Merge pull request #337 from Cuyler36:master

Implement & link ac_ins_goki
This commit is contained in:
Cuyler36
2024-05-05 20:33:52 -04:00
committed by GitHub
5 changed files with 591 additions and 88 deletions
+4
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@@ -774,6 +774,10 @@ ac_ins_amenbo.c:
.text: [0x80595C74, 0x80596388]
.rodata: [0x80649E70, 0x80649EC8]
.data: [0x806C3200, 0x806C3230]
ac_ins_goki.c:
.text: [0x80599A2C, 0x8059A8E8]
.rodata: [0x8064A028, 0x8064A090]
.data: [0x806C33C8, 0x806C3460]
ac_ins_hitodama.c:
.text: [0x8059A8E8, 0x8059B354]
.rodata: [0x8064A090, 0x8064A108]
+17
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@@ -0,0 +1,17 @@
#ifndef AC_INS_GOKI_H
#define AC_INS_GOKI_H
#include "types.h"
#include "ac_insect_h.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void aIGK_actor_init(ACTOR* actorx, GAME* game);
#ifdef __cplusplus
}
#endif
#endif
+93 -88
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@@ -13,92 +13,97 @@ extern "C" {
#define aSOI_INSECT_TYPE_INVALID -1
enum insect_type {
aSOI_INSECT_TYPE_COMMON_BUTTERFLY,
aSOI_INSECT_TYPE_YELLOW_BUTTERFLY,
aSOI_INSECT_TYPE_TIGER_BUTTERFLY,
aSOI_INSECT_TYPE_PURPLE_BUTTERFLY,
aSOI_INSECT_TYPE_ROBUST_CICADA,
aSOI_INSECT_TYPE_WALKER_CICADA,
aSOI_INSECT_TYPE_EVENING_CICADA,
aSOI_INSECT_TYPE_BROWN_CICADA,
aSOI_INSECT_TYPE_BEE,
aSOI_INSECT_TYPE_COMMON_DRAGONFLY,
aSOI_INSECT_TYPE_RED_DRAGONFLY,
aSOI_INSECT_TYPE_DARNER_DRAGONFLY,
aSOI_INSECT_TYPE_BANDED_DRAGONFLY,
aSOI_INSECT_TYPE_LONG_LOCUST,
aSOI_INSECT_TYPE_MIGRATORY_LOCUST,
aSOI_INSECT_TYPE_CRICKET,
aSOI_INSECT_TYPE_GRASSHOPPER,
aSOI_INSECT_TYPE_BELL_CRICKET,
aSOI_INSECT_TYPE_PINE_CRICKET,
aSOI_INSECT_TYPE_DRONE_BEETLE,
aSOI_INSECT_TYPE_DYNASTID_BEETLE,
aSOI_INSECT_TYPE_FLAT_STAG_BEETLE,
aSOI_INSECT_TYPE_JEWEL_BEETLE,
aSOI_INSECT_TYPE_LONGHORN_BEETLE,
aSOI_INSECT_TYPE_LADYBUG,
aSOI_INSECT_TYPE_SPOTTED_LADYBUG,
aSOI_INSECT_TYPE_MANTIS,
aSOI_INSECT_TYPE_FIREFLY,
aSOI_INSECT_TYPE_COCKROACH,
aSOI_INSECT_TYPE_SAW_STAG_BEETLE,
aSOI_INSECT_TYPE_MOUNTAIN_BEETLE,
aSOI_INSECT_TYPE_GIANT_BEETLE,
aSOI_INSECT_TYPE_SNAIL,
aSOI_INSECT_TYPE_MOLE_CRICKET,
aSOI_INSECT_TYPE_POND_SKATER,
aSOI_INSECT_TYPE_BAGWORM,
aSOI_INSECT_TYPE_PILL_BUG,
aSOI_INSECT_TYPE_SPIDER,
aSOI_INSECT_TYPE_ANT,
aSOI_INSECT_TYPE_MOSQUITO,
aSOI_INSECT_TYPE_NUM,
aSOI_INSECT_TYPE_COMMON_BUTTERFLY,
aSOI_INSECT_TYPE_YELLOW_BUTTERFLY,
aSOI_INSECT_TYPE_TIGER_BUTTERFLY,
aSOI_INSECT_TYPE_PURPLE_BUTTERFLY,
aSOI_INSECT_TYPE_ROBUST_CICADA,
aSOI_INSECT_TYPE_WALKER_CICADA,
aSOI_INSECT_TYPE_EVENING_CICADA,
aSOI_INSECT_TYPE_BROWN_CICADA,
aSOI_INSECT_TYPE_BEE,
aSOI_INSECT_TYPE_COMMON_DRAGONFLY,
