Implement & link m_rcp.c

This commit is contained in:
Cuyler36
2023-06-30 06:43:36 -04:00
parent 70bc96c102
commit c2aba16979
5 changed files with 504 additions and 7 deletions
+4
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@@ -79,6 +79,10 @@ m_random_field.c:
.text: [0x803E4B20, 0x803E50E4]
.rodata: [0x80643218, 0x80643240]
.data: [0x8065C098, 0x8065C588]
m_rcp.c:
.text: [0x803E50E4, 0x803E5D04]
.data: [0x8065C588, 0x8065C910]
.bss: [0x8129F2E8, 0x8129F2F0]
m_room_type/mRmTp_FtrItemNo2FtrIdx.c:
.text: [0x803E7878, 0x803E78BC]
#m_time.c: # unlinked until function callers that reorder local static variables are implemented.
+13
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@@ -476,6 +476,19 @@ do { \
/*_gfx->words.w1 = 0;*/ /* bug? they don't set the second word */ \
}}
#define gDPSetTileSize_Dolphin(pkt, tile, s, t, width, height) \
do { \
Gfx* _gfx = (Gfx*)(pkt); \
_gfx->words.w0 = _SHIFTL(G_SETTILESIZE, 24, 8) | _SHIFTL(s, 10, 14) | _SHIFTL(width - 1, 0, 10); \
_gfx->words.w1 = _SHIFTL(1, 31, 1) | _SHIFTL(tile, 24, 3) | _SHIFTL(t, 10, 14) | _SHIFTL(height - 1, 0, 10); \
} while (0)
#define gsDPSetTileSize_Dolphin(tile, s, t, width, height) \
{{ \
_SHIFTL(G_SETTILESIZE, 24, 8) | _SHIFTL(s, 10, 14) | _SHIFTL(width - 1, 0, 10), \
_SHIFTL(1, 31, 1) | _SHIFTL(tile, 24, 3) | _SHIFTL(t, 10, 14) | _SHIFTL(height - 1, 0, 10)\
}}
#define G_DOLPHIN_TLUT_DEFAULT_MODE 15 // used almost always? CI palettes are forced to GX_TF_RGB5A3
#define gsDPLoadTextureBlock_4b_Dolphin(timg, fmt, w, h, pal, ws, wt, ss, st) \
gsDPSetTextureImage_Dolphin(fmt, G_IM_SIZ_4b, h, w, timg), \
+31 -6
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@@ -3,20 +3,45 @@
#include "types.h"
#include "PR/mbi.h"
#include "libforest/gbi_extensions.h"
#include "game.h"
#ifdef __cplusplus
extern "C" {
#endif
extern Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry, int tile, int s, int t, int dsdx, int dtdy);
extern void gfx_set_fog_position(Gfx** gfxp, int near, int far);
extern Gfx* gfx_set_fog_nosync(Gfx* gfx, int r, int g, int b, int a, int near, int far);
extern void texture_z_light_prim_xlu_disp(GRAPH* graph);
extern void _texture_z_light_fog_prim_bg(GRAPH* graph);
extern void _texture_z_light_fog_prim(GRAPH* graph);
extern void _texture_z_light_fog_prim_shadow(GRAPH* graph);
extern void _texture_z_light_fog_prim_xlu(GRAPH* graph);
extern void _texture_z_light_fog_prim_light(GRAPH* graph);
extern void _texture_z_light_fog_prim_npc(GRAPH* graph);
extern Gfx* texture_z_light_fog_prim_bb_pal_opa(Gfx* gfx);
extern Gfx* texture_z_light_fog_prim_bb_pal_xlu(Gfx* gfx);
extern Gfx* texture_z_fog_lod_alpha_shadow(Gfx* gfx);
extern Gfx* gfx_rect_moji(Gfx* gfx);
extern void rect_moji(GRAPH* graph);
extern void polygon_z_light_prim(GRAPH* graph);
extern void softsprite_prim(GRAPH* graph);
extern Gfx* gfx_softsprite_prim_xlu(Gfx* gfx);
extern Gfx* gfx_tex_scroll2(Gfx** gfxpp, int x, int y, int width, int height);
extern Gfx* tex_scroll2(GRAPH* graph, u32 x, u32 y, int width, int height);
extern Gfx* tex_scroll2_dolphin(GRAPH* graph, int x, int y, int width, int height);
extern Gfx* two_tex_scroll(GRAPH* graph, int tile1, int x1, int y1, int width1, int height1, int tile2, int x2, int y2, int width2, int height2);
extern Gfx* two_tex_scroll_dolphin(GRAPH* graph, int tile1, int x1, int y1, int width1, int height1, int tile2, int x2, int y2, int width2, int height2);
extern void DisplayList_initialize(GRAPH* graph, u32 clear_r, u32 clear_g, u32 clear_b, GAME* game);
extern void fade_rgba8888_draw(Gfx** gfxp, u32 color);
extern void fade_black_draw(Gfx** gfx, u32 color);
extern Gfx* gfx_gDPFillRectangle1(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry);
extern Gfx* gfx_gDPFillRectangleF(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry);
extern Gfx* gfx_tex_scroll2(Gfx** gfxpp, u32 x, u32 y, int width, int height);
extern void DisplayList_initialize(GRAPH* graph, u32 clear_r, u32 clear_g, u32 clear_b, GAME* game);
