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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Merge pull request #151 from jummy0/master
add all villager npcs to m_name_table.h
This commit is contained in:
+271
-36
@@ -1708,43 +1708,278 @@ extern mActor_name_t mNT_FishIdx2FishItemNo(int idx);
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#define SP_NPC_HEM (SP_NPC_START + 142) // D08E
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#define NPC_START 0xE000
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#define NPC_BOB NPC_START
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// TODO: Finish
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#define NPC_JOEY 0xE048
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#define NPC_PAOLO 0xE04C
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#define NPC_JANE 0xE061
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#define NPC_CARRIE 0xE06F
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#define NPC_SAMSON 0xE07D
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#define NPC_BUZZ 0xE08C
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#define NPC_CUBE 0xE093
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#define NPC_RASHER 0xE09B
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#define NPC_TANK 0xE0AA
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#define NPC_VESTA 0xE0AD
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#define NPC_TYBALT 0xE0B6
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#define NPC_LOBO 0xE0B9
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#define NPC_BIFF 0xE0C2
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#define NPC_MAELLE (NPC_START + 216)
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#define NPC_OHARE (NPC_START + 217)
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#define NPC_BLISS (NPC_START + 218)
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#define NPC_DRIFT (NPC_START + 219)
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#define NPC_BUD (NPC_START + 220)
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#define NPC_BOOMER (NPC_START + 221)
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#define NPC_ELINA (NPC_START + 222)
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#define NPC_FLASH (NPC_START + 223)
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#define NPC_DOBIE (NPC_START + 224)
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#define NPC_FLOSSIE (NPC_START + 225)
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#define NPC_START 0xE000
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// cats
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#define NPC_BOB NPC_START
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#define NPC_OLIVIA (NPC_START + 1)
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#define NPC_MITZI (NPC_START + 2)
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#define NPC_KIKI (NPC_START + 3)
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#define NPC_TANGY (NPC_START + 4)
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#define NPC_KABUKI (NPC_START + 5)
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#define NPC_TABBY (NPC_START + 6)
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#define NPC_MONIQUE (NPC_START + 7)
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#define NPC_STINKY (NPC_START + 8)
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#define NPC_PURRL (NPC_START + 9)
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#define NPC_KITTY (NPC_START + 10)
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#define NPC_TOM (NPC_START + 11)
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#define NPC_ROSIE (NPC_START + 12)
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// anteaters
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#define NPC_NOSEGAY (NPC_START + 13)
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#define NPC_ZOE (NPC_START + 14)
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#define NPC_PANGO (NPC_START + 15)
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#define NPC_CYRANO (NPC_START + 16)
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#define NPC_SNOOTY (NPC_START + 17)
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// bears
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#define NPC_TEDDY (NPC_START + 18)
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#define NPC_CHOW (NPC_START + 19)
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#define NPC_DOZER (NPC_START + 20)
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#define NPC_NATE (NPC_START + 21)
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#define NPC_GROUCHO (NPC_START + 22)
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#define NPC_TUTU (NPC_START + 23)
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#define NPC_URSALA (NPC_START + 24)
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#define NPC_GRIZZLY (NPC_START + 25)
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#define NPC_PINKY (NPC_START + 26)
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// birds
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#define NPC_JAY (NPC_START + 27)
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#define NPC_TWIGGY (NPC_START + 28)
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#define NPC_ANCHOVY (NPC_START + 29)
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#define NPC_PIPER (NPC_START + 30)
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#define NPC_ADMIRAL (NPC_START + 31)
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#define NPC_OTIS (NPC_START + 32)
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#define NPC_ROBIN (NPC_START + 33)
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#define NPC_MIDGE (NPC_START + 34)
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#define NPC_ACE (NPC_START + 35)
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#define NPC_TWIRP (NPC_START + 36)
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// bulls)
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#define NPC_CHUCK (NPC_START + 37)
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#define NPC_STU (NPC_START + 38)
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// chickens
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#define NPC_GOOSE (NPC_START + 39)
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#define NPC_BETTY (NPC_START + 40)
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#define NPC_HECTOR (NPC_START + 41)
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#define NPC_EGBERT (NPC_START + 42)