aSOI_INSECT_TYPE_RED_DRAGONFLY,
aSOI_INSECT_TYPE_DARNER_DRAGONFLY,
aSOI_INSECT_TYPE_BANDED_DRAGONFLY,
aSOI_INSECT_TYPE_LONG_LOCUST,
aSOI_INSECT_TYPE_MIGRATORY_LOCUST,
aSOI_INSECT_TYPE_CRICKET,
aSOI_INSECT_TYPE_GRASSHOPPER,
aSOI_INSECT_TYPE_BELL_CRICKET,
aSOI_INSECT_TYPE_PINE_CRICKET,
aSOI_INSECT_TYPE_DRONE_BEETLE,
aSOI_INSECT_TYPE_DYNASTID_BEETLE,
aSOI_INSECT_TYPE_FLAT_STAG_BEETLE,
aSOI_INSECT_TYPE_JEWEL_BEETLE,
aSOI_INSECT_TYPE_LONGHORN_BEETLE,
aSOI_INSECT_TYPE_LADYBUG,
aSOI_INSECT_TYPE_SPOTTED_LADYBUG,
aSOI_INSECT_TYPE_MANTIS,
aSOI_INSECT_TYPE_FIREFLY,
aSOI_INSECT_TYPE_COCKROACH,
aSOI_INSECT_TYPE_SAW_STAG_BEETLE,
aSOI_INSECT_TYPE_MOUNTAIN_BEETLE,
aSOI_INSECT_TYPE_GIANT_BEETLE,
aSOI_INSECT_TYPE_SNAIL,
aSOI_INSECT_TYPE_MOLE_CRICKET,
aSOI_INSECT_TYPE_POND_SKATER,
aSOI_INSECT_TYPE_BAGWORM,
aSOI_INSECT_TYPE_PILL_BUG,
aSOI_INSECT_TYPE_SPIDER,
aSOI_INSECT_TYPE_ANT,
aSOI_INSECT_TYPE_MOSQUITO,
aSOI_INSECT_TYPE_NUM,
aSOI_INSECT_TYPE_SPIRIT = aSOI_INSECT_TYPE_NUM,
aSOI_INSECT_TYPE_NONE,
aSOI_INSECT_TYPE_EXTENDED_NUM
aSOI_INSECT_TYPE_SPIRIT = aSOI_INSECT_TYPE_NUM,
aSOI_INSECT_TYPE_NONE,
aSOI_INSECT_TYPE_EXTENDED_NUM
};
#define aSOI_SPAWN_AREA_INVALID -1
enum insect_spawn_area {
aSOI_SPAWN_AREA_ON_TREE,
aSOI_SPAWN_AREA_ON_FLOWER,
aSOI_SPAWN_AREA_RAINING_ON_FLOWER,
aSOI_SPAWN_AREA_FLYING,
aSOI_SPAWN_AREA_ON_GROUND,
aSOI_SPAWN_AREA_IN_BUSH,
aSOI_SPAWN_AREA_FLYING_NEAR_WATER,
aSOI_SPAWN_AREA_ON_WATER,
aSOI_SPAWN_AREA_ON_CANDY,
aSOI_SPAWN_AREA_ON_TRASH,
aSOI_SPAWN_AREA_UNDER_ROCK,
aSOI_SPAWN_AREA_UNDERGROUND,
aSOI_SPAWN_AREA_FLYING_NEAR_FLOWERS_OR_AROUND, /* this prefers flowers, but will default to "FLYING" if no flowers are in the acre */
aSOI_SPAWN_AREA_NOTHING,
aSOI_SPAWN_AREA_ON_TREE,
aSOI_SPAWN_AREA_ON_FLOWER,
aSOI_SPAWN_AREA_RAINING_ON_FLOWER,
aSOI_SPAWN_AREA_FLYING,
aSOI_SPAWN_AREA_ON_GROUND,
aSOI_SPAWN_AREA_IN_BUSH,
aSOI_SPAWN_AREA_FLYING_NEAR_WATER,
aSOI_SPAWN_AREA_ON_WATER,
aSOI_SPAWN_AREA_ON_CANDY,
aSOI_SPAWN_AREA_ON_TRASH,
aSOI_SPAWN_AREA_UNDER_ROCK,
aSOI_SPAWN_AREA_UNDERGROUND,
aSOI_SPAWN_AREA_FLYING_NEAR_FLOWERS_OR_AROUND, /* this prefers flowers, but will default to "FLYING" if no flowers
are in the acre */
aSOI_SPAWN_AREA_NOTHING,
aSOI_SPAWN_AREA_NUM
aSOI_SPAWN_AREA_NUM
};
enum insect_spawn_type {
aSOI_SPAWN_TYPE_NONE, /* none/unused? */
aSOI_SPAWN_TYPE_TOWN, /* pull from town spawns */
aSOI_SPAWN_TYPE_ISLAND, /* pull from island spawns */
aSOI_SPAWN_TYPE_SPIRIT, /* pull from town spawns but force spirit if Wisp is active */
aSOI_SPAWN_TYPE_NONE, /* none/unused? */
aSOI_SPAWN_TYPE_TOWN, /* pull from town spawns */
aSOI_SPAWN_TYPE_ISLAND, /* pull from island spawns */
