mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-22 06:56:33 -04:00
Replace yaz0 with orthrus, automatically [de]compress.
This commit is contained in:
@@ -13,6 +13,7 @@ dump/*
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*.arc
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*.ctx
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ctx.*
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!tools/orthrus.exe
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build.ninja
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ac-decomp.code-workspace
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assets/
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@@ -17,41 +17,37 @@ Use `--recursive` when cloning to have ppcdis in the repository.
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### Docker
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1. [Dump a copy of the game](./docs/extract_game.md) and extract **main.dol** and **foresta.rel.szs**.
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2. Decompress **foresta.rel.szs** with yaz0 found in *tools/* (`yaz0 -d foresta.rel.szs foresta.rel`).
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3. Place **main.dol** and **foresta.rel** in *dump/*.
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4. Place **forest_1st.arc** and **forest_2nd.arc** in *dump/*.
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5. Download the [CodeWarrior 1.3.2 and 1.2.5n compilers](https://files.decomp.dev/compilers_20230715.zip) and extract them to *tools/1.3.2/* and *tools/1.2.5n/*, respectively.
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6. Download the [CodeWarrior 1.3.2r compiler](https://mega.nz/file/WuBFTCLT#TmB5R4-1mEFkk4G1Vjn9_cHXRD9wOIH9CtOLaVSWEas) and extract it to *tools/1.3.2r/*.
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7. Install Docker.
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8. Build the Docker image (`docker build -t ac-decomp .`).
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9. Run configure.py (`docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 configure.py`).
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10. Run build.py (`docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 build.py`).
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1. [Dump a copy of the game](./docs/extract_game.md) and extract all files.
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2. Place **main.dol**, **foresta.rel.szs**, **forest_1st.arc**, and **forest_2nd.arc** in *dump/*.
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3. Download the [CodeWarrior 1.3.2 and 1.2.5n compilers](https://files.decomp.dev/compilers_20230715.zip) and extract them to *tools/1.3.2/* and *tools/1.2.5n/*, respectively.
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4. Download the [CodeWarrior 1.3.2r compiler](https://mega.nz/file/WuBFTCLT#TmB5R4-1mEFkk4G1Vjn9_cHXRD9wOIH9CtOLaVSWEas) and extract it to *tools/1.3.2r/*.
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5. Install Docker.
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6. Build the Docker image (`docker build -t ac-decomp .`).
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7. Run configure.py (`docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 configure.py`).
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8. Run build.py (`docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 build.py`).
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### Build manually
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> ℹ️ When building manually from a work directory originally used for Docker, you will need to run `sudo ninja -t clean` for the build to execute properly.
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1. [Dump a copy of the game](./docs/extract_game.md) and extract **main.dol** and **foresta.rel.szs**.
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2. Decompress **foresta.rel.szs** with yaz0 found in *tools/* (`yaz0 -d foresta.rel.szs foresta.rel`).
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3. Place **main.dol** and **foresta.rel** in *dump/*.
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4. Place **forest_1st.arc** and **forest_2nd.arc** in *dump/*.
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5. Download the [CodeWarrior 1.3.2 and 1.2.5n compilers](https://files.decomp.dev/compilers_20230715.zip) and extract them to *tools/1.3.2/* and *tools/1.2.5n/*, respectively.
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6. Download the [CodeWarrior 1.3.2r compiler](https://mega.nz/file/WuBFTCLT#TmB5R4-1mEFkk4G1Vjn9_cHXRD9wOIH9CtOLaVSWEas) and extract it to *tools/1.3.2r/*.
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7. Install Python, pip, and [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages#package-managers) using your package manager of choice.
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8. Install Python modules from requirements.txt (`pip install -r requirements.txt`).
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9. Install [wibo](https://github.com/decompals/wibo)
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1. [Dump a copy of the game](./docs/extract_game.md) and extract all files.
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2. Place **main.dol**, **foresta.rel.szs**, **forest_1st.arc**, and **forest_2nd.arc** in *dump/*.
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3. Download the [CodeWarrior 1.3.2 and 1.2.5n compilers](https://files.decomp.dev/compilers_20230715.zip) and extract them to *tools/1.3.2/* and *tools/1.2.5n/*, respectively.
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4. Download the [CodeWarrior 1.3.2r compiler](https://mega.nz/file/WuBFTCLT#TmB5R4-1mEFkk4G1Vjn9_cHXRD9wOIH9CtOLaVSWEas) and extract it to *tools/1.3.2r/*.
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5. Install Python, pip, and [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages#package-managers) using your package manager of choice.
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6. Install Python modules from requirements.txt (`pip install -r requirements.txt`).
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7. Install [wibo](https://github.com/decompals/wibo)
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- Wibo is a lightweight Wine replacement that's tailor-made for use with decomp projects. Regular Wine can be used if preferred, but for the purposes of this guide, these instructions will use wibo.
