Implement & link ac_tunahiki_npc0

This commit is contained in:
Cuyler36
2025-06-16 04:08:21 -04:00
parent 352289bd49
commit c1c8dd196b
5 changed files with 391 additions and 2 deletions
+1 -1
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@@ -1153,7 +1153,7 @@ config.libs = [
Object(Matching, "actor/npc/ac_tokyoso_npc1.c"),
Object(Matching, "actor/npc/ac_tukimi_npc0.c"),
Object(Matching, "actor/npc/ac_tukimi_npc1.c"),
Object(NonMatching, "actor/npc/ac_tunahiki_npc0.c"),
Object(Matching, "actor/npc/ac_tunahiki_npc0.c"),
Object(NonMatching, "actor/npc/ac_tunahiki_npc1.c"),
Object(Matching, "actor/npc/ac_turi_npc0.c"),
],
+19 -1
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@@ -3,11 +3,30 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct tunahiki_npc0_actor_s TUNAHIKI_NPC0_ACTOR;
typedef void (*aTNN0_THINK_PROC)(TUNAHIKI_NPC0_ACTOR* actor, GAME_PLAY* play);
typedef void (*aTNN0_TALK_PROC)(TUNAHIKI_NPC0_ACTOR* actor, GAME_PLAY* play);
struct tunahiki_npc0_actor_s {
NPC_ACTOR npc_class;
aTNN0_THINK_PROC think_proc;
aTNN0_TALK_PROC talk_proc;
ACTOR* rope_p;
int base_msg;
s16 timer;
u8 think_idx;
u8 next_think_idx;
u8 talk_idx;
u8 change_flag;
};
extern ACTOR_PROFILE Tunahiki_Npc0_Profile;
#ifdef __cplusplus
@@ -15,4 +34,3 @@ extern ACTOR_PROFILE Tunahiki_Npc0_Profile;
#endif
#endif
+189
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@@ -0,0 +1,189 @@
#include "ac_tunahiki_npc0.h"
#include "ac_tunahiki_control.h"
#include "m_common_data.h"
#include "m_player_lib.h"
#include "m_font.h"
#include "m_msg.h"
#include "m_soncho.h"
#include "libultra/libultra.h"
// TODO: coordinate enum types with ac_tunahiki_control
// enum {
// aTNN0_THINK_BIRTH,
// aTNN0_THINK_KYORO_MAE,
// aTNN0_THINK_KYORO,
// aTNN0_THINK_WALK_TURN,
// aTNN0_THINK_WALK,
// aTNN0_THINK_HIROU_MAE,
// aTNN0_THINK_HIROU,
// aTNN0_THINK_HIROU_SP,
// aTNN0_THINK_HIROU_END,
// aTNN0_THINK_NAGERU,
// aTNN0_THINK_NAGERU_END,
// aTNN0_THINK_NUM
// };
// enum {
// aTNN0_THINK_PROC_NONE,
// aTNN0_THINK_PROC_TIMER_NEXT,
// aTNN0_THINK_PROC_BIRTH,
// aTNN0_THINK_PROC_TURN_NEXT,
// aTNN0_THINK_PROC_WALK,
// aTNN0_THINK_PROC_HIROU,
// aTNN0_THINK_PROC_HIROU_SP,
// aTNN0_THINK_PROC_ANIME_NEXT,
// aTNN0_THINK_PROC_NAGERU,
// aTNN0_THINK_PROC_NAGERU_END,
// aTNN0_THINK_PROC_NUM
// };
// enum {
// aTNN0_THINK_INIT_PROC_NONE,
// aTNN0_THINK_INIT_PROC_NORMAL_WAIT,
// aTNN0_THINK_INIT_PROC_MOVE,
// aTNN0_THINK_INIT_PROC_KYORO_MAE,
// aTNN0_THINK_INIT_PROC_KYORO,
// aTNN0_THINK_INIT_PROC_WALK_TURN,
// aTNN0_THINK_INIT_PROC_HIROU_MAE,
// aTNN0_THINK_INIT_PROC_HIROU,
// aTNN0_THINK_INIT_PROC_HIROU_SP,
// aTNN0_THINK_INIT_PROC_HIROU_END,
// aTNN0_THINK_INIT_PROC_NAGERU,
// aTNN0_THINK_INIT_PROC_NAGERU_END,
// aTNN0_THINK_INIT_PROC_NUM
// };
static void aTNN0_actor_ct(ACTOR* actorx, GAME* game);
static void aTNN0_actor_dt(ACTOR* actorx, GAME* game);
static void aTNN0_actor_move(ACTOR* actorx, GAME* game);