aSOI_SPAWN_TYPE_SPIRIT, /* pull from town spawns but force spirit if Wisp is active */
aSOI_SPAWN_TYPE_NUM
aSOI_SPAWN_TYPE_NUM
};
enum insect_spawn_category {
aSOI_SPAWN_CATEGORY_FG_ITEM_RANGE,
aSOI_SPAWN_CATEGORY_UT_ATTRIBUTE,
aSOI_SPAWN_CATEGORY_TREE,
aSOI_SPAWN_CATEGORY_UT_ATTRIBUTE_AND_FG_ITEM_RANGE,
aSOI_SPAWN_CATEGORY_FG_ITEM_RANGE,
aSOI_SPAWN_CATEGORY_UT_ATTRIBUTE,
aSOI_SPAWN_CATEGORY_TREE,
aSOI_SPAWN_CATEGORY_UT_ATTRIBUTE_AND_FG_ITEM_RANGE,
aSOI_SPAWN_CATEGORY_NUM
aSOI_SPAWN_CATEGORY_NUM
};
#define aSOI_SPAWN_NORMAL 0
#define aSOI_SPAWN_TREE 4
#define aSOI_SPAWN_ITEM 6
/**
* Insect term periods:
* TERM0: 11PM-4AM (5 hours)
@@ -109,28 +114,28 @@ enum insect_spawn_category {
* TERM5: 7PM-11PM (4 hours)
**/
#define aSOI_TERM0_START_HR 11+12 // 11:00PM
#define aSOI_TERM0_END_HR 3 // 03:59AM
#define aSOI_TERM1_START_HR 4 // 04:00AM
#define aSOI_TERM1_END_HR 7 // 07:59AM
#define aSOI_TERM2_START_HR 8 // 08:00AM
#define aSOI_TERM2_END_HR 3+12 // 03:59PM
#define aSOI_TERM3_START_HR 4+12 // 04:00PM
#define aSOI_TERM3_END_HR 4+12 // 04:59PM
#define aSOI_TERM4_START_HR 5+12 // 05:00PM
#define aSOI_TERM4_END_HR 6+12 // 06:59PM
#define aSOI_TERM5_START_HR 7+12 // 07:00PM
#define aSOI_TERM5_END_HR 10+12 // 10:59PM
#define aSOI_TERM0_START_HR 11 + 12 // 11:00PM
#define aSOI_TERM0_END_HR 3 // 03:59AM
#define aSOI_TERM1_START_HR 4 // 04:00AM
#define aSOI_TERM1_END_HR 7 // 07:59AM
#define aSOI_TERM2_START_HR 8 // 08:00AM
#define aSOI_TERM2_END_HR 3 + 12 // 03:59PM
#define aSOI_TERM3_START_HR 4 + 12 // 04:00PM
#define aSOI_TERM3_END_HR 4 + 12 // 04:59PM
#define aSOI_TERM4_START_HR 5 + 12 // 05:00PM
#define aSOI_TERM4_END_HR 6 + 12 // 06:59PM
#define aSOI_TERM5_START_HR 7 + 12 // 07:00PM
#define aSOI_TERM5_END_HR 10 + 12 // 10:59PM
enum insect_term {
aSOI_TERM0,
aSOI_TERM1,
aSOI_TERM2,
aSOI_TERM3,
aSOI_TERM4,
aSOI_TERM5,
aSOI_TERM0,
aSOI_TERM1,
aSOI_TERM2,
aSOI_TERM3,
aSOI_TERM4,
aSOI_TERM5,
aSOI_TERM_NUM
aSOI_TERM_NUM
};
extern int aSOI_insect_set(SET_MANAGER* set_manager, GAME_PLAY* play);
+3
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@@ -36,6 +36,7 @@ typedef enum audio_sound_effects {
NA_SE_LIGHT_OFF,
NA_SE_25 = 0x25,
NA_SE_26 = 0x26,
NA_SE_DRAWER_SHUT = 0x3A,
@@ -70,6 +71,8 @@ typedef enum audio_sound_effects {
NA_SE_STONECOIN_ROLL = 0x7D,
NA_SE_STONECOIN_DRAG = 0x7E,
NA_SE_A8 = 0xA8,
NA_SE_CF = 0xCF,
NA_SE_ROD_STROKE = 0x109,
+474
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@@ -0,0 +1,474 @@
#include "ac_ins_goki.h"
#include "m_field_info.h"
#include "m_name_table.h"
#include "m_common_data.h"
#include "m_player_lib.h"
#include "ac_set_ovl_insect.h"
