link ef_hanabira

This commit is contained in:
roeming
2025-06-01 17:11:09 -04:00
parent 1ee1660c40
commit bf33a8f713
2 changed files with 74 additions and 6 deletions
+1 -1
View File
@@ -1266,7 +1266,7 @@ config.libs = [
Object(Matching, "effect/ef_hanabi_set.c"),
Object(Matching, "effect/ef_hanabi_switch.c"),
Object(Matching, "effect/ef_hanabi_yanagi.c"),
Object(NonMatching, "effect/ef_hanabira.c"),
Object(Matching, "effect/ef_hanabira.c"),
Object(Matching, "effect/ef_hanatiri.c"),
Object(Matching, "effect/ef_hirameki_den.c"),
Object(Matching, "effect/ef_hirameki_hikari.c"),
+73 -5
View File
@@ -1,10 +1,17 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
#include "m_debug.h"
static void eHanabira_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eHanabira_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eHanabira_mv(eEC_Effect_c* effect, GAME* game);
static void eHanabira_dw(eEC_Effect_c* effect, GAME* game);
#define EFFECT_LIFETIME 60
extern Gfx ef_hana01_pa_a_modelT[], ef_hana01_co_a_modelT[], ef_hana01_tu_a_modelT[], ef_hana01_ha_a_modelT[];
Gfx* ef_hanabira_model_tbl[] = { ef_hana01_pa_a_modelT, ef_hana01_co_a_modelT, ef_hana01_tu_a_modelT,
ef_hana01_ha_a_modelT };
eEC_PROFILE_c iam_ef_hanabira = {
// clang-format off
&eHanabira_init,
@@ -18,17 +25,78 @@ eEC_PROFILE_c iam_ef_hanabira = {
};
static void eHanabira_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_HANABIRA, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eHanabira_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
f32 v;
effect->effect_specific[0] = effect->arg0 / 3;
effect->effect_specific[1] = effect->arg0 % 3;
effect->timer = EFFECT_LIFETIME;
v = RANDOM_F(0.5f) + 3.f;
if (effect->arg1 == 2 || effect->arg1 == 3 || effect->arg1 == 1) {
v *= 1.5f;
}
eEC_CLIP->random_first_speed_proc(&effect->velocity, v, 32.f, 32.f);
effect->acceleration.x = 0.f;
effect->acceleration.y = -effect->velocity.y * 0.05f;
effect->acceleration.z = 0.f;
effect->offset = ZeroVec;
effect->effect_specific[4] = qrand();
effect->effect_specific[2] = qrand();
effect->effect_specific[3] = qrand();
effect->scale.x = effect->scale.y = effect->scale.z = 0.009f;
effect->effect_specific[5] = FALSE;
}
static void eHanabira_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
if (effect->effect_specific[5] == FALSE) {
effect->effect_specific[4] += 0xa00;
effect->effect_specific[2] += 0x280;
effect->effect_specific[3] += 0x280;
if (effect->velocity.y <= 0.f) {
effect->effect_specific[5] = TRUE;
effect->acceleration.y = -0.05f;
}
} else {
f32 s = sin_s(effect->effect_specific[4]) * 2.f;
effect->offset.x = s;
effect->offset.y = 0.f;
effect->offset.z = -s;
effect->effect_specific[4] += 0xa00;
effect->effect_specific[2] += 0x662;
effect->effect_specific[3] += 0x662;
}
}
static void eHanabira_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
Mtx* m = GRAPH_ALLOC(game->graph, 0x40);
int v = (u8)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 20, 0.f, 255.f);
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
suMtxMakeSRT_ZXY(m, effect->scale.x * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
effect->scale.y * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f),
effect->scale.z * (GETREG(MYKREG, 0x1b) * 0.01f + 1.f), effect->effect_specific[2], 0,
effect->effect_specific[3], effect->position.x + effect->offset.x,
effect->position.y + effect->offset.y, effect->position.z + effect->offset.z);
switch (effect->effect_specific[1]) {
case 0: {
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, g_fdinfo->field_palette.flower0_pal);
} break;
case 1: {
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, g_fdinfo->field_palette.flower1_pal);
} break;
default: {
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, g_fdinfo->field_palette.flower2_pal);
} break;
}
gSPMatrix(NEXT_POLY_XLU_DISP, m, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, v);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_hanabira_model_tbl[effect->effect_specific[0]]);
CLOSE_DISP(game->graph);
}