static void aTNN0_actor_draw(ACTOR* actorx, GAME* game);
static void aTNN0_actor_save(ACTOR* actorx, GAME* game);
static void aTNN0_actor_init(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Tunahiki_Npc0_Profile = {
mAc_PROFILE_TUNAHIKI_NPC0,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_EV_TUNAHIKI_0,
ACTOR_OBJ_BANK_KEEP,
sizeof(TUNAHIKI_NPC0_ACTOR),
aTNN0_actor_ct,
aTNN0_actor_dt,
aTNN0_actor_init,
mActor_NONE_PROC1,
aTNN0_actor_save,
};
// clang-format on
static int aTNN0_talk_init(ACTOR* actorx, GAME* game);
static int aTNN0_talk_end_chk(ACTOR* actorx, GAME* game);
static void aTNN0_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type);
static void aTNN0_setup_think_proc(TUNAHIKI_NPC0_ACTOR* actor, GAME_PLAY* play, u8 think_idx);
static void aTNN0_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
aTNN0_actor_move,
aTNN0_actor_draw,
aNPC_CT_SCHED_TYPE_SPECIAL,
(aNPC_TALK_REQUEST_PROC)none_proc1,
aTNN0_talk_init,
aTNN0_talk_end_chk,
0,
};
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)actorx;
if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
static int base_msg_table[] = { 0x1984, 0x1990, 0x1978, 0x199C, 0x19A8, 0x19B4 };
actor->npc_class.schedule.schedule_proc = aTNN0_schedule_proc;
NPC_CLIP->ct_proc(actorx, game, &ct_data);
actor->npc_class.palActorIgnoreTimer = -1;
actor->change_flag = FALSE;
actor->npc_class.head.lock_flag = TRUE;
actor->base_msg = base_msg_table[mNpc_GetNpcLooks(actorx)];
actor->npc_class.talk_info.turn = aNPC_TALK_TURN_NONE;
actor->npc_class.talk_info.default_animation = aNPC_ANIM_HATAFURI1;
actorx->talk_distance = 85.0f;
actor->npc_class.collision.check_kind = mCoBG_CHECK_TYPE_NORMAL;
actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, 0.0f);
actorx->position_speed.y = 0.0f;
actorx->gravity = 0.0f;
actorx->max_velocity_y = 0.0f;
}
}
static void aTNN0_actor_save(ACTOR* actorx, GAME* game) {
mNpc_RenewalSetNpc(actorx);
}
static void aTNN0_actor_dt(ACTOR* actorx, GAME* game) {
aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9);
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)actorx;
if (tunahiki != NULL) {
tunahiki->flag = 0;
tunahiki->npc_state = aTNC_NPC_STATE2;
}
if (actor->rope_p != NULL) {
Actor_delete(actor->rope_p);
}
NPC_CLIP->dt_proc(actorx, game);
}
static void aTNN0_actor_init(ACTOR* actorx, GAME* game) {
NPC_CLIP->init_proc(actorx, game);
}
static int aTNN0_set_request_act(TUNAHIKI_NPC0_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) {
int res = FALSE;
if (prio >= actor->npc_class.request.act_priority) {
u16 args[6];
bzero(args, sizeof(args));
args[0] = obj;
args[2] = move_x;
args[3] = move_z;
actor->npc_class.request.act_priority = prio;
actor->npc_class.request.act_idx = idx;
actor->npc_class.request.act_type = type;
mem_copy((u8*)actor->npc_class.request.act_args, (u8*)args, sizeof(args));
res = TRUE;
}
return res;
}
static void aTNN0_make_hata(ACTOR* actorx, GAME* game) {
