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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Match all but one func, split into TUs
This commit is contained in:
+13
-1224
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Load Diff
@@ -0,0 +1,84 @@
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static u8* mFont_Get_MarkTex_p(int mark_type) {
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static u8* tex_p_array[mFont_MARKTYPE_TOTAL] = {
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FONT_nes_tex_jyouge,
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FONT_nes_tex_sayuu,
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FONT_nes_tex_cursor,
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FONT_nes_tex_next,
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FONT_nes_tex_choice
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};
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if (0 <= mark_type && mark_type < mFont_MARKTYPE_TOTAL && tex_p_array[mark_type] != NULL) {
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return tex_p_array[mark_type];
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}
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return NULL;
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}
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static int mFont_Get_MarkTex_sizeW(int mark_type) {
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static int size_array[mFont_MARKTYPE_TOTAL] = { 16, 16, 16, 16, 16 };
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if (0 <= mark_type && mark_type < mFont_MARKTYPE_TOTAL && size_array[mark_type] != 0) {
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return size_array[mark_type];
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}
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return 0;
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}
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static int mFont_Get_MarkTex_sizeH(int mark_type) {
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static int size_array[mFont_MARKTYPE_TOTAL] = { 16, 16, 16, 16, 16 };
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if (0 <= mark_type && mark_type < mFont_MARKTYPE_TOTAL && size_array[mark_type] != 0) {
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return size_array[mark_type];
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}
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return 0;
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}
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extern f32 mFont_SetMarkChar(
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GAME* game,
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u8 mark_type,
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f32 x, f32 y,
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int r, int g, int b, int a,
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int revert_flag,
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f32 scale_x, f32 scale_y,
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int mode
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) {
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f32 next_x = x;
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if ((int)mark_type < mFont_MARKTYPE_TOTAL) {
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u8* tex = mFont_Get_MarkTex_p(mark_type);
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int w = mFont_Get_MarkTex_sizeW(mark_type);
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int h = mFont_Get_MarkTex_sizeH(mark_type);
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GRAPH* graph = game->graph;
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Gfx* gfx = GRAPH_ALLOC_TYPE(graph, Gfx, 9);
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if (tex != NULL && w != 0 && h != 0 && gfx != NULL) {
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mFont_SetMode(graph, mode);
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mFont_SetPrimColor(graph, r, g, b, a, mode);
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mFont_SetCombineMode(graph, revert_flag, mode);
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OPEN_DISP(graph);
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if (mode == 1) {
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gSPDisplayList(NOW_FONT_DISP++, gfx);
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}
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else {
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gSPDisplayList(NOW_POLY_OPA_DISP++, gfx);
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}
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CLOSE_DISP(graph);
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gDPLoadTextureTile_4b_Dolphin(
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gfx++,
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tex,
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G_IM_FMT_I,
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w, (h + 3)
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);
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gSPEndDisplayList(gfx);
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next_x = mFont_SetVertexRectangle(game, x, y, w, h, scale_x, scale_y, mode);
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}
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}
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return next_x;
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}
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@@ -0,0 +1,22 @@
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static int mFont_Get_FontOffset(int c) {
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static u8 offset_data[256] = {
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6, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6,
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6, 4, 4, 3, 3, 3, 3, 3, 3, 5, 5, 5, 5, 5, 5, 5,
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7, 6, 5, 5, 5, 1, 4, 8, 6, 6, 1, 0, 8, 4, 8, 0,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 8, 1, 4, 3, 4, 4,
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2, 3, 5, 4, 4, 5, 5, 4, 4, 6, 6, 5, 5, 2, 4, 4,
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5, 3, 5, 5, 5, 4, 4, 2, 5, 5, 6, 5, 0, 5, 5, 3,
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5, 5, 5, 5, 5, 6, 7, 5, 4, 7, 7, 6, 7, 3, 5, 5,
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5, 4, 6, 6, 7, 5, 6, 3, 6, 6, 7, 5, 5, 5, 5, 0,
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0, 6, 6, 6, 6, 8, 4, 5, 5, 5, 5, 5, 5, 3, 5, 5,
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0, 5, 5, 5, 5, 5, 5, 6, 6, 5, 5, 4, 5, 6, 6, 6,
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3, 4, 2, 3, 5, 2, 2, 0, 0, 0, 0, 0, 5, 5, 5, 0,
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1, 1, 1, 0, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0,
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4, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4,
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8, 3, 8, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2
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};
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return offset_data[c];
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}
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@@ -0,0 +1,19 @@
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extern void mFont_gppSetRectMode(Gfx** gfx_pp) {
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static Gfx disp[] = {
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gsDPPipeSync(),
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gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsDPSetTextureLOD(G_TL_TILE),
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gsDPSetTextureConvert(G_TC_FILT),
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gsDPSetTextureLUT(G_TT_NONE),
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gsDPSetTextureFilter(G_TF_BILERP),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetTexturePersp(G_TP_NONE),
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gsDPSetCombineMode(mFont_CC_FONT, mFont_CC_FONT),
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gsDPSetRenderMode(G_RM_AA_DEC_LINE, G_RM_AA_DEC_LINE2),
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gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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gSPDisplayList((*gfx_pp)++, disp);
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}
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