mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-21 22:54:39 -04:00
Implement & link ef_coin
This commit is contained in:
+131
-124
@@ -181,10 +181,6 @@ config/rel.yml:
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obj_e_koinobori_b_pal:
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addrs: [0x806C5920, 0x806C5940]
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type: pal16
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# ac_mural
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obj_mural_v:
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addrs: [0x80904600, 0x80904640]
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type: vtx
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# ac_lotus
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aLOT_obj_01_lotus_pal:
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addrs: [0x806C59E0, 0x806C5A00]
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@@ -213,6 +209,133 @@ config/rel.yml:
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obj_09_lotus_pal:
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addrs: [0x806C5AE0, 0x806C5B00]
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type: pal16
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# ef_coin.o
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ef_coin_gold_pal:
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addrs: [0x806D20E0, 0x806D2100]
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type: pal16
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ef_coin_silver_pal:
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addrs: [0x806D2100, 0x806D2120]
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type: pal16
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# f_furniture.o
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int_nog_kamakura_off_pal:
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addrs: [0x806D79C0, 0x806D79E0]
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type: pal16
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int_nog_kamakura_on_pal:
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addrs: [0x806D79E0, 0x806D7A00]
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type: pal16
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int_nog_kouban_on_pal:
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addrs: [0x806D7B80, 0x806D7BA0]
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type: pal16
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int_nog_kouban_off_pal:
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addrs: [0x806D7BA0, 0x806D7BC0]
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type: pal16
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int_nog_museum_off_pal:
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addrs: [0x806D7D80, 0x806D7DA0]
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type: pal16
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int_nog_museum_on_pal:
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addrs: [0x806D7DA0, 0x806D7DC0]
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type: pal16
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int_nog_station1_a_pal:
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addrs: [0x806D8200, 0x806D8220]
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type: pal16
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int_nog_station1_b_pal:
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addrs: [0x806D8220, 0x806D8240]
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type: pal16
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int_nog_station1_c_pal:
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addrs: [0x806D8240, 0x806D8260]
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type: pal16
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int_nog_station1_d_pal:
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addrs: [0x806D8260, 0x806D8280]
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type: pal16
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int_nog_station1_e_pal:
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addrs: [0x806D8280, 0x806D82A0]
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type: pal16
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int_nog_station2_a_pal:
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addrs: [0x806D82A0, 0x806D82C0]
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type: pal16
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int_nog_station2_b_pal:
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addrs: [0x806D82C0, 0x806D82E0]
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type: pal16
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int_nog_station2_c_pal:
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addrs: [0x806D82E0, 0x806D8300]
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type: pal16
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int_nog_station2_d_pal:
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addrs: [0x806D8300, 0x806D8320]
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type: pal16
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int_nog_station2_e_pal:
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addrs: [0x806D8320, 0x806D8340]
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type: pal16
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int_nog_station3_a_pal:
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addrs: [0x806D8340, 0x806D8360]
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type: pal16
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int_nog_station3_b_pal:
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addrs: [0x806D8360, 0x806D8380]
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type: pal16
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int_nog_station3_c_pal:
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addrs: [0x806D8380, 0x806D83A0]
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type: pal16
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int_nog_station3_d_pal:
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addrs: [0x806D83A0, 0x806D83C0]
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type: pal16
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int_nog_station3_e_pal:
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addrs: [0x806D83C0, 0x806D83E0]
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type: pal16
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int_nog_shop1_on_pal:
