mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-25 16:04:29 -04:00
link ac_weather_snow
This commit is contained in:
@@ -556,6 +556,10 @@ ac_weather_rain.c:
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.text: [0x80602E70, 0x80603494]
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.rodata: [0x8064BB08,0x8064BB30]
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.data: [0x806D1DB8, 0x806D1DF8]
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ac_weather_snow.c:
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.text: [0x80603494, 0x80603B44]
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.rodata: [0x8064BB30, 0x8064BB88]
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.data: [0x806D1DF8, 0x806D1E10]
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m_select.c:
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.text: [0x80627F88, 0x80629CA8]
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.rodata: [0x8064D1B0, 0x8064D1B8]
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@@ -15,7 +15,7 @@ extern ACTOR_PROFILE Weather_Profile;
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typedef struct ac_weather_priv_s{
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xyz_t pos;
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xyz_t speed;
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f32 unk18;
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f32 currentY;
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f32 unk1C;
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s16 timer;
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s16 work[5];
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@@ -26,10 +26,10 @@ typedef struct ac_weather_priv_s{
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typedef struct weather_actor_s WEATHER_ACTOR;
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typedef void (*CHANGE_WEATHER_PROC)(WEATHER_ACTOR* weather, s16 status, s16 level);
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typedef int (*GET_WEATHER_PRV_NUM)(WEATHER_ACTOR* weather);
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typedef void (*REMOVE_WEATHER_PRV)(WEATHER_ACTOR* weather, int id);
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typedef aWeather_Priv* (*GET_WEATHER_PRV)(u8 status, s16 timer, xyz_t* pos, xyz_t* speed, WEATHER_ACTOR* weather, int id);
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typedef void (*CHANGE_WEATHER_PROC)(ACTOR* weather, s16 status, s16 level);
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typedef int (*GET_WEATHER_PRV_NUM)(ACTOR* weather);
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typedef void (*REMOVE_WEATHER_PRV)(ACTOR* weather, int id);
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typedef aWeather_Priv* (*GET_WEATHER_PRV)(u8 status, s16 timer, xyz_t* pos, xyz_t* speed, ACTOR* weather, int id);
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typedef int (*WEATHER_SOUND_EFFECT)();
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typedef void (*CHANGE_WEATER_INSTANCE_PROC)(WEATHER_ACTOR* weather, s16 status, s16 level);
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+12
-9
@@ -86,8 +86,8 @@ static void aWeather_weatherinfo_CommonSet(s16 type, s16 intensity){
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Common_Set(weather_intensity, intensity);
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}
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static void aWeather_RequestChangeWeather(WEATHER_ACTOR* weather, s16 status, s16 level){
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static void aWeather_RequestChangeWeather(ACTOR* actor, s16 status, s16 level){
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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if(mEnv_ReqeustChangeWeatherEnviroment(weather->current_status, status) != 0){
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if(status != weather->current_status){
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weather->next_status = status;
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@@ -102,14 +102,15 @@ static void aWeather_RequestChangeWeather(WEATHER_ACTOR* weather, s16 status, s1
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}
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void aWeather_RequestChangeWeatherToIsland(){
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aWeather_RequestChangeWeather(Common_Get(clip.weather_clip)->actor,Common_Get(island_weather),Common_Get(island_weather_intensity));
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aWeather_RequestChangeWeather(&Common_Get(clip.weather_clip)->actor->actor_class,Common_Get(island_weather),Common_Get(island_weather_intensity));
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}
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void aWeather_RequestChangeWeatherFromIsland(){
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aWeather_RequestChangeWeather(Common_Get(clip.weather_clip)->actor, mEnv_SAVE_GET_WEATHER_TYPE(Save_Get(weather)) , mEnv_SAVE_GET_WEATHER_INTENSITY(Save_Get(weather)));
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aWeather_RequestChangeWeather(&Common_Get(clip.weather_clip)->actor->actor_class, mEnv_SAVE_GET_WEATHER_TYPE(Save_Get(weather)) , mEnv_SAVE_GET_WEATHER_INTENSITY(Save_Get(weather)));
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}
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int aWeather_GetWeatherPrvNum(WEATHER_ACTOR* weather){
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int aWeather_GetWeatherPrvNum(ACTOR* actor){
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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aWeather_Priv* priv = weather->priv;
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int i;
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int num = 0;
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@@ -124,7 +125,8 @@ int aWeather_GetWeatherPrvNum(WEATHER_ACTOR* weather){
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}
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void aWeather_AbolishPrivate(WEATHER_ACTOR* weather, int num){
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void aWeather_AbolishPrivate(ACTOR* actor, int num){
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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aWeather_Priv* priv = weather->priv;
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if(priv != NULL){
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@@ -135,7 +137,8 @@ void aWeather_AbolishPrivate(WEATHER_ACTOR* weather, int num){
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}
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}
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aWeather_Priv* aWeather_GetWeatherPrv(u8 status, s16 timer, xyz_t* pos, xyz_t* speed, WEATHER_ACTOR* weather, int id){
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aWeather_Priv* aWeather_GetWeatherPrv(u8 status, s16 timer, xyz_t* pos, xyz_t* speed, ACTOR* actor, int id){
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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aWeather_Priv* priv = weather->priv;
