Implement & link ef_takurami

This commit is contained in:
Norgesnerd
2025-06-14 15:28:44 +02:00
parent c402360d81
commit f4caff606c
2 changed files with 99 additions and 5 deletions
+1 -1
View File
@@ -1335,7 +1335,7 @@ config.libs = [
Object(NonMatching, "effect/ef_swing_net.c"),
Object(NonMatching, "effect/ef_swing_rod.c"),
Object(NonMatching, "effect/ef_taberu.c"),
Object(NonMatching, "effect/ef_takurami.c"),
Object(Matching, "effect/ef_takurami.c"),
Object(NonMatching, "effect/ef_takurami_kira.c"),
Object(NonMatching, "effect/ef_tamaire.c"),
Object(Matching, "effect/ef_tape.c"),
+98 -4
View File
@@ -1,5 +1,10 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
extern Gfx ef_takurami01_yoko_modelT[];
extern Gfx ef_takurami01_yoko_modelT2[];
static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTM_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +22,107 @@ eEC_PROFILE_c iam_ef_takurami = {
// clang-format on
};
static Gfx* eTM_direct2disp[] = { ef_takurami01_yoko_modelT, ef_takurami01_yoko_modelT2 };
typedef struct {
int prio;
s16 angle;
u16 item_name;
} eTM_data_c;
static void eTM_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eTM_data_c ct_arg;
xyz_t ofs;
xyz_t vec = { 0.0f, 0.0f, 6.9f };
sMath_RotateY(&vec, SHORT2RAD_ANGLE2(angle));
pos.x += vec.x;
pos.y += vec.y;
pos.z += vec.z;
ofs.x = 0.0f;
ofs.y = 0.0f;
ofs.z = 0.0f;
ct_arg.angle = angle;
ct_arg.prio = prio;
ct_arg.item_name = item_name;
eEC_CLIP->make_effect_proc(eEC_EFFECT_TAKURAMI, pos, &ofs, game, &ct_arg, item_name, prio, 0, 0);
}
static void eTM_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
s16 angle_y, angle;
u16 angle_diff;
angle_y = (s16)getCamera2AngleY((GAME_PLAY*)game) + DEG2SHORT_ANGLE(180.0f);
angle = ((eTM_data_c*)ct_arg)->angle;
angle_diff = angle - angle_y;
effect->acceleration.x = effect->position.x;
effect->acceleration.y = effect->position.y;
effect->acceleration.z = effect->position.z;
effect->position.y += -3.0f;
effect->position.z += 10.0f;
effect->scale.x = 0.0f;
effect->scale.y = 0.020000001f;
effect->scale.z = 0.017f;
effect->timer = 54;
effect->effect_specific[2] = ((eTM_data_c*)ct_arg)->prio;
effect->effect_specific[1] = ((eTM_data_c*)ct_arg)->angle;
effect->effect_specific[3] = ((eTM_data_c*)ct_arg)->item_name;
if (angle_diff >= DEG2SHORT_ANGLE2(180.0f)) {
effect->effect_specific[0] = 0;
effect->offset.x += 15.0f;
} else {
effect->effect_specific[0] = 1;
effect->offset.x += -15.0f;
}
effect->offset.z = 15.0f;
}
static void eTM_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
int prio;
s16 angle;
u16 item_name;
s16 timer = 54 - effect->timer;
if (timer == 0) {
sAdo_OngenTrgStart(0x117, &effect->position);
}
if (timer == 10) {
angle = effect->effect_specific[1];
prio = effect->effect_specific[2];
item_name = effect->effect_specific[3];
if (eEC_CLIP != NULL) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_TAKURAMI_KIRA, effect->acceleration, prio, angle, game, item_name, 0,
0);
}
}
}
static void eTM_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 timer = 54 - effect->timer;
s16 idx = effect->effect_specific[0];
u8 alpha;
effect->scale.x = eEC_CLIP->calc_adjust_proc(timer, 0, 8, 0.0f, 0.017f);
alpha = (int)eEC_CLIP->calc_adjust_proc(timer, 46, 54, 200.0f, 0.0f);
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 0, 0, 0, alpha);
gSPDisplayList(NEXT_POLY_XLU_DISP, eTM_direct2disp[idx]);
CLOSE_DISP(game->graph);
}