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addrs: [0x806D8560, 0x806D8580]
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type: pal16
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int_nog_shop1_off_pal:
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addrs: [0x806D8580, 0x806D85A0]
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type: pal16
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int_nog_uranai_off_pal:
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addrs: [0x806D8900, 0x806D8920]
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type: pal16
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int_nog_uranai_on_pal:
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addrs: [0x806D8920, 0x806D8940]
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type: pal16
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int_nog_yamishop_off_pal:
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addrs: [0x806D89A0, 0x806D89C0]
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type: pal16
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int_nog_yamishop_on_pal:
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addrs: [0x806D89C0, 0x806D89E0]
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type: pal16
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int_nog_yubin_on_pal:
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addrs: [0x806D8A40, 0x806D8A60]
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type: pal16
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int_nog_yubin_off_pal:
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addrs: [0x806D8A60, 0x806D8A80]
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type: pal16
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int_tak_tailor_on_pal:
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addrs: [0x806DE200, 0x806DE220]
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type: pal16
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int_tak_tailor_off_pal:
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addrs: [0x806DE220, 0x806DE240]
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type: pal16
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radio_pal:
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addrs: [0x806DE600, 0x806DE620]
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type: pal16
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int_yaz_fish_trophy_pal:
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addrs: [0x806DF4C0, 0x806DF4E0]
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type: pal16
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int_tak_tent_on_pal:
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addrs: [0x806DFB40, 0x806DFB60]
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type: pal16
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int_tak_tent_off_pal:
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addrs: [0x806DFB60, 0x806DFB80]
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type: pal16
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int_yaz_fish_trophy2_pal:
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addrs: [0x806DFC40, 0x806DFC60]
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type: pal16
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int_nog_flower_a_pal:
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addrs: [0x806E0080, 0x806E00A0]
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type: pal16
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int_nog_flower_b_pal:
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addrs: [0x806E00A0, 0x806E00C0]
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type: pal16
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int_nog_flower_c_pal:
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addrs: [0x806E00C0, 0x806E00E0]
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type: pal16
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# dataobj.obj item names
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itemName_paper:
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addrs: [0x808BF660, 0x808C0660]
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itemName_money:
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@@ -249,6 +372,10 @@ config/rel.yml:
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addrs: [0x808C3910, 0x808C7910]
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ftrName2_table:
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addrs: [0x808C7910, 0x808C8830]
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# ac_mural.o
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obj_mural_v:
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addrs: [0x80904600, 0x80904640]
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type: vtx
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mFM_beach_pal_0:
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addrs: [0x80C59CA8, 0x80C59CC8]
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type: pal16
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@@ -434,123 +561,3 @@ config/rel.yml:
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type: pal16
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# ac_koinobori
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int_nog_kamakura_off_pal:
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addrs: [0x806D79C0, 0x806D79E0]
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type: pal16
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int_nog_kamakura_on_pal:
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addrs: [0x806D79E0, 0x806D7A00]
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type: pal16
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int_nog_kouban_on_pal:
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addrs: [0x806D7B80,0x806D7BA0]
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type: pal16
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int_nog_kouban_off_pal:
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addrs: [0x806D7BA0,0x806D7BC0]
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type: pal16
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int_nog_museum_off_pal:
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addrs: [0x806D7D80,0x806D7DA0]
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type: pal16
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int_nog_museum_on_pal:
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addrs: [0x806D7DA0,0x806D7DC0]
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type: pal16
