mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-07-07 03:55:01 -04:00
Implement & link ac_tokyoso_npc1
This commit is contained in:
+1
-1
@@ -1150,7 +1150,7 @@ config.libs = [
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Object(Matching, "actor/npc/ac_tamaire_npc0.c"),
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Object(Matching, "actor/npc/ac_tamaire_npc1.c"),
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Object(NonMatching, "actor/npc/ac_tokyoso_npc0.c"),
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Object(NonMatching, "actor/npc/ac_tokyoso_npc1.c"),
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Object(Matching, "actor/npc/ac_tokyoso_npc1.c"),
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Object(Matching, "actor/npc/ac_tukimi_npc0.c"),
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Object(Matching, "actor/npc/ac_tukimi_npc1.c"),
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Object(NonMatching, "actor/npc/ac_tunahiki_npc0.c"),
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@@ -14,19 +14,43 @@ extern "C" {
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#define aTKC_ANGLE_FOR_LAP_COMPLETION 4000 // approximately 22 degrees
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#define aTKC_FLAG_5 (1 << 5)
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#define aTKC_FLAG_6 (1 << 6)
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#define aTKC_FLAG_7 (1 << 7)
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#define aTKC_FLAG_8 (1 << 8)
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#define aTKC_FLAG_9 (1 << 9)
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#define aTKC_FLAG_DELETE_NPC0 (1 << 0)
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#define aTKC_FLAG_DELETE_NPC1 (1 << 1)
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#define aTKC_FLAG_DELETE_NPC2 (1 << 2)
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#define aTKC_FLAG_DELETE_NPC3 (1 << 3)
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#define aTKC_FLAG_DELETE_NPC4 (1 << 4)
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#define aTKC_FLAG_STRETCH_TEAM0 (1 << 5)
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#define aTKC_FLAG_STRETCH_TEAM1 (1 << 6)
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#define aTKC_FLAG_READY_TEAM0 (1 << 7)
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#define aTKC_FLAG_READY_TEAM1 (1 << 8)
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#define aTKC_FLAG_READY_SHOOTER (1 << 9)
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#define aTKC_FLAG_RACE_ACTIVE (1 << 10)
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#define aTKC_FLAG_11 (1 << 11)
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#define aTKC_FLAG_12 (1 << 12)
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#define aTKC_FLAG_13 (1 << 13)
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#define aTKC_FLAG_14 (1 << 14)
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#define aTKC_FLAG_KANSEN_TEAM0 (1 << 11)
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#define aTKC_FLAG_KANSEN_TEAM1 (1 << 12)
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#define aTKC_FLAG_GOAL_TEAM0 (1 << 13)
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#define aTKC_FLAG_GOAL_TEAM1 (1 << 14)
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#define aTKC_FLAG_15 (1 << 15)
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#define aTKC_MASK_13_14 (aTKC_FLAG_13 | aTKC_FLAG_14)
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#define aTKC_STRETCH_ALL (aTKC_FLAG_STRETCH_TEAM0 | aTKC_FLAG_STRETCH_TEAM1)
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#define aTKC_STRETCH_MASK aTKC_STRETCH_ALL
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#define aTKC_READY_ALL (aTKC_FLAG_READY_TEAM0 | aTKC_FLAG_READY_TEAM1 | aTKC_FLAG_READY_SHOOTER)
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#define aTKC_READY_MASK aTKC_READY_ALL
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#define aTKC_KANSEN_ALL (aTKC_FLAG_KANSEN_TEAM0 | aTKC_FLAG_KANSEN_TEAM1)
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#define aTKC_KANSEN_MASK aTKC_KANSEN_ALL
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#define aTKC_GOAL_ALL (aTKC_FLAG_GOAL_TEAM0 | aTKC_FLAG_GOAL_TEAM1)
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#define aTKC_GOAL_MASK aTKC_GOAL_ALL
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#define aTKC_NPCID2IDX(id) ((id - SP_NPC_EV_TOKYOSO_0))
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#define aTKC_NPCID2TEAM(id) (aTKC_NPCID2IDX(id) & 1) // 0 = team 0, 1 = team 1
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#define aTKC_NPCID2ROLE(id) (aTKC_NPCID2IDX(id) & 2) // 0 = runner, 2 = spectator
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#define aTKC_NPCIDX2DELETEFLG(n) (aTKC_FLAG_DELETE_NPC0 << aTKC_NPCID2IDX(n))
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#define aTKC_NPCIDX2STRETCHFLG(n) (aTKC_FLAG_STRETCH_TEAM0 << aTKC_NPCID2TEAM(n))
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#define aTKC_NPCIDX2READYLFG(n) (aTKC_FLAG_READY_TEAM0 << aTKC_NPCID2TEAM(n))
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#define aTKC_NPCIDX2KANSENFLG(n) (aTKC_FLAG_KANSEN_TEAM0 << aTKC_NPCID2TEAM(n))
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#define aTKC_NPCIDX2GOALFLG(n) (aTKC_FLAG_GOAL_TEAM0 << aTKC_NPCID2TEAM(n))
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enum {
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aTKC_GOAL_NONE,