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#define NPC_AVA (NPC_START + 43)
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#define NPC_HANK (NPC_START + 44)
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#define NPC_LEIGH (NPC_START + 45)
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#define NPC_RHODA (NPC_START + 46)
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// cubs
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#define NPC_VLADIMIR (NPC_START + 47)
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#define NPC_MURPHY (NPC_START + 48)
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#define NPC_CUPCAKE (NPC_START + 49)
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#define NPC_KODY (NPC_START + 50)
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#define NPC_MAPLE (NPC_START + 51)
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#define NPC_PUDGE (NPC_START + 52)
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#define NPC_OLIVE (NPC_START + 53)
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#define NPC_PONCHO (NPC_START + 54)
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#define NPC_BLUEBEAR (NPC_START + 55)
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// cows
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#define NPC_PATTY (NPC_START + 56)
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#define NPC_PETUNIA (NPC_START + 57)
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#define NPC_BESSIE (NPC_START + 58)
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#define NPC_BELLE (NPC_START + 59)
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// crocodiles / alligators
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#define NPC_ALFONSO (NPC_START + 60)
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#define NPC_BOOTS (NPC_START + 61)
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#define NPC_LIZ (NPC_START + 62)
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#define NPC_BISKIT (NPC_START + 63)
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// dogs
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#define NPC_GOLDIE (NPC_START + 64)
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#define NPC_DAISY (NPC_START + 65)
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#define NPC_LUCKY (NPC_START + 66)
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#define NPC_PORTIA (NPC_START + 67)
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#define NPC_MADDIE (NPC_START + 68)
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#define NPC_BUTCH (NPC_START + 69)
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// ducks
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#define NPC_BILL (NPC_START + 70)
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#define NPC_POMPOM (NPC_START + 71)
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#define NPC_JOEY (NPC_START + 72)
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#define NPC_SCOOT (NPC_START + 73)
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#define NPC_DERWIN (NPC_START + 74)
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#define NPC_FRECKLES (NPC_START + 75)
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// elephants
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#define NPC_PAOLO (NPC_START + 76)
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#define NPC_DIZZY (NPC_START + 77)
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#define NPC_AXEL (NPC_START + 78)
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// frogs
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#define NPC_EMERALD (NPC_START + 79)
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#define NPC_TAD (NPC_START + 80)
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#define NPC_WART_JR (NPC_START + 81)
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#define NPC_COUSTEAU (NPC_START + 82)
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#define NPC_PUDDLES (NPC_START + 83)
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#define NPC_LILY (NPC_START + 84)
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#define NPC_JEREMIAH (NPC_START + 85)
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#define NPC_HUCK (NPC_START + 86)
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#define NPC_CAMOFROG (NPC_START + 87)
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#define NPC_RIBBOT (NPC_START + 88)
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#define NPC_PRINCE (NPC_START + 89)
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#define NPC_JAMBETTE (NPC_START + 90)
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// goats
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#define NPC_BILLY (NPC_START + 91)
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#define NPC_CHEVRE (NPC_START + 92)
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#define NPC_IGGY (NPC_START + 93)
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#define NPC_GRUFF (NPC_START + 94)
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#define NPC_SVEN (NPC_START + 95)
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#define NPC_VELMA (NPC_START + 96)
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// gorillas
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#define NPC_JANE (NPC_START + 97)
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#define NPC_CESAR (NPC_START + 98)
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#define NPC_LOUIE (NPC_START + 99)
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#define NPC_PEEWEE (NPC_START + 100)
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// hippos
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#define NPC_ROLLO (NPC_START + 101)
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#define NPC_BUBBLES (NPC_START + 102)
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#define NPC_BERTHA (NPC_START + 103)
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// horses
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#define NPC_ELMER (NPC_START + 104)
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#define NPC_WINNIE (NPC_START + 105)
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#define NPC_SAVANNAH (NPC_START + 106)
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#define NPC_ED (NPC_START + 107)
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#define NPC_CLEO (NPC_START + 108)
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#define NPC_PEACHES (NPC_START + 109)
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#define NPC_BUCK (NPC_START + 110)