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if((id != -1) && (id < 100)){
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@@ -517,7 +520,7 @@ static void aWeather_MoveWeatherPrv(WEATHER_ACTOR* weather, GAME* game){
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if(priv->timer != -100){
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priv->timer--;
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if(priv->timer <= 0){
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aWeather_AbolishPrivate(weather, i);
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aWeather_AbolishPrivate(&weather->actor_class, i);
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}
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}
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}
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@@ -622,7 +625,7 @@ static void aWeather_ChangeWeatherTime0(WEATHER_ACTOR* weather){
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if(((mEv_CheckTitleDemo(rndIntensity) != -9) || ( weather->sound_flag != 1))
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&& (mFI_CheckInIsland() == 0)){
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aWeather_RequestChangeWeather(weather, rndWeather, rndIntensity);
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aWeather_RequestChangeWeather(&weather->actor_class, rndWeather, rndIntensity);
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}
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Common_Set(weather_time, Common_Get(time.rtc_time));
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}
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+16
-15
@@ -36,7 +36,8 @@ aWeather_Profile_c iam_weather_rain = {
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aWeatherRain_draw,
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};
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static int aWeatherRain_DecideMakeRainCount(WEATHER_ACTOR* weather){
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static int aWeatherRain_DecideMakeRainCount(ACTOR* actor){
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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if(weather->current_level == 1){
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return 1;
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@@ -46,24 +47,24 @@ static int aWeatherRain_DecideMakeRainCount(WEATHER_ACTOR* weather){
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}
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static void aWeatherRain_make(ACTOR* actor, GAME* game){
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int i;
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int priv_num;
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GAME_PLAY* play = (GAME_PLAY*)game;
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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aWeather_Priv* priv;
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xyz_t pos;
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xyz_t pos_mod;
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xyz_t speed;
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int count;
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f32 x,y,z;
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int i;
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int priv_num;
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GAME_PLAY* play = (GAME_PLAY*)game;
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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count = aWeatherRain_DecideMakeRainCount(weather);
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f32 x,y,z;
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count = aWeatherRain_DecideMakeRainCount(actor);
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pos = weather->pos;
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for(i = 0; i < count; i++){
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priv_num = Common_Get(clip.weather_clip)->get_priv_num(weather);
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priv_num = Common_Get(clip.weather_clip)->get_priv_num(&weather->actor_class);
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if (priv_num != -1){
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x = -130.0f + (RANDOM_F(260.0f));
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z = -200.0f + (RANDOM_F(360.0f));
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@@ -86,7 +87,7 @@ static void aWeatherRain_make(ACTOR* actor, GAME* game){
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pos_mod.y = 70.0f + (120.0f + mCoBG_GetBgY_OnlyCenter_FromWpos(pos_mod, 0.0f));
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}
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priv = Common_Get(clip.weather_clip)->get_priv(1, 1000, &pos_mod, &speed, (WEATHER_ACTOR*)actor, priv_num);
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priv = Common_Get(clip.weather_clip)->get_priv(1, 1000, &pos_mod, &speed, actor, priv_num);
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if(priv != NULL){
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aWeatherRain_ct(priv,game);
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priv->work[0] = 0;
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@@ -108,8 +109,8 @@ static void aWeatherRain_MoveRain(aWeather_Priv* priv){
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}
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static void aWeatherRain_MakePicha(WEATHER_ACTOR* weather, GAME* game, xyz_t pos){
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int priv_num = Common_Get(clip.weather_clip)->get_priv_num(weather);
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static void aWeatherRain_MakePicha(ACTOR* actor, GAME* game, xyz_t pos){
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int priv_num = Common_Get(clip.weather_clip)->get_priv_num(actor);
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GAME_PLAY* play = (GAME_PLAY*)game;
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aWeather_Priv* priv;
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f32 y;
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@@ -125,7 +126,7 @@ static void aWeatherRain_MakePicha(WEATHER_ACTOR* weather, GAME* game, xyz_t pos
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y = mCoBG_GetBgY_OnlyCenter_FromWpos(pos, 0.0f);
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pos.y = y;
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}
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priv = Common_Get(clip.weather_clip)->get_priv(1, 8, &pos, NULL, weather,priv_num);
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priv = Common_Get(clip.weather_clip)->get_priv(1, 8, &pos, NULL, actor, priv_num);
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if(priv != NULL){
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aWeatherRain_ct(priv,game);
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priv->work[0] = 1;
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@@ -155,8 +156,8 @@ static void aWeatherRain_move(aWeather_Priv* priv, GAME* game){
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if((timer >= 10) && (Common_Get(clip.weather_clip) != NULL)){
