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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_ins_kera
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@@ -0,0 +1,17 @@
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#ifndef AC_INS_KERA_H
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#define AC_INS_KERA_H
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#include "types.h"
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#include "ac_insect_h.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void aIKR_actor_init(ACTOR* actorx, GAME* game);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -65,6 +65,9 @@ typedef enum audio_sound_effects {
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NA_SE_DRAWER_SHUT = 0x3A,
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NA_SE_ITEM_GET = 0x40,
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NA_SE_MOLE_CRICKET_HIDE = 0x44,
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NA_SE_MOLE_CRICKET_OUT = 0x45, // TODO: do ongen sounds have their own enum?
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NA_SE_NOTE_G_LOW = MONO(0x42),
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NA_SE_NOTE_A_LOW = MONO(0x43),
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NA_SE_NOTE_B_LOW = MONO(0x44),
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