1, 2 },
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||||
{ 1, 2 },
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||||
{ 2, 2 },
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||||
{ 2, 3 },
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||||
{ 2, 3 },
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||||
{ 2, 3 },
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||||
{ 3, 3 },
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{ 3, 3 },
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{ 3, 3 },
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{ 3, 3 },
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{ 3, 3 }
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};
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||||
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u8 eFuro_Yuge_prim_f[] = {
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||||
0,
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||||
0,
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||||
0,
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||||
0,
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||||
0,
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||||
0,
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||||
64,
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||||
128,
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||||
192,
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||||
0,
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||||
64,
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||||
128,
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||||
192,
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||||
0,
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||||
64,
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||||
128,
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192,
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0,
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0,
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||||
0,
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||||
0,
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||||
0
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};
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// clang-format on
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static void eFuro_Yuge_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_FURO_YUGE, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static void eFuro_Yuge_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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qrand();
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effect->position.y += GETREG(TAKREG, 0x34) + 1.f;
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effect->scale.x = effect->scale.y = effect->scale.z = GETREG(TAKREG, 0x37) * 0.0001f + 0.001f;
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effect->timer = EFFECT_LIFETIME;
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effect->acceleration = ZeroVec;
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effect->acceleration.y = GETREG(TAKREG, 0x32) * 0.001f + 0.05f;
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effect->velocity = ZeroVec;
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effect->position.x += RANDOM2_F(effect->arg0);
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effect->position.z += RANDOM2_F(effect->arg0);
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}
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static void eFuro_Yuge_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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effect->velocity.y *= GETREG(TAKREG, 0x39) * 0.001f + 0.9f;
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}
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static void eFuro_Yuge_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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int opacity;
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s16 frames_alive = EFFECT_LIFETIME - effect->timer;
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s16 half_timer = CLAMP(frames_alive >> 1, 0, EFFECT_LIFETIME / 2);
