link ac_cobra

This commit is contained in:
Prakxo
2023-09-18 20:38:31 +02:00
parent 142e7a0d92
commit e9f9d94cc4
3 changed files with 105 additions and 0 deletions
+3
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@@ -324,6 +324,9 @@ ac_t_biscus3.c:
ac_t_biscus4.c:
.text: [0x804A7F48, 0x804A809C]
.data: [0x8068EB48, 0x8068EB88]
ac_t_cobra1.c:
.text: [0x804A809C, 0x804A81F0]
.data: [0x8068EB88, 0x8068EBC8]
ac_t_pistol.c:
.text: [0x804A95F4, 0x804A9858]
.rodata: [0x80645EF8, 0x80645F00]
+12
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@@ -3,6 +3,8 @@
#include "types.h"
#include "m_actor.h"
#include "ac_tools.h"
#ifdef __cplusplus
extern "C" {
@@ -10,6 +12,16 @@ extern "C" {
extern ACTOR_PROFILE T_Cobra1_Profile;
typedef void (*COBRA1_PROC)(ACTOR*);
typedef struct t_cobra1_s{
TOOLS_ACTOR tools_class;
u8 pad2[0x8];
COBRA1_PROC proc;
int current_id;
}COBRA1_ACTOR;
#ifdef __cplusplus
}
#endif
+90
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@@ -0,0 +1,90 @@
#include "ac_t_cobra1.h"
#include "m_name_table.h"
#include "sys_matrix.h"
#include "m_lib.h"
#include "m_rcp.h"
static void aTCB1_actor_ct(ACTOR* actor, GAME*);
static void aTCB1_actor_move(ACTOR* actor, GAME*);
static void aTCB1_actor_draw(ACTOR* actor, GAME*);
static void aTCB1_setupAction(ACTOR*, int);
ACTOR_PROFILE T_Cobra1_Profile = {
mAc_PROFILE_T_COBRA1,
ACTOR_PART_BG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_16,
sizeof(COBRA1_ACTOR),
&aTCB1_actor_ct,
NONE_ACTOR_PROC,
&aTCB1_actor_move,
&aTCB1_actor_draw,
NULL
};
extern Gfx crw_cobra_model[];
static void aTCB1_actor_ct(ACTOR* actor, GAME*){
aTCB1_setupAction(actor,4);
}
static void aTCB1_destruct(ACTOR* actor){
Actor_delete(actor);
}
static void aTCB1_setupAction(ACTOR*actor, int action){
COBRA1_ACTOR* biscus = (COBRA1_ACTOR*)actor;
static COBRA1_PROC process[] = {
(COBRA1_PROC)none_proc1,(COBRA1_PROC)none_proc1,(COBRA1_PROC)none_proc1,aTCB1_destruct,(COBRA1_PROC)none_proc1,NULL
};
biscus->proc = process[action];
biscus->current_id = action;
biscus->tools_class.process_id = action;
}
static void aTCB1_actor_move(ACTOR* actor, GAME*){
COBRA1_ACTOR* biscus = (COBRA1_ACTOR*)actor;
if(biscus->tools_class.process_id != biscus->current_id){
aTCB1_setupAction(actor, biscus->tools_class.process_id);
}
biscus->proc(actor);
}
static void aTCB1_actor_draw(ACTOR* actor, GAME* game){
COBRA1_ACTOR* biscus = (COBRA1_ACTOR*)actor;
GRAPH* graph;
Gfx* gfxp;
if(biscus->tools_class.enable == 1){
graph = game->graph;
OPEN_DISP(graph);
Matrix_put(&biscus->tools_class.matrix_work);
Matrix_Position_Zero(&biscus->tools_class.actor_class.world.position);
biscus->tools_class.enable = 0;
_texture_z_light_fog_prim_npc(graph);
gfxp = NOW_POLY_OPA_DISP;
gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxp++, crw_cobra_model);
SET_POLY_OPA_DISP(gfxp);
CLOSE_DISP(graph);
}
}