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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Link ef_turi_mizu, cleanup ef_tape
This commit is contained in:
+21
-31
@@ -23,44 +23,36 @@ eEC_PROFILE_c iam_ef_tape = {
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};
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extern Gfx ef_tape01_01_model[];
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static void eTape_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_TAPE, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eTape_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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s16 temp;
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f32 dVar2;
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f32 fVar3;
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xyz_t local_28;
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f32 local_24;
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f32 local_20;
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s16 angle;
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f32 ofs_x;
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xyz_t pos;
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temp = *(s16*)ct_arg;
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angle = *(s16*)ct_arg;
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effect->timer = 80;
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effect->effect_specific[0] = 3640;
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effect->effect_specific[1] = temp;
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fVar3 = sin_s(effect->effect_specific[0]);
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dVar2 = fVar3 * 2.0f;
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fVar3 = sin_s(effect->effect_specific[1]);
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local_28.x = (dVar2 * fVar3);
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fVar3 = cos_s(effect->effect_specific[1]);
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local_28.z = dVar2 * fVar3;
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local_24 = cos_s(effect->effect_specific[0]);
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local_28.y = local_24 * 2.0f;
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effect->effect_specific[0] = DEG2SHORT_ANGLE2(20.0f); //3640;
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effect->effect_specific[1] = angle;
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ofs_x = sin_s(effect->effect_specific[0]) * 2.0f;
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pos.x = ofs_x * sin_s(effect->effect_specific[1]);
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pos.z = ofs_x * cos_s(effect->effect_specific[1]);
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pos.y = cos_s(effect->effect_specific[0]) * 2.0f;
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Matrix_RotateY(effect->arg0, 0);
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Matrix_RotateX(effect->arg1 ,1);
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Matrix_Position(&local_28,&effect->velocity);
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Matrix_RotateX(effect->arg1, 1);
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Matrix_Position(&pos, &effect->velocity);
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effect->acceleration = ZeroVec;
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effect->acceleration.y = -0.025f;
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effect->acceleration.y = -0.025f;
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}
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static void eTape_mv(eEC_Effect_c* effect, GAME* game) {
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if (effect->timer < 74) {
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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effect->velocity.x *= sqrtf(0.9f);
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effect->velocity.y *= sqrtf(0.9f);
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effect->velocity.x *= sqrtf(0.9f);
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effect->velocity.y *= sqrtf(0.9f);
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effect->velocity.z *= sqrtf(0.9f);
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}
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}
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@@ -72,24 +64,23 @@ static void eTape_dw(eEC_Effect_c* effect, GAME* game) {
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f32 scale;
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u8 a;
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if (now_timer > 68) {
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scale_y = eEC_CLIP->calc_adjust_proc(now_timer,0x44, 0x50, 1.0f, 0.0f) * 0.01f;
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scale_y = eEC_CLIP->calc_adjust_proc(now_timer, 68, 80, 1.0f, 0.0f) * 0.01f;
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scale_z = 0.0f;
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} else if (now_timer > 0x38) {
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} else if (now_timer > 56) {
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scale_y = 0.01f;
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scale_z = 0.0f;
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} else {
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scale_y = eEC_CLIP->calc_adjust_proc(now_timer,0, 56, 0.7f, 1.0f) * 0.01f;
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scale_z = eEC_CLIP->calc_adjust_proc(effect->timer,0, 56, 1.0f, 0.0f) * 0.01f;
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scale_y = eEC_CLIP->calc_adjust_proc(now_timer, 0, 56, 0.7f, 1.0f) * 0.01f;
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scale_z = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 56, 1.0f, 0.0f) * 0.01f;
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}
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if (effect->timer > 14) {
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a = 255;
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} else {
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a = (int)eEC_CLIP->calc_adjust_proc(effect->timer,0, 28, 0.0f, 255.0f);
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a = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 28, 0.0f, 255.0f);
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}
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OPEN_DISP(game->graph);
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_texture_z_light_fog_prim_xlu(game->graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0);
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@@ -103,4 +94,3 @@ static void eTape_dw(eEC_Effect_c* effect, GAME* game) {
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_tape01_01_model);
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CLOSE_DISP(game->graph);
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}
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+118
-7
@@ -9,7 +9,6 @@ static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name,
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static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eTM_mv(eEC_Effect_c* effect, GAME* game);
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static void eTM_dw(eEC_Effect_c* effect, GAME* game);
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static void eTM_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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eEC_PROFILE_c iam_ef_turi_mizu = {
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// clang-format off
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@@ -23,6 +22,56 @@ eEC_PROFILE_c iam_ef_turi_mizu = {
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// clang-format on
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};
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static void eTM_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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switch (arg0) {
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case 0: {
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xyz_t hane_pos;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, 0, 0);
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hane_pos = pos;
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hane_pos.y += 3.0f;
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hane_pos.z += 5.0f;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HANE0, hane_pos, 1, angle, game, EMPTY_NO, 0, 0);
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break;
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}
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case 1: {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, 1, 0);
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break;
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}
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case 2: {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, 0, 0);
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break;
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}
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case 3: {
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xyz_t hane_pos;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, 0, 0);
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hane_pos = pos;
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hane_pos.y += 3.0f;
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hane_pos.z += 5.0f;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HANE1, hane_pos, 1, angle, game, EMPTY_NO, 0, 0);
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break;
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}
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case 4:
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case 5:
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case 6:
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case 7:
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case 8: {
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s16 type = arg0 - 4;
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s16 hamon_type[] = { 1, 0, 0, 1, 2 };
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, pos, 1, angle, game, EMPTY_NO, hamon_type[type], 0);
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HANE0, pos, 1, angle, game, EMPTY_NO, type, 0);
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break;
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}
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}
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}
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static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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if (eEC_CLIP != NULL) {
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@@ -33,16 +82,78 @@ static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name,
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}
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static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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s16 i;
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s16 n_drops = 4;
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s16* angle_p = (s16*)ct_arg;
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s16 angle = *angle_p;
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effect->effect_specific[5] = angle;
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switch (effect->arg0) {
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case 0:
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case 2:
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effect->timer = 16;
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break;
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case 1:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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if (effect->arg0 == 4) {
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n_drops = 3;
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} else if (effect->arg0 == 7 || effect->arg0 == 8) {
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n_drops = 2;
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}
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effect->timer = 20;
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for (i = 0; i < n_drops; i++) {
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effect->effect_specific[i] = RANDOM(10);
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}
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break;
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}
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}
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static void eTM_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 i;
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s16 timer = 16 - effect->timer;
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s16 n_drops = 4;
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GAME_PLAY* play = (GAME_PLAY*)game;
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// hack for 30FPS->60FPS
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if (play->game_frame & 1) {
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return;
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}
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switch (effect->arg0) {
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case 0:
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case 2:
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if (effect->timer == 1) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, effect->position, 1, effect->effect_specific[5], game, 0, 2, 0);
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}
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break;
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case 1:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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if (effect->arg0 == 4) {
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n_drops = 3;
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} else if (effect->arg0 == 7 || effect->arg0 == 8) {
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n_drops = 2;
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}
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for (i = 0; i < n_drops; i++) {
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if (effect->effect_specific[i] == timer) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_SUITEKI, effect->position, 1, 0, game, 0, i, n_drops);
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}
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}
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break;
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}
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}
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static void eTM_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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// nothing
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}
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static void eTM_CallEffect(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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}
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