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@@ -12,20 +12,22 @@ extern "C" {
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typedef struct tokyoso_npc1_actor_s TOKYOSO_NPC1_ACTOR;
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// TODO: finish this
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typedef void (*aTKN1_THINK_PROC)(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play);
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struct tokyoso_npc1_actor_s {
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NPC_ACTOR npc_class;
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void* think_proc;
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int msg_start_no;
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aTKN1_THINK_PROC think_proc;
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int base_msg;
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f32 speed;
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s16 _9A0;
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s16 start_pos[2];
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s16 timer;
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u8 _9A8;
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u8 _9A9;
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u8 _9AA;
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s16 start_pos[2];
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s16 run_timer;
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u8 think_idx;
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u8 next_think_idx;
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u8 move_think_idx;
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u8 talk_idx;
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u8 _9AC;
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u8 change_flag;
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u8 flags;
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};
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extern ACTOR_PROFILE Tokyoso_Npc1_Profile;
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@@ -211,6 +211,7 @@ typedef enum audio_sound_effects {
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NA_SE_TUMBLE_WAVE,
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NA_SE_ARAIIKI_BOY = 0x158,
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NA_SE_ARAIIKI_OTHER = 0x159,
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NA_SE_ARAIIKI_GIRL = 0x15A,
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NA_SE_AMI_HIT_WATER = 0x15C,
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@@ -69,8 +69,8 @@ static void aTKN1_warmup_init(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_WARMUP1, FALSE);
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tokyoso->flags &= ~(aTKC_FLAG_5 << ((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TOKYOSO_0) & 1));
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actor->_9A0 = 240;
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tokyoso->flags &= ~aTKC_NPCIDX2STRETCHFLG(actor->npc_class.actor_class.npc_id);
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actor->timer = 240;
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}
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static void aTKN1_ready_init(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
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@@ -148,7 +148,7 @@ static void aTKN1_lookl_init(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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aTKN1_turn_l_init(actor, play);
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tokyoso->flags &= ~(aTKC_FLAG_11 << ((actorx->npc_id - SP_NPC_EV_TOKYOSO_0) & 1));
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tokyoso->flags &= ~aTKC_NPCIDX2KANSENFLG(actorx->npc_id);
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}
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typedef void (*aTKN1_THINK_INIT_PROC)(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play);
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@@ -207,7 +207,7 @@ static void aTKC_clip_next_run(ACTOR* actorx) {
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actor->start_pos[1] = (tokyoso->yasiro_pos[1] - 130.0f) + idx * 60.0f + (RANDOM_F(10.0f) - 5.0f);
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}
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actor->timer = 300;
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actor->run_timer = 300;
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}
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static s16 aTKC_clip_get_angle(ACTOR* actorx) {
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@@ -237,9 +237,9 @@ static s16 aTKC_clip_run_check(ACTOR* actorx) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)actorx;
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if (actor->timer > 0) {
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actor->timer--;
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if (actor->timer == 0) {
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if (actor->run_timer > 0) {
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actor->run_timer--;
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if (actor->run_timer == 0) {
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return TRUE;
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}
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}
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@@ -342,7 +342,7 @@ static void aTKC_clip_set_talk_request(ACTOR* actorx) {