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int_nog_station1_a_pal:
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addrs: [0x806D8200,0x806D8220]
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type: pal16
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int_nog_station1_b_pal:
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addrs: [0x806D8220,0x806D8240]
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type: pal16
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int_nog_station1_c_pal:
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addrs: [0x806D8240,0x806D8260]
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type: pal16
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int_nog_station1_d_pal:
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addrs: [0x806D8260,0x806D8280]
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type: pal16
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int_nog_station1_e_pal:
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addrs: [0x806D8280,0x806D82A0]
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type: pal16
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int_nog_station2_a_pal:
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addrs: [0x806D82A0,0x806D82C0]
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type: pal16
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int_nog_station2_b_pal:
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addrs: [0x806D82C0,0x806D82E0]
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type: pal16
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int_nog_station2_c_pal:
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addrs: [0x806D82E0,0x806D8300]
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type: pal16
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int_nog_station2_d_pal:
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addrs: [0x806D8300,0x806D8320]
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type: pal16
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int_nog_station2_e_pal:
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addrs: [0x806D8320,0x806D8340]
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type: pal16
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int_nog_station3_a_pal:
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addrs: [0x806D8340,0x806D8360]
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type: pal16
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int_nog_station3_b_pal:
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addrs: [0x806D8360,0x806D8380]
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type: pal16
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int_nog_station3_c_pal:
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addrs: [0x806D8380,0x806D83A0]
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type: pal16
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int_nog_station3_d_pal:
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addrs: [0x806D83A0,0x806D83C0]
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type: pal16
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int_nog_station3_e_pal:
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addrs: [0x806D83C0,0x806D83E0]
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type: pal16
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int_nog_shop1_on_pal:
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addrs: [0x806D8560,0x806D8580]
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type: pal16
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int_nog_shop1_off_pal:
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addrs: [0x806D8580,0x806D85A0]
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type: pal16
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int_nog_uranai_off_pal:
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addrs: [0x806D8900,0x806D8920]
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type: pal16
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int_nog_uranai_on_pal:
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addrs: [0x806D8920,0x806D8940]
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type: pal16
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int_nog_yamishop_off_pal:
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addrs: [0x806D89A0,0x806D89C0]
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type: pal16
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int_nog_yamishop_on_pal:
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addrs: [0x806D89C0,0x806D89E0]
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type: pal16
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int_nog_yubin_on_pal:
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addrs: [0x806D8A40,0x806D8A60]
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type: pal16
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int_nog_yubin_off_pal:
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addrs: [0x806D8A60,0x806D8A80]
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type: pal16
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int_tak_tailor_on_pal:
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addrs: [0x806DE200, 0x806DE220]
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type: pal16
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int_tak_tailor_off_pal:
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addrs: [0x806DE220, 0x806DE240]
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type: pal16
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radio_pal:
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addrs: [0x806DE600, 0x806DE620]
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type: pal16
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int_yaz_fish_trophy_pal:
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addrs: [0x806DF4C0,0x806DF4E0]
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type: pal16
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int_tak_tent_on_pal:
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addrs: [0x806DFB40, 0x806DFB60]
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type: pal16
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int_tak_tent_off_pal:
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addrs: [0x806DFB60, 0x806DFB80]
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type: pal16
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int_yaz_fish_trophy2_pal:
