Link ef_turi_mizu, cleanup ef_tape

This commit is contained in:
Cuyler36
2025-06-05 14:24:50 -04:00
parent a600dd2fc3
commit cb02183205
2 changed files with 139 additions and 38 deletions
+21 -31
View File
@@ -23,44 +23,36 @@ eEC_PROFILE_c iam_ef_tape = {
};
extern Gfx ef_tape01_01_model[];
static void eTape_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_TAPE, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
}
static void eTape_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
s16 temp;
f32 dVar2;
f32 fVar3;
xyz_t local_28;
f32 local_24;
f32 local_20;
s16 angle;
f32 ofs_x;
xyz_t pos;
temp = *(s16*)ct_arg;
angle = *(s16*)ct_arg;
effect->timer = 80;
effect->effect_specific[0] = 3640;
effect->effect_specific[1] = temp;
fVar3 = sin_s(effect->effect_specific[0]);
dVar2 = fVar3 * 2.0f;
fVar3 = sin_s(effect->effect_specific[1]);
local_28.x = (dVar2 * fVar3);
fVar3 = cos_s(effect->effect_specific[1]);
local_28.z = dVar2 * fVar3;
local_24 = cos_s(effect->effect_specific[0]);
local_28.y = local_24 * 2.0f;
effect->effect_specific[0] = DEG2SHORT_ANGLE2(20.0f); //3640;
effect->effect_specific[1] = angle;
ofs_x = sin_s(effect->effect_specific[0]) * 2.0f;
pos.x = ofs_x * sin_s(effect->effect_specific[1]);
pos.z = ofs_x * cos_s(effect->effect_specific[1]);
pos.y = cos_s(effect->effect_specific[0]) * 2.0f;
Matrix_RotateY(effect->arg0, 0);
Matrix_RotateX(effect->arg1 ,1);
Matrix_Position(&local_28,&effect->velocity);
Matrix_RotateX(effect->arg1, 1);
Matrix_Position(&pos, &effect->velocity);
effect->acceleration = ZeroVec;
effect->acceleration.y = -0.025f;
effect->acceleration.y = -0.025f;
}
static void eTape_mv(eEC_Effect_c* effect, GAME* game) {
if (effect->timer < 74) {
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
effect->velocity.x *= sqrtf(0.9f);
effect->velocity.y *= sqrtf(0.9f);
effect->velocity.x *= sqrtf(0.9f);
effect->velocity.y *= sqrtf(0.9f);
effect->velocity.z *= sqrtf(0.9f);
}
}
@@ -72,24 +64,23 @@ static void eTape_dw(eEC_Effect_c* effect, GAME* game) {
f32 scale;
u8 a;
if (now_timer > 68) {
scale_y = eEC_CLIP->calc_adjust_proc(now_timer,0x44, 0x50, 1.0f, 0.0f) * 0.01f;
scale_y = eEC_CLIP->calc_adjust_proc(now_timer, 68, 80, 1.0f, 0.0f) * 0.01f;
scale_z = 0.0f;
} else if (now_timer > 0x38) {
} else if (now_timer > 56) {
scale_y = 0.01f;
scale_z = 0.0f;
} else {
scale_y = eEC_CLIP->calc_adjust_proc(now_timer,0, 56, 0.7f, 1.0f) * 0.01f;
scale_z = eEC_CLIP->calc_adjust_proc(effect->timer,0, 56, 1.0f, 0.0f) * 0.01f;
scale_y = eEC_CLIP->calc_adjust_proc(now_timer, 0, 56, 0.7f, 1.0f) * 0.01f;
scale_z = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 56, 1.0f, 0.0f) * 0.01f;
}
if (effect->timer > 14) {
a = 255;
} else {
a = (int)eEC_CLIP->calc_adjust_proc(effect->timer,0, 28, 0.0f, 255.0f);
a = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 28, 0.0f, 255.0f);
}
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0);
@@ -103,4 +94,3 @@ static void eTape_dw(eEC_Effect_c* effect, GAME* game) {
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_tape01_01_model);
CLOSE_DISP(game->graph);
}
+118 -7
View File
@@ -9,7 +9,6 @@ static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name,
static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTM_mv(eEC_Effect_c* effect, GAME* game);
static void eTM_dw(eEC_Effect_c* effect, GAME* game);
static void eTM_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
eEC_PROFILE_c iam_ef_turi_mizu = {
// clang-format off
@@ -23,6 +22,56 @@ eEC_PROFILE_c iam_ef_turi_mizu = {
// clang-format on
};
static void eTM_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
switch (arg0) {
case 0: {
xyz_t hane_pos;
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, 0, 0);
hane_pos = pos;
hane_pos.y += 3.0f;
hane_pos.z += 5.0f;
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HANE0, hane_pos, 1, angle, game, EMPTY_NO, 0, 0);
break;
}
case 1: {
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, 1, 0);
break;
}
case 2: {
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, 0, 0);
break;
}
case 3: {
xyz_t hane_pos;
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, 0, 0);
hane_pos = pos;
hane_pos.y += 3.0f;
hane_pos.z += 5.0f;
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HANE1, hane_pos, 1, angle, game, EMPTY_NO, 0, 0);
break;
}
case 4:
case 5:
case 6:
case 7:
case 8: {
s16 type = arg0 - 4;
s16 hamon_type[] = { 1, 0, 0, 1, 2 };
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, hamon_type[type], 0);
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HANE0, pos, 1, angle, game, EMPTY_NO, type, 0);
break;
}
}
}
static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
if (eEC_CLIP != NULL) {
@@ -33,16 +82,78 @@ static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name,
}
static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
s16 i;
s16 n_drops = 4;
s16* angle_p = (s16*)ct_arg;
s16 angle = *angle_p;
effect->effect_specific[5] = angle;
switch (effect->arg0) {
case 0:
case 2:
effect->timer = 16;
break;
case 1:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
if (effect->arg0 == 4) {
n_drops = 3;
} else if (effect->arg0 == 7 || effect->arg0 == 8) {
n_drops = 2;
}
effect->timer = 20;
for (i = 0; i < n_drops; i++) {
effect->effect_specific[i] = RANDOM(10);
}
break;
}
}
static void eTM_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 i;
s16 timer = 16 - effect->timer;
s16 n_drops = 4;
GAME_PLAY* play = (GAME_PLAY*)game;
// hack for 30FPS->60FPS
if (play->game_frame & 1) {
return;
}
switch (effect->arg0) {
case 0:
case 2:
if (effect->timer == 1) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, effect->position, 1, effect->effect_specific[5], game, 0, 2, 0);
}
break;
case 1:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
if (effect->arg0 == 4) {
n_drops = 3;
} else if (effect->arg0 == 7 || effect->arg0 == 8) {
n_drops = 2;
}
for (i = 0; i < n_drops; i++) {
if (effect->effect_specific[i] == timer) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_SUITEKI, effect->position, 1, 0, game, 0, i, n_drops);
}
}
break;
}
}
static void eTM_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
// nothing
}
static void eTM_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}