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TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)actorx;
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aTCK_npc1_talk_data_c* data_p = &dt_tbl[actor->talk_idx];
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mDemo_Set_msg_num(actor->msg_start_no + data_p->msg_no + RANDOM(2));
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mDemo_Set_msg_num(actor->base_msg + data_p->msg_no + RANDOM(2));
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mDemo_Set_talk_turn(data_p->turn_flag);
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mDemo_Set_camera(data_p->camera_type);
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}
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@@ -99,7 +99,7 @@ static void aTKC_actor_move(ACTOR* actorx, GAME* game) {
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static void aTKC_irekae_2(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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if ((tokyoso->flags & aTKC_FLAG_11) == 0) {
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if ((tokyoso->flags & aTKC_FLAG_KANSEN_TEAM0) == 0) {
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aTKC_setupAction(actor, aTKC_ACT_STRECH);
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actor->timer = 600;
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}
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@@ -108,25 +108,25 @@ static void aTKC_irekae_2(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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static void aTKC_irekae_1(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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if ((tokyoso->flags & aTKC_FLAG_12) == 0) {
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if ((tokyoso->flags & aTKC_FLAG_KANSEN_TEAM1) == 0) {
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aTKC_setupAction(actor, aTKC_ACT_IREKAE_2);
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tokyoso->flags |= aTKC_FLAG_5;
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tokyoso->flags |= aTKC_FLAG_11;
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tokyoso->flags |= aTKC_FLAG_STRETCH_TEAM0;
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tokyoso->flags |= aTKC_FLAG_KANSEN_TEAM0;
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}
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}
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static void aTKC_goal(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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if ((tokyoso->flags & aTKC_MASK_13_14) == aTKC_MASK_13_14) {
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if ((tokyoso->flags & aTKC_GOAL_MASK) == aTKC_GOAL_ALL) {
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if (actor->timer > 0) {
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actor->timer--;
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} else {
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aTKC_setupAction(actor, aTKC_ACT_IREKAE_1);
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tokyoso->flags |= aTKC_FLAG_6;
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tokyoso->flags |= aTKC_FLAG_12;
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tokyoso->flags |= aTKC_FLAG_STRETCH_TEAM1;
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tokyoso->flags |= aTKC_FLAG_KANSEN_TEAM1;
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tokyoso->flags &= ~aTKC_FLAG_RACE_ACTIVE;
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tokyoso->flags &= ~aTKC_MASK_13_14;
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tokyoso->flags &= ~aTKC_GOAL_MASK;
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}
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}
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}
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@@ -161,7 +161,7 @@ static void aTKC_go(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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static void aTKC_set(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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if ((tokyoso->flags & (aTKC_FLAG_7 | aTKC_FLAG_8 | aTKC_FLAG_9)) == 0) {
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if ((tokyoso->flags & aTKC_READY_ALL) == 0) {
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aTKC_setupAction(actor, aTKC_ACT_GO); // @BUG - this is called twice
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tokyoso->flags |= aTKC_FLAG_RACE_ACTIVE;
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tokyoso->lap[0] = tokyoso->lap[1] = 0;
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@@ -173,12 +173,12 @@ static void aTKC_set(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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static void aTKC_ready(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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if ((tokyoso->flags & (aTKC_FLAG_7 | aTKC_FLAG_8 | aTKC_FLAG_9)) == 0) {
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if ((tokyoso->flags & aTKC_READY_ALL) == 0) {
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if (actor->timer > 0) {
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actor->timer--;
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} else {
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aTKC_setupAction(actor, aTKC_ACT_SET);