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int texIdx1 = eFuro_Yuge_2tile_texture_idx[half_timer][0];
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int texIdx2 = eFuro_Yuge_2tile_texture_idx[half_timer][1];
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||||
effect->scale.x =
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eEC_CLIP->calc_adjust_proc(frames_alive, 0, EFFECT_LIFETIME, GETREG(TAKREG, 0x37) * 0.0001f + 0.0015f,
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GETREG(TAKREG, 0x38) * 0.0001f + 0.009f);
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effect->scale.y = effect->scale.z = effect->scale.x;
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if (frames_alive < EFFECT_STAGE1) {
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opacity = eEC_CLIP->calc_adjust_proc(frames_alive, 0, EFFECT_STAGE1, GETREG(TAKREG, 0x35) + 50.f,
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GETREG(TAKREG, 0x36) + 80.f);
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} else {
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opacity =
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eEC_CLIP->calc_adjust_proc(frames_alive, EFFECT_STAGE1, EFFECT_LIFETIME, GETREG(TAKREG, 0x36) + 80.f, 0.0f);
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}
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
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gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eFuro_Yuge_texture_table[texIdx1]);
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gSPSegment(NEXT_POLY_XLU_DISP, ANIME_2_TXT_SEG, eFuro_Yuge_texture_table[texIdx2]);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, eFuro_Yuge_prim_f[half_timer], 255, 255, 255, opacity);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_dust01_modelT);
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CLOSE_DISP(game->graph);
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}
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+70
-6
@@ -1,12 +1,19 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void eGM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eGM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eGM_mv(eEC_Effect_c* effect, GAME* game);
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static void eGM_dw(eEC_Effect_c* effect, GAME* game);
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#define EFFECT_LIFETIME 72
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#define EFFECT_STAGE2 64
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#define EFFECT_STAGE1 50
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// clang-format off
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eEC_PROFILE_c iam_ef_gimonhu = {
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// clang-format off
|
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&eGM_init,
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&eGM_ct,
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&eGM_mv,
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@@ -14,21 +21,78 @@ eEC_PROFILE_c iam_ef_gimonhu = {
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
|
||||
};
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f32 eGM_scale_data[][2] = {
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{ 0.5f, 0.5f },
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{ 0.5f, 1.2f },
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{ 0.5f, 2.f },
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{ 1.2f, 1.4f },
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{ 2.f, 0.7f },
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{ 1.5f, 0.8f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
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||||
{ 1.f, 1.f },
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{ 1.f, 1.f },
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{ 1.f, 1.f },
|
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{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 1.f, 1.f }
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||||
};
|
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|
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extern Gfx ef_gimonhu01_00_modelT[];