enum {
aIGK_INIT_TREE,
aIGK_INIT_CEDAR,
aIGK_INIT_NUM
};
enum {
aIGK_ACTION_AVOID,
aIGK_ACTION_LET_ESCAPE,
aIGK_ACTION_WAIT_ON_FLOWER,
aIGK_ACTION_MOVE_ON_FLOWER,
aIGK_ACTION_WAIT_ON_TREE,
aIGK_ACTION_MOVE_ON_TREE,
aIGK_ACTION_WAIT_ON_ITEM,
aIGK_ACTION_MOVE_ON_ITEM,
aIGK_ACTION_NUM
};
#define aIGK_PLACE_TREE 4
#define aIGK_PLACE_FLOWER 5
#define aIGK_PLACE_ITEM 6
#define aIGK_BALL_SCARE_DIST (60.0f)
#define aIGK_NET_SCARE_DIST (70.0f)
#define aIGK_SCOOP_SCARE_DIST (30.0f)
#define aIGK_VIB_SCARE_DIST (150.0f)
#define aIGK_MAX_PATIENCE (90.0f) /* Patience threshold for scaring away */
#define aIGK_RANDOM_ANGLE() ((int)((fqrand() - 0.5f) * 2 * (f32)DEG2SHORT_ANGLE2(90.0f)))
#define aIGK_RANDOM_ANGLE2() ((s16)((fqrand() - 0.5f) * (f32)DEG2SHORT_ANGLE2(120.0f)))
#define aIGK_TARGET_ANGLE(insect) ((insect)->s32_work0)
#define aIGK_CHANGE_WAIT_TIMER(insect) ((insect)->s32_work1)
#define aIGK_MOVE_TIMER(insect) ((insect)->s32_work2)
#define aIGK_GET_ITEM_P(insect) ((insect)->s32_work3)
#define aIGK_SET_ITEM_P(insect, item_p) ((insect)->s32_work3 = (int)item_p)
static void aIGK_actor_move(ACTOR* actorx, GAME* game);
static void aIGK_setupAction(aINS_INSECT_ACTOR* insect, int action, GAME* game);
extern void aIGK_actor_init(ACTOR* actorx, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actorx;
int act;
insect->item = ITM_INSECT28;
actorx->mv_proc = &aIGK_actor_move;
insect->bg_range = 6.0f;
switch (actorx->actor_specific) {
case aSOI_SPAWN_NORMAL: {
/* Spawn on flower */
insect->bg_type = 2;
actorx->world.position.y = 6.0f + mCoBG_GetBgY_OnlyCenter_FromWpos(actorx->world.position, -19.0f);
xyz_t_move(&actorx->home.position, &actorx->world.position);
actorx->shape_info.draw_shadow = FALSE;
insect->flag = aIGK_PLACE_FLOWER;
actorx->actor_specific = 0;
act = aIGK_ACTION_WAIT_ON_FLOWER;
break;
}
case aSOI_SPAWN_TREE: {
/* Spawn insect on tree */
static f32 init_posY[aIGK_INIT_NUM] = { 35.0f, 30.0f };
static f32 init_posZ[aIGK_INIT_NUM] = { -2.0f, 8.0f };
mActor_name_t* fg_p = mFI_GetUnitFG(actorx->world.position);
int type;
if (fg_p != NULL && *fg_p == CEDAR_TREE) {
type = aIGK_INIT_CEDAR;
} else {
type = aIGK_INIT_TREE;
}
actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, -init_posY[type]);
actorx->world.position.z += init_posZ[type];
xyz_t_move(&actorx->home.position, &actorx->world.position);
actorx->shape_info.draw_shadow = FALSE;
insect->flag = aIGK_PLACE_TREE;
actorx->actor_specific = 0;
actorx->shape_info.rotation.y = DEG2SHORT_ANGLE2(-180.0f);
actorx->shape_info.rotation.x = DEG2SHORT_ANGLE2(90.0f);
act = aIGK_ACTION_WAIT_ON_TREE;
break;
}
case aSOI_SPAWN_ITEM: {