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tokyoso->flags |= (aTKC_FLAG_7 | aTKC_FLAG_8 | aTKC_FLAG_9);
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tokyoso->flags |= aTKC_READY_ALL;
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}
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}
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}
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@@ -186,13 +186,13 @@ static void aTKC_ready(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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static void aTKC_strech(TOKYOSO_CONTROL_ACTOR* actor, GAME_PLAY* play) {
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aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
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if ((tokyoso->flags & (aTKC_FLAG_5 | aTKC_FLAG_6)) == 0) {
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if ((tokyoso->flags & aTKC_STRETCH_MASK) == 0) {
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if (actor->timer > 0) {
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actor->timer--;
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} else {
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actor->timer = 120;
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aTKC_setupAction(actor, aTKC_ACT_READY);
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tokyoso->flags |= (aTKC_FLAG_7 | aTKC_FLAG_8 | aTKC_FLAG_9);
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tokyoso->flags |= aTKC_READY_ALL;
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}
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}
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}
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@@ -0,0 +1,168 @@
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#include "ac_tokyoso_npc1.h"
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#include "ac_tokyoso_control.h"
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#include "m_common_data.h"
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#include "m_player_lib.h"
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#include "m_font.h"
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#include "m_msg.h"
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#include "m_soncho.h"
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#include "libultra/libultra.h"
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// TODO: coordinate enum types with ac_tokyoso_control
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// enum {
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// aTKN1_THINK_BIRTH,
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// aTKN1_THINK_KYORO_MAE,
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// aTKN1_THINK_KYORO,
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// aTKN1_THINK_WALK_TURN,
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// aTKN1_THINK_WALK,
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// aTKN1_THINK_HIROU_MAE,
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// aTKN1_THINK_HIROU,
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// aTKN1_THINK_HIROU_SP,
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// aTKN1_THINK_HIROU_END,
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// aTKN1_THINK_NAGERU,
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// aTKN1_THINK_NAGERU_END,
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// aTKN1_THINK_NUM
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// };
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// enum {
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// aTKN1_THINK_PROC_NONE,
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// aTKN1_THINK_PROC_TIMER_NEXT,
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// aTKN1_THINK_PROC_BIRTH,
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// aTKN1_THINK_PROC_TURN_NEXT,
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// aTKN1_THINK_PROC_WALK,
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// aTKN1_THINK_PROC_HIROU,
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// aTKN1_THINK_PROC_HIROU_SP,
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// aTKN1_THINK_PROC_ANIME_NEXT,
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// aTKN1_THINK_PROC_NAGERU,
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// aTKN1_THINK_PROC_NAGERU_END,
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// aTKN1_THINK_PROC_NUM
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// };
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// enum {
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// aTKN1_THINK_INIT_PROC_NONE,
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// aTKN1_THINK_INIT_PROC_NORMAL_WAIT,
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// aTKN1_THINK_INIT_PROC_MOVE,
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// aTKN1_THINK_INIT_PROC_KYORO_MAE,
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// aTKN1_THINK_INIT_PROC_KYORO,
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// aTKN1_THINK_INIT_PROC_WALK_TURN,
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// aTKN1_THINK_INIT_PROC_HIROU_MAE,
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// aTKN1_THINK_INIT_PROC_HIROU,
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// aTKN1_THINK_INIT_PROC_HIROU_SP,
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// aTKN1_THINK_INIT_PROC_HIROU_END,
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// aTKN1_THINK_INIT_PROC_NAGERU,
