mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Merge pull request #429 from Cuyler36:m_board_ovl
Link m_board_ovl, implement m_player_main_shock
This commit is contained in:
@@ -1015,6 +1015,11 @@ m_birthday_ovl.c:
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.rodata: [0x8064AE90, 0x8064AEB8]
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.data: [0x806C7BE0, 0x806C7C60]
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.bss: [0x8133E0C0, 0x8133E0C8]
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m_board_ovl.c:
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.text: [0x805C4E94, 0x805C67DC]
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.rodata: [0x8064AEB8, 0x8064AF28]
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.data: [0x806C7C60, 0x806C8880]
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.bss: [0x8133E0C8, 0x8133E210]
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m_catalog_ovl.c:
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.text: [0x805C9254, 0x805CC1F4]
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.rodata: [0x8064AF90, 0x8064B090]
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+13
-2
@@ -885,10 +885,10 @@ typedef struct player_request_mail_jump_s {
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} mPlayer_request_mail_jump_c;
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typedef struct player_request_shock_s {
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f32 timer;
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f32 start_time;
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s16 target_angle_y;
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u8 bee_chase_bgm_flag;
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int axe_broke_flag;
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int axe_flag;
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} mPlayer_request_shock_c;
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typedef struct player_request_push_snowball_s {
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@@ -1757,6 +1757,16 @@ typedef struct player_main_remove_grass_s {
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xyz_t target_pos;
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} mPlayer_main_remove_grass_c;
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typedef struct player_main_shock_s {
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f32 start_time;
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s16 target_angle_y;
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f32 timer;
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f32 end_time;
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u8 bee_chase_bgm_flag;
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int axe_flag;
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int bgm_stop_flag;
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} mPlayer_main_shock_c;
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typedef struct player_main_push_snowball_s {
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u32 label;
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} mPlayer_main_push_snowball_c;
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@@ -1857,6 +1867,7 @@ typedef union {
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mPlayer_main_stung_bee_c stung_bee;
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mPlayer_main_notice_bee_c notice_bee;
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mPlayer_main_remove_grass_c remove_grass;
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mPlayer_main_shock_c shock;
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mPlayer_main_push_snowball_c push_snowball;
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mPlayer_main_wade_snowball_c wade_snowball;
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mPlayer_main_demo_geton_boat_wade_c demo_geton_boat_wade;
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+13
-15
@@ -757,7 +757,7 @@ static void mBD_roll_control(Submenu* submenu, mSM_MenuInfo_c* menu_info) {
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menu_info->speed[1] = 1.0f;
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} else if (dist > 2) {
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board_ovl->center_line = line - 2;
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menu_info->speed[1] = -1.0f;
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menu_info->speed[1] = 1.0f;
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}
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pos = (f32)((board_ovl->center_line - 2) * 16);
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@@ -1021,7 +1021,6 @@ static void mBD_set_point(Submenu* submenu, GAME* game, f32 x, f32 y) {
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CLOSE_DISP(graph);
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}
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/* TODO: @nonmatching - float operation incorrectness in default switch case & cursol_draw call */
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static void mBD_set_cursol(Submenu* submenu, GAME* game, f32 x, f32 y) {
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mBD_Ovl_c* board_ovl = submenu->overlay->board_ovl;
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@@ -1030,10 +1029,8 @@ static void mBD_set_cursol(Submenu* submenu, GAME* game, f32 x, f32 y) {
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} else {
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mED_Ovl_c* editor_ovl = submenu->overlay->editor_ovl;
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f32 ofs_x;
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f32 ofs_y;
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f32 t_x;
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f32 t_y;
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f32 line;
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f32 ofs_y;
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switch (board_ovl->field) {
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case mBD_FIELD_HEADER: {
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@@ -1044,32 +1041,33 @@ static void mBD_set_cursol(Submenu* submenu, GAME* game, f32 x, f32 y) {
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}
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ofs_x = (f32)editor_ovl->_26 + (f32)ox + -7.0f;
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ofs_y = 0.0f;
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line = 0.0f;
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ofs_y = 0.0f;
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break;
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}
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case mBD_FIELD_BODY: {
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ofs_x = (f32)editor_ovl->_26 + -7.0f;
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ofs_y = 12.0f;
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line = (f32)(editor_ovl->_24 + 1);
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line = editor_ovl->_24 + 1;
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break;
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}
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default: {
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ofs_x = 192.0f - (f32)mFont_GetStringWidth(board_ovl->mail.content.footer,
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board_ovl->lengths[mBD_FIELD_FOOTER], TRUE);
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int width =
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mFont_GetStringWidth(board_ovl->mail.content.footer, board_ovl->lengths[mBD_FIELD_FOOTER], TRUE);