extern void fade_black_draw(Gfx** gfxpp, u32 alpha);
extern void rect_moji(GRAPH* graph);
extern void _texture_z_light_fog_prim(GRAPH* graph);
extern Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, int xl, int yl, int xh, int yh, int tile, int s, int t, int dsdx, int dtdy);
extern Gfx* gfx_gSPScisTextureRectangle1(Gfx* gfx, int xl, int yl, int xh, int yh, int tile, int s, int t, int dsdx, int dtdy);
extern Gfx RSP_RDP_clear_data[];
extern int fbdemo_mode;
#ifdef __cplusplus
}
+1 -1
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@@ -41,7 +41,7 @@ static void prenmi_draw(GAME_PRENMI* prenmi) {
// adjust size
y_pos = (1.0f - (timer / (f32)PRENMI_TIMER)) * -15.0f + 127.0f;
gfx = gfx_gSPTextureRectangle1(gfx, 0, (y_pos * 4.0f), 0x500, ((y_pos + 1.0f) * 4.0f), 0, 0, 0, 0, 0);
gfx = gfx_gSPTextureRectangle1(gfx, 0, (u32)(y_pos * 4.0f), 0x500, (u32)((y_pos + 1.0f) * 4.0f), 0, 0, 0, 0, 0);
gDPPipeSync(gfx++);
SET_POLY_OPA_DISP(gfx);
+455
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@@ -0,0 +1,455 @@
#include "m_rcp.h"
#include "gfxalloc.h"
#define G_CC_POLY_Z_LIGHT_PRIM PRIMITIVE, 0, SHADE, 0, 0, 0, 0, PRIMITIVE
#define G_CC_MODULATEIDECALA_PRIM2 PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED
#define G_CC_PRIMLERP 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIM_LOD_FRAC, 0
static Gfx z_gsCPModeSet_Data[15][6] = {
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_OFF),
gsDPSetCombineMode(G_CC_POLY_Z_LIGHT_PRIM, G_CC_POLY_Z_LIGHT_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_AA_ZB_XLU_SURF | G_RM_AA_ZB_XLU_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_ZB_CLD_SURF | G_RM_ZB_CLD_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIA_PRIM2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_OPA_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_AA_ZB_OPA_SURF | G_RM_AA_ZB_OPA_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA_PRIM, G_CC_MODULATEIDECALA_PRIM),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_AA_TEX_EDGE | G_RM_AA_TEX_EDGE2),
gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_ZB_XLU_SURF | G_RM_ZB_XLU_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_OFF),
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsSPLoadGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA_PRIM, G_CC_PASS2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_PASS | G_RM_ZB_CLD_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA_PRIM2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA_PRIM2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL | G_RM_FOG_SHADE_A | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA_PRIM2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA_PRIM2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_RGBA16 | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_CLD_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
},
{
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_ON),
gsDPSetCombineMode(G_CC_PRIMLERP, G_CC_PASS2),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_ZB_OVL_SURF2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}
};
Gfx RSP_RDP_clear_data[12] = {
gsDPPipeSync(),
gsSPTexture(65535, 65535, 0, 0, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_FILL | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, 640, 480),
gsDPSetBlendColor(0x00, 0x00, 0x00, 0x08),
gsSPClipRatio(FRUSTRATIO_2),
gsSPEndDisplayList(),
};
int fbdemo_mode;
extern void gfx_set_fog_position(Gfx** gfxp, int near, int far) {
Gfx* gfx;
if (near == far) {
gfx = (*gfxp)++;
gSPFogPosition(gfx++, 0, 10000000);
return;
}
gfx = (*gfxp)++;
gSPFogPosition(gfx++, near, far);
}
extern Gfx* gfx_set_fog_nosync(Gfx* gfx, int r, int g, int b, int a, int near,
int far) {
gDPSetFogColor(gfx++, r, g, b, a);
gfx_set_fog_position(&gfx, near, far);
return gfx;
}
extern void texture_z_light_prim_xlu_disp(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_POLY_XLU_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISP(graph);