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// aTKN1_THINK_INIT_PROC_NAGERU_END,
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// aTKN1_THINK_INIT_PROC_NUM
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// };
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static void aTKN1_actor_ct(ACTOR* actorx, GAME* game);
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static void aTKN1_actor_dt(ACTOR* actorx, GAME* game);
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static void aTKN1_actor_move(ACTOR* actorx, GAME* game);
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static void aTKN1_actor_draw(ACTOR* actorx, GAME* game);
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static void aTKN1_actor_save(ACTOR* actorx, GAME* game);
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static void aTKN1_actor_init(ACTOR* actorx, GAME* game);
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// clang-format off
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ACTOR_PROFILE Tokyoso_Npc1_Profile = {
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mAc_PROFILE_TOKYOSO_NPC1,
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ACTOR_PART_NPC,
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ACTOR_STATE_NONE,
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SP_NPC_EV_TOKYOSO_1,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(TOKYOSO_NPC1_ACTOR),
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aTKN1_actor_ct,
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aTKN1_actor_dt,
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aTKN1_actor_init,
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mActor_NONE_PROC1,
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aTKN1_actor_save,
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};
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// clang-format on
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static void aTKN1_talk_request(ACTOR* actorx, GAME* game);
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static int aTKN1_talk_init(ACTOR* actorx, GAME* game);
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||||
static int aTKN1_talk_end_chk(ACTOR* actorx, GAME* game);
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static void aTKN1_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type);
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||||
static void aTKN1_setup_think_proc(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play, u8 think_idx);
|
||||
|
||||
static void aTKN1_actor_ct(ACTOR* actorx, GAME* game) {
|
||||
static aNPC_ct_data_c ct_data = {
|
||||
aTKN1_actor_move,
|
||||
aTKN1_actor_draw,
|
||||
aNPC_CT_SCHED_TYPE_SPECIAL,
|
||||
(aNPC_TALK_REQUEST_PROC)none_proc1,
|
||||
aTKN1_talk_init,
|
||||
aTKN1_talk_end_chk,
|
||||
0,
|
||||
};
|
||||
TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)actorx;
|
||||
|
||||
if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
|
||||
static int base_msg_table[] = { 0x19DD, 0x19ED, 0x19CD, 0x19FD, 0x1A0D, 0x1A1D };
|
||||
|
||||
actor->npc_class.schedule.schedule_proc = aTKN1_schedule_proc;
|
||||
NPC_CLIP->ct_proc(actorx, game, &ct_data);
|
||||
|
||||
actor->npc_class.palActorIgnoreTimer = -1;
|
||||
actor->base_msg = base_msg_table[mNpc_GetNpcLooks(actorx)];
|
||||
actor->change_flag = FALSE;
|
||||
actor->flags = 0;
|
||||
actor->npc_class.head.lock_flag = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_actor_save(ACTOR* actorx, GAME* game) {
|
||||
mNpc_RenewalSetNpc(actorx);
|
||||
}
|
||||
|
||||
static void aTKN1_actor_dt(ACTOR* actorx, GAME* game) {
|
||||
NPC_CLIP->dt_proc(actorx, game);
|
||||
}
|
||||
|
||||
static void aTKN1_actor_init(ACTOR* actorx, GAME* game) {
|
||||
NPC_CLIP->init_proc(actorx, game);
|
||||
}
|
||||
|
||||
static int aTKN1_set_request_act(TOKYOSO_NPC1_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) {
|
||||
int res = FALSE;
|
||||
|
||||
if (prio >= actor->npc_class.request.act_priority) {
|
||||
u16 args[6];
|
||||
|
||||
bzero(args, sizeof(args));
|
||||
args[0] = obj;
|
||||
args[2] = move_x;
|
||||
args[3] = move_z;
|
||||
actor->npc_class.request.act_priority = prio;
|
||||
actor->npc_class.request.act_idx = idx;
|
||||
actor->npc_class.request.act_type = type;
|
||||
mem_copy((u8*)actor->npc_class.request.act_args, (u8*)args, sizeof(args));
|
||||
res = TRUE;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static void aTKN1_actor_move(ACTOR* actorx, GAME* game) {
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
NPC_CLIP->move_proc(actorx, game);
|
||||
if (tokyoso != NULL) {
|
||||
if (tokyoso->_00 == 3) {
|
||||
if ((tokyoso->flags & aTKC_NPCIDX2DELETEFLG(actorx->npc_id)) == 0) {
|
||||
tokyoso->flags |= aTKC_NPCIDX2DELETEFLG(actorx->npc_id);
|
||||
Actor_delete(actorx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#include "../src/actor/npc/ac_tokyoso_npc1_talk.c_inc"
|
||||
#include "../src/actor/npc/ac_tokyoso_npc1_schedule.c_inc"
|
||||
|
||||
static void aTKN1_actor_draw(ACTOR* actorx, GAME* game) {
|
||||
NPC_CLIP->draw_proc(actorx, game);
|
||||
}
|
||||
@@ -0,0 +1,391 @@
|
||||
static void aTKN1_local_to_goal(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play, s16 goal) {
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
actor->npc_class.actor_class.speed = 0.0f;
|
||||
aTKN1_setup_think_proc(actor, play, 13 + goal);
|
||||
actor->flags &= ~0x1;
|
||||
tokyoso->flags |= aTKC_NPCIDX2GOALFLG(actor->npc_class.actor_class.npc_id);
|
||||
}
|
||||
|
||||
static int aTKN1_local_redy_check(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
