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https://github.com/ACreTeam/ac-decomp
synced 2026-08-18 20:57:49 -04:00
Implement & link ac_tak_stew, add all effects to enum
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@@ -12,6 +12,34 @@ extern "C" {
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typedef struct furniture_actor_s FTR_ACTOR;
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enum {
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aFTR_STATE_STOP,
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aFTR_STATE_WAIT_PUSH,
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aFTR_STATE_WAIT_PUSH2,
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aFTR_STATE_WAIT_PUSH3,
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aFTR_STATE_PUSH,
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aFTR_STATE_WAIT_PULL,
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aFTR_STATE_WAIT_PULL2,
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aFTR_STATE_PULL,
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aFTR_STATE_WAIT_LROTATE,
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aFTR_STATE_LROTATE,
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aFTR_STATE_WAIT_RROTATE,
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aFTR_STATE_RROTATE,
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aFTR_STATE_BIRTH_WAIT,
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aFTR_STATE_BIRTH,
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aFTR_STATE_BYE,
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aFTR_STATE_DEATH,
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aFTR_STATE_NUM
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};
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enum {
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aFTR_CTR_TYPE_GAME,
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aFTR_CTR_TYPE_GAME_PLAY,
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aFTR_CTR_TYPE_NUM
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};
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enum {
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aFTR_SHAPE_TYPEB_90, /* 2x1 (facing up)*/
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aFTR_SHAPE_TYPEB_180, /* 2x1 [- *] */
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+146
-29
@@ -10,54 +10,171 @@ extern "C" {
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#endif
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enum effect_type {
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eEC_EFFECT_SHOCK,
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eEC_EFFECT_DUST,
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eEC_EFFECT_MUKA,
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eEC_EFFECT_WARAU,
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/* TODO: finish */
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eEC_EFFECT_CAR_SPARKLE = 90,
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eEC_DOUZOU_LIGHT = 101,
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eEC_HEM_LIGHT = 123,
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eEC_EFFECT_NUM = 126
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eEC_EFFECT_SHOCK,
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eEC_EFFECT_DUST,
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eEC_EFFECT_MUKA,
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eEC_EFFECT_WARAU,
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eEC_EFFECT_HA,
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eEC_EFFECT_SIBUKI,
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eEC_EFFECT_GIMONHU,
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eEC_EFFECT_KANTANHU,
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eEC_EFFECT_ASE,
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eEC_EFFECT_ASE_CH,
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eEC_EFFECT_KANGAERU,
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eEC_EFFECT_OTIKOMI,
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eEC_EFFECT_BURUBURU,
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eEC_EFFECT_SIAWASE_HIKARI,
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eEC_EFFECT_SIAWASE_HANA,
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eEC_EFFECT_SIAWASE_HANA_CH,
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eEC_EFFECT_TAKURAMI,
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eEC_EFFECT_TAKURAMI_KIRA,
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eEC_EFFECT_KAZE,
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eEC_EFFECT_KAZE_HAPPA,
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eEC_EFFECT_LOVELOVE,
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eEC_EFFECT_LOVELOVE_HEART,
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eEC_EFFECT_PUN,
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eEC_EFFECT_PUN_YUGE,
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eEC_EFFECT_PUN_SEKIMEN,
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eEC_EFFECT_NAKU,
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eEC_EFFECT_NAMIDA,
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eEC_EFFECT_HIRAMEKI_DEN,
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eEC_EFFECT_HIRAMEKI_HIKARI,
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eEC_EFFECT_SITUREN,
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eEC_EFFECT_ASE2,
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eEC_EFFECT_DASH_ASIMOTO,
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eEC_EFFECT_KONPU,