/* Spawn insect on ground item */
actorx->world.position.y = 5.0f + mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, -2.0f);
xyz_t_move(&actorx->home.position, &actorx->world.position);
actorx->shape_info.draw_shadow = FALSE;
insect->flag = aIGK_PLACE_ITEM;
actorx->actor_specific = 0;
aIGK_SET_ITEM_P(insect, mFI_GetUnitFG(actorx->world.position));
if (aIGK_GET_ITEM_P(insect) == 0) {
Actor_delete(actorx);
return;
}
actorx->shape_info.rotation.y = DEG2SHORT_ANGLE2(-180.0f);
actorx->shape_info.rotation.x = DEG2SHORT_ANGLE2(45.0f);
act = aIGK_ACTION_WAIT_ON_ITEM;
break;
}
default: {
act = aIGK_ACTION_LET_ESCAPE;
break;
}
}
aIGK_setupAction(insect, act, game);
}
static void aIGK_anime_proc(aINS_INSECT_ACTOR* insect) {
insect->_1E0 += 0.5f;
if (insect->_1E0 >= 2.0f) {
insect->_1E0 -= 2.0f;
}
}
static int aIGK_check_tree_shaken(aINS_INSECT_ACTOR* insect) {
int res = FALSE;
if (insect->flag == aIGK_PLACE_TREE) {
if (mPlib_Check_tree_shaken(&insect->tools_actor.actor_class.world.position) == TRUE) {
res = TRUE;
} else if (mPlib_Check_VibUnit_OneFrame(&insect->tools_actor.actor_class.world.position) == TRUE &&
insect->tools_actor.actor_class.player_distance_xz < aIGK_VIB_SCARE_DIST) {
res = TRUE;
}
}
return res;
}
static int aIGK_check_ball(aINS_INSECT_ACTOR* insect) {
f32 dX = Common_Get(ball_pos).x - insect->tools_actor.actor_class.world.position.x;
f32 dZ = Common_Get(ball_pos).z - insect->tools_actor.actor_class.world.position.z;
int res = FALSE;
if ((SQ(dX) + SQ(dZ)) < SQ(aIGK_BALL_SCARE_DIST)) {
res = TRUE;
}
return res;
}
static int aIGK_check_player_net(aINS_INSECT_ACTOR* insect) {
xyz_t net_pos;
int res = FALSE;
if (mPlib_Check_StopNet(&net_pos) == TRUE) {
u32 label = mPlib_Get_item_net_catch_label();
if (label != (u32)insect) {
f32 dX = net_pos.x - insect->tools_actor.actor_class.world.position.x;
f32 dZ = net_pos.z - insect->tools_actor.actor_class.world.position.z;
if ((SQ(dX) + SQ(dZ)) < SQ(aIGK_NET_SCARE_DIST)) {
res = TRUE;
}
}
}
return res;
}
static int aIGK_check_player_scoop(aINS_INSECT_ACTOR* insect) {
xyz_t scoop_pos;
int res = FALSE;
if (mPlib_Check_DigScoop(&scoop_pos) == TRUE) {
f32 dX = scoop_pos.x - insect->tools_actor.actor_class.world.position.x;
f32 dZ = scoop_pos.z - insect->tools_actor.actor_class.world.position.z;
if ((SQ(dX) + SQ(dZ)) < SQ(aIGK_SCOOP_SCARE_DIST)) {
res = TRUE;
}
}
return res;
}
static int aIGK_check_patience(aINS_INSECT_ACTOR* insect) {
int res = FALSE;
/* Check that no action which would scare the insect away has occurred */
if (aIGK_check_tree_shaken(insect) == TRUE) {
insect->patience = 100.0f;
