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https://github.com/ACreTeam/ac-decomp
synced 2026-06-06 19:11:24 -04:00
Implement & link m_rcp.c
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@@ -476,6 +476,19 @@ do { \
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/*_gfx->words.w1 = 0;*/ /* bug? they don't set the second word */ \
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}}
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#define gDPSetTileSize_Dolphin(pkt, tile, s, t, width, height) \
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do { \
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Gfx* _gfx = (Gfx*)(pkt); \
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_gfx->words.w0 = _SHIFTL(G_SETTILESIZE, 24, 8) | _SHIFTL(s, 10, 14) | _SHIFTL(width - 1, 0, 10); \
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_gfx->words.w1 = _SHIFTL(1, 31, 1) | _SHIFTL(tile, 24, 3) | _SHIFTL(t, 10, 14) | _SHIFTL(height - 1, 0, 10); \
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} while (0)
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#define gsDPSetTileSize_Dolphin(tile, s, t, width, height) \
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{{ \
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_SHIFTL(G_SETTILESIZE, 24, 8) | _SHIFTL(s, 10, 14) | _SHIFTL(width - 1, 0, 10), \
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_SHIFTL(1, 31, 1) | _SHIFTL(tile, 24, 3) | _SHIFTL(t, 10, 14) | _SHIFTL(height - 1, 0, 10)\
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}}
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#define G_DOLPHIN_TLUT_DEFAULT_MODE 15 // used almost always? CI palettes are forced to GX_TF_RGB5A3
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#define gsDPLoadTextureBlock_4b_Dolphin(timg, fmt, w, h, pal, ws, wt, ss, st) \
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gsDPSetTextureImage_Dolphin(fmt, G_IM_SIZ_4b, h, w, timg), \
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+31
-6
@@ -3,20 +3,45 @@
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#include "types.h"
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#include "PR/mbi.h"
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#include "libforest/gbi_extensions.h"
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#include "game.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry, int tile, int s, int t, int dsdx, int dtdy);
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extern void gfx_set_fog_position(Gfx** gfxp, int near, int far);
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extern Gfx* gfx_set_fog_nosync(Gfx* gfx, int r, int g, int b, int a, int near, int far);
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extern void texture_z_light_prim_xlu_disp(GRAPH* graph);
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extern void _texture_z_light_fog_prim_bg(GRAPH* graph);
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extern void _texture_z_light_fog_prim(GRAPH* graph);
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extern void _texture_z_light_fog_prim_shadow(GRAPH* graph);
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extern void _texture_z_light_fog_prim_xlu(GRAPH* graph);
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extern void _texture_z_light_fog_prim_light(GRAPH* graph);
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extern void _texture_z_light_fog_prim_npc(GRAPH* graph);
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extern Gfx* texture_z_light_fog_prim_bb_pal_opa(Gfx* gfx);
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extern Gfx* texture_z_light_fog_prim_bb_pal_xlu(Gfx* gfx);
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extern Gfx* texture_z_fog_lod_alpha_shadow(Gfx* gfx);
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extern Gfx* gfx_rect_moji(Gfx* gfx);
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extern void rect_moji(GRAPH* graph);
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extern void polygon_z_light_prim(GRAPH* graph);
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extern void softsprite_prim(GRAPH* graph);
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extern Gfx* gfx_softsprite_prim_xlu(Gfx* gfx);
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extern Gfx* gfx_tex_scroll2(Gfx** gfxpp, int x, int y, int width, int height);
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extern Gfx* tex_scroll2(GRAPH* graph, u32 x, u32 y, int width, int height);
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extern Gfx* tex_scroll2_dolphin(GRAPH* graph, int x, int y, int width, int height);
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extern Gfx* two_tex_scroll(GRAPH* graph, int tile1, int x1, int y1, int width1, int height1, int tile2, int x2, int y2, int width2, int height2);
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extern Gfx* two_tex_scroll_dolphin(GRAPH* graph, int tile1, int x1, int y1, int width1, int height1, int tile2, int x2, int y2, int width2, int height2);
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extern void DisplayList_initialize(GRAPH* graph, u32 clear_r, u32 clear_g, u32 clear_b, GAME* game);
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extern void fade_rgba8888_draw(Gfx** gfxp, u32 color);
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extern void fade_black_draw(Gfx** gfx, u32 color);
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extern Gfx* gfx_gDPFillRectangle1(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry);
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extern Gfx* gfx_gDPFillRectangleF(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry);
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extern Gfx* gfx_tex_scroll2(Gfx** gfxpp, u32 x, u32 y, int width, int height);
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extern void DisplayList_initialize(GRAPH* graph, u32 clear_r, u32 clear_g, u32 clear_b, GAME* game);
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extern void fade_black_draw(Gfx** gfxpp, u32 alpha);
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extern void rect_moji(GRAPH* graph);
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extern void _texture_z_light_fog_prim(GRAPH* graph);
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extern Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, int xl, int yl, int xh, int yh, int tile, int s, int t, int dsdx, int dtdy);
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extern Gfx* gfx_gSPScisTextureRectangle1(Gfx* gfx, int xl, int yl, int xh, int yh, int tile, int s, int t, int dsdx, int dtdy);
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extern Gfx RSP_RDP_clear_data[];
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extern int fbdemo_mode;
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#ifdef __cplusplus
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}
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