}
extern void _texture_z_light_fog_prim_bg(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_BG_OPA_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISP(graph);
}
extern void _texture_z_light_fog_prim(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_POLY_OPA_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISP(graph);
}
extern void _texture_z_light_fog_prim_shadow(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_SHADOW_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISP(graph);
}
extern void _texture_z_light_fog_prim_xlu(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_POLY_XLU_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISP(graph);
}
extern void _texture_z_light_fog_prim_light(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_LIGHT_DISP++, z_gsCPModeSet_Data[2]);
CLOSE_DISP(graph);
}
extern void _texture_z_light_fog_prim_npc(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_POLY_OPA_DISP++, z_gsCPModeSet_Data[10]);
gDPPipeSync(NOW_POLY_OPA_DISP++);
gDPSetPrimColor(NOW_POLY_OPA_DISP++, 0, 128, 255, 255, 255, 255);
CLOSE_DISP(graph);
}
extern Gfx* texture_z_light_fog_prim_bb_pal_opa(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[12]);
gDPSetPrimColor(gfx++, 0, 128, 255, 255, 255, 255);
return gfx;
}
extern Gfx* texture_z_light_fog_prim_bb_pal_xlu(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[13]);
gDPSetPrimColor(gfx++, 0, 128, 255, 255, 255, 255);
return gfx;
}
extern Gfx* texture_z_fog_lod_alpha_shadow(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[14]);
return gfx;
}
extern Gfx* gfx_rect_moji(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[4]);
return gfx;
}
extern void rect_moji(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_POLY_OPA_DISP++, z_gsCPModeSet_Data[4]);
CLOSE_DISP(graph);
}
extern void polygon_z_light_prim(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_POLY_XLU_DISP++, z_gsCPModeSet_Data[0]);
CLOSE_DISP(graph);
}
extern void softsprite_prim(GRAPH* graph) {
OPEN_DISP(graph);
gSPDisplayList(NOW_POLY_XLU_DISP++, z_gsCPModeSet_Data[6]);
CLOSE_DISP(graph);
}
extern Gfx* gfx_softsprite_prim_xlu(Gfx* gfx) {
gSPDisplayList(gfx++, z_gsCPModeSet_Data[8]);
gDPSetColorDither(gfx++, G_CD_DISABLE);
return gfx++;
}
extern Gfx* gfx_tex_scroll2(Gfx** gfxpp, int x, int y, int width, int height) {
Gfx* dl = gfxalloc(gfxpp, 3 * sizeof(Gfx));
gDPTileSync(dl);
gDPSetTileSize(dl + 1, G_TX_RENDERTILE, x, y, x + ((width - 1) << 2),
y + ((height - 1) << 2));
gSPEndDisplayList(dl + 2);
}
extern Gfx* tex_scroll2(GRAPH* graph, u32 x, u32 y, int width, int height) {
Gfx* dl = GRAPH_ALLOC_TYPE(graph, Gfx, 3);
if (dl != NULL) {
gDPTileSync(dl);
gDPSetTileSize(dl + 1, G_TX_RENDERTILE, x & 0x7FF, y & 0x7FF,
((x & 0x7FF) + ((width - 1) << 2)),
((y & 0x7FF) + ((height - 1) << 2)));
gSPEndDisplayList(dl + 2);
}
return dl;
}
extern Gfx* tex_scroll2_dolphin(GRAPH* graph, int x, int y, int width, int height) {
Gfx* dl = GRAPH_ALLOC_TYPE(graph, Gfx, 2);
if (dl != NULL) {
gDPSetTileSize_Dolphin(dl, 0, x << 1, y << 1, width, height);
gSPEndDisplayList(dl + 1);
}
return dl;
}
extern Gfx* two_tex_scroll(GRAPH* graph, int tile1, int x1, int y1, int width1,
int height1, int tile2, int x2, int y2, int width2,
int height2) {
Gfx* dl = GRAPH_ALLOC_TYPE(graph, Gfx, 5);
if (dl != NULL) {
gDPTileSync(dl);
gDPSetTileSize(dl + 1, tile1, x1 & 0x7FF, y1 & 0x7FF,
(x1 & 0x7FF) + ((width1 - 1) << 2),
(y1 & 0x7FF) + ((height1 - 1) << 2));
gDPTileSync(dl + 2);
gDPSetTileSize(dl + 3, tile2, x2 & 0x7FF, y2 & 0x7FF,
(x2 & 0x7FF) + ((width2 - 1) << 2),
(y2 & 0x7FF) + ((height2 - 1) << 2));
gSPEndDisplayList(dl + 4);
}
return dl;
}
extern Gfx* two_tex_scroll_dolphin(GRAPH* graph, int tile1, int x1, int y1, int width1,
int height1, int tile2, int x2, int y2, int width2,
int height2) {
Gfx* dl = GRAPH_ALLOC_TYPE(graph, Gfx, 3);
if (dl != NULL) {