|
||||
|
||||
// clang-format on
|
||||
static void eGM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
const float delta = 9.58738e-05f; // not sure about this constant, close to 1e-4, but not quite
|
||||
xyz_t p = { 0.f, 15.f, 7.f };
|
||||
sMath_RotateY(&p, angle * delta);
|
||||
pos.x += p.x;
|
||||
pos.y += p.y;
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_GIMONHU, pos, NULL, game, NULL, item_name, prio, 0, 0);
|
||||
}
|
||||
|
||||
static void eGM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
effect->timer = EFFECT_LIFETIME;
|
||||
effect->offset.x = effect->offset.y = effect->offset.z = 0.f;
|
||||
}
|
||||
|
||||
static void eGM_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 currentFrame = EFFECT_LIFETIME - effect->timer;
|
||||
if (currentFrame == 0) {
|
||||
sAdo_OngenTrgStart(NA_SE_2F, &effect->position);
|
||||
}
|
||||
}
|
||||
|
||||
static void eGM_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 frameIndex;
|
||||
s16 currentFrame = EFFECT_LIFETIME - effect->timer;
|
||||
int v = (u8)eEC_CLIP->calc_adjust_proc(currentFrame, EFFECT_STAGE2, EFFECT_LIFETIME, 255.f, 0.f);
|
||||
if (currentFrame > EFFECT_STAGE1) {
|
||||
currentFrame = EFFECT_STAGE1;
|
||||
}
|
||||
frameIndex = currentFrame >> 1;
|
||||
frameIndex = CLAMP(frameIndex, 0, EFFECT_STAGE1 / 2);
|
||||
effect->scale.x = eGM_scale_data[frameIndex][0] * 0.008f;
|
||||
effect->scale.y = eGM_scale_data[frameIndex][1] * 0.008f;
|
||||
effect->scale.z = 0.008f;
|
||||
OPEN_DISP(game->graph);
|
||||
_texture_z_light_fog_prim_xlu(game->graph);
|
||||
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, v);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_gimonhu01_00_modelT);
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
+59
-4
@@ -1,10 +1,22 @@
|
||||
#include "ef_effect_control.h"
|
||||
#include "m_common_data.h"
|
||||
#include "m_rcp.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "m_debug.h"
|
||||
|
||||
static void eGoki_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eGoki_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eGoki_mv(eEC_Effect_c* effect, GAME* game);
|
||||
static void eGoki_dw(eEC_Effect_c* effect, GAME* game);
|
||||
|
||||
#define EFFECT_LIFETIME 190
|
||||
|
||||
#define CALC_EASE(x) (1.0f - sqrtf(1.0f - (x)))
|
||||
#define CALC_EASE2(x) CALC_EASE(CALC_EASE(x))
|
||||
|
||||
extern EVW_ANIME_DATA ef_goki01_01_evw_anime[];
|
||||
extern Gfx ef_goki01_01_modelT[];
|
||||
|
||||
eEC_PROFILE_c iam_ef_goki = {
|
||||
// clang-format off
|
||||
&eGoki_init,
|
||||
@@ -18,17 +30,60 @@ eEC_PROFILE_c iam_ef_goki = {
|
||||
};
|
||||
|
||||
static void eGoki_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_GOKI, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
|
||||
}
|
||||
|
||||
static void eGoki_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
effect->timer = EFFECT_LIFETIME;
|
||||
effect->scale = ZeroVec;
|
||||
effect->velocity = ZeroVec;
|
||||
effect->acceleration = ZeroVec;
|
||||
|
||||
effect->velocity.y = 2.25f;
|
||||
|
||||
effect->acceleration.y = 0.075f;
|
||||
|
||||
effect->effect_specific[0] = 0;
|
||||
|
||||
effect->offset.y = 2.f;
|
||||
effect->offset.z = 2000.f;
|
||||
}
|
||||
|
||||
static void eGoki_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 now_timer = effect->timer;
|
||||
if (effect->timer > 160) {
|
||||
effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 0xa0, EFFECT_LIFETIME, 0.005f, 0.f);
|
||||
effect->scale.y = effect->scale.z = effect->scale.x;
|
||||
} else if (effect->timer < 60) {
|
||||
effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 0x3c, 0.f, 0.005f);
|
||||
effect->scale.y = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 0x3c, 0.01f, 0.005f);
|
||||
}
|
||||
if (effect->timer < 80) {
|
||||
add_calc0(&effect->offset.y, CALC_EASE(0.06f), 0.5f);
|
||||
add_calc0(&effect->offset.z, CALC_EASE(0.06f), 50.f);
|
||||
}
|
||||
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
|
||||
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
|
||||
effect->velocity.y *= sqrtf(0.65f);
|
||||
effect->effect_specific[1] += 1000;
|
||||
effect->offset.x = effect->offset.y * sin_s(effect->effect_specific[1]);
|
||||