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)actorx;
if (actor->npc_class.right_hand.item_actor_p == NULL) {
ACTOR* flag = CLIP(tools_clip)->aTOL_birth_proc(TOOL_FLAG, aTOL_ACTION_S_TAKEOUT, actorx, game, -1, NULL);
if (flag != NULL) {
actor->npc_class.right_hand.item_actor_p = flag;
}
}
}
static void aTNN0_actor_move(ACTOR* actorx, GAME* game) {
NPC_CLIP->move_proc(actorx, game);
aTNN0_make_hata(actorx, game);
}
#include "../src/actor/npc/ac_tunahiki_npc0_talk.c_inc"
#include "../src/actor/npc/ac_tunahiki_npc0_schedule.c_inc"
static void aTNN0_actor_draw(ACTOR* actorx, GAME* game) {
NPC_CLIP->draw_proc(actorx, game);
}
@@ -0,0 +1,125 @@
static void aTNN0_birth(TUNAHIKI_NPC0_ACTOR* actor, GAME_PLAY* play) {
aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9);
ACTOR* actorx = (ACTOR*)actor;
if (tunahiki != NULL) {
ACTOR* rope_p = Actor_info_make_actor(&play->actor_info, (GAME*)play, mAc_PROFILE_ROPE, actorx->world.position.x + 20.0f, actorx->world.position.y, actorx->world.position.z + 45.0f, 0, 0, 0, -1, -1, -1, EMPTY_NO, -1, -1, -1);
actor->rope_p = rope_p;
if (rope_p != NULL) {
((aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9))->rope = 0.0f; // this smells like a macro
tunahiki->rope_base = 0.0f;
tunahiki->flag = 0;
tunahiki->npc_state = aTNC_NPC_STATE1;
aTNN0_setup_think_proc(actor, play, 0);
actorx->world.position.x += 20.0f;
actorx->world.position.z -= 30.0f;
actor->npc_class.collision.pipe.attribute.pipe.radius = 60;
}
}
}
static void aTNN0_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)nactorx;
if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y;
}
actor->think_proc(actor, play);
}
static void aTNN0_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)nactorx;
nactorx->actor_class.status_data.weight = MASSTYPE_IMMOVABLE;
nactorx->condition_info.hide_request = FALSE;
aTNN0_setup_think_proc(actor, play, 1);
nactorx->condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y;
}
static void aTNN0_wait_init(TUNAHIKI_NPC0_ACTOR* actor, GAME_PLAY* play) {
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_HATAFURI1, FALSE);
actor->npc_class.action.idx = aNPC_ACT_WAIT;
aTNN0_set_request_act(actor, 4, aNPC_ACT_WAIT, aNPC_ACT_TYPE_DEFAULT, aNPC_ACT_OBJ_DEFAULT, 0, 0);
}
enum {
aTNN0_TALK_REQUEST_NONE,
aTNN0_TALK_REQUEST_NORM,
aTNN0_TALK_REQUEST_NUM
};
typedef struct {
u8 think_proc_idx;
u8 think_init_idx;
u8 talk_request_idx;
u8 talk_idx;
u8 think_idx_after_talk;
} aTNN0_think_data_c;
// TODO: enums for these
static aTNN0_think_data_c dt_tbl[] = {
{0x00, 0x01, 0x01, 0x00, 0x00},
{0x01, 0x00, 0x00, 0x00, 0x01},
};
static aTNN0_THINK_PROC proc_table[] = {
(aTNN0_THINK_PROC)none_proc1,
aTNN0_birth,
};
typedef void (*aTNN0_THINK_INIT_PROC)(TUNAHIKI_NPC0_ACTOR* actor, GAME_PLAY* play);
static aTNN0_THINK_INIT_PROC init_table[] = {
(aTNN0_THINK_INIT_PROC)none_proc1,
aTNN0_wait_init,
};