if (tokyoso->flags & aTKC_NPCIDX2READYLFG(actor->npc_class.actor_class.npc_id)) {
|
||||
actor->move_think_idx = 8;
|
||||
CLIP(tokyoso_clip)->next_pos_proc((ACTOR*)actor, aTKC_NPCID2TEAM(actor->npc_class.actor_class.npc_id));
|
||||
aTKN1_setup_think_proc(actor, play, 1);
|
||||
tokyoso->flags &= ~aTKC_NPCIDX2READYLFG(actor->npc_class.actor_class.npc_id);
|
||||
tokyoso->_01 &= ~(u8)(1 << (aTKC_NPCID2IDX(actor->npc_class.actor_class.npc_id) & 3));
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void aTKN1_birth(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
if (tokyoso != NULL && tokyoso->_00 == 2) {
|
||||
actor->npc_class.actor_class.state_bitfield |= ACTOR_STATE_NO_MOVE_WHILE_CULLED;
|
||||
|
||||
if (aTKC_NPCID2ROLE(actor->npc_class.actor_class.npc_id - 1) == 0) {
|
||||
aTKN1_setup_think_proc(actor, play, 6);
|
||||
} else {
|
||||
aTKN1_setup_think_proc(actor, play, 18);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_warmup(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
if (!aTKN1_local_redy_check(actor, play)) {
|
||||
if (actor->timer > 0) {
|
||||
actor->timer--;
|
||||
} else {
|
||||
actor->move_think_idx = 7;
|
||||
actor->timer = (1.0f + RANDOM_F(1.0f)) * 60.0f;
|
||||
CLIP(tokyoso_clip)->next_warmup_proc((ACTOR*)actor);
|
||||
aTKN1_setup_think_proc(actor, play, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_warmup3(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
if (!aTKN1_local_redy_check(actor, play)) {
|
||||
if (actor->timer > 0) {
|
||||
actor->timer--;
|
||||
} else {
|
||||
actor->move_think_idx = 5;
|
||||
CLIP(tokyoso_clip)->next_warmup_proc((ACTOR*)actor);
|
||||
aTKN1_setup_think_proc(actor, play, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_turn_next(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
if (actor->npc_class.action.idx == aNPC_ACT_TURN) {
|
||||
aTKN1_setup_think_proc(actor, play, (u8)++actor->think_idx);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_ready(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
if ((tokyoso->flags & aTKC_NPCIDX2READYLFG(actor->npc_class.actor_class.npc_id)) != 0 && (tokyoso->flags & aTKC_FLAG_READY_SHOOTER) == 0) {
|
||||
CLIP(tokyoso_clip)->next_run_proc((ACTOR*)actor);
|
||||
aTKN1_setup_think_proc(actor, play, 11);
|
||||
tokyoso->flags &= ~aTKC_NPCIDX2READYLFG(actor->npc_class.actor_class.npc_id);
|
||||
actor->flags |= 0x1;
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_run(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
s16 goal;
|
||||
ACTOR* actorx = (ACTOR*)actor;
|
||||
|
||||
if ((actor->npc_class.action.idx == aNPC_ACT_RUN && actor->npc_class.action.step == aNPC_ACTION_END_STEP) || CLIP(tokyoso_clip)->run_check_proc(actorx)) {
|
||||
goal = CLIP(tokyoso_clip)->goal_check_proc(actorx);
|
||||
|
||||
if (goal == 0) {
|
||||
CLIP(tokyoso_clip)->next_run_proc(actorx);
|
||||
if (CLIP(tokyoso_clip)->top_check_proc(actorx) && RANDOM_F(1.0f) < 0.1f) {
|
||||
aTKN1_setup_think_proc(actor,play, 12);
|
||||
} else {
|
||||
aTKN1_setup_think_proc(actor,play, 11);
|
||||
}
|
||||
} else {
|
||||
aTKN1_local_to_goal(actor, play, goal);
|
||||
}
|
||||
} else if ((s16)actor->npc_class.movement.dst_pos_x != actor->start_pos[0] || (s16)actor->npc_class.movement.dst_pos_z != actor->start_pos[1]) {
|
||||
CLIP(tokyoso_clip)->next_run_proc(actorx);
|
||||
aTKN1_setup_think_proc(actor, play, 11);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_kokeru(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
ACTOR* actorx = (ACTOR*)actor;
|
||||
|
||||
if (cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 8.0f)) {
|
||||
eEC_CLIP->effect_make_proc(eEC_EFFECT_TUMBLE, actorx->world.position, 1, actorx->world.angle.y, (GAME*)play, actorx->npc_id, actorx->bg_collision_check.result.unit_attribute, 1);
|
||||
}
|
||||
|
||||
if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == TRUE && actorx->speed == 0.0f) {
|
||||
aTKN1_setup_think_proc(actor, play, 13);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_getup(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
s16 goal;
|
||||
ACTOR* actorx = (ACTOR*)actor;
|
||||
|
||||
if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == TRUE) {
|
||||
goal = CLIP(tokyoso_clip)->goal_check_proc(actorx);
|
||||
|
||||
if (goal == 0) {
|
||||
aTKN1_setup_think_proc(actor,play, 10);
|
||||
} else {
|
||||
aTKN1_local_to_goal(actor, play, goal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_kansen_bf(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
if ((tokyoso->flags & aTKC_FLAG_RACE_ACTIVE) != 0 || (tokyoso->_01 & (u8)(1 << (aTKC_NPCID2IDX(actor->npc_class.actor_class.npc_id) & 3))) != 0) {
|
||||
aTKN1_setup_think_proc(actor, play, 20);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_kansen(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
int idx = aTKC_NPCID2TEAM(actor->npc_class.actor_class.npc_id);
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
actor->npc_class.condition_info.demo_flg |= aNPC_COND_DEMO_SKIP_FOOTSTEPS;
|
||||
if (tokyoso->goal[0] != 0 || tokyoso->goal[1] != 0 || (tokyoso->_01 & (u8)(1 << (aTKC_NPCID2IDX(actor->npc_class.actor_class.npc_id) & 3))) != 0) {
|
||||
aTKN1_setup_think_proc(actor, play, 21);
|
||||
actor->npc_class.condition_info.demo_flg &= ~aNPC_COND_DEMO_SKIP_FOOTSTEPS;
|
||||
} else {
|
||||
aTKN1_set_request_act(actor, 4, aNPC_ACT_TURN2, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, tokyoso->pos_0A[idx][0], tokyoso->pos_0A[idx][1]);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_goal1(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