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addrs: [0x806DFC40,0x806DFC60]
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type: pal16
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int_nog_flower_a_pal:
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addrs: [0x806E0080,0x806E00A0]
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type: pal16
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int_nog_flower_b_pal:
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addrs: [0x806E00A0,0x806E00C0]
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type: pal16
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int_nog_flower_c_pal:
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addrs: [0x806E00C0,0x806E00E0]
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type: pal16
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#f_furniture
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# dataobj.obj item names
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@@ -891,6 +891,10 @@ ac_weather_leaf.c:
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.text: [0x8060420C, 0x806048B8]
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.rodata: [0x8064BBE8, 0x8064BC40]
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.data: [0x806D1E28, 0x806D1E48]
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ef_coin.c:
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.text: [0x80608060, 0x806087EC]
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.rodata: [0x8064BE48, 0x8064BEA0]
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.data: [0x806D20C0, 0x806D2128]
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ef_flash.c:
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.text: [0x8060B7B4, 0x8060BCB0]
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.rodata: [0x8064C078, 0x8064C0B0]
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+158
-4
@@ -1,5 +1,9 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void eCoin_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eCoin_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eCoin_mv(eEC_Effect_c* effect, GAME* game);
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@@ -18,17 +22,167 @@ eEC_PROFILE_c iam_ef_coin = {
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};
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static void eCoin_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_COIN, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static f32 eCoin_GetFountainHeight(void) {
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int bx;
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int bz;
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if (mFI_BlockKind2BkNum(&bx, &bz, mRF_BLOCKKIND_SHRINE)) {
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return 40.0f + mFI_BkNum2BaseHeight(bx, bz);
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} else {
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return 150.0f;
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}
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}
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static void eCoin_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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s16 rng = RANDOM(10) & 1;
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f32 dir;
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s16 angle;
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if (rng == 1) {
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dir = RANDOM_F(768.0f);
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} else {
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dir = -fqrand() * 1024.0f;
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}
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angle = (int)dir + DEG2SHORT_ANGLE(192.65625f);
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effect->position.x += 9.0f;
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effect->position.y += 11.0f;
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effect->position.z -= 15.0f;
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effect->timer = 100;
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effect->effect_specific[0] = FALSE;
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effect->effect_specific[1] = RANDOM_F(65535);
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effect->effect_specific[2] = RANDOM_F(65535);
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effect->effect_specific[3] = RANDOM_F(65535);
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effect->effect_specific[4] = 0;
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effect->velocity.x = sin_s(angle) * 0.77f;
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effect->velocity.y = 5.5f;
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effect->velocity.z = cos_s(angle) * 0.77f;
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effect->acceleration.x = 0.0f;
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effect->acceleration.y = -0.2f;
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effect->acceleration.z = 0.0f;
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effect->offset.x = 14.0f + eCoin_GetFountainHeight() - 3.0f;
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effect->offset.y = effect->offset.x - 4.5f;
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sAdo_OngenTrgStart(0x466, &effect->position);
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effect->effect_specific[5] = RANDOM(100) & 1; // 0 = gold coin, 1 = silver coin
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}
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static void eCoin_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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if (effect->effect_specific[0] == FALSE) {
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eEC_CLIP->set_continious_env_proc(effect, 100, 100);
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effect->effect_specific[1] += DEG2SHORT_ANGLE(21.093750f);
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effect->effect_specific[2] += DEG2SHORT_ANGLE(18.281250f);
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effect->effect_specific[3] += DEG2SHORT_ANGLE(19.687500f);
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if (effect->position.y <= effect->offset.x) {
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xyz_t pos = effect->position;
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pos.y = effect->offset.x;
