Implement & link ef_siawase_hana

This commit is contained in:
Norgesnerd
2025-06-14 15:15:48 +02:00
parent 8607995c86
commit e588910840
2 changed files with 34 additions and 5 deletions
+1 -1
View File
@@ -1320,7 +1320,7 @@ config.libs = [
Object(Matching, "effect/ef_shooting.c"),
Object(Matching, "effect/ef_shooting_kira.c"),
Object(Matching, "effect/ef_shooting_set.c"),
Object(NonMatching, "effect/ef_siawase_hana.c"),
Object(Matching, "effect/ef_siawase_hana.c"),
Object(NonMatching, "effect/ef_siawase_hana_ch.c"),
Object(NonMatching, "effect/ef_siawase_hikari.c"),
Object(NonMatching, "effect/ef_sibuki.c"),
+33 -4
View File
@@ -1,5 +1,7 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
static void eSSHN_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eSSHN_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eSSHN_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +20,44 @@ eEC_PROFILE_c iam_ef_siawase_hana = {
};
static void eSSHN_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
pos.y -= 10.0f;
eEC_CLIP->make_effect_proc(eEC_EFFECT_SIAWASE_HANA, pos, NULL, game, NULL, item_name, prio, 0, 0);
}
static void eSSHN_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
int i;
xyz_t pos;
effect->timer = 22;
if ((eEC_CLIP != NULL) && ((effect->timer & 1) != 0)) {
pos = effect->position;
pos.y -= 5.0f;
for (i = 0; i < 5; i++) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIAWASE_HANA_CH, pos, effect->prio, 0, game, effect->item_name, i * 4,
0);
};
}
}
static void eSSHN_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
int prio;
u16 item_name;
xyz_t pos;
eEC_CLIP->set_continious_env_proc(effect, 22, 122);
if ((effect->timer & 3) == 0) {
item_name = effect->item_name;
prio = effect->prio;
if (eEC_CLIP != NULL) {
pos = effect->position;
pos.y -= 5.0f;
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIAWASE_HANA_CH, pos, prio, 0, game, item_name, 0, 0);
}
}
}
static void eSSHN_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
return;
}