static void aTNN0_setup_think_proc(TUNAHIKI_NPC0_ACTOR* actor, GAME_PLAY* play, u8 think_idx) {
static aNPC_TALK_REQUEST_PROC talk_request_table[] = { (aNPC_TALK_REQUEST_PROC)none_proc1, aTNN0_norm_talk_request, (aNPC_TALK_REQUEST_PROC)none_proc1 };
aTNN0_think_data_c* dt;
dt = &dt_tbl[think_idx];
actor->think_idx = think_idx;
actor->think_proc = proc_table[dt->think_proc_idx];
actor->npc_class.talk_info.talk_request_proc = talk_request_table[dt->talk_request_idx];
actor->talk_idx = dt->talk_idx;
actor->next_think_idx = dt->think_idx_after_talk;
(*init_table[dt->think_init_idx])(actor, play);
actor->change_flag = TRUE;
}
static void aTNN0_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
switch (type) {
case aNPC_THINK_PROC_INIT:
aTNN0_think_init_proc(nactorx, play);
break;
case aNPC_THINK_PROC_MAIN:
aTNN0_think_main_proc(nactorx, play);
break;
}
}
static void aTNN0_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
nactorx->think.think_proc = aTNN0_think_proc;
NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT);
}
static void aTNN0_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
if (!NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT)) {
NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN);
}
}
static void aTNN0_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
switch (type) {
case aNPC_SCHEDULE_PROC_INIT:
aTNN0_schedule_init_proc(nactorx, play);
break;
case aNPC_SCHEDULE_PROC_MAIN:
aTNN0_schedule_main_proc(nactorx, play);
break;
}
}
+57
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@@ -0,0 +1,57 @@
enum {
aTNN0_TALK_END_WAIT,
aTNN0_TALK_NUM
};
typedef struct {
int msg_no;
u8 turn;
u8 camera;
} aTNN0_talk_data_c;
static void aTNN0_set_norm_talk_info(ACTOR* actorx) {
static aTNN0_talk_data_c dt_tbl[] = {
{0x0000, TRUE, CAMERA2_PROCESS_TALK},
};
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)actorx;
aTNN0_talk_data_c* data_p = &dt_tbl[actor->talk_idx];
mDemo_Set_msg_num(actor->base_msg + data_p->msg_no + RANDOM(3));
mDemo_Set_talk_turn(data_p->turn);
mDemo_Set_camera(data_p->camera);
actor->talk_proc = (aTNN0_TALK_PROC)none_proc1;
}
static void aTNN0_norm_talk_request(ACTOR* actorx, GAME* game) {
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)actorx;
if (!actor->change_flag) {
mDemo_Request(mDemo_TYPE_TALK, actorx, aTNN0_set_norm_talk_info);
} else {
actor->change_flag = FALSE;
}
}
static int aTNN0_talk_init(ACTOR* actorx, GAME* game) {
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)actorx;
actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
mDemo_Set_ListenAble();
mDemo_Start(actorx);
return TRUE;
}
static int aTNN0_talk_end_chk(ACTOR* actorx, GAME* game) {
TUNAHIKI_NPC0_ACTOR* actor = (TUNAHIKI_NPC0_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
int ret = FALSE;
actor->talk_proc(actor, play);
if (mDemo_CAN_ACTOR_TALK(actorx)) {
aTNN0_setup_think_proc(actor, play, actor->next_think_idx);
ret = TRUE;
}
return ret;
}