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// kangaroos
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#define NPC_CARRIE (NPC_START + 111)
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#define NPC_MATHILDA (NPC_START + 112)
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#define NPC_MARCY (NPC_START + 113)
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#define NPC_KITT (NPC_START + 114)
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#define NPC_VALISE (NPC_START + 115)
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#define NPC_ASTRID (NPC_START + 116)
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// koalas
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#define NPC_SYDNEY (NPC_START + 117)
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#define NPC_GONZO (NPC_START + 118)
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#define NPC_OZZIE (NPC_START + 119)
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#define NPC_YUKA (NPC_START + 120)
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#define NPC_HUGGY (NPC_START + 121)
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// lions
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#define NPC_REX (NPC_START + 122)
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#define NPC_AZIZ (NPC_START + 123)
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#define NPC_LEOPOLD (NPC_START + 124)
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// mice
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#define NPC_SAMSON (NPC_START + 125)
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#define NPC_PENNY (NPC_START + 126)
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#define NPC_DORA (NPC_START + 127)
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#define NPC_CHICO (NPC_START + 128)
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#define NPC_CANDI (NPC_START + 129)
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#define NPC_RIZZO (NPC_START + 130)
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#define NPC_ANICOTTI (NPC_START + 131)
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#define NPC_LIMBERG (NPC_START + 132)
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#define NPC_CARMEN (NPC_START + 133)
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// octopus
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#define NPC_OCTAVIAN (NPC_START + 134)
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// ostriches
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#define NPC_SANDY (NPC_START + 135)
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#define NPC_SPROCKET (NPC_START + 136)
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#define NPC_RIO (NPC_START + 137)
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#define NPC_QUEENIE (NPC_START + 138)
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// eagles
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#define NPC_APOLLO (NPC_START + 139)
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#define NPC_BUZZ (NPC_START + 140)
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#define NPC_QUETZAL (NPC_START + 141)
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#define NPC_AMELIA (NPC_START + 142)
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#define NPC_PIERCE (NPC_START + 143)
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// penguins
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#define NPC_ROALD (NPC_START + 144)
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#define NPC_AURORA (NPC_START + 145)
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#define NPC_HOPPER (NPC_START + 146)
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#define NPC_CUBE (NPC_START + 147)
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#define NPC_PUCK (NPC_START + 148)
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#define NPC_GWEN (NPC_START + 149)
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#define NPC_FRIGA (NPC_START + 150)
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// pigs
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#define NPC_CURLY (NPC_START + 151)
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#define NPC_TRUFFLES (NPC_START + 152)
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#define NPC_SPORK (NPC_START + 153)
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#define NPC_HUGH (NPC_START + 154)
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#define NPC_RASHER (NPC_START + 155)
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#define NPC_SUE_E (NPC_START + 156)
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#define NPC_HAMBO (NPC_START + 157)
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#define NPC_LUCY (NPC_START + 158)
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#define NPC_COBB (NPC_START + 159)
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#define NPC_BORIS (NPC_START + 160)
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// rabbits
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#define NPC_BUNNIE (NPC_START + 161)
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#define NPC_DOC (NPC_START + 162)
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#define NPC_GASTON (NPC_START + 163)
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#define NPC_COCO (NPC_START + 164)
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#define NPC_GABI (NPC_START + 165)
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#define NPC_DOTTY (NPC_START + 166)
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#define NPC_GENJI (NPC_START + 167)
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#define NPC_SNAKE (NPC_START + 168)
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#define NPC_CLAUDE (NPC_START + 169)
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// rhinos
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#define NPC_TANK (NPC_START + 170)
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#define NPC_SPIKE (NPC_START + 171)
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#define NPC_TIARA (NPC_START + 172)
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// sheep
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#define NPC_VESTA (NPC_START + 173)
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// squirrels
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#define NPC_FILBERT (NPC_START + 174)
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#define NPC_HAZEL (NPC_START + 175)
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#define NPC_PEANUT (NPC_START + 176)