effect->effect_specific[0] = -effect->offset.z * cos_s(effect->effect_specific[1]);
|
||||
}
|
||||
|
||||
static void eGoki_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
int opacity = (u8)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 20, 100.f, 255.f);
|
||||
_texture_z_light_fog_prim_xlu(game->graph);
|
||||
OPEN_DISP(game->graph);
|
||||
Matrix_translate(effect->position.x + effect->offset.x, effect->position.y, effect->position.z, FALSE);
|
||||
Matrix_scale(effect->scale.x * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
|
||||
effect->scale.y * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
|
||||
effect->scale.z * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f), TRUE);
|
||||
Matrix_mult(&play->billboard_matrix, TRUE);
|
||||
Matrix_RotateZ(effect->effect_specific[0], TRUE);
|
||||
Evw_Anime_Set(play, ef_goki01_01_evw_anime);
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, opacity);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_goki01_01_modelT);
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
+47
-5
@@ -1,10 +1,16 @@
|
||||
#include "ef_effect_control.h"
|
||||
#include "m_common_data.h"
|
||||
#include "m_rcp.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "m_debug.h"
|
||||
|
||||
#define EFFECT_LIFETIME 56
|
||||
|
||||
static void eHA_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eHA_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eHA_mv(eEC_Effect_c* effect, GAME* game);
|
||||
static void eHA_dw(eEC_Effect_c* effect, GAME* game);
|
||||
|
||||
extern Gfx ef_ha01_00_modelT[];
|
||||
eEC_PROFILE_c iam_ef_ha = {
|
||||
// clang-format off
|
||||
&eHA_init,
|
||||
@@ -17,18 +23,54 @@ eEC_PROFILE_c iam_ef_ha = {
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
s16 eHA_angle_z_data[] = { DEG2SHORT_ANGLE2(45.f), DEG2SHORT_ANGLE2(315.f) };
|
||||
|
||||
static void eHA_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_HA, pos, NULL, game, &angle, item_name, prio, 0, 0);
|
||||
}
|
||||
|
||||
static void eHA_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
s16* ang_p = (s16*)ct_arg;
|
||||
u16 angle = *ang_p - (s16)((s16)getCamera2AngleY(play) + DEG2SHORT_ANGLE2(180));
|
||||
|
||||
effect->scale.x = 0.0067f;
|
||||
effect->scale.y = 0.0067f;
|
||||
effect->scale.z = 0.0067f;
|
||||
effect->timer = EFFECT_LIFETIME;
|
||||
effect->offset.y += 12.f;
|
||||
if (angle >= (u16)DEG2SHORT_ANGLE2(180)) {
|
||||
effect->effect_specific[0] = 0;
|
||||
effect->offset.x += -16.f;
|
||||
} else {
|
||||
effect->effect_specific[0] = 1;
|
||||
effect->offset.x += 16.f;
|
||||
}
|
||||
}
|
||||
|
||||
static void eHA_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
if (effect->timer == EFFECT_LIFETIME) {
|
||||
sAdo_OngenTrgStart(NA_SE_2C, &effect->position);
|
||||
}
|
||||
}
|
||||
|
||||
static void eHA_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
s16 v = effect->effect_specific[0];
|
||||
int opacity = (u8)eEC_CLIP->calc_adjust_proc(EFFECT_LIFETIME - effect->timer, 24, EFFECT_LIFETIME, 255.f, 0.f);
|
||||
OPEN_DISP(game->graph);
|
||||
_texture_z_light_fog_prim_xlu(game->graph);
|
||||
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
|
||||
Matrix_mult(&play->billboard_matrix, TRUE);
|
||||
Matrix_translate(effect->offset.x + GETREG(MYKREG, 0x18), effect->offset.y + GETREG(MYKREG, 0x19),
|
||||
effect->offset.z + GETREG(MYKREG, 0x1a), TRUE);
|
||||
Matrix_RotateZ(eHA_angle_z_data[v], TRUE);
|
||||
Matrix_scale(effect->scale.x * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
|
||||
effect->scale.y * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
|
||||
effect->scale.z * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f), TRUE);
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, opacity);
|
||||
gDPSetEnvColor(NEXT_POLY_XLU_DISP, 0, 0, 255, 255);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_ha01_00_modelT);
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
#include "ef_effect_control.h"
|
||||
#include "m_common_data.h"
|
||||
#include "m_rcp.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "m_debug.h"
|
||||
|
||||
static void eHanabiBotan1_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eHanabiBotan1_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eHanabiBotan1_mv(eEC_Effect_c* effect, GAME* game);
