link ef_ase2

This commit is contained in:
Prakxo
2024-04-21 17:30:08 +02:00
parent 8ff88f45f9
commit d7e750a320
2 changed files with 45 additions and 6 deletions
+4
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@@ -986,6 +986,10 @@ ef_ase.c:
.text: [0x80604F78, 0x806050E4]
.rodata: [0x8064BC90, 0x8064BC98]
.data: [0x806D1E88, 0x806D1EA0]
ef_ase2.c:
.text: [0x806050E4, 0x806052A8]
.rodata: [0x8064BC98, 0x8064BCA8]
.data: [0x806D1EA0, 0x806D1EC8]
ef_coin.c:
.text: [0x80608060, 0x806087EC]
.rodata: [0x8064BE48, 0x8064BEA0]
+41 -6
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@@ -1,10 +1,20 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
static void eAS2_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eAS2_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eAS2_mv(eEC_Effect_c* effect, GAME* game);
static void eAS2_dw(eEC_Effect_c* effect, GAME* game);
extern Gfx ef_ase02_00_modelT[];
extern Gfx ef_ase02_01_modelT[];
extern Gfx ef_ase02_02_modelT[];
extern Gfx ef_ase02_03_modelT[];
static Gfx* eAS2_model_table[] = {
ef_ase02_00_modelT,ef_ase02_01_modelT,ef_ase02_02_modelT,ef_ase02_03_modelT,
};
eEC_PROFILE_c iam_ef_ase2 = {
// clang-format off
&eAS2_init,
@@ -17,18 +27,43 @@ eEC_PROFILE_c iam_ef_ase2 = {
// clang-format on
};
static void eAS2_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
xyz_t offs;
offs.x = 0.0f;
offs.y = 0.0f;
offs.z = 30.0f;
eEC_CLIP->make_effect_proc(eEC_EFFECT_ASE2,pos,&offs,game,NULL,item_name,prio,0,0);
}
static void eAS2_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->scale.x = 0.006f;
effect->scale.y = 0.006f;
effect->scale.z = 0.006f;
effect->effect_specific[0] = 0;
effect->timer = 26;
}
static void eAS2_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
eEC_CLIP->set_continious_env_proc(effect,26,52);
effect->effect_specific[0]++;
sAdo_OngenPos((u32) effect, 0x29, &effect->position);
}
static void eAS2_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
s16 idx = (s16)((effect->effect_specific[0] >> 2) & 3);
xyz_t* scale = &effect->scale;
OPEN_DISP(game->graph);
if (scale) {
}
else {
}
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, scale, &effect->offset);
gSPDisplayList(NEXT_POLY_XLU_DISP, eAS2_model_table[idx]);
CLOSE_DISP(game->graph);
}