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weather = Common_Get(clip.weather_clip)->actor;
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if(weather != NULL){
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(Common_Get(clip.weather_clip)->remove_priv(weather, priv->id));
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aWeatherRain_MakePicha(weather, game, priv->pos);
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(Common_Get(clip.weather_clip)->remove_priv(&weather->actor_class, priv->id));
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aWeatherRain_MakePicha(&weather->actor_class, game, priv->pos);
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}
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}
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}
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@@ -0,0 +1,221 @@
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#include "ac_weather_snow.h"
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#include "main.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "m_field_info.h"
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#include "m_malloc.h"
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#include "m_player_lib.h"
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#include "sys_matrix.h"
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extern Gfx ef_yuki01_setmode[];
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extern Gfx ef_yuki01_00_model[];
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static void aWeatherSnow_make(ACTOR*, GAME*);
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static void aWeatherSnow_ct(aWeather_Priv*, GAME*);
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static void aWeatherSnow_move(aWeather_Priv*, GAME*);
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static void aWeatherSnow_set(GAME*);
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static void aWeatherSnow_draw(aWeather_Priv*, GAME*);
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aWeather_Profile_c iam_weather_snow = {
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aWeatherSnow_make,
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aWeatherSnow_ct,
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aWeatherSnow_move,
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aWeatherSnow_set,
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aWeatherSnow_draw,
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};
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static int aWeatherSnow_DecideMakeSnowCount(ACTOR* actor, GAME* game){
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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if(weather->current_level == 1){
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return (game->frame_counter & 7) == 0;
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}
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else if(weather->current_level == 2){
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return (game->frame_counter & 3) == 0;
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}
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return (game->frame_counter & 1);
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}
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static void aWeatherSnow_make(ACTOR* actor, GAME* game){
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WEATHER_ACTOR* weather = (WEATHER_ACTOR*)actor;
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GAME_PLAY* play = (GAME_PLAY*)game;
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aWeather_Priv* priv;
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f32 x,z;
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xyz_t pos = weather->pos;
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f32 y = 230.0f + pos.y;
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int count = Common_Get(clip.weather_clip)->get_priv_num(actor);
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xyz_t base = {0.0f, 0.0f, 0.0f};
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xyz_t mod_pos;
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if(aWeatherSnow_DecideMakeSnowCount(actor, game) != 0){
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base.y = -0.5f + (RANDOM_F(-2.0f));
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if(count != -1){
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x = -100.0f + (RANDOM_F(200.0f));
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z = -200.0f + (RANDOM_F(380.0f));
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mod_pos = pos;
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mod_pos.x += x;
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mod_pos.z += z;
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mod_pos.y = y;
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priv = Common_Get(clip.weather_clip)->get_priv(2, 280, &mod_pos, &base, actor, count);
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if(priv != NULL){
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aWeatherSnow_ct(priv, game);
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priv->work[0]= 0;
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priv->work[1] = 156.5f + (RANDOM_F(260.5));
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priv->currentY = y;
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}
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}
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}
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}
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static void aWeatherSnow_ct(aWeather_Priv*, GAME*){
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}
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static int aWeatherSnow_CheckSnowBorder(aWeather_Priv* priv, GAME_PLAY* play){
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WEATHER_ACTOR* weather = Common_Get(clip.weather_clip)->actor;
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int ret = 0;
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f32 wtemp, ptemp;
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if(weather != NULL){
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wtemp = weather->pos.x;
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ptemp =priv->pos.x;
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if(ptemp < (-100.0f + wtemp)){
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ret |= 2;
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}
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if(ptemp > (100.0f + wtemp)){
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ret |= 8;
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}
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wtemp = weather->pos.z;
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ptemp =priv->pos.z;
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if(ptemp > (180.0f + wtemp)){
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ret |= 4;
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}
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if(ptemp < (-200.0f + wtemp)){