|
||||
static void eHanabiBotan1_dw(eEC_Effect_c* effect, GAME* game);
|
||||
|
||||
#define CALC_EASE(x) (1.0f - sqrtf(1.0f - (x)))
|
||||
|
||||
#define EFFECT_LIFETIME 110
|
||||
|
||||
eEC_PROFILE_c iam_ef_hanabi_botan1 = {
|
||||
// clang-format off
|
||||
&eHanabiBotan1_init,
|
||||
@@ -18,17 +26,91 @@ eEC_PROFILE_c iam_ef_hanabi_botan1 = {
|
||||
};
|
||||
|
||||
static void eHanabiBotan1_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_HANABI_BOTAN1, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
|
||||
}
|
||||
|
||||
static void eHanabiBotan1_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
effect->timer = EFFECT_LIFETIME;
|
||||
effect->scale.x = 0.01f;
|
||||
effect->scale.y = 0.01f;
|
||||
effect->scale.z = 0.01f;
|
||||
effect->effect_specific[0] = 0;
|
||||
effect->effect_specific[1] = 0;
|
||||
effect->effect_specific[2] = 0;
|
||||
effect->offset.x = 0.f;
|
||||
effect->offset.y = 0.f;
|
||||
effect->offset.z = 0.f;
|
||||
effect->effect_specific[3] = ((u16)RANDOM_F(10.f)) & 1; // ??? why not just qrand() & 1?
|
||||
}
|
||||
|
||||
static void eHanabiBotan1_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 aliveFrames = EFFECT_LIFETIME - effect->timer;
|
||||
effect->effect_specific[0] += 0x300;
|
||||
effect->effect_specific[1] += 0x100;
|
||||
effect->effect_specific[2] += 0x80;
|
||||
effect->offset.x = sin_s(effect->effect_specific[1]) * 2.f;
|
||||
effect->offset.z = sin_s(-effect->effect_specific[1]) * 2.f;
|
||||
add_calc2(&effect->scale.x, 0.07, CALC_EASE(0.2f), 5.f);
|
||||
effect->scale.y = effect->scale.x;
|
||||
effect->scale.z = effect->scale.x;
|
||||
if (aliveFrames == 10) {
|
||||
static rgba_t botan1_light[] = { { 75, 45, 30, 255 }, { 30, 90, 30, 255 } };
|
||||
rgba_t resultColor;
|
||||
eEC_CLIP->decide_light_power_proc(&resultColor, botan1_light[effect->effect_specific[3]], effect->position,
|
||||
game, 2.f, 0.f, 480.f);
|
||||
if (effect->arg0) {
|
||||
// `resultColor.r *= (4.f/3.f);` does not match
|
||||
resultColor.r = resultColor.r * (4.f / 3.f);
|
||||
resultColor.g = resultColor.g * (4.f / 3.f);
|
||||
resultColor.b = resultColor.b * (4.f / 3.f);
|
||||
}
|
||||
eEC_CLIP->regist_effect_light(resultColor, 20, 50, TRUE);
|
||||
}
|
||||
if (aliveFrames == 72) {
|
||||
xyz_t p = effect->position;
|
||||
p.y += 200.f;
|
||||
sAdo_OngenTrgStart(NA_SE_HANABI0, &p);
|
||||
}
|
||||
}
|
||||
|
||||
eEC_morph_data_c eHanabiBotan1_morph_data1[] = {
|
||||
{ 0, 0, FALSE, 255.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f }, { 34, 44, TRUE, 0.f, 100.f },
|
||||
{ 44, 54, TRUE, 150.f, 0.f }, { 10, 34, TRUE, 0.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f },
|
||||
{ 0, 0, FALSE, 0.f, 0.f }, { 34, 44, TRUE, 100.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f },
|
||||
};
|
||||
|
||||
eEC_morph_data_c eHanabiBotan1_morph_data2[] = {
|
||||
{ 0, 0, FALSE, 255.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f }, { 34, 44, TRUE, 0.f, 50.f },
|
||||
{ 44, 54, TRUE, 150.f, 0.f }, { 10, 34, TRUE, 0.f, 255.f }, { 0, 0, FALSE, 0.f, 0.f },
|
||||
{ 0, 0, FALSE, 255.f, 255.f }, { 34, 44, FALSE, 50.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f },
|
||||
};
|
||||
|
||||
eEC_morph_data_c* eHanabiBotan1_morph_table[] = { eHanabiBotan1_morph_data1, eHanabiBotan1_morph_data2 };
|
||||
|
||||
extern Gfx ef_hanabi_b_00_modelT[];
|
||||
|
||||
static void eHanabiBotan1_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
u8 result[9];
|
||||
f32 v2, v;
|
||||
s16 index;
|
||||
s16 active_frames = EFFECT_LIFETIME - effect->timer;
|
||||
v = (sin_s(effect->effect_specific[0]) + 1.f) * 0.5f * 0.14000005f + 0.93f;
|
||||
index = effect->effect_specific[3];
|
||||
v2 = eEC_CLIP->calc_adjust_proc(active_frames, 0, EFFECT_LIFETIME - 1, 0.0f, 0.01f) + effect->scale.x;
|
||||
eEC_CLIP->morph_combine_proc(result, eHanabiBotan1_morph_table[index], active_frames);
|
||||
OPEN_DISP(game->graph);
|
||||
_texture_z_light_fog_prim_xlu(game->graph);
|
||||
Matrix_translate(effect->position.x + effect->offset.x, effect->position.y + effect->offset.y,
|
||||
effect->position.z + effect->offset.z, FALSE);
|
||||
Matrix_RotateX(DEG2SHORT_ANGLE2(270), TRUE);
|