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ofs_x = 192.0f;
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ofs_x -= width;
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ofs_x += editor_ovl->_26 + -7.0f;
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line = 7.0f;
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ofs_x += (f32)editor_ovl->_26 + -7.0f;
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// ofs_x = tmp + tmp2;
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ofs_y = 24.0f;
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break;
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}
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}
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t_x = x + 64.0f + ofs_x;
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t_y = (line * 16.0f);
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(*submenu->overlay->editor_ovl->cursol_draw)(submenu, game, x + 64.0f + ofs_x, -y + 36.0f - t_y - ofs_y);
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(*submenu->overlay->editor_ovl->cursol_draw)(submenu, game, 64.0f + x + ofs_x,
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36.0f - ((y - line * 16.0f) - ofs_y));
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}
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}
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@@ -1096,7 +1094,7 @@ static void mBD_set_writing_body(Submenu* submenu, mSM_MenuInfo_c* menu_info, GA
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mBD_Ovl_c* board_ovl = submenu->overlay->board_ovl;
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u8* str = board_ovl->mail.content.body;
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u8* str_p;
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u8* str_end_p = str + submenu->overlay->board_ovl->lengths[mBD_FIELD_BODY];
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u8* str_end_p = str + board_ovl->lengths[mBD_FIELD_BODY];
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int body_len;
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int i;
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int width = 0;
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@@ -0,0 +1,174 @@
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static int Player_actor_request_main_shock_all(GAME* game, f32 start_time, s16 target_angle_y, s8 bee_chase_bgm_flag,
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int axe_flag, int prio) {
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if (Player_actor_check_request_main_able(game, mPlayer_INDEX_SHOCK, prio)) {
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PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
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mPlayer_request_shock_c* req_shock_p = &player->requested_main_index_data.shock;
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req_shock_p->start_time = start_time;
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req_shock_p->target_angle_y = target_angle_y;
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req_shock_p->bee_chase_bgm_flag = bee_chase_bgm_flag;
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req_shock_p->axe_flag = axe_flag;
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Player_actor_request_main_index(game, mPlayer_INDEX_SHOCK, prio);
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return TRUE;
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}
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return FALSE;
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}
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static void Player_actor_setup_main_Shock(ACTOR* actorx, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actorx;
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mPlayer_request_shock_c* req_shock_p = &player->requested_main_index_data.shock;
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mPlayer_main_shock_c* shock_p = &player->main_data.shock;
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int anim1_idx;
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int part_table_idx;
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shock_p->start_time = req_shock_p->start_time;
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shock_p->target_angle_y = req_shock_p->target_angle_y;
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shock_p->timer = 0.0f;
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shock_p->end_time = req_shock_p->start_time + 44.0f;
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shock_p->bee_chase_bgm_flag = req_shock_p->bee_chase_bgm_flag;
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shock_p->axe_flag = req_shock_p->axe_flag;
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shock_p->bgm_stop_flag = FALSE;
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Player_actor_SetupItem_Base1(actorx, mPlayer_ANIM_WAIT1, -5.0f, &anim1_idx, &part_table_idx);
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Player_actor_InitAnimation_Base1(actorx, game, mPlayer_ANIM_WAIT1, anim1_idx, 1.0f, 1.0f, 0.5f, -5.0f,
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part_table_idx);
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Player_actor_setup_main_Base(actorx, game);
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}
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static void Player_actor_settle_main_Shock(ACTOR* actorx, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actorx;
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mPlayer_main_shock_c* shock_p = &player->main_data.shock;
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if (shock_p->bee_chase_bgm_flag) {
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player->bee_chase_bgm_flag = TRUE;
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mBGMPsComp_delete_ps_quiet();
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mBGMPsComp_make_ps_happening(BGM_BEE_CHASE, 0x168);
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}
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}
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static void Player_actor_Movement_Shock(ACTOR* actorx) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actorx;
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mPlayer_main_shock_c* shock_p = &player->main_data.shock;
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Player_actor_Movement_Base_Braking(actorx);
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add_calc_short_angle2(&actorx->shape_info.rotation.y, shock_p->target_angle_y, 1.0f - sqrtf(0.5f), 2500, 50);
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actorx->world.angle.y = actorx->shape_info.rotation.y;
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}
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static int Player_actor_CulcAnimation_Shock(ACTOR* actorx, f32* last_anim0_cur_frame) {
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return Player_actor_CulcAnimation_Base2(actorx, last_anim0_cur_frame);
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}
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static void Player_actor_Set_FeelEffect_Shock(ACTOR* actorx) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actorx;
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int anim0_idx = player->animation0_idx;
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if (anim0_idx == mPlayer_ANIM_GAAAN1) {
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cKF_SkeletonInfo_R_c* kf0_p = &player->keyframe0;
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cKF_FrameControl_c* fc0_p = &kf0_p->frame_control;