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eEC_EFFECT_LOVELOVE2,
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eEC_EFFECT_KPUN,
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eEC_EFFECT_KISHA_KEMURI,
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eEC_EFFECT_NEBOKE,
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eEC_EFFECT_NEBOKE_AWA,
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eEC_EFFECT_HANABI_YANAGI,
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eEC_EFFECT_HANABI_BOTAN1,
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eEC_EFFECT_HANABI_BOTAN2,
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eEC_EFFECT_HANABI_HOSHI,
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eEC_EFFECT_HANABI_SET,
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eEC_EFFECT_HANABI_SWITCH,
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eEC_EFFECT_FOOTPRINT,
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eEC_EFFECT_TURN_FOOTPRINT,
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eEC_EFFECT_BUBU,
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eEC_EFFECT_TURN_ASIMOTO,
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eEC_EFFECT_STRING,
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eEC_EFFECT_YUKIHANE,
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eEC_EFFECT_ANAHIKARI,
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eEC_EFFECT_BUSH_HAPPA,
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eEC_EFFECT_BUSH_YUKI,
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eEC_EFFECT_TUMBLE,
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eEC_EFFECT_TUMBLE_BODYPRINT,
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eEC_EFFECT_SLIP,
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eEC_EFFECT_TUMBLE_DUST,
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eEC_EFFECT_SWING_NET,
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eEC_EFFECT_AMI_MIZU,
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eEC_EFFECT_MIZUTAMA,
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eEC_EFFECT_YUKIDAMA,
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eEC_EFFECT_KIKUZU,
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eEC_EFFECT_SWING_AXE,
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eEC_EFFECT_STEAM,
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eEC_EFFECT_NIGHT15_MOON,
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eEC_EFFECT_NIGHT13_MOON,
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eEC_EFFECT_NEBOKE_AKUBI,
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eEC_EFFECT_SLIP_FOOTPRINT,
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eEC_EFFECT_WALK_ASIMOTO,
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eEC_EFFECT_TURI_HAMON,
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eEC_EFFECT_TURI_MIZU,
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eEC_EFFECT_TURI_HANE0,
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eEC_EFFECT_TURI_HANE1,
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eEC_EFFECT_TURI_SUITEKI,
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eEC_EFFECT_ONGEN,
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eEC_EFFECT_IMPACT_STAR,
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eEC_EFFECT_SANDSPLASH,
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eEC_EFFECT_YOUNG_TREE,
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eEC_EFFECT_SWING_ROD,
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eEC_EFFECT_DOYON,
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eEC_EFFECT_KAGU_HAPPA,
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eEC_EFFECT_HANABI_DUMMY,
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eEC_EFFECT_DIG_HOLE,
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eEC_EFFECT_DIG_SCOOP,
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eEC_EFFECT_DIG_MUD,
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eEC_EFFECT_KIGAE,
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eEC_EFFECT_KIGAE_LIGHT,
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eEC_EFFECT_TAPE,
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eEC_EFFECT_CLACKER,
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eEC_EFFECT_KAMIFUBUKI,
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eEC_EFFECT_CAR_BLIGHT,
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eEC_EFFECT_TAMAIRE,
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eEC_EFFECT_CAR_LIGHT,
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eEC_EFFECT_RESET_HOLE,
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eEC_EFFECT_GOKI,
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eEC_EFFECT_HANABIRA,
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eEC_EFFECT_WAIT_ASIMOTO,
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eEC_EFFECT_OTOSIANA,
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eEC_EFFECT_IKIGIRE,
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eEC_EFFECT_YUKIDARUMA,
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eEC_EFFECT_KYOUSOU_ONPU,
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eEC_EFFECT_DOUZOU_LIGHT,
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eEC_EFFECT_HALLOWEEN_SMOKE,
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eEC_EFFECT_HALLOWEEN,
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eEC_EFFECT_MOTIYUGE,
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eEC_EFFECT_TABERU,
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eEC_EFFECT_KASAMIZU,
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eEC_EFFECT_KASAMIZUTAMA,