||||
Matrix_RotateZ(-effect->effect_specific[1], TRUE);
|
||||
Matrix_scale(v, 1.f, 1.f, TRUE);
|
||||
Matrix_RotateZ(effect->effect_specific[1], TRUE);
|
||||
Matrix_scale(v2 * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f), v2 * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
|
||||
v2 * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f), TRUE);
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, result[4], result[0], result[1], result[2], result[3]);
|
||||
gDPSetEnvColor(NEXT_POLY_XLU_DISP, result[5], result[6], result[7], 255);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_hanabi_b_00_modelT);
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,17 @@
|
||||
#include "ef_effect_control.h"
|
||||
#include "m_common_data.h"
|
||||
#include "m_rcp.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "m_debug.h"
|
||||
|
||||
static void eHanabiBotan2_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eHanabiBotan2_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eHanabiBotan2_mv(eEC_Effect_c* effect, GAME* game);
|
||||
static void eHanabiBotan2_dw(eEC_Effect_c* effect, GAME* game);
|
||||
|
||||
#define EFFECT_LIFETIME 110
|
||||
#define CALC_EASE(x) (1.0f - sqrtf(1.0f - (x)))
|
||||
|
||||
eEC_PROFILE_c iam_ef_hanabi_botan2 = {
|
||||
// clang-format off
|
||||
&eHanabiBotan2_init,
|
||||
@@ -18,17 +25,94 @@ eEC_PROFILE_c iam_ef_hanabi_botan2 = {
|
||||
};
|
||||
|
||||
static void eHanabiBotan2_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_HANABI_BOTAN2, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
|
||||
}
|
||||
|
||||
static void eHanabiBotan2_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
effect->timer = EFFECT_LIFETIME;
|
||||
effect->scale.x = 0.01f;
|
||||
effect->scale.y = 0.01f;
|
||||
effect->scale.z = 0.01f;
|
||||
effect->effect_specific[0] = 0;
|
||||
effect->effect_specific[1] = 0;
|
||||
effect->effect_specific[2] = 0;
|
||||
effect->offset.x = 0.f;
|
||||
effect->offset.y = 0.f;
|
||||
effect->offset.z = 0.f;
|
||||
effect->effect_specific[3] = (u16)(RANDOM_F(10.f)) & 1;
|
||||
}
|
||||
|
||||
static void eHanabiBotan2_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 timer = EFFECT_LIFETIME - effect->timer;
|
||||
effect->effect_specific[0] += 0x300;
|
||||
effect->effect_specific[1] += 0x100;
|
||||
effect->effect_specific[2] += 0x80;
|
||||
effect->offset.x = sin_s(effect->effect_specific[1]) * 2.f;
|
||||
effect->offset.z = sin_s(-effect->effect_specific[1]) * 2.f;
|
||||
add_calc2(&effect->scale.x, 0.08, CALC_EASE(0.2f), 5.f);
|
||||
effect->scale.y = effect->scale.x;
|
||||
effect->scale.z = effect->scale.x;
|
||||
if (timer == 10) {
|
||||
rgba_t resultColor;
|
||||
static rgba_t botan2_light = { 60, 15, 90, 255 };
|
||||
eEC_CLIP->decide_light_power_proc(&resultColor, botan2_light, effect->position, game, 2.f, 0.f, 480.f);
|
||||
if (effect->arg0) {
|
||||
resultColor.r = resultColor.r * (4.f / 3.f);
|
||||
resultColor.g = resultColor.g * (4.f / 3.f);
|
||||
resultColor.b = resultColor.b * (4.f / 3.f);
|
||||
}
|
||||
eEC_CLIP->regist_effect_light(resultColor, 20, 50, TRUE);
|
||||
}
|
||||
if (timer == 72) {
|
||||
xyz_t p = effect->position;
|
||||
p.y += 200.f;
|
||||
sAdo_OngenTrgStart(NA_SE_HANABI1, &p);
|
||||
}
|
||||
}
|
||||
|
||||
eEC_morph_data_c eHanabiBotan2_morph_data_out[] = {
|
||||
{ 34, 44, TRUE, 255.f, 0.f }, { 0, 0, FALSE, 255.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f },
|
||||
{ 44, 54, TRUE, 150.f, 0.f }, { 9, 34, TRUE, 0.f, 255.f }, { 9, 34, TRUE, 255.f, 0.f },
|
||||
{ 0, 0, FALSE, 0.f, 0.f }, { 0, 0, FALSE, 255.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f },
|
||||
};
|
||||
eEC_morph_data_c eHanabiBotan2_morph_data_in[] = {
|
||||
{ 0, 0, FALSE, 255.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f }, { 0, 0, FALSE, 0.f, 0.f },
|
||||
{ 44, 54, TRUE, 150.f, 0.f }, { 14, 34, TRUE, 0.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f },
|
||||
{ 0, 0, FALSE, 0.f, 0.f }, { 14, 34, TRUE, 0.f, 255.f }, { 0, 0, FALSE, 255.f, 255.f },
|
||||
};
|
||||
|
||||
extern Gfx ef_hanabi_b_00_modelT[];
|
||||
|
||||
static void eHanabiBotan2_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
u8 res1[9];
|
||||
u8 res2[9];
|
||||
