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https://github.com/ACreTeam/ac-decomp
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@@ -388,7 +388,7 @@ void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_ito_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_ito_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_ito_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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BOOL mfish_ito_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_ito_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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@@ -1,23 +1,126 @@
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void mfish_ito_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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GAME_PLAY* game = (GAME_PLAY*)gamex;
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return;
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//! BUG: unused
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s16 s = qrand();
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actor->_5A0.y = actor->init_data._0C;
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mfish_onefish_ct(actor, gamex);
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actor->_5E8 = 0.0f;
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actor->_5AC = ZeroVec;
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actor->_5F0 = actor->_5E8;
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actor->_60C.y = DEG2SHORT_ANGLE(90);
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actor->_612.y = actor->_60C.y;
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actor->_5F4 = 0.0f;
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actor->_5D0.y = 0.0f;
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actor->_622 = 0;
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actor->_624 = 7;
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actor->_63A = qrand();
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actor->_63C = qrand();
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actor->_640 = 0;
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actor->_634 = 0;
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actor->_632 = 0;
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actor->_644 = 0;
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actor->_5AC.x = 0.0f;
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actor->_5AC.z = 0.0f;
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actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
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}
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void mfish_ito_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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GAME_PLAY* game = (GAME_PLAY*)gamex;
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return;
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xyz_t p;
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mfish_onefish_mv(actor, gamex);
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mfish_body_wind_anime_play(actor, gamex);
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actor->_38._00.frame_control.speed = (sin_s(actor->_63A) * 0.6f + 3.0f) * 0.5f;
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actor->_5AC.y = sin_s(actor->_63A) * 0.2f;
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add_calc2(&actor->_5E8, actor->_5F0, 0.1f, 0.02f);
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actor->_5D0.x = actor->_5E8 * sin_s(actor->_60C.y);
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actor->_5D0.z = actor->_5E8 * cos_s(actor->_60C.y);
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if (ABS(actor->_600 - actor->_5FC) > 60.f) {
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if (actor->_600 > actor->_5FC) {
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add_calc2(&actor->_5F0, 0.1f, CALC_EASE(0.05f), 0.005f);
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} else {
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add_calc2(&actor->_5F0, -0.1f, CALC_EASE(0.05f), 0.005f);
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}
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}
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mfish_get_flow_vec(&p, actor, gamex);
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actor->_5A0.x += actor->_5D0.x + p.x * 0.1f;
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actor->_5A0.z += actor->_5D0.z + p.z * 0.1f;
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actor->_622 = add_calc_short_angle2(&actor->_60C.y, actor->_612.y, CALC_EASE2(0.2f), DEG2SHORT_ANGLE(1.875f),
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DEG2SHORT_ANGLE(0.05f));
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add_calc_short_angle2(&actor->_618.z, actor->_622, CALC_EASE2(0.2f), DEG2SHORT_ANGLE(1.25f),
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DEG2SHORT_ANGLE(0.025f));
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add_calc(&actor->_5A0.y, actor->init_data._0C + actor->_5F4, CALC_EASE(0.05f), 0.15f, 0.05f);
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actor->_646 += DEG2SHORT_ANGLE(10);
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add_calc_short_angle2(&actor->_634, actor->_640, CALC_EASE2(0.1f),
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(s16)(DEG2SHORT_ANGLE(GETREG(TAKREG, 0x3d) * 0.1f + 0.8f) >> 1) >> 1,
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DEG2SHORT_ANGLE(0.025f));
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add_calc_short_angle2(&actor->_644, actor->_634, CALC_EASE2(0.1f), DEG2SHORT_ANGLE(0.625f),
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DEG2SHORT_ANGLE(0.025f));
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add_calc2(&actor->_5AC.x, actor->_5AC.z, 0.25f, 0.001f);
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if (actor->_626-- < 0) {
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if (RANDOM_F(1.0f) > 0.5f && actor->_600 > 5.0f) {
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if (actor->_60C.y > 0) {
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actor->_612.y = DEG2SHORT_ANGLE(90);
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} else {
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actor->_612.y = DEG2SHORT_ANGLE(-90);
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}
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actor->_5F0 = actor->init_data._10 + MAX(-actor->init_data._10, RANDOM_F(actor->init_data._14));
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actor->_642 = DEG2SHORT_ANGLE(RANDOM2_F(2.0f) + 3.0f);
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actor->_634 = DEG2SHORT_ANGLE(RANDOM_F(10.0f) + 20.0f);
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actor->_640 = DEG2SHORT_ANGLE(RANDOM_F(10.0f));
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actor->_5AC.z = Rnd_EX_f(0.06f);
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} else {
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actor->_5F0 = -0.1f;
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actor->_5F4 = RANDOM2_F(5.0f);
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actor->_642 = 0;
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actor->_634 = 0;
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actor->_640 = 0;
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actor->_5AC.z = 0.0f;
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}
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actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
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}
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Museum_Fish_BGCheck(actor, gamex);
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}
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void mfish_ito_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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BOOL mfish_ito_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans) {
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return;
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MUSEUM_FISH_PRIVATE_DATA* actor = (MUSEUM_FISH_PRIVATE_DATA*)arg;
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if (joint_num == 1) {
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f32 v;
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int i = joint1->x + (actor->_618.z >> 1);
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joint1->x = MY_CLAMP(i, DEG2SHORT_ANGLE(-20), DEG2SHORT_ANGLE(20));
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i = joint1->y + (int)(actor->_644 * (GETREG(TAKREG, 0x14) * 0.01f + 0.5f) * sin_s(actor->_646));
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joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-30), DEG2SHORT_ANGLE(30));
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v = actor->_5AC.x * actor->_644 * sin_s(actor->_646 - DEG2SHORT_ANGLE(90));
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trans->z += v;
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Matrix_scale(1.0f, sin_s(actor->_63A + actor->_63C) * 0.025f + 1.0f, sin_s(actor->_63A) * 0.025f + 1.0f, 1);
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} else if (joint_num == 2) {
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int i;
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i = joint1->y - 2 * actor->_618.z +
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(int)(actor->_644 * (GETREG(TAKREG, 0x15) * 0.01f + 0.7f) *
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sin_s(actor->_646 + DEG2SHORT_ANGLE(-90.f + GETREG(TAKREG, 0x17))));
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joint1->y = MY_CLAMP(i, DEG2SHORT_ANGLE(-40), DEG2SHORT_ANGLE(40));
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i = joint1->x - (actor->_618.z >> 1);
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joint1->x = MY_CLAMP(i, DEG2SHORT_ANGLE(-20), DEG2SHORT_ANGLE(20));
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Matrix_scale(1.0f, sin_s(actor->_63A + DEG2SHORT_ANGLE(270)) * 0.05f + 1.0f,
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sin_s(actor->_63A + DEG2SHORT_ANGLE(90)) * 0.05f + 1.0f, 1);
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}
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return TRUE;
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}
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void mfish_ito_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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// NOT BAD
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GAME_PLAY* game = (GAME_PLAY*)gamex;
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return;
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YET_SKELETON* skele = &actor->_38;
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Mtx* mtxp;
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if (gamex->frame_counter & 1) {
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mtxp = &skele->_70;
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} else {
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mtxp = &skele->_2b0;
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}
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OPEN_DISP(gamex->graph);
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Matrix_translate(actor->_5A0.x, actor->_5A0.y + actor->_5AC.y, actor->_5A0.z, 0);
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Matrix_rotateXYZ(actor->_60C.x, actor->_60C.y, actor->_60C.z, 1);
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Matrix_translate(0.0f, 0.0f, actor->init_data._24, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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