} else if (aIGK_check_ball(insect) == TRUE) {
insect->patience = 100.0f;
} else if (aIGK_check_player_net(insect) == TRUE) {
insect->patience = 100.0f;
} else if (aIGK_check_player_scoop(insect) == TRUE) {
insect->patience = 100.0f;
} else if (insect->flag == aIGK_PLACE_ITEM && *(mActor_name_t*)aIGK_GET_ITEM_P(insect) != ITM_KABU_SPOILED) {
insect->patience = 100.0f;
}
if (insect->patience >= aIGK_MAX_PATIENCE) {
res = TRUE;
}
return res;
}
static void aIGK_avoid(ACTOR* actorx, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actorx;
f32 grav;
grav = actorx->gravity;
grav *= 1.1f;
if (grav > 12.0f) {
grav = 12.0f;
}
actorx->gravity = grav;
sAdo_OngenPos((u32)actorx, NA_SE_26, &actorx->world.position);
aIGK_anime_proc(insect);
if (insect->bg_type == 0) {
int h_ut_x;
int h_ut_z;
int now_ut_x;
int now_ut_z;
mFI_Wpos2UtNum(&h_ut_x, &h_ut_z, actorx->home.position);
mFI_Wpos2UtNum(&now_ut_x, &now_ut_z, actorx->world.position);
if (h_ut_x != now_ut_x || h_ut_z != now_ut_z) {
insect->bg_type = 1;
}
}
}
static void aIGK_wait_on_flower(ACTOR* actorx, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actorx;
if (aIGK_check_patience(insect) == TRUE) {
aIGK_setupAction(insect, aIGK_ACTION_AVOID, game);
} else {
insect->timer--;
if (insect->timer <= 0) {
aIGK_setupAction(insect, aIGK_ACTION_MOVE_ON_FLOWER, game);
} else {
chase_angle(&actorx->world.angle.y, aIGK_TARGET_ANGLE(insect), DEG2SHORT_ANGLE2(8.4375f));
actorx->shape_info.rotation.y = actorx->world.angle.y;
}
}
}
static void aIGK_move_on_flower(ACTOR* actorx, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actorx;
if (aIGK_check_patience(insect) == TRUE) {
aIGK_setupAction(insect, aIGK_ACTION_AVOID, game);
} else {
aIGK_MOVE_TIMER(insect)--;
if (aIGK_MOVE_TIMER(insect) <= 0) {
sAdo_OngenPos((u32)actorx, NA_SE_A8, &actorx->world.position);
insect->timer = (int)(2 * (90.0f + RANDOM_F(90.0f)));
aIGK_setupAction(insect, aIGK_ACTION_WAIT_ON_FLOWER, game);
} else {
int flag = 0;
f32 dX = actorx->world.position.x - actorx->home.position.x;
f32 dZ = actorx->world.position.z - actorx->home.position.z;
if (ABS(dX) >= 15.0f) {
if (dX < 0.0f) {
actorx->world.position.x = actorx->home.position.x - 14.0f;
flag = 1;
} else {
actorx->world.position.x = actorx->home.position.x + 14.0f;
flag = 2;
}
}
if (ABS(dZ) >= 15.0f) {
if (dZ < 0.0f) {
actorx->world.position.z = actorx->home.position.z - 14.0f;
flag |= 4;
} else {
actorx->world.position.z = actorx->home.position.z + 14.0f;
flag |= 8;
}
}
if (flag != 0) {
// clang-format off
static int ref_angl[16] = {
DEG2SHORT_ANGLE2(0.0f), DEG2SHORT_ANGLE2(90.0f), DEG2SHORT_ANGLE2(-90.0f), DEG2SHORT_ANGLE2(0.0f),