s16 now_timer = EFFECT_LIFETIME - effect->timer;
|
||||
f32 v2;
|
||||
f32 v = (sin_s(effect->effect_specific[0]) + 1.f) * 0.5f * 0.14000005f + 0.93f;
|
||||
v2 = effect->scale.x + eEC_CLIP->calc_adjust_proc(now_timer, 0, EFFECT_LIFETIME - 1, 0.f, 0.01);
|
||||
eEC_CLIP->morph_combine_proc(res1, eHanabiBotan2_morph_data_out, now_timer);
|
||||
eEC_CLIP->morph_combine_proc(res2, eHanabiBotan2_morph_data_in, now_timer);
|
||||
OPEN_DISP(game->graph);
|
||||
_texture_z_light_fog_prim_xlu(game->graph);
|
||||
Matrix_translate(effect->position.x + effect->offset.x, effect->position.y + effect->offset.y,
|
||||
effect->position.z + effect->offset.z, FALSE);
|
||||
Matrix_RotateX(DEG2SHORT_ANGLE2(270), TRUE);
|
||||
Matrix_RotateZ(-effect->effect_specific[1], TRUE);
|
||||
Matrix_scale(v, 1.f, 1.f, TRUE);
|
||||
Matrix_RotateZ(effect->effect_specific[1], TRUE);
|
||||
Matrix_push();
|
||||
Matrix_scale(v2 * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f), v2 * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
|
||||
v2 * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f), TRUE);
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, res1[4], res1[0], res1[1], res1[2], res1[3]);
|
||||
gDPSetEnvColor(NEXT_POLY_XLU_DISP, res1[5], res1[6], res1[7], res1[8]);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_hanabi_b_00_modelT);
|
||||
Matrix_pull();
|
||||
Matrix_scale(v2 * 0.6f, v2 * 0.6f, v2 * 0.6f, TRUE);
|
||||
gDPPipeSync(NEXT_POLY_XLU_DISP);
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, res2[4], res2[0], res2[1], res2[2], res2[3]);
|
||||
gDPSetEnvColor(NEXT_POLY_XLU_DISP, res2[5], res2[6], res2[7], res2[8]);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_hanabi_b_00_modelT);
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,13 @@
|
||||
#include "ef_effect_control.h"
|
||||
|
||||
#include "m_common_data.h"
|
||||
#include "m_rcp.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "m_debug.h"
|
||||
|
||||
extern Gfx ef_think_l_modelT[];
|
||||
extern Gfx ef_think_s_modelT[];
|
||||
|
||||
static void eKG_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eKG_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eKG_mv(eEC_Effect_c* effect, GAME* game);
|
||||
@@ -18,17 +26,103 @@ eEC_PROFILE_c iam_ef_kangaeru = {
|
||||
};
|
||||
|
||||
static void eKG_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
xyz_t vec = { 0.0f, 6.0f, 0.0f };
|
||||
pos.y += 15.0f;
|
||||
|
||||
sMath_RotateY(&vec, SHORT2RAD_ANGLE2(angle));
|
||||
pos.x += vec.x;
|
||||
pos.y += vec.y;
|
||||
pos.z += vec.z;
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_KANGAERU, pos, NULL, game, NULL, item_name, prio, 0, 0);
|
||||
}
|
||||
|
||||
static void eKG_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
effect->scale.x = 0.01f;
|
||||
effect->scale.y = 0.01f;
|
||||
effect->scale.z = 0.01f;
|
||||
|
||||
effect->timer = 36;
|
||||
|
||||
effect->effect_specific[1] = 0;
|
||||
effect->effect_specific[2] = 0;
|
||||
effect->effect_specific[0] = 0;
|
||||
}
|
||||
|
||||
static void eKG_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 orig_es1 = effect->effect_specific[1];
|
||||
eEC_CLIP->set_continious_env_proc(effect, 36, 20);
|
||||
|
||||
if (effect->effect_specific[0] < 10) {
|
||||
effect->effect_specific[1] += DEG2SHORT_ANGLE(2.5f);
|
||||
effect->effect_specific[2] -= DEG2SHORT_ANGLE(3.75f);
|
||||
}
|
||||
|
||||
if ((effect->effect_specific[1] >= 0) && (orig_es1 < 0)) {
|
||||
effect->effect_specific[2] = 0;
|
||||
effect->effect_specific[1] = 0;
|
||||
}
|
||||
|
||||
effect->effect_specific[0]++;
|
||||
|
||||
if (effect->effect_specific[0] >= 25) {
|
||||
effect->effect_specific[0] = 0;
|
||||
}
|
||||
|
||||
if (effect->state == eEC_STATE_FINISHED) {
|
||||
effect->effect_specific[4] = (u8)eEC_CLIP->calc_adjust_proc(7 - effect->timer, 0, 6, 255.0f, 0.0f);
|
||||
} else {
|
||||
sAdo_OngenPos((u32)effect, 0x58, &effect->position);
|
||||
effect->effect_specific[4] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
static void eKG_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 timer;
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
|
||||
switch (effect->state) {
|
||||
case eEC_STATE_NORMAL: {
|
||||
timer = 36 - effect->timer;
|
||||