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#define NPC_PECAN (NPC_START + 177)
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#define NPC_RICKY (NPC_START + 178)
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#define NPC_STATIC (NPC_START + 179)
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#define NPC_MINT (NPC_START + 180)
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#define NPC_NIBBLES (NPC_START + 181)
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// tigers
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#define NPC_TYBALT (NPC_START + 182)
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#define NPC_ROLF (NPC_START + 183)
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#define NPC_BANGLE (NPC_START + 184)
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// wolves
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#define NPC_LOBO (NPC_START + 185)
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#define NPC_FREYA (NPC_START + 186)
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#define NPC_CHIEF (NPC_START + 187)
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// late additions
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#define NPC_WEBER (NPC_START + 188)
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#define NPC_MALLARY (NPC_START + 189)
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#define NPC_WOLFGANG (NPC_START + 190)
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#define NPC_HORNSBY (NPC_START + 191)
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#define NPC_OXFORD (NPC_START + 192)
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#define NPC_T_BONE (NPC_START + 193)
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#define NPC_BIFF (NPC_START + 194)
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#define NPC_OPAL (NPC_START + 195)
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#define NPC_BONES (NPC_START + 196)
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#define NPC_BEA (NPC_START + 197)
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#define NPC_BITTY (NPC_START + 198)
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#define NPC_ROCCO (NPC_START + 199)
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#define NPC_LULU (NPC_START + 200)
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#define NPC_BLAIRE (NPC_START + 201)
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#define NPC_SALLY (NPC_START + 202)
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#define NPC_ELLIE (NPC_START + 203)
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#define NPC_ELOISE (NPC_START + 204)
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#define NPC_ALLI (NPC_START + 205)
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#define NPC_PIPPY (NPC_START + 206)
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#define NPC_EUNICE (NPC_START + 207)
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#define NPC_BAABARA (NPC_START + 208)
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#define NPC_FANG (NPC_START + 209)
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#define NPC_DEENA (NPC_START + 210)
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#define NPC_PATE (NPC_START + 211)
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#define NPC_STELLA (NPC_START + 212)
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#define NPC_CASHMERE (NPC_START + 213)
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#define NPC_WOOLIO (NPC_START + 214)
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#define NPC_COOKIE (NPC_START + 215)
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// gamecube additions
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#define NPC_MAELLE (NPC_START + 216)
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#define NPC_OHARE (NPC_START + 217)
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#define NPC_BLISS (NPC_START + 218)
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#define NPC_DRIFT (NPC_START + 219)
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#define NPC_BUD (NPC_START + 220)
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#define NPC_BOOMER (NPC_START + 221)
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#define NPC_ELINA (NPC_START + 222)
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#define NPC_FLASH (NPC_START + 223)
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#define NPC_DOBIE (NPC_START + 224)
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#define NPC_FLOSSIE (NPC_START + 225)
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#define NPC_ANNALISE (NPC_START + 226)
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#define NPC_PLUCKY (NPC_START + 227)
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#define NPC_FAITH (NPC_START + 228)
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#define NPC_YODEL (NPC_START + 229)
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#define NPC_ROWAN (NPC_START + 230)
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#define NPC_JUNE (NPC_START + 231)
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#define NPC_CHERI (NPC_START + 232)
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#define NPC_PIGLEG (NPC_START + 233)
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#define NPC_ANKHA (NPC_START + 234)
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#define NPC_PUNCHY (NPC_START + 235)
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#define NPC_END (NPC_START + 236)
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#define NPC_PLUCKY (NPC_START + 227)
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#define NPC_FAITH (NPC_START + 228)
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#define NPC_YODEL (NPC_START + 229)
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#define NPC_ROWAN (NPC_START + 230)
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#define NPC_JUNE (NPC_START + 231)
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#define NPC_CHERI (NPC_START + 232)
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#define NPC_PIGLEG (NPC_START + 233)
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#define NPC_ANKHA (NPC_START + 234)
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#define NPC_PUNCHY (NPC_START + 235)
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#define NPC_END (NPC_START + 236)
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#define DUMMY_START 0xF000
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#define DUMMY_HANIWA0 0xF0FB
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