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https://github.com/ACreTeam/ac-decomp
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Merge pull request #470 from SamuraiOndo/master
implement and link ac_kamakura_npc0
This commit is contained in:
+1
-1
@@ -1106,7 +1106,7 @@ config.libs = [
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Object(NonMatching, "actor/npc/ac_harvest_npc0.c"),
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Object(NonMatching, "actor/npc/ac_harvest_npc1.c"),
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Object(Matching, "actor/npc/ac_hatumode_npc0.c"),
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Object(NonMatching, "actor/npc/ac_kamakura_npc0.c"),
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Object(Matching, "actor/npc/ac_kamakura_npc0.c"),
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Object(Matching, "actor/npc/ac_normal_npc.c"),
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Object(Matching, "actor/npc/ac_npc.c"),
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Object(Matching, "actor/npc/ac_npc2.c"),
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@@ -3,11 +3,17 @@
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct npc_kamakura_npc0_s NPC_KAMUKURA_NPC0_ACTOR;
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/* sizeof(npc_kamakura_npc0_s) == 0x994*/
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struct npc_kamakura_npc0_s {
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/* 0x000 */ NPC_ACTOR npc_class;
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};
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extern ACTOR_PROFILE Kamakura_Npc0_Profile;
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#ifdef __cplusplus
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@@ -0,0 +1,94 @@
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#include "ac_kamakura_npc0.h"
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#include "ac_npc.h"
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#include "ac_npc_h.h"
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#include "ac_quest_manager.h"
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#include "ac_quest_manager_clip.h"
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#include "dolphin/os/OSRtc.h"
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#include "libc64/qrand.h"
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#include "libultra/libultra.h"
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#include "m_actor_type.h"
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#include "m_bgm.h"
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#include "m_card.h"
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#include "m_choice.h"
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#include "m_common_data.h"
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#include "m_config.h"
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#include "m_demo.h"
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#include "m_lib.h"
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#include "m_msg.h"
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#include "m_name_table.h"
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#include "m_npc.h"
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#include "m_play.h"
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#include "m_play_h.h"
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#include "m_player.h"
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#include "m_player_lib.h"
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#include "m_room_type.h"
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#include "m_soncho.h"
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#include "m_vibctl.h"
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#include "types.h"
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static void aKM0_actor_ct(ACTOR* actorx, GAME* game);
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static void aKM0_actor_save(ACTOR* actorx, GAME* game);
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static void aKM0_actor_dt(ACTOR* actorx, GAME* game);
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static void aKM0_actor_init(ACTOR* actorx, GAME* game);
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static void aKM0_actor_move(ACTOR* actorx, GAME* game);
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static void aKM0_actor_draw(ACTOR* actorx, GAME* game);
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static void aKM0_talk_request(ACTOR* actorx, GAME* game);
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static int aKM0_talk_init(ACTOR* actorx, GAME* game);
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static int aKM0_talk_end_chk(ACTOR* actorx, GAME* game);
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// clang-format off
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ACTOR_PROFILE Kamakura_Npc0_Profile = {
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mAc_PROFILE_KAMAKURA_NPC0,
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ACTOR_PART_NPC,
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ACTOR_STATE_NONE,
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EMPTY_NO,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(NPC_KAMUKURA_NPC0_ACTOR),
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aKM0_actor_ct,
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aKM0_actor_dt,
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aKM0_actor_init,
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mActor_NONE_PROC1,
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aKM0_actor_save,
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};
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// clang-format on
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static void aKM0_actor_ct(ACTOR* actorx, GAME* game) {
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// clang-format off
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static aNPC_ct_data_c ct_data = {
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&aKM0_actor_move,
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&aKM0_actor_draw,
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aNPC_CT_SCHED_TYPE_WANDER,
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&aKM0_talk_request,
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&aKM0_talk_init,
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&aKM0_talk_end_chk,
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0,
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};
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// clang-format on
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if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
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NPC_CLIP->ct_proc(actorx, game, &ct_data);
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NPC_CLIP->set_start_pos_proc(actorx);
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}
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}
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static void aKM0_actor_save(ACTOR* actorx, GAME* game) {
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NPC_CLIP->save_proc(actorx, game);
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}
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static void aKM0_actor_dt(ACTOR* actorx, GAME* game) {
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NPC_CLIP->dt_proc(actorx, game);
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}
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static void aKM0_actor_init(ACTOR* actorx, GAME* game) {
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NPC_CLIP->init_proc(actorx, game);
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}
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static void aKM0_actor_move(ACTOR* actorx, GAME* game) {
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NPC_CLIP->move_proc(actorx, game);
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}
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static void aKM0_actor_draw(ACTOR* actorx, GAME* game) {
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NPC_CLIP->draw_proc(actorx, game);
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}
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#include "../src/actor/npc/ac_kamakura_npc0_talk.c_inc"
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@@ -0,0 +1,15 @@
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static void aKM0_talk_request(ACTOR* actorx, GAME* game) {
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CLIP(quest_manager_clip)->talk_request_proc(actorx);
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}
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static int aKM0_talk_init(ACTOR* actorx, GAME* game) {
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return CLIP(quest_manager_clip)->talk_start_proc(actorx);
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}
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static int aKM0_talk_end_chk(ACTOR* actorx, GAME* game) {
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BOOL res = FALSE;
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if (CLIP(quest_manager_clip)->talk_check_proc(actorx) == TRUE) {
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res = TRUE;
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}
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return res;
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}
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