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if (Player_actor_Check_AnimationFrame(fc0_p, 5.0f)) {
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player->draw_effect_idx = eEC_EFFECT_SHOCK + 1;
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}
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}
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}
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static void Player_actor_SearchAnimation_Shock(ACTOR* actorx, f32 frame) {
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if (Player_actor_Check_AnimationFrame_PerfectEquel(actorx, frame) == FALSE) {
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Player_actor_Set_FeelEffect_Shock(actorx);
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}
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}
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static void Player_actor_ChangeAnimation_Shock(ACTOR* actorx, GAME* game, int end_flag) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actorx;
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int now_anim_idx = player->animation0_idx;
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int anim0_idx;
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int anim1_idx;
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int mode;
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int part_table_idx;
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mPlayer_main_shock_c* shock_p = &player->main_data.shock;
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if (now_anim_idx == mPlayer_ANIM_WAIT1) {
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if (shock_p->timer >= shock_p->start_time) {
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anim0_idx = mPlayer_ANIM_GAAAN1;
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mode = cKF_FRAMECONTROL_STOP;
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} else {
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return;
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}
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} else if (now_anim_idx == mPlayer_ANIM_GAAAN1) {
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if (end_flag) {
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anim0_idx = mPlayer_ANIM_GAAAN2;
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mode = cKF_FRAMECONTROL_REPEAT;
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} else {
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return;
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}
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} else {
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return;
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}
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Player_actor_SetupItem_Base1(actorx, anim0_idx, -5.0f, &anim1_idx, &part_table_idx);
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Player_actor_InitAnimation_Base2(actorx, game, anim0_idx, anim1_idx, 1.0f, 1.0f, 0.5f, -5.0f, mode, part_table_idx);
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}
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static void Player_actor_set_eye_pattern_Shock(ACTOR* actorx) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actorx;
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int now_anim_idx = player->animation0_idx;
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if (now_anim_idx == mPlayer_ANIM_GAAAN1) {
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Player_actor_set_tex_anime_pattern(actorx);
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} else if (now_anim_idx == mPlayer_ANIM_GAAAN2) {
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Player_actor_set_eye_pattern(actorx, 6);
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Player_actor_set_mouth_pattern(actorx, 5);
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} else {
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Player_actor_set_eye_pattern_normal(actorx);
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Player_actor_set_mouth_pattern(actorx, 0);
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}
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}
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static void Player_actor_ObjCheck_Shock(ACTOR* actorx, GAME* game) {
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Player_actor_Excute_Corect_forStand(actorx, game);
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}
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static void Player_actor_BGcheck_Shock(ACTOR* actorx) {
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Player_actor_BGcheck_common_type1(actorx);
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}
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static void Player_actor_request_proc_index_fromShock(ACTOR* actorx, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actorx;
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mPlayer_main_shock_c* shock_p = &player->main_data.shock;
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f32* timer_p = &shock_p->timer;
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if (*timer_p < shock_p->end_time) {
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(*timer_p) += 1.0f;
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if (shock_p->bee_chase_bgm_flag && shock_p->axe_flag && shock_p->bgm_stop_flag == FALSE) {
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if (*timer_p >= 12.0f) {
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mBGMPsComp_make_ps_quiet(0);
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shock_p->bgm_stop_flag = TRUE;
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}
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}
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} else {
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Player_actor_SettleRequestMainIndexPriority(actorx);
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Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1);
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}
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}
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static void Player_actor_main_Shock(ACTOR* actorx, GAME* game) {
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f32 last_anim0_cur_frame;
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int end_flag;
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Player_actor_Movement_Shock(actorx);
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Player_actor_Reinput_force_position_angle(actorx, game);
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end_flag = Player_actor_CulcAnimation_Shock(actorx, &last_anim0_cur_frame);
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Player_actor_SearchAnimation_Shock(actorx, last_anim0_cur_frame);
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Player_actor_ChangeAnimation_Shock(actorx, game, end_flag);
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Player_actor_recover_lean_angle(actorx);
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Player_actor_set_eye_pattern_Shock(actorx);
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Player_actor_ObjCheck_Shock(actorx, game);
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Player_actor_BGcheck_Shock(actorx);
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Player_actor_Item_main(actorx, game);
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Player_actor_request_proc_index_fromShock(actorx, game);
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}
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