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https://github.com/ACreTeam/ac-decomp
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match m_player_item_fan
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@@ -0,0 +1,17 @@
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int Player_actor_Item_main_fan_normal(ACTOR* actor, GAME* game){
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return 0;
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}
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void Player_actor_Item_draw_fan(ACTOR* actor, GAME* game){
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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int type;
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type =player->item_shape_type[player->item_bank_idx];
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OPEN_POLY_OPA_DISP(game->graph);
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gSPDisplayList(POLY_OPA_DISP++, mPlib_Get_Item_DataPointer(type));
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CLOSE_POLY_OPA_DISP(game->graph);
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player->update_item_rod_top_pos = FALSE;
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player->balloon_start_pos_set_flag = FALSE;
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}
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