if (actor->npc_class.action.idx == aNPC_ACT_TURN) {
|
||||
aTKN1_setup_think_proc(actor, play, 17);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_omedeto(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
ACTOR* actorx = (ACTOR*)actor;
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
if ((tokyoso->flags & aTKC_NPCIDX2STRETCHFLG(actorx->npc_id)) != 0) {
|
||||
actor->move_think_idx = 5;
|
||||
CLIP(tokyoso_clip)->next_pos_proc(actorx, aTKC_NPCID2TEAM(actorx->npc_id));
|
||||
aTKN1_setup_think_proc(actor, play, 1);
|
||||
} else if ((tokyoso->flags & aTKC_STRETCH_MASK) != 0) {
|
||||
aTKN1_setup_think_proc(actor, play, 22);
|
||||
}
|
||||
|
||||
if (aTKC_NPCID2TEAM(actorx->npc_id) != 0) {
|
||||
sAdo_OngenPos((u32)actorx, 0x2F, &actorx->world.position);
|
||||
} else {
|
||||
sAdo_OngenPos((u32)actorx, 0x31, &actorx->world.position);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_omedeto_af(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
ACTOR* actorx = (ACTOR*)actor;
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
if ((tokyoso->flags & aTKC_NPCIDX2STRETCHFLG(actorx->npc_id)) != 0) {
|
||||
actor->move_think_idx = 5;
|
||||
CLIP(tokyoso_clip)->next_pos_proc(actorx, aTKC_NPCID2TEAM(actorx->npc_id));
|
||||
aTKN1_setup_think_proc(actor, play, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_move(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
if (actor->npc_class.action.idx == aNPC_ACT_WALK) {
|
||||
aTKN1_setup_think_proc(actor, play, actor->move_think_idx);
|
||||
} else if ((s16)actor->npc_class.movement.dst_pos_x != actor->start_pos[0] || (s16)actor->npc_class.movement.dst_pos_z != actor->start_pos[1]) {
|
||||
aTKN1_setup_think_proc(actor, play, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_move_wm(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
if (!aTKN1_local_redy_check(actor, play)) {
|
||||
if (actor->npc_class.action.idx == aNPC_ACT_WALK) {
|
||||
aTKN1_setup_think_proc(actor, play, actor->move_think_idx);
|
||||
} else if ((s16)actor->npc_class.movement.dst_pos_x != actor->start_pos[0] || (s16)actor->npc_class.movement.dst_pos_z != actor->start_pos[1]) {
|
||||
aTKN1_setup_think_proc(actor, play, actor->move_think_idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_goal_af(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
ACTOR* actorx = (ACTOR*)actor;
|
||||
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
|
||||
|
||||
if ((tokyoso->flags & aTKC_NPCIDX2KANSENFLG(actorx->npc_id)) != 0) {
|
||||
actor->move_think_idx = 18;
|
||||
CLIP(tokyoso_clip)->next_pos_proc(actorx, 2 + aTKC_NPCID2TEAM(actorx->npc_id));
|
||||
aTKN1_setup_think_proc(actor, play, 1);
|
||||
}
|
||||
|
||||
if (actor->think_idx == 16 && cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 9.0f)) {
|
||||
switch (mNpc_GetNpcSoundSpec(actorx)) {
|
||||
case 3:
|
||||
sAdo_OngenTrgStart(NA_SE_ARAIIKI_OTHER, &actorx->world.position);
|
||||
break;
|
||||
case 4:
|
||||
sAdo_OngenTrgStart(NA_SE_ARAIIKI_GIRL, &actorx->world.position);
|
||||
break;
|
||||
default:
|
||||
sAdo_OngenTrgStart(NA_SE_ARAIIKI_BOY, &actorx->world.position);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
|
||||
TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)nactorx;
|
||||
ACTOR* actorx = (ACTOR*)nactorx;
|
||||
|
||||
if (mDemo_Check(mDemo_TYPE_TALK, actorx) == TRUE) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
|
||||
actor->npc_class.condition_info.demo_flg |= aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK;
|
||||
}
|
||||
|
||||
if (actor->think_idx == 11) {
|
||||
actor->npc_class.movement.speed.max_speed = actor->speed;
|
||||
actor->think_proc(actor, play);
|
||||
} else if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
|
||||
actor->think_proc(actor, play);
|
||||
} else if (actor->think_idx == 12 || actor->think_idx == 13) {
|
||||
actor->think_proc(actor, play);
|
||||
}
|
||||
|
||||
if (actor->think_idx == 11) {
|
||||
if (RANDOM_F(1.0f) < 0.1f) {
|
||||
eEC_CLIP->effect_make_proc(eEC_EFFECT_DASH_ASIMOTO, actorx->world.position, 1, actorx->shape_info.rotation.y, (GAME*)play, actorx->npc_id, actorx->bg_collision_check.result.unit_attribute, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if ((actor->flags & 0x1) != 0 && CLIP(tokyoso_clip) != NULL) {
|
||||
CLIP(tokyoso_clip)->run_proc(actorx);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
|
||||
TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)nactorx;
|
||||
|
||||
nactorx->actor_class.status_data.weight = MASSTYPE_HEAVY;
|
||||
nactorx->condition_info.hide_request = FALSE;
|
||||
aTKN1_setup_think_proc(actor, play, 0);
|
||||
nactorx->think.interrupt_flags = 0;
|
||||
nactorx->condition_info.demo_flg = aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK;
|
||||
nactorx->movement.mv_add_angl = DEG2SHORT_ANGLE2(11.25f);
|
||||
}
|
||||
|
||||
enum {
|
||||
aTKN1_TALK_REQUEST_NONE,
|
||||
aTKN1_TALK_REQUEST_NORM,
|
||||
|
||||
aTKN1_TALK_REQUEST_NUM
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
u8 think_proc_idx;
|
||||
u8 think_init_idx;
|
||||
u8 talk_request_idx;
|
||||
u8 talk_idx;
|
||||
u8 think_idx_after_talk;
|
||||
} aTKN1_think_data_c;
|
||||
|
||||
// TODO: enums for these
|
||||
static aTKN1_think_data_c dt_tbl[] = {
|
||||
{0x01, 0x01, 0x00, 0x00, 0x00},
|
||||
{0x02, 0x07, 0x00, 0x00, 0x01},
|
||||
{0x0D, 0x10, 0x00, 0x00, 0x02},
|
||||
{0x02, 0x07, 0x00, 0x00, 0x03},
|
||||
{0x0F, 0x10, 0x01, 0x00, 0x04},
|
||||
{0x02, 0x06, 0x00, 0x00, 0x05},
|
||||
{0x05, 0x08, 0x01, 0x01, 0x05},
|
||||
{0x06, 0x02, 0x01, 0x02, 0x07},
|
||||
{0x02, 0x04, 0x00, 0x00, 0x08},