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eEC_EFFECT_HANATIRI,
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eEC_EFFECT_URANAI,
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eEC_EFFECT_SUISOU_AWA,
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eEC_EFFECT_BREAK_AXE,
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eEC_EFFECT_YAJIRUSHI,
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eEC_EFFECT_SOBA_YUGE,
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eEC_EFFECT_FURO_YUGE,
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eEC_EFFECT_SHOOTING,
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eEC_EFFECT_SHOOTING_SET,
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eEC_EFFECT_SHOOTING_KIRA,
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eEC_EFFECT_COIN,
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eEC_EFFECT_TENT_LAMP,
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eEC_EFFECT_FLASH,
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eEC_EFFECT_FLASHC,
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eEC_EFFECT_KILLER,
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eEC_EFFECT_MAKE_HEM,
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eEC_EFFECT_MAKE_HEM_KIRA,
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eEC_EFFECT_MAKE_HEM_LIGHT,
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eEC_EFFECT_NUM
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};
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enum {
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eEC_LIGHT_COLOR_DISABLED,
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eEC_LIGHT_COLOR_INCREASING,
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eEC_LIGHT_COLOR_MAXIMUM,
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eEC_LIGHT_COLOR_DECREASING,
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eEC_LIGHT_COLOR_DISABLED,
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eEC_LIGHT_COLOR_INCREASING,
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eEC_LIGHT_COLOR_MAXIMUM,
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eEC_LIGHT_COLOR_DECREASING,
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eEC_LIGHT_COLOR_NUM
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eEC_LIGHT_COLOR_NUM
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};
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typedef void (*eEC_NAME2EFFECTMAKE_PROC)(int, xyz_t, int, short, GAME*, u16, s16, s16);
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typedef void (*eEC_NAME2EFFECTKILL_PROC)(int,u16);
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typedef void (*eEC_NAME2EFFECTKILL_PROC)(int, u16);
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typedef void (*eEC_REGISTEFFECTLIGHT_PROC)(f32*, s16,s16,s16);
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typedef void (*eEC_REGISTEFFECTLIGHT_PROC)(f32*, s16, s16, s16);
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typedef int (*eEC_EFFECTLIGHTSTATUS_PROC)(rgba_t*, int*); // returns eEC_LIGHT_COLOR_*
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typedef struct effect_control_clip_s {
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/* 0x00 */ eEC_NAME2EFFECTMAKE_PROC effect_make_proc;
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/* 0x04 */ eEC_NAME2EFFECTKILL_PROC effect_kill_proc;
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/* 0x08 */ u8 _08[0x30 - 0x08];
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/* 0x30 */ eEC_REGISTEFFECTLIGHT_PROC regist_effect_light;
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/* 0x34 */ void* _34;
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/* 0x38 */ void* _38;
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/* 0x3C */ eEC_EFFECTLIGHTSTATUS_PROC effect_light_status;
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/* 0x40 */ void* _40;
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/* 0x44 */ void* _44;
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/* 0x00 */ eEC_NAME2EFFECTMAKE_PROC effect_make_proc;
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/* 0x04 */ eEC_NAME2EFFECTKILL_PROC effect_kill_proc;
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/* 0x08 */ u8 _08[0x30 - 0x08];
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/* 0x30 */ eEC_REGISTEFFECTLIGHT_PROC regist_effect_light;
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/* 0x34 */ void* _34;
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/* 0x38 */ void* _38;
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/* 0x3C */ eEC_EFFECTLIGHTSTATUS_PROC effect_light_status;
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/* 0x40 */ void* _40;
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/* 0x44 */ void* _44;
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} eEC_EffectControl_Clip_c;
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typedef struct effect_control_s EFFECT_CONTROL_ACTOR;
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struct effect_control_s {
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ACTOR actor_class;
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eEC_EffectControl_Clip_c clip;
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ACTOR actor_class;
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eEC_EffectControl_Clip_c clip;
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};
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extern ACTOR_PROFILE Effect_Control_Profile;
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#ifdef __cplusplus
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