fix some enum usage

This commit is contained in:
Rainchus
2024-11-30 04:25:46 -06:00
parent ed18ce2570
commit fa49683817
2 changed files with 4 additions and 4 deletions
+3 -3
View File
@@ -654,9 +654,9 @@ static void EffectBG_Make_Leafs(EffectBg_c* efbg, GAME* game, xyz_t pos, s16 cou
bush_yuki_type = 0;
if (Common_Get(time).term_idx == mTM_TERM_4) {
bush_happa_type = eEC_BUSH_HAPPA_CEDAR | eEC_BUSH_HAPPA_PALM | 6;
bush_happa_type = eEC_BUSH_HAPPA_GOLD | 6;
} else {
bush_happa_type = eEC_BUSH_HAPPA_CEDAR | eEC_BUSH_HAPPA_PALM | 4;
bush_happa_type = eEC_BUSH_HAPPA_GOLD | 4;
}
} else {
if (Common_Get(time).term_idx == 4) {
@@ -669,7 +669,7 @@ static void EffectBG_Make_Leafs(EffectBg_c* efbg, GAME* game, xyz_t pos, s16 cou
}
if ((efbg->status & EffectBg_STATUS_GOLD) != 0 || efbg->variant == EffectBG_VARIANT_GOLD_SMALL) {
bush_happa_type |= eEC_BUSH_HAPPA_CEDAR | eEC_BUSH_HAPPA_PALM;
bush_happa_type |= eEC_BUSH_HAPPA_GOLD;
} else if ((efbg->status & EffectBg_STATUS_PALM) != 0 || efbg->variant == EffectBG_VARIANT_PALM_SMALL) {
bush_happa_type |= eEC_BUSH_HAPPA_PALM;
} else if ((efbg->status & EffectBg_STATUS_CEDAR) != 0 || efbg->variant == EffectBG_VARIANT_CEDAR_SMALL) {
+1 -1
View File
@@ -90,7 +90,7 @@ static void eYoung_Tree_mv(eEC_Effect_c* effect, GAME* game) {
} else if (effect->arg1 == 2) {
uVar2 |= eEC_BUSH_HAPPA_CEDAR;
} else if (effect->arg1 == 3) {
uVar2 |= eEC_BUSH_HAPPA_PALM | eEC_BUSH_HAPPA_CEDAR;
uVar2 |= eEC_BUSH_HAPPA_GOLD;
}
effPos.x = effPos.x + fqrand2() * 30.0f;