|
||||
{0x03, 0x09, 0x01, 0x03, 0x09},
|
||||
{0x02, 0x12, 0x00, 0x00, 0x0A},
|
||||
{0x04, 0x03, 0x01, 0x04, 0x0A},
|
||||
{0x07, 0x0A, 0x01, 0x05, 0x0A},
|
||||
{0x08, 0x0B, 0x01, 0x06, 0x0A},
|
||||
{0x0B, 0x0C, 0x00, 0x00, 0x0E},
|
||||
{0x02, 0x0C, 0x00, 0x00, 0x0F},
|
||||
{0x0E, 0x0E, 0x01, 0x07, 0x10},
|
||||
{0x0E, 0x0D, 0x01, 0x08, 0x11},
|
||||
{0x02, 0x11, 0x00, 0x00, 0x12},
|
||||
{0x09, 0x13, 0x01, 0x09, 0x12},
|
||||
{0x0A, 0x13, 0x01, 0x0A, 0x14},
|
||||
{0x0C, 0x0F, 0x01, 0x0B, 0x15},
|
||||
{0x10, 0x14, 0x01, 0x0C, 0x16},
|
||||
};
|
||||
|
||||
static aTKN1_THINK_PROC proc_table[] = {
|
||||
(aTKN1_THINK_PROC)none_proc1,
|
||||
aTKN1_birth,
|
||||
aTKN1_turn_next,
|
||||
aTKN1_ready,
|
||||
aTKN1_run,
|
||||
aTKN1_warmup,
|
||||
aTKN1_warmup3,
|
||||
aTKN1_kokeru,
|
||||
aTKN1_getup,
|
||||
aTKN1_kansen_bf,
|
||||
aTKN1_kansen,
|
||||
aTKN1_goal1,
|
||||
aTKN1_omedeto,
|
||||
aTKN1_move,
|
||||
aTKN1_goal_af,
|
||||
aTKN1_move_wm,
|
||||
aTKN1_omedeto_af,
|
||||
};
|
||||
|
||||
static void aTKN1_setup_think_proc(TOKYOSO_NPC1_ACTOR* actor, GAME_PLAY* play, u8 think_idx) {
|
||||
static aNPC_TALK_REQUEST_PROC talk_request_table[] = { (aNPC_TALK_REQUEST_PROC)none_proc1, aTKN1_norm_talk_request, (aNPC_TALK_REQUEST_PROC)none_proc1 };
|
||||
aTKN1_think_data_c* dt;
|
||||
|
||||
dt = &dt_tbl[think_idx];
|
||||
actor->think_idx = think_idx;
|
||||
actor->think_proc = proc_table[dt->think_proc_idx];
|
||||
actor->npc_class.talk_info.talk_request_proc = talk_request_table[dt->talk_request_idx];
|
||||
actor->talk_idx = dt->talk_idx;
|
||||
actor->next_think_idx = dt->think_idx_after_talk;
|
||||
|
||||
if (CLIP(tokyoso_clip) != NULL) {
|
||||
CLIP(tokyoso_clip)->npc1_think_init_proc((ACTOR*)actor, play, dt->think_init_idx);
|
||||
}
|
||||
|
||||
actor->change_flag = TRUE;
|
||||
}
|
||||
|
||||
static void aTKN1_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
|
||||
switch (type) {
|
||||
case aNPC_THINK_PROC_INIT:
|
||||
aTKN1_think_init_proc(nactorx, play);
|
||||
break;
|
||||
case aNPC_THINK_PROC_MAIN:
|
||||
aTKN1_think_main_proc(nactorx, play);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
|
||||
nactorx->think.think_proc = aTKN1_think_proc;
|
||||
NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT);
|
||||
}
|
||||
|
||||
static void aTKN1_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
|
||||
TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)nactorx;
|
||||
|
||||
if (!NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT)) {
|
||||
NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN);
|
||||
} else if (nactorx->collision.turn_flag == TRUE && actor->think_idx == 11) {
|
||||
CLIP(tokyoso_clip)->next_run_proc((ACTOR*)nactorx);
|
||||
aTKN1_setup_think_proc(actor, play, 11);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTKN1_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
|
||||
switch (type) {
|
||||
case aNPC_SCHEDULE_PROC_INIT:
|
||||
aTKN1_schedule_init_proc(nactorx, play);
|
||||
break;
|
||||
case aNPC_SCHEDULE_PROC_MAIN:
|
||||
aTKN1_schedule_main_proc(nactorx, play);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
enum {
|
||||
aTKN1_TALK_END_WAIT,
|
||||
|
||||
aTKN1_TALK_NUM
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
u8 msg_idx;
|
||||
u8 turn;
|
||||
u8 camera;
|
||||
} aTKN1_talk_data_c;
|
||||
|
||||
static void aTKN1_set_norm_talk_info(ACTOR* actorx) {
|
||||
CLIP(tokyoso_clip)->set_talk_request_proc(actorx);
|
||||
}
|
||||
|
||||
static void aTKN1_norm_talk_request(ACTOR* actorx, GAME* game) {
|
||||
TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)actorx;
|
||||
|
||||
if (!actor->change_flag) {
|
||||
mDemo_Request(mDemo_TYPE_TALK, actorx, aTKN1_set_norm_talk_info);
|
||||
} else {
|
||||
actor->change_flag = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static int aTKN1_talk_init(ACTOR* actorx, GAME* game) {
|
||||
TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)actorx;
|
||||
|
||||
actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
|
||||
mDemo_Set_ListenAble();
|
||||
mDemo_Start(actorx);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static int aTKN1_talk_end_chk(ACTOR* actorx, GAME* game) {
|
||||
TOKYOSO_NPC1_ACTOR* actor = (TOKYOSO_NPC1_ACTOR*)actorx;
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
int ret = FALSE;
|
||||
|
||||
if (mDemo_CAN_ACTOR_TALK(actorx)) {
|
||||
aTKN1_setup_think_proc(actor, play, actor->next_think_idx);
|
||||
ret = TRUE;
|
||||
}
|
||||
|
||||
if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == TRUE &&
|
||||
actor->npc_class.draw.animation_id == actor->npc_class.talk_info.default_animation) {
|
||||
int anime_id;
|
||||
int fc_mode = cKF_FRAMECONTROL_STOP;
|
||||
|
||||
switch (actor->npc_class.talk_info.default_animation) {
|
||||
case aNPC_ANIM_KOKERU_GETUP1:
|
||||
anime_id = aNPC_ANIM_ASIHUMI1;
|
||||
fc_mode = cKF_FRAMECONTROL_REPEAT;
|
||||
actor->npc_class.movement.mv_add_angl = DEG2SHORT_ANGLE2(11.25f);
|
||||
actor->npc_class.movement.mv_angl = actorx->player_angle_y;
|
||||
break;
|
||||
case aNPC_ANIM_KOKERU1:
|
||||
anime_id = aNPC_ANIM_KOKERU_GETUP1;
|
||||
fc_mode = cKF_FRAMECONTROL_STOP;
|
||||
break;
|
||||
default:
|
||||
anime_id = aNPC_ANIM_NUM;
|
||||
break;
|
||||
}
|
||||
|
||||
if (anime_id != aNPC_ANIM_NUM) {
|
||||
actor->npc_class.talk_info.default_animation = anime_id;
|
||||
NPC_CLIP->animation_init_proc(actorx, anime_id, TRUE);
|
||||
actor->npc_class.draw.main_animation.keyframe.frame_control.mode = fc_mode;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
Reference in New Issue
Block a user