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https://github.com/ACreTeam/ac-decomp
synced 2026-06-03 10:01:10 -04:00
Implement & link ef_shock
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+1
-1
@@ -1316,7 +1316,7 @@ config.libs = [
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Object(Matching, "effect/ef_room_sunshine_police.c"),
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Object(Matching, "effect/ef_room_sunshine_posthouse.c"),
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Object(Matching, "effect/ef_sandsplash.c"),
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Object(NonMatching, "effect/ef_shock.c"),
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Object(Matching, "effect/ef_shock.c"),
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Object(Matching, "effect/ef_shooting.c"),
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Object(Matching, "effect/ef_shooting_kira.c"),
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Object(Matching, "effect/ef_shooting_set.c"),
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+86
-6
@@ -1,12 +1,16 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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extern Gfx ef_shock01_00_modelT[];
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static void eSK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eSK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eSK_mv(eEC_Effect_c* effect, GAME* game);
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static void eSK_dw(eEC_Effect_c* effect, GAME* game);
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// clang-format off
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eEC_PROFILE_c iam_ef_shock = {
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// clang-format off
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&eSK_init,
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&eSK_ct,
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&eSK_mv,
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@@ -14,21 +18,97 @@ eEC_PROFILE_c iam_ef_shock = {
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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static rgba_t eSK_prim_table[] = {
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{ 255, 0, 0, 200 },
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{ 255, 128, 0, 227 },
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{ 255, 255, 0, 255 },
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{ 255, 191, 0, 191 },
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{ 255, 128, 0, 128 },
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{ 255, 63, 0, 63 },
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{ 255, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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};
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static f32 eSK_scale_table[] = {
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0.019f, 0.02375f, 0.028499999f, 0.026124999f, 0.02375f, 0.021374999f, 0.019f,
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0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
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};
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// clang-format on
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typedef struct {
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xyz_t velocity;
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xyz_t acceleration;
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f32 scale;
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} eSK_dt_c;
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static void eSK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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xyz_t ofs;
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eSK_dt_c data;
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data.velocity.x = 0.0f;
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data.velocity.y = 1.0f;
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data.velocity.z = 0.0f;
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data.acceleration.x = 0.0f;
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data.acceleration.y = -0.1f;
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data.acceleration.z = 0.0f;
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data.scale = 1.0f;
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ofs.x = 0.0f;
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ofs.y = 4.0f;
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ofs.z = 6.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_SHOCK, pos, &ofs, game, &data, item_name, prio, 0, 0);
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}
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static void eSK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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eSK_dt_c* data = (eSK_dt_c*)ct_arg;
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effect->scale.x = data->scale;
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effect->scale.y = data->scale;
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effect->scale.z = data->scale;
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effect->timer = 14;
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effect->acceleration = data->acceleration;
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effect->velocity = data->velocity;
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}
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static void eSK_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 timer = 14 - effect->timer;
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if (timer == 0) {
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sAdo_OngenTrgStart(0x2d, &effect->position);
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}
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}
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static void eSK_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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xyz_t* pos = &effect->position;
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xyz_t* scale = &effect->scale;
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xyz_t* ofs = &effect->offset;
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s16 idx = (14 - effect->timer) >> 1;
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idx = CLAMP(idx, 0, 6);
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scale->x = eSK_scale_table[idx];
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scale->y = eSK_scale_table[idx];
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scale->z = eSK_scale_table[idx];
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_offset_proc(game, pos, scale, ofs);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, eSK_prim_table[idx].r, eSK_prim_table[idx].g, eSK_prim_table[idx].b,
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eSK_prim_table[idx].a);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_shock01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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