Implement & link ef_kisha_kemuri

This commit is contained in:
Norgesnerd
2025-06-10 23:18:42 +02:00
parent 623abef0c3
commit d0ba9f9049
2 changed files with 45 additions and 5 deletions
+1 -1
View File
@@ -1284,7 +1284,7 @@ config.libs = [
Object(Matching, "effect/ef_kigae_light.c"),
Object(Matching, "effect/ef_kikuzu.c"),
Object(Matching, "effect/ef_killer.c"),
Object(NonMatching, "effect/ef_kisha_kemuri.c"),
Object(Matching, "effect/ef_kisha_kemuri.c"),
Object(NonMatching, "effect/ef_konpu.c"),
Object(NonMatching, "effect/ef_kpun.c"),
Object(Matching, "effect/ef_kyousou_onpu.c"),
+44 -4
View File
@@ -1,5 +1,9 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
extern Gfx ef_kisha_kemuri01_modelT[];
static void eKishaK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eKishaK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eKishaK_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +22,53 @@ eEC_PROFILE_c iam_ef_kisha_kemuri = {
};
static void eKishaK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_KISHA_KEMURI, pos, NULL, game, NULL, item_name, prio, arg0, angle);
}
static void eKishaK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
f32 x, y;
effect->scale.x = 0.0f;
effect->scale.y = 0.0f;
effect->scale.z = 0.0f;
effect->timer = 80;
x = RANDOM_F(5.0f) - 2.5f;
y = RANDOM_F(5.0f) - 2.5f;
effect->position.x += x;
effect->position.z += y;
if (effect->arg0 == 1) {
effect->acceleration.x = sin_s(effect->arg1) * 0.2f;
effect->acceleration.z = cos_s(effect->arg1) * 0.2f;
}
}
static void eKishaK_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
effect->position.y += eEC_CLIP->calc_adjust_proc(80 - effect->timer, 0, 20, 2.2f, 0.5f);
if (effect->arg0 == 1) {
effect->position.x += effect->acceleration.x;
effect->position.z += effect->acceleration.z;
}
}
static void eKishaK_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 timer = 80 - effect->timer;
xyz_t* scale = &effect->scale;
u8 alpha = (int)eEC_CLIP->calc_adjust_proc(timer, 40, 80, 200.0f, 4.0f);
f32 new_scale = eEC_CLIP->calc_adjust_proc(timer, 0, 40, 0.003f, 0.027f);
scale->x = new_scale;
scale->y = new_scale;
scale->z = new_scale;
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, scale);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 30, 30, 30, alpha);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_kisha_kemuri01_modelT);
CLOSE_DISP(game->graph);
}