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- Download [the latest GitHub release](https://github.com/decompals/wibo/releases/latest) and run `install ./wibo /usr/bin` to install it to your system.
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10. Install devkitPPC.
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8. Install devkitPPC.
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- To get devkitPPC, you'll need [devkitPro Pacman](https://devkitpro.org/wiki/devkitPro_pacman#Installing_devkitPro_Pacman).
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- Run `dkp-pacman -S devkitPPC` once dkp-pacman is installed to install devkitPPC.
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- Set the `DEVKITPPC` environment variable to */opt/devkitpro/devkitPPC*.
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11. Set the `N64_SDK` environment variable to the path of your libultra or equivalent headers. If you need headers, you can use the ones from [ultralib](https://github.com/decompals/ultralib).
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9. Set the `N64_SDK` environment variable to the path of your libultra or equivalent headers. If you need headers, you can use the ones from [ultralib](https://github.com/decompals/ultralib).
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- Headers should be located at `$N64_SDK/ultra/usr/include`.
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- You may need to modify `Gpopmtx`'s `param` member to be `unsigned int` in **gbi.h**.
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12. Run `python3 configure.py`.
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13. Run `python3 build.py`.
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- You must modify `Gpopmtx`'s `param` member to be `unsigned int` in **gbi.h**.
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10. Run `python3 configure.py`.
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11. Run `python3 build.py`.
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## Quick Guides
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- [Dumping Game Files](./docs/extract_game.md)
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@@ -209,6 +209,7 @@ FORCEFILESGEN = f"{PYTHON} {PPCDIS}/forcefilesgen.py"
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TOOLS = "tools"
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CODEWARRIOR = os.path.join(TOOLS, "1.3.2")
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CODEWARRIOR_RODATA_POOL_FIX = os.path.join(TOOLS, "1.3.2r")
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ORTHRUS = os.path.join(TOOLS, "orthrus")
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SDK_CW = os.path.join(TOOLS, "1.2.5n")
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CC = os.path.join(CODEWARRIOR, "mwcceppc.exe")
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CC_R = os.path.join(CODEWARRIOR_RODATA_POOL_FIX, "mwcceppc.exe")
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@@ -219,6 +220,8 @@ if platform != "win32":
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CC_R = f"wibo {CC_R}"
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OCC = f"wibo {OCC}"
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LD = f"wibo {LD}"
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else:
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ORTHRUS = os.path.join(TOOLS, "orthrus.exe")
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# DevkitPPC
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DEVKITPPC = os.environ.get("DEVKITPPC")
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@@ -255,6 +258,7 @@ REL_DISASM_OVERRIDES = f"{CONFIG}/rel_disasm_overrides.yml"
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# Binaries
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DOL = f"{ORIG}/static.dol" # read in python code
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REL = f"{ORIG}/foresta.rel" # read in python code
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REL_SZS = f"{ORIG}/foresta.rel.szs"
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DOL_YML = f"{CONFIG}/dol.yml"
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REL_YML = f"{CONFIG}/rel.yml"
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DOL_SHA = f"{ORIG}/static.dol.sha1"
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@@ -288,6 +292,7 @@ DOL_ELF = f"{BUILDDIR}/static.elf"
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REL_PLF = f"{BUILDDIR}/foresta.plf"
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DOL_OUT = f"{OUTDIR}/static.dol"
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REL_OUT = f"{OUTDIR}/foresta.rel"
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REL_SZS_OUT = f"{OUTDIR}/foresta.rel.szs"
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DOL_MAP = f"{OUTDIR}/static.map"
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REL_MAP = f"{OUTDIR}/foresta.map"
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@@ -11,6 +11,7 @@ import pickle
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import re
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from io import StringIO
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import subprocess
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from sys import executable as PYTHON, platform
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from typing import List, Tuple
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from ninja_syntax import Writer
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@@ -30,6 +31,10 @@ assert os.path.exists("tools/1.3.2/mwcceppc.exe") and \
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os.path.exists("tools/1.2.5n/mwcceppc.exe"), \
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"Error: Codewarrior not found!"
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# Check if foresta.rel.szs exists but not foresta.rel, and if so, decompress
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if not os.path.exists(c.REL) and os.path.exists(c.REL_SZS):
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subprocess.call([f'./{c.ORTHRUS}', 'ncompress', 'yaz0', '-d', c.REL_SZS, c.REL])
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# Check binaries were added
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assert os.path.exists(c.DOL) and os.path.exists(c.REL), \
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"Error: Base binaries not found!"
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@@ -905,6 +910,11 @@ n.build(
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inputs = c.REL_SHA,
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implicit = [c.REL_OUT]
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)
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# Compress foresta.rel
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if os.path.exists(c.REL_OUT):
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subprocess.call([f'./{c.ORTHRUS}', 'ncompress', 'yaz0', '-c', c.REL_OUT, c.REL_SZS_OUT])
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n.default(c.REL_OK)
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# Optional full binary disassembly
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