gDPSetTileSize_Dolphin(dl, tile1, x1 << 1, y1 << 1, width1, height1);
gDPSetTileSize_Dolphin(dl + 1, tile2, x2 << 1, y2 << 1, width2, height2);
gSPEndDisplayList(dl + 2);
}
return dl;
}
extern void DisplayList_initialize(GRAPH* graph, u32 clear_r, u32 clear_g,
u32 clear_b, GAME* game) {
OPEN_DISP(graph);
gSPDisplayList(NOW_POLY_OPA_DISP++, RSP_RDP_clear_data);
gSPDisplayList(NOW_POLY_XLU_DISP++, RSP_RDP_clear_data);
gSPDisplayList(NOW_OVERLAY_DISP++, RSP_RDP_clear_data);
gSPDisplayList(NOW_FONT_DISP++, RSP_RDP_clear_data);
gSPDisplayList(NOW_BG_OPA_DISP++, RSP_RDP_clear_data);
gSPDisplayList(NOW_BG_XLU_DISP++, z_gsCPModeSet_Data[2]);
gSPDisplayList(NOW_SHADOW_DISP++, z_gsCPModeSet_Data[2]);
gSPDisplayList(NOW_LIGHT_DISP++, z_gsCPModeSet_Data[2]);
gDPSetScissor(NOW_POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480);
gDPSetScissor(NOW_POLY_XLU_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480);
gDPSetScissor(NOW_OVERLAY_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480);
gDPSetScissor(NOW_FONT_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480);
gDPSetScissor(NOW_SHADOW_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480);
gDPSetScissor(NOW_LIGHT_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480);
gDPSetScissor(NOW_BG_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480);
gDPSetScissor(NOW_BG_XLU_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480);
if (((game == NULL) || (fbdemo_mode < 2)) &&
(JW_setClearColor(clear_r, clear_g, clear_b))) {
gDPSetCycleType(NOW_POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(NOW_POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(NOW_POLY_OPA_DISP++,
(GPACK_RGBA5551(clear_r, clear_g, clear_b, 1) << 16) |
GPACK_RGBA5551(clear_r, clear_g, clear_b, 1));
gDPFillRectangle(NOW_POLY_OPA_DISP++, 0, 0, 639, 479);
gDPPipeSync(NOW_POLY_OPA_DISP++);
}
CLOSE_DISP(graph);
mFont_Main_start(graph);
}
extern void fade_rgba8888_draw(Gfx** gfxp, u32 color) {
static Gfx fade_gfx[6] = {
gsDPPipeSync(),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT |
G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP |
G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsDPFillRectangle(0, 0, 640, 480),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
static Gfx fill_gfx[5] = {
gsDPPipeSync(),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT |
G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP |
G_TP_NONE | G_CYC_FILL | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
gsDPFillRectangle(0, 0, 639, 479),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
Gfx* gfx;
if ((color & 0xFF) == 255) {
u32 r = ((color >> 16) & 0xF800);
u32 g = ((color >> 13) & 0x7FFC0);
u32 b = (color >> 10) & 0x7FFFFF;
u32 c = ((r | g | b | 1));
u32 f = c | ((c & 0xFFFF) << 16);
gfx = *gfxp;
gDPSetFillColor(gfx, f);
gSPDisplayList(gfx + 1, fill_gfx);
*gfxp = gfx + 2;
} else if ((color & 0xFF) != 0) {
gfx = *gfxp;
gDPSetColor(gfx, G_SETPRIMCOLOR, color);
gSPDisplayList(gfx + 1, fade_gfx);
*gfxp = gfx + 2;
}
}
extern void fade_black_draw(Gfx** gfx, u32 color) { fade_rgba8888_draw(gfx, color); }
extern Gfx* gfx_gDPFillRectangle1(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry) {
gDPFillRectangle(gfx++, ulx << 1, uly << 1, lrx << 1, lry << 1);
return gfx;
}
extern Gfx* gfx_gDPFillRectangleF(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry) {
gDPFillRectangle(gfx++, ulx << 1, uly << 1, (lrx << 1) - 1, (lry << 1) - 1);
return gfx;
}
extern Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, int xl, int yl, int xh, int yh,
int tile, int s, int t, int dsdx, int dtdy) {
gSPTextureRectangle(gfx++, xl << 1, yl << 1, xh << 1, yh << 1, tile, s, t,
dsdx >> 1, dtdy >> 1);
return gfx;
}
extern Gfx* gfx_gSPScisTextureRectangle1(Gfx* gfx, int xl, int yl, int xh, int yh,
int tile, int s, int t, int dsdx, int dtdy) {
gSPScisTextureRectangle(gfx++, (s16)(xl << 1), (s16)(yl << 1), xh << 1,
yh << 1, tile, s, t, dsdx >> 1, dtdy >> 1);
return gfx;
}