DEG2SHORT_ANGLE2(0.0f), DEG2SHORT_ANGLE2(45.0f), DEG2SHORT_ANGLE2(-45.0f), DEG2SHORT_ANGLE2(0.0f),
DEG2SHORT_ANGLE2(180.0f), DEG2SHORT_ANGLE2(135.0f), DEG2SHORT_ANGLE2(-135.0f), DEG2SHORT_ANGLE2(180.0f),
DEG2SHORT_ANGLE2(90.0f), DEG2SHORT_ANGLE2(90.0f), DEG2SHORT_ANGLE2(-90.0f), DEG2SHORT_ANGLE2(0.0f),
};
// clang-format on
aIGK_TARGET_ANGLE(insect) = ref_angl[flag];
insect->timer = 10;
aIGK_setupAction(insect, aIGK_ACTION_WAIT_ON_FLOWER, game);
} else {
int done = chase_angle(&actorx->world.angle.y, aIGK_TARGET_ANGLE(insect), DEG2SHORT_ANGLE2(8.4375f));
if (done == TRUE) {
aIGK_TARGET_ANGLE(insect) = actorx->world.angle.y + aIGK_RANDOM_ANGLE();
}
actorx->shape_info.rotation.y = actorx->world.angle.y;
}
}
}
}
static void aIGK_wait_on_tree(ACTOR* actorx, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actorx;
if (aIGK_check_patience(insect) == TRUE) {
aIGK_setupAction(insect, aIGK_ACTION_AVOID, game);
} else {
insect->timer--;
if (insect->timer <= 0) {
aIGK_setupAction(insect, insect->action + 1, game);
}
}
}
static void aIGK_move_on_tree(ACTOR* actorx, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actorx;
if (aIGK_check_patience(insect) == TRUE) {
aIGK_setupAction(insect, aIGK_ACTION_AVOID, game);
} else {
chase_angle(&actorx->shape_info.rotation.y, aIGK_TARGET_ANGLE(insect), 128);
aIGK_MOVE_TIMER(insect)--;
if (aIGK_MOVE_TIMER(insect) <= 0) {
aIGK_CHANGE_WAIT_TIMER(insect)--;
if (aIGK_CHANGE_WAIT_TIMER(insect) <= 0) {
aIGK_setupAction(insect, insect->action - 1, game);
} else {
aIGK_TARGET_ANGLE(insect) = -aIGK_TARGET_ANGLE(insect);
aIGK_MOVE_TIMER(insect) = 30;
}
}
}
}
static void aIGK_avoid_init(aINS_INSECT_ACTOR* insect, GAME* game) {
static f32 base_angl[2] = { DEG2SHORT_ANGLE2(-22.5f), DEG2SHORT_ANGLE2(22.5f) };
f32 rnd;
s16 angl;
insect->tools_actor.actor_class.shape_info.draw_shadow = TRUE;
insect->tools_actor.actor_class.speed = 4.0f;
insect->tools_actor.actor_class.max_velocity_y = 12.0f;
insect->tools_actor.actor_class.gravity = 0.06f;
insect->tools_actor.actor_class.shape_info.rotation.x = 0;
insect->tools_actor.actor_class.position_speed.y = 0.0f;
rnd = fqrand();
insect->life_time = 0;
insect->alpha_time = 80;
angl = (int)(rnd * DEG2SHORT_ANGLE2(90.0f) - (f32)DEG2SHORT_ANGLE2(45.0f) + base_angl[rnd >= 0.5f]);
insect->tools_actor.actor_class.world.angle.y = angl;
insect->tools_actor.actor_class.shape_info.rotation.y = angl;
insect->insect_flags.bit_1 = TRUE;
}
static void aIGK_let_escape_init(aINS_INSECT_ACTOR* insect, GAME* game) {
PLAYER_ACTOR* player;
insect->tools_actor.actor_class.shape_info.draw_shadow = TRUE;
insect->life_time = 0;
