Implement & link ef_dash_asimoto

This commit is contained in:
Cuyler36
2024-08-05 08:28:47 -04:00
parent 214494e1f6
commit c240aa9fcd
2 changed files with 169 additions and 5 deletions
+4
View File
@@ -1119,6 +1119,10 @@ ef_coin.c:
.text: [0x80608060, 0x806087EC]
.rodata: [0x8064BE48, 0x8064BEA0]
.data: [0x806D20C0, 0x806D2128]
ef_dash_asimoto.c:
.text: [0x806087EC, 0x80609030]
.rodata: [0x8064BEA0, 0x8064BEB8]
.data: [0x806D2128, 0x806D21B0]
ef_flash.c:
.text: [0x8060B7B4, 0x8060BCB0]
.rodata: [0x8064C078, 0x8064C0B0]
+165 -5
View File
@@ -1,5 +1,7 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
static void eDashAsimoto_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eDashAsimoto_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eDashAsimoto_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +19,176 @@ eEC_PROFILE_c iam_ef_dash_asimoto = {
// clang-format on
};
static void eDashAsimoto_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
static xyz_t eDahsAsimoto_GetMakeOffset(xyz_t pos, s16 angle_y) {
xyz_t base_ofs = { 0.0f, 0.0f, 10.0f };
sMath_RotateY(&base_ofs, SHORTANGLE2RAD(angle_y));
xyz_t_add(&pos, &base_ofs, &pos);
return pos;
}
static void eDashAsimoto_Hanabira_Make(eEC_Effect_c* effect, GAME* game) {
mActor_name_t* item_p = mFI_GetUnitFG(effect->position);
if (item_p != NULL && *item_p >= FLOWER_PANSIES0 && *item_p <= FLOWER_TULIP2) {
int i;
for (i = 0; i < 2; i++) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_HANABIRA, effect->position, effect->prio, 0, game, effect->item_name,
*item_p - FLOWER_PANSIES0, 0);
}
}
}
static void eDashAsimoto_RainDay(eEC_Effect_c* effect, GAME* game) {
xyz_t pos = effect->position;
xyz_t bush_pos;
xyz_t ofs;
int i;
ofs = eDahsAsimoto_GetMakeOffset(pos, effect->effect_specific[0]);
bush_pos = ofs;
switch (effect->arg0) {
case mCoBG_ATTRIBUTE_BUSH:
i = 2;
do {
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, bush_pos, effect->prio, effect->effect_specific[0],
game, effect->item_name, effect->arg0, 1);
} while (i-- != 0);
break;
case mCoBG_ATTRIBUTE_FLOOR:
break;
case mCoBG_ATTRIBUTE_WAVE:
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIBUKI, effect->position, effect->prio, effect->effect_specific[0],
game, effect->item_name, effect->arg0, 1);
break;
default:
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIBUKI, effect->position, effect->prio, effect->effect_specific[0],
game, effect->item_name, effect->arg0, 0);
break;
}
}
static void eDashAsimoto_FineDay(eEC_Effect_c* effect, GAME* game) {
xyz_t pos = effect->position;
xyz_t bush_pos;
xyz_t ofs;
int season;
int i;
ofs = eDahsAsimoto_GetMakeOffset(pos, effect->effect_specific[0]);
bush_pos = ofs;
season = Common_Get(time.season);
switch (season) {
case mTM_SEASON_WINTER: {
switch (effect->arg0) {
case mCoBG_ATTRIBUTE_GRASS0:
case mCoBG_ATTRIBUTE_GRASS1:
case mCoBG_ATTRIBUTE_GRASS2:
case mCoBG_ATTRIBUTE_GRASS3:
eEC_CLIP->effect_make_proc(eEC_EFFECT_YUKIHANE, effect->position, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0,
effect->arg1);
break;
case mCoBG_ATTRIBUTE_BUSH:
i = 2;
do {
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, bush_pos, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0,
1);
} while (i-- != 0);
i = 2;
do {
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_YUKI, bush_pos, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0,
0);
} while (i-- != 0);
break;
case mCoBG_ATTRIBUTE_FLOOR:
break;
case mCoBG_ATTRIBUTE_SAND:
eEC_CLIP->effect_make_proc(eEC_EFFECT_SANDSPLASH, effect->position, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0, 0);
break;
case mCoBG_ATTRIBUTE_WAVE:
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIBUKI, effect->position, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0, 1);
break;
default:
eEC_CLIP->effect_make_proc(eEC_EFFECT_DUST, effect->position, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0, 8);
break;
}
break;
}
default: {
switch (effect->arg0) {
case mCoBG_ATTRIBUTE_BUSH:
i = 2;
do {
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, bush_pos, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0,
1);
} while (i-- != 0);
break;
case mCoBG_ATTRIBUTE_FLOOR:
break;
case mCoBG_ATTRIBUTE_SAND:
eEC_CLIP->effect_make_proc(eEC_EFFECT_SANDSPLASH, effect->position, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0, 0);
break;
case mCoBG_ATTRIBUTE_WAVE:
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIBUKI, effect->position, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0, 1);
break;
default:
eEC_CLIP->effect_make_proc(eEC_EFFECT_DUST, effect->position, effect->prio,
effect->effect_specific[0], game, effect->item_name, effect->arg0, 8);
break;
}
break;
}
}
}
static void eDashAsimoto_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
eEC_CLIP->make_effect_proc(eEC_EFFECT_DASH_ASIMOTO, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
}
typedef void (*eDashAsimoto_PROC)(eEC_Effect_c*, GAME*);
static void eDashAsimoto_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
// clang-format off
static eDashAsimoto_PROC asimoto_func_table[mEnv_WEATHER_NUM] = {
&eDashAsimoto_FineDay,
&eDashAsimoto_RainDay,
&eDashAsimoto_FineDay,
&eDashAsimoto_FineDay,
/* @BUG - the step effect process func for 'leaves' weather is left as NULL */
#ifdef BUGFIXES
&eDashAsimoto_FineDay,
#else
NULL,
#endif
};
// clang-format on
s16 weather = mEnv_NowWeather();
s16* angle_p = (s16*)ct_arg;
effect->timer = 0;
eDashAsimoto_Hanabira_Make(effect, game);
effect->effect_specific[0] = *angle_p;
(*asimoto_func_table[weather])(effect, game);
}
static void eDashAsimoto_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
// empty
}
static void eDashAsimoto_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
// empty
}