effect->scale.z = 1.0f;
|
||||
effect->scale.x = effect->scale.y = eEC_CLIP->calc_adjust_proc(timer, 0, 7, 0.0f, 0.008f);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
effect->scale.x = 0.008f;
|
||||
effect->scale.y = 0.008f;
|
||||
effect->scale.z = 0.8f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
OPEN_DISP(game->graph);
|
||||
|
||||
_texture_z_light_fog_prim_xlu(game->graph);
|
||||
|
||||
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
|
||||
Matrix_mult(&play->billboard_matrix, TRUE);
|
||||
Matrix_translate(effect->offset.x + GETREG(MYKREG, 0x18), effect->offset.y - 6.0f + GETREG(MYKREG, 0x19),
|
||||
effect->offset.z + 30.0f + GETREG(MYKREG, 0x1a), TRUE);
|
||||
Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
|
||||
Matrix_translate(-475.0f, 950.0f, 0.0f, TRUE);
|
||||
Matrix_RotateZ(effect->effect_specific[1], TRUE);
|
||||
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, effect->effect_specific[4]);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_think_l_modelT);
|
||||
|
||||
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
|
||||
Matrix_mult(&play->billboard_matrix, TRUE);
|
||||
Matrix_translate(effect->offset.x + GETREG(MYKREG, 0x18), effect->offset.y - 6.0f + GETREG(MYKREG, 0x19),
|
||||
effect->offset.z + 30.0f + GETREG(MYKREG, 0x1a), TRUE);
|
||||
Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE);
|
||||
Matrix_translate(475.0f, 0.0f, 0.0f, TRUE);
|
||||
Matrix_RotateZ(effect->effect_specific[2], TRUE);
|
||||
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, effect->effect_specific[4]);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_think_s_modelT);
|
||||
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,18 @@
|
||||
#include "ef_effect_control.h"
|
||||
|
||||
#include "m_common_data.h"
|
||||
#include "m_rcp.h"
|
||||
#include "sys_matrix.h"
|
||||
|
||||
static void eKT_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eKT_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eKT_mv(eEC_Effect_c* effect, GAME* game);
|
||||
static void eKT_dw(eEC_Effect_c* effect, GAME* game);
|
||||
|
||||
extern Gfx ef_kantanhu01_00_modelT[];
|
||||
|
||||
// clang-format off
|
||||
eEC_PROFILE_c iam_ef_kantanhu = {
|
||||
// clang-format off
|
||||
&eKT_init,
|
||||
&eKT_ct,
|
||||
&eKT_mv,
|
||||
@@ -14,21 +20,79 @@ eEC_PROFILE_c iam_ef_kantanhu = {
|
||||
eEC_IGNORE_DEATH,
|
||||
eEC_NO_CHILD_ID,
|
||||
eEC_DEFAULT_DEATH_DIST,
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
f32 eKT_scale_data[][2] = {
|
||||
{ 0.5f, 0.5f },
|
||||
{ 0.5f, 1.2f },
|
||||
{ 0.5f, 2.0f },
|
||||
{ 1.2f, 1.4f },
|
||||
{ 2.0f, 0.7f },
|
||||
{ 1.5f, 0.8f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f }
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
static void eKT_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
xyz_t vec = { 0.0f, 15.0f, -3.0f };
|
||||
|
||||
sMath_RotateY(&vec, SHORT2RAD_ANGLE2(angle));
|
||||
pos.x += vec.x;
|
||||
pos.y += vec.y;
|
||||
pos.z += vec.z;
|
||||
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_KANTANHU, pos, NULL, game, NULL, item_name, prio, 0, 0);
|
||||
}
|
||||
|
||||
static void eKT_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
effect->timer = 72;
|
||||
sAdo_OngenTrgStart(0x14b, &effect->position);
|
||||
}
|
||||
|
||||
static void eKT_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
return;
|
||||
}
|
||||
|
||||
static void eKT_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
s16 frame_index;
|
||||
s16 timer = 72 - effect->timer;
|
||||
u16 alpha = (u8)eEC_CLIP->calc_adjust_proc(timer, 64, 72, 255.0f, 0.0f);
|
||||
|
||||
if (timer > 50) {
|
||||
timer = 50;
|
||||
}
|
||||
frame_index = timer >> 1;
|
||||
effect->scale.x = eKT_scale_data[frame_index][0] * 0.008f;
|
||||
effect->scale.y = eKT_scale_data[frame_index][1] * 0.008f;
|
||||
effect->scale.z = 0.008f;
|
||||
|
||||
OPEN_DISP(game->graph);
|
||||
|
||||
_texture_z_light_fog_prim_xlu(game->graph);
|
||||
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
|
||||
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, alpha);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_kantanhu01_00_modelT);
|
||||
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user