insect->alpha_time = 80;
insect->tools_actor.actor_class.speed = 4.0f;
insect->tools_actor.actor_class.max_velocity_y = 12.0f;
insect->tools_actor.actor_class.gravity = 0.06f;
insect->tools_actor.actor_class.shape_info.rotation.x = 0;
insect->tools_actor.actor_class.position_speed.y = 0.0f;
player = GET_PLAYER_ACTOR_GAME(game);
if (player != NULL) {
s16 angl = player->actor_class.shape_info.rotation.y + aIGK_RANDOM_ANGLE2();
insect->tools_actor.actor_class.world.angle.y = angl;
insect->tools_actor.actor_class.shape_info.rotation.y = angl;
}
insect->insect_flags.bit_1 = TRUE;
insect->insect_flags.bit_2 = TRUE;
}
static void aIGK_wait_on_flower_init(aINS_INSECT_ACTOR* insect, GAME* game) {
insect->tools_actor.actor_class.speed = 0.0f;
insect->speed_step = 0.0f;
insect->target_speed = 0.0f;
}
static void aIGK_move_on_flower_init(aINS_INSECT_ACTOR* insect, GAME* game) {
if (aIGK_MOVE_TIMER(insect) == 0) {
aIGK_MOVE_TIMER(insect) = (int)(2 * (90.0f + RANDOM_F(210.0f)));
}
insect->target_speed = 0.4f;
insect->speed_step = 0.1f;
}
static void aIGK_wait_on_tree_init(aINS_INSECT_ACTOR* insect, GAME* game) {
insect->timer = (int)(2 * (10.0f + RANDOM_F(10.0f)));
}
static void aIGK_move_on_tree_init(aINS_INSECT_ACTOR* insect, GAME* game) {
aIGK_TARGET_ANGLE(insect) = DEG2SHORT_ANGLE2(175.78125f);
aIGK_CHANGE_WAIT_TIMER(insect) = 3 + RANDOM(2);
aIGK_MOVE_TIMER(insect) = 30;
}
typedef void (*aIGK_INIT_PROC)(aINS_INSECT_ACTOR* insect, GAME* game);
static void aIGK_setupAction(aINS_INSECT_ACTOR* insect, int action, GAME* game) {
// clang-format off
static aIGK_INIT_PROC init_proc[aIGK_ACTION_NUM] = {
&aIGK_avoid_init,
&aIGK_let_escape_init,
&aIGK_wait_on_flower_init,
&aIGK_move_on_flower_init,
&aIGK_wait_on_tree_init,
&aIGK_move_on_tree_init,
&aIGK_wait_on_tree_init,
&aIGK_move_on_tree_init,
};
// clang-format on
// clang-format off
static aINS_ACTION_PROC act_proc[aIGK_ACTION_NUM] = {
&aIGK_avoid,
&aIGK_avoid,
&aIGK_wait_on_flower,
&aIGK_move_on_flower,
&aIGK_wait_on_tree,
&aIGK_move_on_tree,
&aIGK_wait_on_tree,
&aIGK_move_on_tree,
};
// clang-format on
insect->action = action;
insect->action_proc = act_proc[action];
(*init_proc[action])(insect, game);
}
static void aIGK_actor_move(ACTOR* actorx, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actorx;
u32 label = mPlib_Get_item_net_catch_label();
if (label == (u32)actorx) {
aIGK_setupAction(insect, aIGK_ACTION_LET_ESCAPE, game);
} else if (insect->insect_flags.bit_3 == TRUE && insect->insect_flags.bit_2 == FALSE) {
aIGK_setupAction(insect, aIGK_ACTION_LET_ESCAPE, game);
} else {
(*insect->action_proc)(actorx, game);
}
}