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ret |= 1;
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}
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}
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return ret;
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}
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static void aWeatherSnow_CheckSnowScroll(aWeather_Priv* priv, GAME_PLAY* play){
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int border = aWeatherSnow_CheckSnowBorder(priv,play);
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PLAYER_ACTOR* player = get_player_actor_withoutCheck(play);
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if(border != 0){
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if((border >> 1) & 1){
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priv->pos.x += 200.0f;
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}
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if((border >> 3) & 1){
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priv->pos.x -= 200.0f;
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}
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if((border >> 2) & 1){
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priv->pos.z -= 380.0f;
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}
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if(border & 1){
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priv->pos.z += 380.0f;
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}
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}
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if(Common_Get(clip.weather_clip) != NULL){
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f32 y;
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WEATHER_ACTOR* weather = Common_Get(clip.weather_clip)->actor;
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if(weather != NULL){
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y = 230.0f + weather->pos.y;
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if(priv->pos.y < (40.0f + player->actor_class.world.position.y)){
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priv->pos.y = (y + (priv->pos.y - priv->currentY));
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priv->currentY = y;
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}
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}
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}
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}
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static void aWeatherSnow_SetWind2Snow(aWeather_Priv* priv){
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if(Common_Get(clip.weather_clip) != NULL){
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WEATHER_ACTOR* weather = Common_Get(clip.weather_clip)->actor;
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if(weather != NULL){
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priv->pos.x += weather->wind_info.x;
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priv->pos.y += weather->wind_info.y;
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priv->pos.z += weather->wind_info.z;
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}
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}
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}
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static void aWeatherSnow_move(aWeather_Priv* priv, GAME* game){
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GAME_PLAY* play = (GAME_PLAY*) game;
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xyz_t_add(&priv->pos,&priv->speed, &priv->pos);
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priv->work[0] += priv->work[1];
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aWeatherSnow_SetWind2Snow(priv);
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aWeatherSnow_CheckSnowScroll(priv,play);
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}
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static void aWeatherSnow_set(GAME* game){
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_texture_z_light_fog_prim_xlu(game->graph);
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OPEN_DISP(game->graph);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_yuki01_setmode);
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CLOSE_DISP(game->graph);
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}
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void aWeatherSnow_draw(aWeather_Priv* priv, GAME* game){
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GAME_PLAY* play = (GAME_PLAY*) game;
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PLAYER_ACTOR* player = get_player_actor_withoutCheck(play);
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xyz_t pos;
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xyz_t screen_pos;
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Mtx* work;
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f32 scale;
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f32 min;
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pos.x = priv->pos.x + (6.0f * sin_s(priv->work[0]));
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pos.y = priv->pos.y;
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pos.z = priv->pos.z + (6.0f * cos_s(priv->work[0]));
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Game_play_Projection_Trans(play, &pos, &screen_pos);
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if((0.0f <= screen_pos.x) && (screen_pos.x < SCREEN_WIDTH_F) && (0.0f <= screen_pos.y) && (screen_pos.y < SCREEN_HEIGHT_F)){
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work = GRAPH_ALLOC_TYPE(game->graph, Mtx, 1);
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min = pos.y - (40.0f + player->actor_class.world.position.y);
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if(min < 0.0f){
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min = 0.0f;
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}
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scale = min / 20.0f;
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||||
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||||
if(scale > 1.0f){
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scale = 1.0f;
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}
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OPEN_DISP(game->graph);
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||||
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suMtxMakeTS(work, 0.00195999979042f * scale, 0.00195999979042f * scale, 0.00195999979042f * scale, pos.x, pos.y, pos.z);
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||||
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||||
gSPMatrix(NEXT_POLY_XLU_DISP, work, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(NEXT_POLY_XLU_DISP, play->_208C,G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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||||
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_yuki01_00_model);
|
||||
|
||||
CLOSE_DISP( game->graph);
|
||||
|
||||
}
|
||||
}
|
||||
Regular → Executable
BIN
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Reference in New Issue
Block a user