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effect->position.y = effect->offset.x;
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sAdo_OngenTrgStart(0x467, &effect->position);
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effect->effect_specific[0] = TRUE;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_MIZU, pos, effect->prio, 0, game, (u16)effect->item_name, 0, 0);
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effect->effect_specific[1] = 0;
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effect->effect_specific[2] = 0;
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effect->effect_specific[3] = 0;
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effect->acceleration.x = 0.0f;
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effect->acceleration.y = 0.0f;
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effect->acceleration.z = 0.0f;
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effect->velocity.x = 0.0f;
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effect->velocity.y = -0.14f;
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effect->velocity.z = 0.0f;
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||||
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effect->timer = 300;
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}
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} else if (effect->position.y <= effect->offset.y) {
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effect->position.y = effect->offset.y;
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||||
|
||||
effect->velocity.x = 0.0f;
|
||||
effect->velocity.y = 0.0f;
|
||||
effect->velocity.z = 0.0f;
|
||||
|
||||
effect->effect_specific[1] = 0;
|
||||
effect->effect_specific[2] = 0;
|
||||
effect->effect_specific[3] = 0;
|
||||
|
||||
} else {
|
||||
effect->effect_specific[4] += DEG2SHORT_ANGLE(7.031250f);
|
||||
effect->effect_specific[1] = sin_s(effect->effect_specific[4]) * 2048.0f;
|
||||
effect->effect_specific[3] = cos_s(effect->effect_specific[4]) * 2048.0f;
|
||||
effect->effect_specific[2] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static u16 ef_coin_gold_pal[16] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/ef_coin_gold_pal.inc"
|
||||
};
|
||||
|
||||
static u16 ef_coin_silver_pal[16] ATTRIBUTE_ALIGN(32) = {
|
||||
#include "assets/ef_coin_silver_pal.inc"
|
||||
};
|
||||
|
||||
static u16* eCoin_pal_table[2] = { ef_coin_gold_pal, ef_coin_silver_pal };
|
||||
|
||||
extern Gfx ef_coin_model[];
|
||||
extern Gfx ef_coin_modelT[];
|
||||
|
||||
static void eCoin_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
|
||||
if (effect->effect_specific[0] == FALSE) {
|
||||
_texture_z_light_fog_prim(game->graph);
|
||||
Setpos_HiliteReflect_init(&effect->position, play);
|
||||
|
||||
OPEN_DISP(game->graph);
|
||||
|
||||
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0);
|
||||
Matrix_RotateX(effect->effect_specific[1], 1);
|
||||
Matrix_RotateY(effect->effect_specific[2], 1);
|
||||
Matrix_RotateZ(effect->effect_specific[3], 1);
|
||||
Matrix_scale(0.01f, 0.01f, 0.01f, 1);
|
||||
|
||||
gSPSegment(NEXT_POLY_OPA_DISP, G_MWO_SEGMENT_8, eCoin_pal_table[effect->effect_specific[5] & 1]);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(NEXT_POLY_OPA_DISP, ef_coin_model);
|
||||
|
||||
CLOSE_DISP(game->graph);
|
||||
} else {
|
||||
u8 alpha = (int)eEC_CLIP->calc_adjust_proc(300 - effect->timer, 0, 300, 180.0f, 0.0f);
|
||||
|
||||
_texture_z_light_fog_prim_xlu(game->graph);
|
||||
Setpos_HiliteReflect_xlu_init(&effect->position, play);
|
||||
|
||||
OPEN_DISP(game->graph);
|
||||
|
||||
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0);
|
||||
Matrix_RotateX(effect->effect_specific[1], 1);
|
||||
Matrix_RotateY(effect->effect_specific[2], 1);
|
||||
Matrix_RotateZ(effect->effect_specific[3], 1);
|
||||
Matrix_scale(0.01f, 0.01f, 0.01f, 1);
|
||||
|
||||
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, alpha);
|
||||
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, eCoin_pal_table[effect->effect_specific[5] & 1]);
|
||||
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_coin_modelT);
|
||||
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
}
|
||||
|
||||
+55
-4
@@ -1,5 +1,9 @@
|
||||
#include "ef_effect_control.h"
|
||||
|
||||
#include "m_common_data.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "m_rcp.h"
|
||||
|
||||
static void eTL_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eTL_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eTL_mv(eEC_Effect_c* effect, GAME* game);
|
||||
@@ -18,17 +22,64 @@ eEC_PROFILE_c iam_ef_tent_lamp = {
|
||||
};
|
||||
|
||||
static void eTL_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_TENT_LAMP, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
|
||||
}
|
||||
|
||||
static s16 eTL_GetNiceSwitchStat() {
|
||||
if (Common_Get(time.now_sec) >= (5 * mTM_SECONDS_IN_HOUR) &&
|
||||
Common_Get(time.now_sec) < (18 * mTM_SECONDS_IN_HOUR)) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void eTL_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
|
||||
effect->timer = 100;
|
||||
if (eTL_GetNiceSwitchStat() == TRUE) {
|
||||
mEnv_RequestChangeLightON(play, mRmTp_LIGHT_SWITCH_HOUSE0_BASEMENT, FALSE);
|
||||
effect->offset.x = 1.0f;
|
||||
} else {
|
||||
mEnv_RequestChangeLightOFF(play, mRmTp_LIGHT_SWITCH_HOUSE0_BASEMENT, 0.5f);
|
||||
effect->offset.x = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static void eTL_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
f32 target;
|
||||
int nice_switch_state = eTL_GetNiceSwitchStat();
|
||||
|
||||
(*eEC_CLIP->set_continious_env_proc)(effect, 100, 100);
|
||||
|
||||
if (nice_switch_state == TRUE) {
|
||||
mEnv_RequestChangeLightON(play, mRmTp_LIGHT_SWITCH_HOUSE0_BASEMENT, FALSE);
|
||||
target = 1.0f;
|
||||
} else {
|
||||
mEnv_RequestChangeLightOFF(play, mRmTp_LIGHT_SWITCH_HOUSE0_BASEMENT, 0.01f);
|
||||
target = 0.0f;
|
||||
}
|
||||
|
||||
add_calc(&effect->offset.x, target, 0.015f, 0.1f, 0.001f);
|
||||
}
|
||||
|
||||
extern Gfx obj_tent_lamp_model[];
|
||||
|
||||
static void eTL_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
int l = (int)(255.0f + effect->offset.x * -255.0f);
|
||||
|
||||
_texture_z_light_fog_prim(game->graph);
|
||||
|
||||
OPEN_DISP(game->graph);
|
||||
|
||||
Matrix_translate(0.0f, 0.0f, 0.0f, 0);
|
||||
Matrix_scale(0.05f, 0.05f, 0.05f, 1);
|
||||
|
||||
gDPSetPrimColor(NEXT_POLY_OPA_DISP, 0, l, 255, 255, 255, 255);
|
||||
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(NEXT_POLY_OPA_DISP, obj_tent_lamp_model);
|
||||
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user